
Key Required

-- Deadline ESP + Chams Made By: vana0x1
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local CharFolder = Workspace:WaitForChild("characters")
local ESP_ENABLED = true
local DRAWINGS = {}
local CHAMS = {}
local CreationConnection = nil -- used for permanent destroy
print("Deadline ESP + CHAMS | Loaded")
local function getRoot(model)
return model:FindFirstChild("HumanoidRootPart") or model:FindFirstChildWhichIsA("BasePart", true)
end
local function createESP(model)
if DRAWINGS[model] then return end
local drawings = {
Box = Drawing.new("Square"),
Name = Drawing.new("Text"),
Tracer = Drawing.new("Line")
}
drawings.Box.Thickness = 1
drawings.Box.Filled = false
drawings.Box.Transparency = 1
drawings.Box.Color = Color3.fromRGB(0, 255, 255) -- Cyan
drawings.Name.Size = 13
drawings.Name.Center = true
drawings.Name.Outline = true
drawings.Name.Font = 2
drawings.Name.Color = Color3.fromRGB(255, 255, 100) -- Yellow
drawings.Tracer.Thickness = 1
drawings.Tracer.Transparency = 0.75
drawings.Tracer.Color = Color3.fromRGB(255, 0, 0) -- Red
DRAWINGS[model] = drawings
end
local function createChams(model)
if CHAMS[model] then return end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 165, 0) -- Orange
highlight.OutlineColor = Color3.fromRGB(255, 200, 0)
highlight.FillTransparency = 0.65
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Adornee = model
highlight.Parent = model
CHAMS[model] = highlight
end
local function updateESP()
for model, drawings in pairs(DRAWINGS) do
if not model.Parent or not getRoot(model) then
for _, d in pairs(drawings) do d.Visible = false end
continue
end
local root = getRoot(model)
local rootPos, onScreen = Camera:WorldToViewportPoint(root.Position)
if not onScreen or rootPos.Z < 0 then
for _, d in pairs(drawings) do d.Visible = false end
continue
end
if not ESP_ENABLED then
for _, d in pairs(drawings) do d.Visible = false end
continue
end
-- Box
local topPos = Camera:WorldToViewportPoint(root.Position + Vector3.new(0, 2.5, 0))
local bottomPos = Camera:WorldToViewportPoint(root.Position - Vector3.new(0, 3, 0))
local boxHeight = math.abs(topPos.Y - bottomPos.Y)
local boxWidth = boxHeight * 0.6
local boxPos = Vector2.new(rootPos.X - boxWidth/2, math.min(topPos.Y, bottomPos.Y))
drawings.Box.Size = Vector2.new(boxWidth, boxHeight)
drawings.Box.Position = boxPos
drawings.Box.Visible = true
-- Name
local dist = math.floor((root.Position - (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and LocalPlayer.Character.HumanoidRootPart.Position or root.Position)).Magnitude)
drawings.Name.Text = model.Name .. " [" .. dist .. "m]"
drawings.Name.Position = Vector2.new(rootPos.X, boxPos.Y - 20)
drawings.Name.Visible = true
-- Tracer
drawings.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
drawings.Tracer.To = Vector2.new(rootPos.X, bottomPos.Y)
drawings.Tracer.Visible = true
end
end
-- Initial scan
for _, model in ipairs(CharFolder:GetChildren()) do
if getRoot(model) then
createESP(model)
createChams(model)
end
end
-- New models (stored so we can disconnect with END)
CreationConnection = CharFolder.ChildAdded:Connect(function(model)
task.wait(0.3)
if getRoot(model) then
createESP(model)
createChams(model)
end
end)
RunService.RenderStepped:Connect(updateESP)
-- Hotkeys
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.Insert then
ESP_ENABLED = not ESP_ENABLED
for _, h in pairs(CHAMS) do
if h and h.Parent then h.Enabled = ESP_ENABLED end
end
print("ESP + Chams Toggled →", ESP_ENABLED)
elseif input.KeyCode == Enum.KeyCode.End then
print("END pressed - DESTROY")
-- Destroy drawings
for _, drawings in pairs(DRAWINGS) do
for _, d in pairs(drawings) do pcall(function() d:Remove() end) end
end
-- Destroy chams
for _, h in pairs(CHAMS) do
pcall(function() h:Destroy() end)
end
-- Extra cleanup of any leftover highlights
for _, model in ipairs(CharFolder:GetChildren()) do
for _, obj in ipairs(model:GetDescendants()) do
if obj:IsA("Highlight") then
pcall(function() obj:Destroy() end)
end
end
end
-- Kill the creator connection so nothing can recreate on respawn
if CreationConnection then
CreationConnection:Disconnect()
CreationConnection = nil
end
DRAWINGS = {}
CHAMS = {}
ESP_ENABLED = false
print("All ESP + Chams destroyed..")
end
end)
print("Controls:")
print(" INS → Toggle ESP + Chams")
print(" END → Completely destroy everything")



chatgpt?
@crus no twin its js thrown tg fast lol It was a side project for fun while me and my homie have been working on our Universal to release <3 I may or may not fix the names, distance and add some aimbot later down the road.
yo
NICEEE, THIS IS GOOD NGL, BEST ESP FOR DIS GAME, IT JUST SHOWS EVERY BODY WHICH IS NO BUENO BUT CS ITS OPEN SOURCE, ALL YOU NEED ITS JUST ASK AI FOR IT ABND ITS GOTCHU