
Keyless

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local camera = Workspace.CurrentCamera
local silent_aim_enabled = true
local mousePressed = false
local fovRadius = 100
local fovVisible = true
--Base Setup
local characters = Workspace:WaitForChild("characters", 5)
UserInputService.InputBegan:Connect(function(input, gp)
if input.UserInputType == Enum.UserInputType.MouseButton1 and not gp then
mousePressed = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
mousePressed = false
end
end)
-- FOV Circle
local fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 1
fovCircle.Transparency = 1
fovCircle.Color = Color3.fromRGB(255, 255, 255)
fovCircle.Filled = false
fovCircle.Radius = fovRadius
fovCircle.Visible = true
RunService.RenderStepped:Connect(function()
local pos = UserInputService:GetMouseLocation() - Vector2.new(0,36)
fovCircle.Position = pos
fovCircle.Visible = fovVisible and silent_aim_enabled
end)
local function playHitSound()
local s = Instance.new("Sound")
s.SoundId = "rbxassetid://1255040462"
s.Volume = 1
s.PlayOnRemove = true
s.Parent = Workspace
s:Destroy()
end
local function draw_tracer(origin, target_pos)
local nodeCount = 10
local points = {}
for i = 0, nodeCount do
local a = i / nodeCount
local base = origin:Lerp(target_pos, a)
local offset = (Vector3.new(
math.random() - 0.5,
math.random() - 0.5,
math.random() - 0.5
).Unit) * math.sin(a * math.pi) * 1.5
points[i] = base + offset
end
local created = {}
local function attach(pos)
local p = Instance.new("Part")
p.Size = Vector3.new(0.05, 0.05, 0.05)
p.Anchored = true
p.CanCollide = false
p.Transparency = 1
p.Position = pos
p.Parent = Workspace
created[#created+1] = p
return Instance.new("Attachment", p)
end
for i = 0, nodeCount - 1 do
local a0 = attach(points[i])
local a1 = attach(points[i + 1])
local beam = Instance.new("Beam")
beam.Attachment0 = a0
beam.Attachment1 = a1
beam.FaceCamera = true
beam.Width0 = 0.15
beam.Width1 = 0.15
beam.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
beam.Transparency = NumberSequence.new(0)
beam.TextureSpeed = 4
beam.Texture = "http://www.roblox.com/asset/?id=131326755401058"
beam.Parent = Workspace
created[#created+1] = beam
end
task.delay(3, function()
for _, o in ipairs(created) do
if o.Destroy then o:Destroy() end
end
end)
end
local function get_closest_enemy()
local mouse_pos = UserInputService:GetMouseLocation() - Vector2.new(0,36)
local closest, shortest = nil, math.huge
for _, char in ipairs(characters:GetChildren()) do
if char ~= LocalPlayer.Character and char.Name ~= "StarterCharacter" then
local hitbox = char:FindFirstChild("hitbox")
if hitbox then
local pos, visible = camera:WorldToViewportPoint(hitbox.Position)
if visible then
local screen_pos = Vector2.new(pos.X, pos.Y)
local dist = (mouse_pos - screen_pos).Magnitude
if dist <= fovRadius and dist < shortest then
shortest = dist
closest = char
end
end
end
end
end
return closest
end
for _, fn in ipairs(getgc(true)) do
if typeof(fn) == "function" and islclosure(fn) then
local info = debug.getinfo(fn)
if info and info.name == "fire" and info.source:lower():find("caster") then
local old
old = hookfunction(fn, function(rep, origin, direction, user_data, ...)
if silent_aim_enabled and mousePressed then
local target = get_closest_enemy()
if target and target:FindFirstChild("head") then
local head = target.head.Position
direction = (head - origin).Unit * 1000
local params = RaycastParams.new()
params.FilterDescendantsInstances = {LocalPlayer.Character}
params.FilterType = Enum.RaycastFilterType.Blacklist
params.IgnoreWater = true
local result = Workspace:Raycast(origin, direction, params)
if result and result.Instance and result.Instance:IsDescendantOf(target) then
draw_tracer(origin, head)
playHitSound()
end
end
end
return old(rep, origin, direction, user_data, ...)
end)
break
end
end
end
local ESP = {}
local camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local WorldToViewportPoint = camera.WorldToViewportPoint
local function Create2DESP(model)
if not model or not model.Parent then return end
if ESP[model] then return end
local drawings = {
box = Drawing.new("Square")
}
local box = drawings.box
box.Thickness = 1
box.Color = Color3.fromRGB(255, 255, 255)
box.Transparency = 1
box.Filled = false
box.Visible = false
ESP[model] = drawings
end
local updateConnection = RunService.PreRender:Connect(function()
for model, drawings in pairs(ESP) do
local rootPart = model:FindFirstChild("humanoid_root_part")
if not rootPart then
drawings.box.Visible = false
continue
end
local rootCFrame = rootPart.CFrame
local rootPos = rootCFrame.Position
local upVectorY = rootCFrame.UpVector.Y
local screenPos, onScreen = WorldToViewportPoint(camera, rootPos)
if onScreen then
local offset = Vector3.new(0, 3 * math.abs(upVectorY), 0)
local topPos = WorldToViewportPoint(camera, rootPos + offset)
local bottomPos = WorldToViewportPoint(camera, rootPos - offset)
local height = math.abs(topPos.Y - bottomPos.Y)
local width = height * 0.6
drawings.box.Size = Vector2.new(width, height)
drawings.box.Position = Vector2.new(screenPos.X - width/2, screenPos.Y - heigh
Its free
quick question how did it already get patched?
@SynkNull it never worked in the first place.
@SynkNull yeah im new