Silent Aim Source Code
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Silent Aim Source Code

[0.25.3] DeadlineHihiHubHihiHub 3.2K views 452 executesUpdated Nov 29, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•167 lines (5339 chars)
--Discord_Server : discord.gg/nJaZ88C3zE
--KeyAuth_Server : discord.gg/ZHkDavggqB


local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local camera = Workspace.CurrentCamera

local silent_aim_enabled = true
local mousePressed = false
local fovRadius = 100
local fovVisible = true

--Base Setup
local characters = Workspace:WaitForChild("characters", 5)

UserInputService.InputBegan:Connect(function(input, gp)
    if input.UserInputType == Enum.UserInputType.MouseButton1 and not gp then
        mousePressed = true
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        mousePressed = false
    end
end)

-- FOV Circle 
local fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 1
fovCircle.Transparency = 1
fovCircle.Color = Color3.fromRGB(255, 255, 255)
fovCircle.Filled = false
fovCircle.Radius = fovRadius
fovCircle.Visible = true

RunService.RenderStepped:Connect(function()
    local pos = UserInputService:GetMouseLocation() - Vector2.new(0,36)
    fovCircle.Position = pos
    fovCircle.Visible = fovVisible and silent_aim_enabled
end)

local function playHitSound()
    local s = Instance.new("Sound")
    s.SoundId = "rbxassetid://1255040462"
    s.Volume = 1
    s.PlayOnRemove = true
    s.Parent = Workspace
    s:Destroy()
end

local function draw_tracer(origin, target_pos)
    local nodeCount = 10
    local points = {}

    for i = 0, nodeCount do
        local a = i / nodeCount
        local base = origin:Lerp(target_pos, a)
        local offset = (Vector3.new(
            math.random() - 0.5,
            math.random() - 0.5,
            math.random() - 0.5
        ).Unit) * math.sin(a * math.pi) * 1.5
        points[i] = base + offset
    end

    local created = {}

    local function attach(pos)
        local p = Instance.new("Part")
        p.Size = Vector3.new(0.05, 0.05, 0.05)
        p.Anchored = true
        p.CanCollide = false
        p.Transparency = 1
        p.Position = pos
        p.Parent = Workspace
        created[#created+1] = p
        return Instance.new("Attachment", p)
    end

    for i = 0, nodeCount - 1 do
        local a0 = attach(points[i])
        local a1 = attach(points[i + 1])
        local beam = Instance.new("Beam")
        beam.Attachment0 = a0
        beam.Attachment1 = a1
        beam.FaceCamera = true
        beam.Width0 = 0.15
        beam.Width1 = 0.15
        beam.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
        beam.Transparency = NumberSequence.new(0)
        beam.TextureSpeed = 4
        beam.Texture = "http://www.roblox.com/asset/?id=131326755401058"
        beam.Parent = Workspace
        created[#created+1] = beam
    end

    task.delay(3, function()
        for _, o in ipairs(created) do
            if o.Destroy then o:Destroy() end
        end
    end)
end

local function get_closest_enemy()
    local mouse_pos = UserInputService:GetMouseLocation() - Vector2.new(0,36)
    local closest, shortest = nil, math.huge

    for _, char in ipairs(characters:GetChildren()) do
        if char ~= LocalPlayer.Character and char.Name ~= "StarterCharacter" then
            local hitbox = char:FindFirstChild("hitbox")
            if hitbox then
                local pos, visible = camera:WorldToViewportPoint(hitbox.Position)
                if visible then
                    local screen_pos = Vector2.new(pos.X, pos.Y)
                    local dist = (mouse_pos - screen_pos).Magnitude
                    if dist <= fovRadius and dist < shortest then
                        shortest = dist
                        closest = char
                    end
                end
            end
        end
    end

    return closest
end

for _, fn in ipairs(getgc(true)) do
    if typeof(fn) == "function" and islclosure(fn) then
        local info = debug.getinfo(fn)
        if info and info.name == "fire" and info.source:lower():find("caster") then
            local old
            old = hookfunction(fn, function(rep, origin, direction, user_data, ...)
                if silent_aim_enabled and mousePressed then
                    local target = get_closest_enemy()
                    if target and target:FindFirstChild("head") then
                        local head = target.head.Position
                        direction = (head - origin).Unit * 1000

                        local params = RaycastParams.new()
                        params.FilterDescendantsInstances = {LocalPlayer.Character}
                        params.FilterType = Enum.RaycastFilterType.Blacklist
                        params.IgnoreWater = true

                        local result = Workspace:Raycast(origin, direction, params)

                        if result and result.Instance and result.Instance:IsDescendantOf(target) then
                            draw_tracer(origin, head)
                            playHitSound()
                        end
                    end
                end

                return old(rep, origin, direction, user_data, ...)
            end)

            break
        end
    end
end

print("[HihiHub] Silent Aim Loaded ")

Features & Information

--Discord_Server : discord.gg/nJaZ88C3zE --KeyAuth_Server : discord.gg/ZHkDavggqB Welcome to skid this script. It’s completely free and open-source. However, there is one issue: this script can easily crash some executors. As of now, the only confirmed working executor is Bunni.
#Source Code#Silent Aim#Open Src#Open Source#deadline

Community Comments (1)

HihiHubHihiHubNov 29, 2025

Welcome to skid this script.

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