XENO VERSION NO BANS AIMBOT ESP  TRIGGERBOT SOURCE CODE
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XENO VERSION NO BANS AIMBOT ESP TRIGGERBOT SOURCE CODE

[0.25.3] Deadlineleetleet 8K views 2.2K executesUpdated Nov 30, 2025
5.0/ 5(10 votes)
100100% Positive
Lua Script•1223 lines (42036 chars)
--This was made for xeno compatibility for a more robust script visit the original

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")

local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()

local Config = {
    ESP_Enabled = true,
    ESP_Box = true,
    ESP_BoxStyle = 1,
    ESP_Name = true,
    ESP_Distance = true,
    ESP_Tracer = false,
    ESP_TracerOrigin = 1,
    ESP_TeamCheck = true,
    ESP_MaxDistance = 500,
    
    AIM_Enabled = false,
    AIM_FOV = 180,
    AIM_Smooth = 0.18,
    AIM_ShowFOV = true,
    AIM_TargetPart = 1,
    AIM_TeamCheck = true,
    
    TRIGGER_Enabled = false,
    TRIGGER_Delay = 45,
    TRIGGER_HitChance = 100,
    TRIGGER_Head = true,
    TRIGGER_Chest = true,
    TRIGGER_Arms = false,
    TRIGGER_Legs = false,
    
    MENU_Open = true,
    MENU_Tab = 1
}

local Tuning = {
    CacheInterval = 0.2,
    TeamScanInterval = 0.5,
    
    BoxRatio = 0.55,
    CornerLength = 10,
    MinBoxSize = 20,
    MaxBoxSize = 400,
    NameOffset = 18,
    DistOffset = 6
}

local Palette = {
    Enemy = Color3.fromRGB(255, 75, 85),
    Friendly = Color3.fromRGB(80, 180, 255),
    Checking = Color3.fromRGB(150, 150, 150),
    
    MenuBg = Color3.fromRGB(12, 14, 18),
    MenuPanel = Color3.fromRGB(18, 22, 28),
    MenuBorder = Color3.fromRGB(35, 40, 50),
    MenuAccent = Color3.fromRGB(255, 65, 75),
    MenuText = Color3.fromRGB(220, 225, 230),
    MenuTextDim = Color3.fromRGB(100, 110, 125),
    MenuOn = Color3.fromRGB(255, 65, 75),
    MenuOff = Color3.fromRGB(40, 45, 55),
    MenuHeader = Color3.fromRGB(255, 65, 75),
    GraphBg = Color3.fromRGB(8, 10, 14),
    GraphLine = Color3.fromRGB(255, 65, 75),
    GraphGrid = Color3.fromRGB(25, 30, 38),
    
    Tracer = Color3.fromRGB(255, 140, 100),
    FOV_Circle = Color3.fromRGB(255, 65, 75),
    FOV_Active = Color3.fromRGB(85, 220, 120)
}

local Timers = {
    lastCache = 0,
    lastTeamScan = 0,
    lastTrigger = 0
}

local Cache = {
    Soldiers = {},
    Friendlies = {},
    FriendlyScores = {},
    ConfirmedEnemies = {},
    EnemyConfirmations = {},
    FriendlyIndicators = {},
    myRoot = nil,
    myPos = Vector3.zero
}

local CharacterFolder = nil
local Connections = {}
local Unloaded = false

local UI = {}
UI.ScreenGui = Instance.new("ScreenGui")
UI.ScreenGui.Name = "DeadlineXeno"
UI.ScreenGui.ResetOnSpawn = false
UI.ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
UI.ScreenGui.DisplayOrder = 999
UI.ScreenGui.IgnoreGuiInset = true

pcall(function() UI.ScreenGui.Parent = game:GetService("CoreGui") end)
if not UI.ScreenGui.Parent then
    UI.ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
end

local function IsValidModel(model)
    if not model or not model.Parent then return false end
    local root = model:FindFirstChild("humanoid_root_part")
    return root ~= nil and root.Parent ~= nil
end

local function GetRoot(model)
    return model:FindFirstChild("humanoid_root_part")
end

local function GetHead(model)
    return model:FindFirstChild("head")
end

local function GetTorso(model)
    return model:FindFirstChild("torso")
end

local function IsLocalPlayer(model)
    local char = LocalPlayer.Character
    if not char then return false end
    if model == char then return true end
    local myRoot = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("humanoid_root_part")
    local modelRoot = GetRoot(model)
    if myRoot and modelRoot then
        return (myRoot.Position - modelRoot.Position).Magnitude < 1
    end
    return false
end

local function ScanFriendlyIndicators()
    Cache.FriendlyIndicators = {}
    if not Config.ESP_TeamCheck then return end
    
    local playerGui = LocalPlayer:FindFirstChild("PlayerGui")
    if not playerGui then return end
    
    local count = 0
    for _, gui in ipairs(playerGui:GetDescendants()) do
        if count >= 50 then break end
        if not gui:IsA("GuiObject") or not gui.Visible then continue end
        
        local size = gui.AbsoluteSize
        if size.X <= 0 or size.Y <= 0 or size.X >= 20 or size.Y >= 20 then continue end
        
        local isIndicator = false
        if gui:IsA("Frame") and gui.BackgroundTransparency < 0.9 then
            local col = gui.BackgroundColor3
            if col.G > 0.5 or col.B > 0.5 then isIndicator = true end
        elseif gui:IsA("ImageLabel") and gui.ImageTransparency < 0.5 and gui.Image ~= "" then
            isIndicator = true
        end
        
        if isIndicator then
            local pos = gui.AbsolutePosition
            Cache.FriendlyIndicators[count + 1] = Vector2.new(pos.X + size.X/2, pos.Y + size.Y/2)
            count = count + 1
        end
    end
end

local function UpdateFriendlyStatus()
    if not Config.ESP_TeamCheck then return end
    
    local cam = Workspace.CurrentCamera
    if not cam then return end
    
    for model in pairs(Cache.Soldiers) do
        if not IsValidModel(model) then
            Cache.Friendlies[model] = nil
            Cache.FriendlyScores[model] = nil
            Cache.ConfirmedEnemies[model] = nil
            continue
        end
        
        if Cache.ConfirmedEnemies[model] then continue end
        
        local root = GetRoot(model)
        if not root then continue end
        
        local screenPos, onScreen = cam:WorldToViewportPoint(root.Position)
        if not onScreen or screenPos.Z <= 0 then
            local confirms = Cache.EnemyConfirmations[model] or 0
            if confirms > 0 then
                Cache.EnemyConfirmations[model] = confirms + 1
                if Cache.EnemyConfirmations[model] >= 2 then
                    Cache.ConfirmedEnemies[model] = true
                    Cache.Friendlies[model] = nil
                end
            end
            continue
        end
        
        local screenPos2D = Vector2.new(screenPos.X, screenPos.Y)
        local foundIndicator = false
        
        for i = 1, #Cache.FriendlyIndicators do
            if (Cache.FriendlyIndicators[i] - screenPos2D).Magnitude < 120 then
                foundIndicator = true
                break
            end
        end
        
        local score = Cache.FriendlyScores[model] or 0
        local confirms = Cache.EnemyConfirmations[model] or 0
        
        if foundIndicator then
            score = math.min(score + 2, 8)
            confirms = math.max(confirms - 2, 0)
        else
            score = math.max(score - 1, 0)
            confirms = confirms + 2
        end
        
        Cache.FriendlyScores[model] = score
        Cache.EnemyConfirmations[model] = confirms
        
        if score >= 3 then
            Cache.Friendlies[model] = true
            Cache.ConfirmedEnemies[model] = nil
        elseif confirms >= 2 then
            Cache.Friendlies[model] = nil
            Cache.ConfirmedEnemies[model] = true
        elseif score <= 0 then
            Cache.Friendlies[model] = nil
        end
    end
end

local function IsFriendly(model)
    if not Config.ESP_TeamCheck then return false end
    if Cache.ConfirmedEnemies[model] then return false end
    return Cache.Friendlies[model] == true
end

local function IsChecking(model)
    if not Config.ESP_TeamCheck then return false end
    if Cache.ConfirmedEnemies[model] then return false end
    if Cache.Friendlies[model] then return false end
    return true
end

local function GetPlayerColor(model)
    if not Config.ESP_TeamCheck then return Palette.Enemy end
    if Cache.ConfirmedEnemies[model] then return Palette.Enemy end
    if Cache.Friendlies[model] then return Palette.Friendly end
    return Palette.Checking
end

local function GetPlayerStatus(model)
    if not Config.ESP_TeamCheck then return "ENEMY" end
    if Cache.ConfirmedEnemies[model] then return "ENEMY" end
    if Cache.Friendlies[model] then return "FRIENDLY" end
    return "CHECKING"
end

local function CacheSoldiers()
    if not CharacterFolder then return end
    
    local myChar = LocalPlayer.Character
    Cache.myRoot = myChar and (myChar:FindFirstChild("HumanoidRootPart") or myChar:FindFirstChild("humanoid_root_part"))
    if Cache.myRoot then
        Cache.myPos = Cache.myRoot.Position
    else
        local cam = Workspace.CurrentCamera
        Cache.myPos = cam and cam.CFrame.Position or Vector3.zero
    end
    local myPos = Cache.myPos
    
    local validModels = {}
    for _, model in ipairs(CharacterFolder:GetChildren()) do
        if not model:IsA("Model") then continue end
        if not IsValidModel(model) then continue end
        if IsLocalPlayer(model) then continue end
        
        local root = GetRoot(model)
        if root and (root.Position - myPos).Magnitude <= Config.ESP_MaxDistance then
            validModels[model] = true
            if not Cache.Soldiers[model] then
                Cache.Soldiers[model] = true
            end
        end
    end
    
    for model in pairs(Cache.Soldiers) do
        if not validModels[model] then
            Cache.Soldiers[model] = nil
            Cache.Friendlies[model] = nil
            Cache.FriendlyScores[model] = nil
            Cache.ConfirmedEnemies[model] = nil
            Cache.EnemyConfirmations[model] = nil
        end
    end
end

local ESP = { cache = {} }

local function DrawLine(frame, x1, y1, x2, y2, color, thickness)
    thickness = thickness or 1
    local dx, dy = x2 - x1, y2 - y1
    local length = math.sqrt(dx * dx + dy * dy)
    if length < 1 then frame.Visible = false; return end
    local cx, cy = (x1 + x2) / 2, (y1 + y2) / 2
    local angle = math.deg(math.atan2(dy, dx))
    frame.Position = UDim2.new(0, cx, 0, cy)
    frame.Size = UDim2.new(0, length, 0, thickness)
    frame.Rotation = angle
    frame.BackgroundColor3 = color
    frame.Visible = true
end

function ESP.Create(model)
    if ESP.cache[model] then return end
    
    local boxLines = {}
    for i = 1, 4 do
        local line = Instance.new("Frame")
        line.BackgroundColor3 = Palette.Enemy
        line.BorderSizePixel = 0
        line.Visible = false
        line.Parent = UI.ScreenGui
        boxLines[i] = line
    end
    
    local corners = {}
    for i = 1, 8 do
        local c = Instance.new("Frame")
        c.BackgroundColor3 = Palette.Enemy
        c.BorderSizePixel = 0
        c.Visible = false
        c.Parent = UI.ScreenGui
        corners[i] = c
    end
    
    local name = Instance.new("TextLabel")
    name.BackgroundTransparency = 1
    name.Font = Enum.Font.RobotoMono
    name.TextSize = 13
    name.TextStrokeTransparency = 0
    name.Size = UDim2.new(0, 150, 0, 16)
    name.TextXAlignment = Enum.TextXAlignment.Center
    name.Visible = false
    name.Parent = UI.ScreenGui
    
    local dist = Instance.new("TextLabel")
    dist.BackgroundTransparency = 1
    dist.Font = Enum.Font.RobotoMono
    dist.TextSize = 11
    dist.TextColor3 = Palette.MenuTextDim
    dist.TextStrokeTransparency = 0
    dist.Size = UDim2.new(0, 100, 0, 14)
    dist.TextXAlignment = Enum.TextXAlignment.Center
    dist.Visible = false
    dist.Parent = UI.ScreenGui
    
    local tracer = Instance.new("Frame")
    tracer.BackgroundColor3 = Palette.Tracer
    tracer.BorderSizePixel = 0
    tracer.AnchorPoint = Vector2.new(0.5, 0.5)
    tracer.Visible = false
    tracer.Parent = UI.ScreenGui
    
    ESP.cache[model] = {
        BoxLines = boxLines, Corners = corners,
        Name = name, Dist = dist, Tracer = tracer
    }
end

function ESP.Hide(esp)
    if not esp then return end
    for _, line in ipairs(esp.BoxLines) do line.Visible = false end
    for _, c in ipairs(esp.Corners) do c.Visible = false end
    esp.Name.Visible = false
    esp.Dist.Visible = false
    esp.Tracer.Visible = false
end

function ESP.Destroy(esp)
    if not esp then return end
    for _, line in ipairs(esp.BoxLines) do pcall(function() line:Destroy() end) end
    for _, c in ipairs(esp.Corners) do pcall(function() c:Destroy() end) end
    pcall(function() esp.Name:Destroy() end)
    pcall(function() esp.Dist:Destroy() end)
    pcall(function() esp.Tracer:Destroy() end)
end

function ESP.HideAll()
    for _, esp in pairs(ESP.cache) do ESP.Hide(esp) end
end

function ESP.Cleanup()
    local toRemove = {}
    for model, esp in pairs(ESP.cache) do
        if not Cache.Soldiers[model] then
            ESP.Hide(esp)
            ESP.Destroy(esp)
            toRemove[#toRemove + 1] = model
        end
    end
    for _, model in ipairs(toRemove) do ESP.cache[model] = nil end
end

function ESP.Render(esp, model, cam, screenSize, screenCenter)
    local root = GetRoot(model)
    if not root then ESP.Hide(esp); return end
    
    local myPos = Cache.myPos
    local dist = (root.Position - myPos).Magnitude
    if dist > Config.ESP_MaxDistance then ESP.Hide(esp); return end
    
    local screenPos, onScreen = cam:WorldToViewportPoint(root.Position)
    if not onScreen or screenPos.Z <= 0 then ESP.Hide(esp); return end
    
    local baseH = 1200 / math.max(screenPos.Z, 1)
    local boxH = math.clamp(baseH, Tuning.MinBoxSize, Tuning.MaxBoxSize)
    local boxW = boxH * Tuning.BoxRatio
    
    local cx, cy = screenPos.X, screenPos.Y
    local halfW, halfH = boxW / 2, boxH / 2
    local top = cy - halfH * 1.1
    local bottom = cy + halfH * 0.9
    local left = cx - halfW
    local right = cx + halfW
    
    local color = GetPlayerColor(model)
    
    if Config.ESP_Box then
        if Config.ESP_BoxStyle == 1 then
            for _, c in ipairs(esp.Corners) do c.Visible = false end
            esp.BoxLines[1].Position = UDim2.new(0, left, 0, top)
            esp.BoxLines[1].Size = UDim2.new(0, boxW, 0, 1)
            esp.BoxLines[2].Position = UDim2.new(0, left, 0, bottom)
            esp.BoxLines[2].Size = UDim2.new(0, boxW, 0, 1)
            esp.BoxLines[3].Position = UDim2.new(0, left, 0, top)
            esp.BoxLines[3].Size = UDim2.new(0, 1, 0, bottom - top)
            esp.BoxLines[4].Position = UDim2.new(0, right, 0, top)
            esp.BoxLines[4].Size = UDim2.new(0, 1, 0, bottom - top)
            for _, line in ipairs(esp.BoxLines) do line.BackgroundColor3 = color; line.Visible = true end
        else
            for _, line in ipairs(esp.BoxLines) do line.Visible = false end
            local clX = math.min(Tuning.CornerLength, boxW * 0.3)
            local clY = math.min(Tuning.CornerLength, boxH * 0.2)
            esp.Corners[1].Position = UDim2.new(0, left, 0, top)
            esp.Corners[1].Size = UDim2.new(0, clX, 0, 1)
            esp.Corners[2].Position = UDim2.new(0, left, 0, top)
            esp.Corners[2].Size = UDim2.new(0, 1, 0, clY)
            esp.Corners[3].Position = UDim2.new(0, right - clX, 0, top)
            esp.Corners[3].Size = UDim2.new(0, clX, 0, 1)
            esp.Corners[4].Position = UDim2.new(0, right - 1, 0, top)
            esp.Corners[4].Size = UDim2.new(0, 1, 0, clY)
            esp.Corners[5].Position = UDim2.new(0, left, 0, bottom - 1)
            esp.Corners[5].Size = UDim2.new(0, clX, 0, 1)
            esp.Corners[6].Position = UDim2.new(0, left, 0, bottom - clY)
            esp.Corners[6].Size = UDim2.new(0, 1, 0, clY)
            esp.Corners[7].Position = UDim2.new(0, right - clX, 0, bottom - 1)
            esp.Corners[7].Size = UDim2.new(0, clX, 0, 1)
            esp.Corners[8].Position = UDim2.new(0, right - 1, 0, bottom - clY)
            esp.Corners[8].Size = UDim2.new(0, 1, 0, clY)
            for _, c in ipairs(esp.Corners) do c.BackgroundColor3 = color; c.Visible = true end
        end
    else
        for _, line in ipairs(esp.BoxLines) do line.Visible = false end
        for _, c in ipairs(esp.Corners) do c.Visible = false end
    end
    
    if Config.ESP_Name and Config.ESP_TeamCheck then
        esp.Name.Text = GetPlayerStatus(model)
        esp.Name.Position = UDim2.new(0, cx - 75, 0, top - Tuning.NameOffset)
        esp.Name.TextColor3 = color
        esp.Name.Visible = true
    else
        esp.Name.Visible = false
    end
    
    if Config.ESP_Distance then
        esp.Dist.Text = math.floor(dist) .. "m"
        esp.Dist.Position = UDim2.new(0, cx - 50, 0, bottom + Tuning.DistOffset)
        esp.Dist.Visible = true
    else
        esp.Dist.Visible = false
    end
    
    if Config.ESP_Tracer then
        local originY = Config.ESP_TracerOrigin == 1 and screenSize.Y or (Config.ESP_TracerOrigin == 2 and screenCenter.Y or 0)
        DrawLine(esp.Tracer, screenCenter.X, originY, cx, bottom, Palette.Tracer, 1)
    else
        esp.Tracer.Visible = false
    end
end

function ESP.Step(cam, screenSize, screenCenter)
    if not Config.ESP_Enabled then ESP.HideAll(); return end
    
    ESP.Cleanup()
    
    for model in pairs(Cache.Soldiers) do
        if not IsValidModel(model) then
            if ESP.cache[model] then ESP.Hide(ESP.cache[model]) end
        elseif Config.ESP_TeamCheck and IsFriendly(model) then
            if ESP.cache[model] then ESP.Hide(ESP.cache[model]) end
        else
            if not ESP.cache[model] then ESP.Create(model) end
            ESP.Render(ESP.cache[model], model, cam, screenSize, screenCenter)
        end
    end
end

local FOVCircle = Instance.new("Frame")
FOVCircle.BackgroundTransparency = 1
FOVCircle.BorderSizePixel = 0
FOVCircle.AnchorPoint = Vector2.new(0.5, 0.5)
FOVCircle.Parent = UI.ScreenGui
local FOVStroke = Instance.new("UIStroke")
FOVStroke.Color = Palette.FOV_Circle
FOVStroke.Thickness = 1
FOVStroke.Parent = FOVCircle
Instance.new("UICorner", FOVCircle).CornerRadius = UDim.new(1, 0)

local Aimbot = { aiming = false, target = nil }

Connections.mb2down = Mouse.Button2Down:Connect(function() Aimbot.aiming = true; Aimbot.target = nil end)
Connections.mb2up = Mouse.Button2Up:Connect(function() Aimbot.aiming = false; Aimbot.target = nil end)

function Aimbot.GetTarget(cam, mousePos)
    local best, bestDist = nil, Config.AIM_FOV
    
    for model in pairs(Cache.Soldiers) do
        if Config.AIM_TeamCheck and IsFriendly(model) then continue end
        if Config.ESP_TeamCheck and IsChecking(model) then continue end
        if not IsValidModel(model) then continue end
        
        local part
        if Config.AIM_TargetPart == 1 then part = GetHead(model)
        elseif Config.AIM_TargetPart == 2 then part = GetTorso(model)
        else part = GetRoot(model) end
        if not part then continue end
        
        local sp, on = cam:WorldToViewportPoint(part.Position)
        if not on or sp.Z <= 0 then continue end
        
        local sDist = (mousePos - Vector2.new(sp.X, sp.Y)).Magnitude
        if sDist < bestDist then bestDist = sDist; best = model end
    end
    
    return best
end

function Aimbot.Step(cam, screenCenter)
    local mousePos = UserInputService:GetMouseLocation()
    
    FOVCircle.Position = UDim2.new(0, mousePos.X, 0, mousePos.Y)
    FOVCircle.Size = UDim2.new(0, Config.AIM_FOV * 2, 0, Config.AIM_FOV * 2)
    FOVStroke.Color = Aimbot.aiming and Palette.FOV_Active or Palette.FOV_Circle
    FOVCircle.Visible = Config.AIM_Enabled and Config.AIM_ShowFOV
    
    if not Config.AIM_Enabled or not Aimbot.aiming then return end
    
    local target = Aimbot.GetTarget(cam, mousePos)
    if not target then return end
    
    local part
    if Config.AIM_TargetPart == 1 then part = target:FindFirstChild("head")
    elseif Config.AIM_TargetPart == 2 then part = target:FindFirstChild("torso")
    else part = target:FindFirstChild("humanoid_root_part") end
    if not part then return end
    
    local sp = cam:WorldToViewportPoint(part.Position)
    local delta = Vector2.new(sp.X, sp.Y) - mousePos
    
    pcall(function()
        if mousemoverel then
            mousemoverel(delta.X * Config.AIM_Smooth, delta.Y * Config.AIM_Smooth)
        end
    end)
end

local Trigger = { lastShot = 0 }

function Trigger.Check(cam, mousePos)
    local myChar = LocalPlayer.Character
    
    for model in pairs(Cache.Soldiers) do
        if Config.AIM_TeamCheck and IsFriendly(model) then continue end
        if IsChecking(model) then continue end
        if not IsValidModel(model) then continue end
        
        local parts = {}
        if Config.TRIGGER_Head then table.insert(parts, "head") end
        if Config.TRIGGER_Chest then table.insert(parts, "torso") end
        if Config.TRIGGER_Arms then table.insert(parts, "left_arm"); table.insert(parts, "right_arm") end
        if Config.TRIGGER_Legs then table.insert(parts, "left_leg"); table.insert(parts, "right_leg") end
        
        for _, pn in ipairs(parts) do
            local p = model:FindFirstChild(pn)
            if p then
                local sp, on = cam:WorldToViewportPoint(p.Position)
                if on and sp.Z > 0 and (Vector2.new(sp.X, sp.Y) - mousePos).Magnitude < 35 then
                    local origin = cam.CFrame.Position
                    local direction = (p.Position - origin)
                    local rayParams = RaycastParams.new()
                    rayParams.FilterType = Enum.RaycastFilterType.Exclude
                    rayParams.FilterDescendantsInstances = {myChar, model}
                    local result = Workspace:Raycast(origin, direction, rayParams)
                    if not result then
                        return true
                    end
                end
            end
        end
    end
    return false
end

function Trigger.Shoot()
    pcall(function() if mouse1click then mouse1click() end end)
    pcall(function()
        local vim = game:GetService("VirtualInputManager")
        vim:SendMouseButtonEvent(0, 0, 0, true, game, 1)
        task.wait(0.01)
        vim:SendMouseButtonEvent(0, 0, 0, false, game, 1)
    end)
end

function Trigger.Step(cam)
    if not Config.TRIGGER_Enabled then return end
    
    local now = tick() * 1000
    if now - Trigger.lastShot < Config.TRIGGER_Delay then return end
    
    local mousePos = UserInputService:GetMouseLocation()
    if Trigger.Check(cam, mousePos) then
        if math.random(1, 100) <= Config.TRIGGER_HitChance then
            Trigger.Shoot()
            Trigger.lastShot = now
        end
    end
end

local GUI = {
    Frame = nil,
    Dragging = false,
    DragOffset = Vector2.zero,
    GraphLines = {},
    GraphDots = {}
}

function GUI.CreateSmoothGraph(parent, x, y, w, h)
    local graph = Instance.new("Frame")
    graph.Name = "Graph"
    graph.BackgroundColor3 = Palette.GraphBg
    graph.BorderSizePixel = 0
    graph.Position = UDim2.new(0, x, 0, y)
    graph.Size = UDim2.new(0, w, 0, h)
    graph.Parent = parent
    Instance.new("UICorner", graph).CornerRadius = UDim.new(0, 4)
    
    local stroke = Instance.new("UIStroke")
    stroke.Color = Palette.MenuBorder
    stroke.Thickness = 1
    stroke.Parent = graph
    
    for i = 1, 4 do
        local gridH = Instance.new("Frame")
        gridH.BackgroundColor3 = Palette.GraphGrid
        gridH.BorderSizePixel = 0
        gridH.Position = UDim2.new(0, 0, i/5, 0)
        gridH.Size = UDim2.new(1, 0, 0, 1)
        gridH.Parent = graph
    end
    
    for i = 1, 4 do
        local gridV = Instance.new("Frame")
        gridV.BackgroundColor3 = Palette.GraphGrid
        gridV.BorderSizePixel = 0
        gridV.Position = UDim2.new(i/5, 0, 0, 0)
        gridV.Size = UDim2.new(0, 1, 1, 0)
        gridV.Parent = graph
    end
    
    GUI.GraphLines = {}
    GUI.GraphDots = {}
    
    for i = 1, 20 do
        local line = Instance.new("Frame")
        line.Name = "Line" .. i
        line.BackgroundColor3 = Palette.GraphLine
        line.BorderSizePixel = 0
        line.AnchorPoint = Vector2.new(0.5, 0.5)
        line.Parent = graph
        GUI.GraphLines[i] = line
    end
    
    for i = 0, 20 do
        local dot = Instance.new("Frame")
        dot.Name = "Dot" .. i
        dot.BackgroundColor3 = Palette.GraphLine
        dot.BorderSizePixel = 0
        dot.AnchorPoint = Vector2.new(0.5, 0.5)
        dot.Size = UDim2.new(0, 4, 0, 4)
        dot.Parent = graph
        Instance.new("UICorner", dot).CornerRadius = UDim.new(1, 0)
        GUI.GraphDots[i] = dot
    end
    
    return graph
end

function GUI.UpdateGraph(graphFrame)
    if not graphFrame then return end
    
    local w = graphFrame.AbsoluteSize.X
    local h = graphFrame.AbsoluteSize.Y
    if w < 10 or h < 10 then return end
    
    local smooth = Config.AIM_Smooth
    local points = {}
    
    for i = 0, 20 do
        local x = i / 20
        local y = 1 - math.pow(x, 1 / math.max(smooth * 5, 0.1))
        y = math.clamp(y, 0, 1)
        points[i] = {x = x * w, y = y * (h - 8) + 4}
    end
    
    for i, dot in pairs(GUI.GraphDots) do
        if points[i] then
            dot.Position = UDim2.new(0, points[i].x, 0, points[i].y)
            dot.Visible = true
        end
    end
    
    for i = 1, 20 do
        local line = GUI.GraphLines[i]
        local p1 = points[i - 1]
        local p2 = points[i]
        if p1 and p2 then
            local dx = p2.x - p1.x
            local dy = p2.y - p1.y
            local length = math.sqrt(dx * dx + dy * dy)
            local angle = math.deg(math.atan2(dy, dx))
            local cx = (p1.x + p2.x) / 2
            local cy = (p1.y + p2.y) / 2
            
            line.Position = UDim2.new(0, cx, 0, cy)
            line.Size = UDim2.new(0, length + 1, 0, 2)
            line.Rotation = angle
            line.Visible = true
        end
    end
end

function GUI.CreateToggle(parent, text, key, x, y)
    local frame = Instance.new("Frame")
    frame.BackgroundTransparency = 1
    frame.Position = UDim2.new(0, x, 0, y)
    frame.Size = UDim2.new(1, -x - 8, 0, 18)
    frame.Parent = parent
    
    local check = Instance.new("Frame")
    check.Name = "Check"
    check.BackgroundColor3 = Config[key] and Palette.MenuOn or Palette.MenuOff
    check.BorderSizePixel = 0
    check.Position = UDim2.new(0, 0, 0.5, -6)
    check.Size = UDim2.new(0, 12, 0, 12)
    check.Parent = frame
    Instance.new("UICorner", check).CornerRadius = UDim.new(0, 2)
    
    local lbl = Instance.new("TextLabel")
    lbl.BackgroundTransparency = 1
    lbl.Position = UDim2.new(0, 18, 0, 0)
    lbl.Size = UDim2.new(1, -18, 1, 0)
    lbl.Font = Enum.Font.Gotham
    lbl.TextSize = 11
    lbl.TextColor3 = Palette.MenuText
    lbl.TextXAlignment = Enum.TextXAlignment.Left
    lbl.Text = text
    lbl.Parent = frame
    
    local btn = Instance.new("TextButton")
    btn.BackgroundTransparency = 1
    btn.Size = UDim2.new(1, 0, 1, 0)
    btn.Text = ""
    btn.Parent = frame
    
    btn.MouseButton1Click:Connect(function()
        Config[key] = not Config[key]
        check.BackgroundColor3 = Config[key] and Palette.MenuOn or Palette.MenuOff
    end)
    
    return frame
end

function GUI.CreateSlider(parent, text, key, min, max, step, x, y, w)
    local frame = Instance.new("Frame")
    frame.BackgroundTransparency = 1
    frame.Position = UDim2.new(0, x, 0, y)
    frame.Size = UDim2.new(0, w, 0, 32)
    frame.Parent = parent
    
    local lbl = Instance.new("TextLabel")
    lbl.BackgroundTransparency = 1
    lbl.Size = UDim2.new(1, 0, 0, 14)
    lbl.Font = Enum.Font.Gotham
    lbl.TextSize = 10
    lbl.TextColor3 = Palette.MenuTextDim
    lbl.TextXAlignment = Enum.TextXAlignment.Left
    lbl.Text = text
    lbl.Parent = frame
    
    local valLbl = Instance.new("TextLabel")
    valLbl.Name = "Value"
    valLbl.BackgroundTransparency = 1
    valLbl.Position = UDim2.new(1, -40, 0, 0)
    valLbl.Size = UDim2.new(0, 40, 0, 14)
    valLbl.Font = Enum.Font.RobotoMono
    valLbl.TextSize = 10
    valLbl.TextColor3 = Palette.MenuText
    valLbl.TextXAlignment = Enum.TextXAlignment.Right
    valLbl.Text = step < 1 and string.format("%.2f", Config[key]) or tostring(math.floor(Config[key]))
    valLbl.Parent = frame
    
    local track = Instance.new("Frame")
    track.Name = "Track"
    track.BackgroundColor3 = Palette.MenuOff
    track.BorderSizePixel = 0
    track.Position = UDim2.new(0, 0, 0, 18)
    track.Size = UDim2.new(1, 0, 0, 8)
    track.Parent = frame
    Instance.new("UICorner", track).CornerRadius = UDim.new(0, 4)
    
    local pct = (Config[key] - min) / (max - min)
    local fill = Instance.new("Frame")
    fill.Name = "Fill"
    fill.BackgroundColor3 = Palette.MenuAccent
    fill.BorderSizePixel = 0
    fill.Size = UDim2.new(pct, 0, 1, 0)
    fill.Parent = track
    Instance.new("UICorner", fill).CornerRadius = UDim.new(0, 4)
    
    local dragging = false
    track.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true end
    end)
    track.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end
    end)
    
    Connections["slider_" .. key] = RunService.RenderStepped:Connect(function()
        if dragging then
            local mx = UserInputService:GetMouseLocation().X
            local tx = track.AbsolutePosition.X
            local tw = track.AbsoluteSize.X
            local p = math.clamp((mx - tx) / tw, 0, 1)
            local v = min + p * (max - min)
            v = math.floor(v / step + 0.5) * step
            Config[key] = math.clamp(v, min, max)
            fill.Size = UDim2.new((Config[key] - min) / (max - min), 0, 1, 0)
            valLbl.Text = step < 1 and string.format("%.2f", Config[key]) or tostring(math.floor(Config[key]))
            
            if key == "AIM_Smooth" and GUI.GraphFrame then
                GUI.UpdateGraph(GUI.GraphFrame)
            end
        end
    end)
    
    return frame
end

function GUI.CreateDropdown(parent, text, key, options, x, y, w)
    local frame = Instance.new("Frame")
    frame.BackgroundTransparency = 1
    frame.Position = UDim2.new(0, x, 0, y)
    frame.Size = UDim2.new(0, w, 0, 18)
    frame.Parent = parent
    
    local lbl = Instance.new("TextLabel")
    lbl.BackgroundTransparency = 1
    lbl.Size = UDim2.new(0.5, 0, 1, 0)
    lbl.Font = Enum.Font.Gotham
    lbl.TextSize = 10
    lbl.TextColor3 = Palette.MenuTextDim
    lbl.TextXAlignment = Enum.TextXAlignment.Left
    lbl.Text = text
    lbl.Parent = frame
    
    local valLbl = Instance.new("TextLabel")
    valLbl.Name = "Value"
    valLbl.BackgroundTransparency = 1
    valLbl.Position = UDim2.new(0.5, 0, 0, 0)
    valLbl.Size = UDim2.new(0.5, 0, 1, 0)
    valLbl.Font = Enum.Font.Gotham
    valLbl.TextSize = 10
    valLbl.TextColor3 = Palette.MenuAccent
    valLbl.TextXAlignment = Enum.TextXAlignment.Right
    valLbl.Text = options[Config[key]] or "?"
    valLbl.Parent = frame
    
    local btn = Instance.new("TextButton")
    btn.BackgroundTransparency = 1
    btn.Size = UDim2.new(1, 0, 1, 0)
    btn.Text = ""
    btn.Parent = frame
    
    btn.MouseButton1Click:Connect(function()
        Config[key] = Config[key] % #options + 1
        valLbl.Text = options[Config[key]] or "?"
    end)
    
    return frame
end

function GUI.CreatePanel(parent, title, x, y, w, h)
    local panel = Instance.new("Frame")
    panel.Name = title
    panel.BackgroundColor3 = Palette.MenuPanel
    panel.BorderSizePixel = 0
    panel.Position = UDim2.new(0, x, 0, y)
    panel.Size = UDim2.new(0, w, 0, h)
    panel.Parent = parent
    Instance.new("UICorner", panel).CornerRadius = UDim.new(0, 4)
    
    local stroke = Instance.new("UIStroke")
    stroke.Color = Palette.MenuBorder
    stroke.Thickness = 1
    stroke.Parent = panel
    
    local header = Instance.new("TextLabel")
    header.BackgroundTransparency = 1
    header.Position = UDim2.new(0, 10, 0, 6)
    header.Size = UDim2.new(1, -20, 0, 16)
    header.Font = Enum.Font.GothamBold
    header.TextSize = 11
    header.TextColor3 = Palette.MenuHeader
    header.TextXAlignment = Enum.TextXAlignment.Left
    header.Text = title
    header.Parent = panel
    
    return panel
end

function GUI.Create()
    local menuW, menuH = 540, 320
    
    local main = Instance.new("Frame")
    main.Name = "Menu"
    main.BackgroundColor3 = Palette.MenuBg
    main.BorderSizePixel = 0
    main.Size = UDim2.new(0, menuW, 0, menuH)
    main.Position = UDim2.new(0.5, -menuW/2, 0.5, -menuH/2)
    main.Active = true
    main.Parent = UI.ScreenGui
    GUI.Frame = main
    Instance.new("UICorner", main).CornerRadius = UDim.new(0, 6)
    
    local mainStroke = Instance.new("UIStroke")
    mainStroke.Color = Palette.MenuBorder
    mainStroke.Thickness = 1
    mainStroke.Parent = main
    
    local header = Instance.new("Frame")
    header.Name = "Header"
    header.BackgroundColor3 = Palette.MenuPanel
    header.BorderSizePixel = 0
    header.Size = UDim2.new(1, 0, 0, 28)
    header.Parent = main
    Instance.new("UICorner", header).CornerRadius = UDim.new(0, 6)
    
    local title = Instance.new("TextLabel")
    title.BackgroundTransparency = 1
    title.Position = UDim2.new(0, 12, 0, 0)
    title.Size = UDim2.new(0, 100, 1, 0)
    title.Font = Enum.Font.GothamBold
    title.TextSize = 14
    title.TextColor3 = Palette.MenuAccent
    title.TextXAlignment = Enum.TextXAlignment.Left
    title.Text = "DEADLINE"
    title.Parent = header
    
    local subtitle = Instance.new("TextLabel")
    subtitle.BackgroundTransparency = 1
    subtitle.Position = UDim2.new(0, 95, 0, 0)
    subtitle.Size = UDim2.new(0, 60, 1, 0)
    subtitle.Font = Enum.Font.Gotham
    subtitle.TextSize = 10
    subtitle.TextColor3 = Palette.MenuTextDim
    subtitle.TextXAlignment = Enum.TextXAlignment.Left
    subtitle.Text = "by leet"
    subtitle.Parent = header
    
    local xenoTag = Instance.new("TextLabel")
    xenoTag.BackgroundTransparency = 1
    xenoTag.Position = UDim2.new(1, -120, 0, 0)
    xenoTag.Size = UDim2.new(0, 50, 1, 0)
    xenoTag.Font = Enum.Font.GothamBold
    xenoTag.TextSize = 10
    xenoTag.TextColor3 = Color3.fromRGB(80, 255, 120)
    xenoTag.TextXAlignment = Enum.TextXAlignment.Right
    xenoTag.Text = "XENO"
    xenoTag.Parent = header
    
    local hotkey = Instance.new("TextLabel")
    hotkey.BackgroundTransparency = 1
    hotkey.Position = UDim2.new(1, -65, 0, 0)
    hotkey.Size = UDim2.new(0, 55, 1, 0)
    hotkey.Font = Enum.Font.RobotoMono
    hotkey.TextSize = 9
    hotkey.TextColor3 = Palette.MenuTextDim
    hotkey.TextXAlignment = Enum.TextXAlignment.Right
    hotkey.Text = "[INS]"
    hotkey.Parent = header
    
    header.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            GUI.Dragging = true
            local mouse = UserInputService:GetMouseLocation()
            GUI.DragOffset = mouse - Vector2.new(main.AbsolutePosition.X, main.AbsolutePosition.Y)
        end
    end)
    header.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then GUI.Dragging = false end
    end)
    
    local content = Instance.new("Frame")
    content.Name = "Content"
    content.BackgroundTransparency = 1
    content.Position = UDim2.new(0, 10, 0, 36)
    content.Size = UDim2.new(1, -20, 1, -60)
    content.Parent = main
    
    local aimPanel = GUI.CreatePanel(content, "Aimbot", 0, 0, 170, 230)
    GUI.CreateToggle(aimPanel, "Enable", "AIM_Enabled", 10, 28)
    GUI.CreateDropdown(aimPanel, "Target", "AIM_TargetPart", {"Head", "Torso", "Root"}, 10, 50, 150)
    GUI.CreateSlider(aimPanel, "FOV", "AIM_FOV", 50, 400, 10, 10, 72, 150)
    GUI.CreateSlider(aimPanel, "Smooth", "AIM_Smooth", 0.05, 0.5, 0.01, 10, 108, 150)
    
    GUI.GraphFrame = GUI.CreateSmoothGraph(aimPanel, 10, 148, 150, 72)
    
    task.defer(function()
        task.wait(0.1)
        GUI.UpdateGraph(GUI.GraphFrame)
    end)
    
    local triggerPanel = GUI.CreatePanel(content, "Trigger", 180, 0, 170, 230)
    GUI.CreateToggle(triggerPanel, "Enable", "TRIGGER_Enabled", 10, 28)
    
    local bodyFrame = Instance.new("Frame")
    bodyFrame.BackgroundColor3 = Palette.GraphBg
    bodyFrame.BorderSizePixel = 0
    bodyFrame.Position = UDim2.new(0, 10, 0, 50)
    bodyFrame.Size = UDim2.new(0, 150, 0, 70)
    bodyFrame.Parent = triggerPanel
    Instance.new("UICorner", bodyFrame).CornerRadius = UDim.new(0, 3)
    Instance.new("UIStroke", bodyFrame).Color = Palette.MenuBorder
    
    local bodyParts = {{"Head", "TRIGGER_Head"}, {"Arms", "TRIGGER_Arms"}, {"Chest", "TRIGGER_Chest"}, {"Legs", "TRIGGER_Legs"}}
    for i, bp in ipairs(bodyParts) do
        local py = 4 + (i - 1) * 16
        local check = Instance.new("Frame")
        check.BackgroundColor3 = Config[bp[2]] and Palette.MenuOn or Palette.MenuOff
        check.BorderSizePixel = 0
        check.Position = UDim2.new(0, 6, 0, py + 2)
        check.Size = UDim2.new(0, 10, 0, 10)
        check.Parent = bodyFrame
        Instance.new("UICorner", check).CornerRadius = UDim.new(0, 2)
        
        local lbl = Instance.new("TextLabel")
        lbl.BackgroundTransparency = 1
        lbl.Position = UDim2.new(0, 22, 0, py)
        lbl.Size = UDim2.new(1, -26, 0, 14)
        lbl.Font = Enum.Font.Gotham
        lbl.TextSize = 10
        lbl.TextColor3 = Palette.MenuText
        lbl.TextXAlignment = Enum.TextXAlignment.Left
        lbl.Text = bp[1]
        lbl.Parent = bodyFrame
        
        local btn = Instance.new("TextButton")
        btn.BackgroundTransparency = 1
        btn.Position = UDim2.new(0, 0, 0, py)
        btn.Size = UDim2.new(1, 0, 0, 14)
        btn.Text = ""
        btn.Parent = bodyFrame
        btn.MouseButton1Click:Connect(function()
            Config[bp[2]] = not Config[bp[2]]
            check.BackgroundColor3 = Config[bp[2]] and Palette.MenuOn or Palette.MenuOff
        end)
    end
    
    GUI.CreateSlider(triggerPanel, "Delay", "TRIGGER_Delay", 0, 200, 5, 10, 138, 150)
    GUI.CreateSlider(triggerPanel, "Hitchance", "TRIGGER_HitChance", 1, 100, 1, 10, 172, 150)
    
    local espPanel = GUI.CreatePanel(content, "ESP", 360, 0, 160, 230)
    GUI.CreateToggle(espPanel, "Enable", "ESP_Enabled", 10, 28)
    GUI.CreateToggle(espPanel, "Box", "ESP_Box", 10, 48)
    GUI.CreateDropdown(espPanel, "Style", "ESP_BoxStyle", {"Full", "Corner"}, 10, 68, 140)
    GUI.CreateToggle(espPanel, "Name", "ESP_Name", 10, 88)
    GUI.CreateToggle(espPanel, "Distance", "ESP_Distance", 10, 108)
    GUI.CreateToggle(espPanel, "Tracer", "ESP_Tracer", 10, 128)
    GUI.CreateToggle(espPanel, "Team Check", "ESP_TeamCheck", 10, 148)
    GUI.CreateSlider(espPanel, "Range", "ESP_MaxDistance", 100, 2000, 50, 10, 172, 140)
    
    local footer = Instance.new("Frame")
    footer.BackgroundTransparency = 1
    footer.Position = UDim2.new(0, 0, 1, -20)
    footer.Size = UDim2.new(1, 0, 0, 20)
    footer.Parent = main
    
    local panic = Instance.new("TextLabel")
    panic.BackgroundTransparency = 1
    panic.Position = UDim2.new(0, 12, 0, 0)
    panic.Size = UDim2.new(0, 100, 1, 0)
    panic.Font = Enum.Font.RobotoMono
    panic.TextSize = 10
    panic.TextColor3 = Palette.MenuTextDim
    panic.TextXAlignment = Enum.TextXAlignment.Left
    panic.Text = "[HOME] panic"
    panic.Parent = footer
    
    local credit = Instance.new("TextLabel")
    credit.BackgroundTransparency = 1
    credit.Position = UDim2.new(0, 12, 0, 0)
    credit.Size = UDim2.new(1, -24, 1, 0)
    credit.Font = Enum.Font.RobotoMono
    credit.TextSize = 10
    credit.TextColor3 = Palette.MenuTextDim
    credit.TextXAlignment = Enum.TextXAlignment.Right
    credit.Text = "xan.bar"
    credit.Parent = footer
end

function GUI.Step()
    if GUI.Dragging then
        local mouse = UserInputService:GetMouseLocation()
        local newPos = mouse - GUI.DragOffset
        GUI.Frame.Position = UDim2.new(0, newPos.X, 0, newPos.Y)
    end
end

local function Unload()
    if Unloaded then return end
    Unloaded = true
    
    for _, c in pairs(Connections) do pcall(function() c:Disconnect() end) end
    Connections = {}
    
    for _, esp in pairs(ESP.cache) do ESP.Destroy(esp) end
    ESP.cache = {}
    
    pcall(function() UI.ScreenGui:Destroy() end)
end

Connections.input = UserInputService.InputBegan:Connect(function(input, gp)
    if input.KeyCode == Enum.KeyCode.Home then Unload(); return end
    if input.KeyCode == Enum.KeyCode.Insert and not gp then
        Config.MENU_Open = not Config.MENU_Open
        if GUI.Frame then GUI.Frame.Visible = Config.MENU_Open end
        return
    end
end)

Connections.inputUp = UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then GUI.Dragging = false end
end)

Connections.render = RunService.RenderStepped:Connect(function()
    if Unloaded then return end
    
    local cam = Workspace.CurrentCamera
    if not cam then return end
    local screenSize = cam.ViewportSize
    local screenCenter = Vector2.new(screenSize.X / 2, screenSize.Y / 2)
    local now = tick()
    
    local myChar = LocalPlayer.Character
    Cache.myRoot = myChar and (myChar:FindFirstChild("HumanoidRootPart") or myChar:FindFirstChild("humanoid_root_part"))
    if Cache.myRoot then
        Cache.myPos = Cache.myRoot.Position
    else
        Cache.myPos = cam.CFrame.Position
    end
    
    if now - Timers.lastCache > Tuning.CacheInterval then
        Timers.lastCache = now
        CacheSoldiers()
    end
    
    if Config.ESP_TeamCheck and now - Timers.lastTeamScan > Tuning.TeamScanInterval then
        Timers.lastTeamScan = now
        ScanFriendlyIndicators()
        UpdateFriendlyStatus()
    end
    
    pcall(function() ESP.Step(cam, screenSize, screenCenter) end)
    pcall(function() Aimbot.Step(cam, screenCenter) end)
    pcall(function() Trigger.Step(cam) end)
    pcall(GUI.Step)
end)

local function Initialize()
    CharacterFolder = Workspace:WaitForChild("characters", 10)
    if not CharacterFolder then return end
    
    GUI.Create()
    
    Connections.CharacterAdded = LocalPlayer.CharacterAdded:Connect(function()
        Cache.Soldiers = {}
        Cache.Friendlies = {}
        Cache.FriendlyScores = {}
        Cache.ConfirmedEnemies = {}
        Cache.EnemyConfirmations = {}
    end)
end

Initialize()

Features & Information

(NOT FOR MOBILE PC ONLY) THIS VERSION IS COMPATIBLE WITH XENO. This script is optimized to be as lag free as possible however Deadline is super laggy as is, for best results do 7v7 mode or turn teamcheck off. Since this is made for xeno some features are dumbed down. I slapped on another menu I had for this one, to give more variety. This is open source, so you can always make your own. More open source scripts at Features: GUI-based, works on Xeno and low UNC executors. Clean 3 panel layout. ESP: Box ESP (Full / Corner) Names (team status) Distance Tracers (Bottom / Center / Top) Max Distance slider Team Check (smart detection) Aimbot: RMB hold to aim FOV Circle FOV Size slider Smoothness slider with live graph (shows curve in real-time) Target Part (Head / Torso / Root) Team Check Triggerbot: Body part targeting (Head / Arms / Chest / Legs) Delay slider Hit chance slider Misc: Draggable menu INSERT - Toggle menu HOME - Panic unload Smoothness visualization graph No Drawing library overhead
#esp#aimbot#triggerbot#source#deadline

Community Comments (16)

dai1228dai1228Nov 30, 2025

WWW i respect your work you open source scripts

sal22sal22Dec 3, 2025

the trigger bot is bug, always shoot the wall

Replying to @sal22
leetleetDec 4, 2025

@sal22 added a raycast vis check to it. let me know if its better for you thanks

Replying to @leet
wdadsadwasdwdadsadwasdDec 12, 2025

@leet why not make silent aim and speed modifiers?

Replying to @wdadsadwasd
leetleetDec 13, 2025

@wdadsadwasd cause the game would insta ban you. deadline has a very strict anti cheat

Replying to @leet
wdadsadwasdwdadsadwasdDec 13, 2025

@leet not true ive already made them all, including wallbang and tons of others (none of it is detected unless u go over a threshold)

Replying to @wdadsadwasd
leetleetDec 13, 2025

@wdadsadwasd ok then ill look into it i just made a basic esp + aim and left it at that for this

WAI_B*WAI_B*Dec 6, 2025(edited)

มันใช้งานได้ดี คุณนี้สุดยอดจริงๆทำอะไรแบบนี้ออกมาได้

ToshuToshuDec 7, 2025

leet what executor u use? "Vulcano just keeps crashing"

Replying to @Toshu
leetleetDec 9, 2025

@Toshu I use wave and xeno this one in particularis made for xeno

LwkyExploitingLwkyExploitingDec 8, 2025

Made an account just to comment on this its the best script I have seen for this game

IsucksoihackIsucksoihackDec 9, 2025

Could you make it mobile friendly

Replying to @Isucksoihack
leetleetDec 9, 2025

@Isucksoihack stay tuned big updates coming soon

Replying to @Isucksoihack
wawamanwawamanDec 20, 2025

@Isucksoihack wdym mobile friendly this game isn’t even for mobile

kochienjoyerkochienjoyerDec 9, 2025

this guy is insane at making script i hope he or she stay active this is crazy! go LEET!

yesnou30yesnou30Jan 31, 2026

trash hack

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