
Key Required

local Workspace = game:GetService("Workspace")
local Characters = Workspace.characters
local Ragdolls = Workspace.ignore.ragdolls
local Highlights = {}
function IsValidModel(Model)
if not Model or not Model:IsA("Model") then return false end
if Model.Name == "StarterCharacter" then return false end
return true
end
function CreateChams(Model)
if not IsValidModel(Model) then return end
if Highlights[Model] then return end
local Highlight = Instance.new("Highlight")
Highlight.Parent = gethui()
Highlight.Adornee = Model
Highlight.Name = "\0"
Highlights[Model] = Highlight
end
function RemoveChams(Model)
local Highlight = Highlights[Model]
if Highlight then
Highlight:Destroy()
Highlights[Model] = nil
end
end
for _, Object in ipairs(Characters:GetChildren()) do
CreateChams(Object)
end
Characters.ChildAdded:Connect(function(Object)
CreateChams(Object)
end)
Ragdolls.ChildAdded:Connect(function(Object)
RemoveChams(Object)
end)
Characters.ChildRemoved:Connect(function(Object)
RemoveChams(Object)
end)



ESP seems to be pretty optimized, however I'm not going to teach people making a "script" for deadlines or sort. ✌️💔 [I might make an aim *ist for deadline if i not lazy]
Haha
if u need chams to get kills on deadline ur trash lol that game is so easy
@purplesquash I did this for fun lol