
Keyless Patched

-- ============================================================
-- DEADLINE ESP
-- X = OFF/ON
-- ============================================================
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local WS = game:GetService("Workspace")
local LP = Players.LocalPlayer
local G = getgenv and getgenv() or _G
if type(G.DeadlineESP_Cleanup) == "function" then
pcall(G.DeadlineESP_Cleanup)
end
-- ============================================================
-- CONFIG
-- ============================================================
local CFG = {
ColorAlive = Color3.fromRGB(255, 50, 50),
ColorDead = Color3.fromRGB(130, 130, 130),
ColorStroke = Color3.fromRGB(255, 255, 255),
FillAlpha = 0.6,
StrokeAlpha = 0.2,
ThroughWalls = true,
SkipSelf = true,
}
-- ============================================================
-- STATE
-- ============================================================
local enabled = false
local active = {}
local ignoreSelf = {}
local myUserId = tostring(LP.UserId)
local attrNames = {"userid", "UserId", "user_id", "PlayerId"}
-- ============================================================
-- HELPERS
-- ============================================================
local function isMyModel(model)
if not CFG.SkipSelf then return false end
local cached = ignoreSelf[model]
if cached ~= nil then return cached end
for i = 1, 4 do
local v = model:GetAttribute(attrNames[i])
if v and tostring(v) == myUserId then
ignoreSelf[model] = true
return true
end
end
for _, ch in ipairs(model:GetChildren()) do
for i = 1, 4 do
local v = ch:GetAttribute(attrNames[i])
if v and tostring(v) == myUserId then
ignoreSelf[model] = true
return true
end
end
end
ignoreSelf[model] = false
return false
end
local function addESP(model, isDead)
if active[model] then return end
local hl = Instance.new("Highlight")
hl.Name = "DL_HL"
hl.FillColor = isDead and CFG.ColorDead or CFG.ColorAlive
hl.OutlineColor = CFG.ColorStroke
hl.FillTransparency = CFG.FillAlpha
hl.OutlineTransparency = CFG.StrokeAlpha
hl.DepthMode = CFG.ThroughWalls
and Enum.HighlightDepthMode.AlwaysOnTop
or Enum.HighlightDepthMode.Occluded
hl.Parent = model
active[model] = hl
end
local function removeESP(model)
local hl = active[model]
if hl then
hl:Destroy()
active[model] = nil
end
end
local function clearAll()
for model in pairs(active) do
removeESP(model)
end
ignoreSelf = {}
end
-- ============================================================
-- FOLDERS
-- ============================================================
local aliveFolder, deadFolder
local function refreshFolders()
aliveFolder = WS:FindFirstChild("characters")
local ignore = WS:FindFirstChild("ignore")
deadFolder = ignore and ignore:FindFirstChild("ragdolls")
if not deadFolder then
deadFolder = WS:FindFirstChild("ragdolls")
end
end
refreshFolders()
-- ============================================================
-- EVENTS
-- ============================================================
local conns = {}
local function onAdded(model, isDead)
if not enabled then return end
if not model:IsA("Model") then return end
if isMyModel(model) then return end
addESP(model, isDead)
end
local function onRemoved(model)
if active[model] then removeESP(model) end
ignoreSelf[model] = nil
end
local function unhook()
for _, c in ipairs(conns) do
pcall(function() c:Disconnect() end)
end
conns = {}
end
local function hookFolder(folder, isDead)
if not folder then return end
table.insert(conns, folder.ChildAdded:Connect(function(m) onAdded(m, isDead) end))
table.insert(conns, folder.ChildRemoved:Connect(onRemoved))
end
local function rehook()
unhook()
hookFolder(aliveFolder, false)
hookFolder(deadFolder, true)
end
rehook()
-- ============================================================
-- SCAN
-- ============================================================
local function scan()
if not aliveFolder or not deadFolder then
refreshFolders()
rehook()
end
if aliveFolder then
for _, m in ipairs(aliveFolder:GetChildren()) do
if m:IsA("Model") and not isMyModel(m) then
addESP(m, false)
end
end
end
if deadFolder then
for _, m in ipairs(deadFolder:GetChildren()) do
if m:IsA("Model") and not isMyModel(m) then
addESP(m, true)
end
end
end
end
-- ============================================================
-- TOGGLE
-- ============================================================
local function turnOn()
enabled = true
scan()
local n = 0
for _ in pairs(active) do n += 1 end
print("[DeadlineESP] ON | " .. n)
end
local function turnOff()
enabled = false
clearAll()
print("[DeadlineESP] OFF")
end
-- ============================================================
-- INPUT
-- ============================================================
local inputConn = UIS.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.X then
if enabled then turnOff() else turnOn() end
end
end)
-- ============================================================
-- CLEANUP
-- ============================================================
G.DeadlineESP_Cleanup = function()
if inputConn then inputConn:Disconnect() inputConn = nil end
unhook()
turnOff()
G.DeadlineESP_Cleanup = nil
end
print("[DeadlineESP] loaded | X = ON/OFF")No comments yet for this script.



