no key but free your aim and EPS
Key Required Patched

no key but free your aim and EPS

[0.25.3] Deadlinebromuisc4bromuisc4 1.4K views 342 executesUpdated Feb 28, 2026
2.5/ 5(2 votes)
1150% Positive
Lua Script•210 lines (6872 chars)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local camera = Workspace.CurrentCamera

local silent_aim_enabled = true
local mousePressed = false
local fovRadius = 100
local fovVisible = true

--Base Setup
local characters = Workspace:WaitForChild("characters", 5)

UserInputService.InputBegan:Connect(function(input, gp)
    if input.UserInputType == Enum.UserInputType.MouseButton1 and not gp then
        mousePressed = true
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        mousePressed = false
    end
end)

-- FOV Circle 
local fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 1
fovCircle.Transparency = 1
fovCircle.Color = Color3.fromRGB(255, 255, 255)
fovCircle.Filled = false
fovCircle.Radius = fovRadius
fovCircle.Visible = true

RunService.RenderStepped:Connect(function()
    local pos = UserInputService:GetMouseLocation() - Vector2.new(0,36)
    fovCircle.Position = pos
    fovCircle.Visible = fovVisible and silent_aim_enabled
end)

local function playHitSound()
    local s = Instance.new("Sound")
    s.SoundId = "rbxassetid://1255040462"
    s.Volume = 1
    s.PlayOnRemove = true
    s.Parent = Workspace
    s:Destroy()
end

local function draw_tracer(origin, target_pos)
    local nodeCount = 10
    local points = {}

    for i = 0, nodeCount do
        local a = i / nodeCount
        local base = origin:Lerp(target_pos, a)
        local offset = (Vector3.new(
            math.random() - 0.5,
            math.random() - 0.5,
            math.random() - 0.5
        ).Unit) * math.sin(a * math.pi) * 1.5
        points[i] = base + offset
    end

    local created = {}

    local function attach(pos)
        local p = Instance.new("Part")
        p.Size = Vector3.new(0.05, 0.05, 0.05)
        p.Anchored = true
        p.CanCollide = false
        p.Transparency = 1
        p.Position = pos
        p.Parent = Workspace
        created[#created+1] = p
        return Instance.new("Attachment", p)
    end

    for i = 0, nodeCount - 1 do
        local a0 = attach(points[i])
        local a1 = attach(points[i + 1])
        local beam = Instance.new("Beam")
        beam.Attachment0 = a0
        beam.Attachment1 = a1
        beam.FaceCamera = true
        beam.Width0 = 0.15
        beam.Width1 = 0.15
        beam.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
        beam.Transparency = NumberSequence.new(0)
        beam.TextureSpeed = 4
        beam.Texture = "http://www.roblox.com/asset/?id=131326755401058"
        beam.Parent = Workspace
        created[#created+1] = beam
    end

    task.delay(3, function()
        for _, o in ipairs(created) do
            if o.Destroy then o:Destroy() end
        end
    end)
end

local function get_closest_enemy()
    local mouse_pos = UserInputService:GetMouseLocation() - Vector2.new(0,36)
    local closest, shortest = nil, math.huge

    for _, char in ipairs(characters:GetChildren()) do
        if char ~= LocalPlayer.Character and char.Name ~= "StarterCharacter" then
            local hitbox = char:FindFirstChild("hitbox")
            if hitbox then
                local pos, visible = camera:WorldToViewportPoint(hitbox.Position)
                if visible then
                    local screen_pos = Vector2.new(pos.X, pos.Y)
                    local dist = (mouse_pos - screen_pos).Magnitude
                    if dist <= fovRadius and dist < shortest then
                        shortest = dist
                        closest = char
                    end
                end
            end
        end
    end

    return closest
end

for _, fn in ipairs(getgc(true)) do
    if typeof(fn) == "function" and islclosure(fn) then
        local info = debug.getinfo(fn)
        if info and info.name == "fire" and info.source:lower():find("caster") then
            local old
            old = hookfunction(fn, function(rep, origin, direction, user_data, ...)
                if silent_aim_enabled and mousePressed then
                    local target = get_closest_enemy()
                    if target and target:FindFirstChild("head") then
                        local head = target.head.Position
                        direction = (head - origin).Unit * 1000

                        local params = RaycastParams.new()
                        params.FilterDescendantsInstances = {LocalPlayer.Character}
                        params.FilterType = Enum.RaycastFilterType.Blacklist
                        params.IgnoreWater = true

                        local result = Workspace:Raycast(origin, direction, params)

                        if result and result.Instance and result.Instance:IsDescendantOf(target) then
                            draw_tracer(origin, head)
                            playHitSound()
                        end
                    end
                end

                return old(rep, origin, direction, user_data, ...)
            end)

            break
        end
    end
end

local ESP = {}
local camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local WorldToViewportPoint = camera.WorldToViewportPoint

local function Create2DESP(model)
    if not model or not model.Parent then return end
    
    if ESP[model] then return end
    
    local drawings = {
        box = Drawing.new("Square")
    }
    
    local box = drawings.box
    box.Thickness = 1
    box.Color = Color3.fromRGB(255, 255, 255)
    box.Transparency = 1
    box.Filled = false
    box.Visible = false
    
    ESP[model] = drawings
end

local updateConnection = RunService.PreRender:Connect(function()
    for model, drawings in pairs(ESP) do
        local rootPart = model:FindFirstChild("humanoid_root_part")
        if not rootPart then 
            drawings.box.Visible = false
            continue 
        end
        
        local rootCFrame = rootPart.CFrame
        local rootPos = rootCFrame.Position
        local upVectorY = rootCFrame.UpVector.Y
        local screenPos, onScreen = WorldToViewportPoint(camera, rootPos)
        
        if onScreen then
            local offset = Vector3.new(0, 3 * math.abs(upVectorY), 0)
            local topPos = WorldToViewportPoint(camera, rootPos + offset)
            local bottomPos = WorldToViewportPoint(camera, rootPos - offset)
            
            local height = math.abs(topPos.Y - bottomPos.Y)
            local width = height * 0.6
            
            drawings.box.Size = Vector2.new(width, height)
            drawings.box.Position = Vector2.new(screenPos.X - width/2, screenPos.Y - heigh

Features & Information

Its a free to all and all update used Xeno or other scrpit its work or not
#Welcome#free#no key

Community Comments (4)

bromuisc4bromuisc4Feb 28, 2026

Its free

SynkNullSynkNullFeb 28, 2026

quick question how did it already get patched?

Replying to @SynkNull
sneakygoobersneakygooberFeb 28, 2026

@SynkNull it never worked in the first place.

Replying to @SynkNull
bromuisc4bromuisc4Feb 28, 2026

@SynkNull yeah im new

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