Opensource  ESP (ALL PLAYERS AND BODYS)
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Opensource ESP (ALL PLAYERS AND BODYS)

[0.25.3] DeadlineBAGENTBAGENT 1.2K views 582 executesUpdated Oct 5, 2026
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Lua Script•226 lines (5935 chars)
-- ============================================================
-- DEADLINE ESP
-- X = OFF/ON
-- ============================================================

local Players    = game:GetService("Players")
local UIS        = game:GetService("UserInputService")
local WS         = game:GetService("Workspace")

local LP = Players.LocalPlayer
local G  = getgenv and getgenv() or _G

if type(G.DeadlineESP_Cleanup) == "function" then
    pcall(G.DeadlineESP_Cleanup)
end

-- ============================================================
-- CONFIG
-- ============================================================

local CFG = {
    ColorAlive   = Color3.fromRGB(255, 50, 50),
    ColorDead    = Color3.fromRGB(130, 130, 130),
    ColorStroke  = Color3.fromRGB(255, 255, 255),
    FillAlpha    = 0.6,
    StrokeAlpha  = 0.2,
    ThroughWalls = true,
    SkipSelf     = true,
}

-- ============================================================
-- STATE
-- ============================================================

local enabled    = false
local active     = {}
local ignoreSelf = {}
local myUserId   = tostring(LP.UserId)

local attrNames = {"userid", "UserId", "user_id", "PlayerId"}

-- ============================================================
-- HELPERS
-- ============================================================

local function isMyModel(model)
    if not CFG.SkipSelf then return false end
    local cached = ignoreSelf[model]
    if cached ~= nil then return cached end

    for i = 1, 4 do
        local v = model:GetAttribute(attrNames[i])
        if v and tostring(v) == myUserId then
            ignoreSelf[model] = true
            return true
        end
    end
    for _, ch in ipairs(model:GetChildren()) do
        for i = 1, 4 do
            local v = ch:GetAttribute(attrNames[i])
            if v and tostring(v) == myUserId then
                ignoreSelf[model] = true
                return true
            end
        end
    end

    ignoreSelf[model] = false
    return false
end

local function addESP(model, isDead)
    if active[model] then return end

    local hl = Instance.new("Highlight")
    hl.Name = "DL_HL"
    hl.FillColor = isDead and CFG.ColorDead or CFG.ColorAlive
    hl.OutlineColor = CFG.ColorStroke
    hl.FillTransparency = CFG.FillAlpha
    hl.OutlineTransparency = CFG.StrokeAlpha
    hl.DepthMode = CFG.ThroughWalls
        and Enum.HighlightDepthMode.AlwaysOnTop
        or  Enum.HighlightDepthMode.Occluded
    hl.Parent = model

    active[model] = hl
end

local function removeESP(model)
    local hl = active[model]
    if hl then
        hl:Destroy()
        active[model] = nil
    end
end

local function clearAll()
    for model in pairs(active) do
        removeESP(model)
    end
    ignoreSelf = {}
end

-- ============================================================
-- FOLDERS
-- ============================================================

local aliveFolder, deadFolder

local function refreshFolders()
    aliveFolder = WS:FindFirstChild("characters")
    local ignore = WS:FindFirstChild("ignore")
    deadFolder = ignore and ignore:FindFirstChild("ragdolls")
    if not deadFolder then
        deadFolder = WS:FindFirstChild("ragdolls")
    end
end

refreshFolders()

-- ============================================================
-- EVENTS
-- ============================================================

local conns = {}

local function onAdded(model, isDead)
    if not enabled then return end
    if not model:IsA("Model") then return end
    if isMyModel(model) then return end
    addESP(model, isDead)
end

local function onRemoved(model)
    if active[model] then removeESP(model) end
    ignoreSelf[model] = nil
end

local function unhook()
    for _, c in ipairs(conns) do
        pcall(function() c:Disconnect() end)
    end
    conns = {}
end

local function hookFolder(folder, isDead)
    if not folder then return end
    table.insert(conns, folder.ChildAdded:Connect(function(m) onAdded(m, isDead) end))
    table.insert(conns, folder.ChildRemoved:Connect(onRemoved))
end

local function rehook()
    unhook()
    hookFolder(aliveFolder, false)
    hookFolder(deadFolder, true)
end

rehook()

-- ============================================================
-- SCAN
-- ============================================================

local function scan()
    if not aliveFolder or not deadFolder then
        refreshFolders()
        rehook()
    end

    if aliveFolder then
        for _, m in ipairs(aliveFolder:GetChildren()) do
            if m:IsA("Model") and not isMyModel(m) then
                addESP(m, false)
            end
        end
    end
    if deadFolder then
        for _, m in ipairs(deadFolder:GetChildren()) do
            if m:IsA("Model") and not isMyModel(m) then
                addESP(m, true)
            end
        end
    end
end

-- ============================================================
-- TOGGLE
-- ============================================================

local function turnOn()
    enabled = true
    scan()
    local n = 0
    for _ in pairs(active) do n += 1 end
    print("[DeadlineESP] ON | " .. n)
end

local function turnOff()
    enabled = false
    clearAll()
    print("[DeadlineESP] OFF")
end

-- ============================================================
-- INPUT
-- ============================================================

local inputConn = UIS.InputBegan:Connect(function(input, processed)
    if processed then return end
    if input.KeyCode == Enum.KeyCode.X then
        if enabled then turnOff() else turnOn() end
    end
end)

-- ============================================================
-- CLEANUP
-- ============================================================

G.DeadlineESP_Cleanup = function()
    if inputConn then inputConn:Disconnect() inputConn = nil end
    unhook()
    turnOff()
    G.DeadlineESP_Cleanup = nil
end

print("[DeadlineESP] loaded | X = ON/OFF")

Features & Information

ESP. DEAD BODYW AND ALL PLAYERS
#DEADLINE#ESP#deadline#esp

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