
Key Required

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara"
wait(1)
game.Players.LocalPlayer.Character.Head:WaitForChild("HealthBar"):Destroy()
game.Players.LocalPlayer.Character:WaitForChild("ForceField"):Destroy()
local v1 = {
[1] = getrenv()._G.Pass,
[2] = "Damage",
[3] = math.huge,
[4] = game.Players.LocalPlayer.Character
}
local event = game:GetService("ReplicatedStorage").Remotes.Events
event:FireServer(v1)
game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
game.Players.LocalPlayer.Character.Humanoid.Health = 1
end
end)
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").Animations.Idle.AnimationId = "rbxassetid://4652743075"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").Animations.Run.AnimationId = "rbxassetid://4196634355"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").Animations.Walk.AnimationId = "rbxassetid://4196634355"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://4800624938"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4800163313"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5776251749"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4800630930"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://6154060166"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://4456901030"
game.Players.LocalPlayer.Character.HateArm:Destroy()
game.Players.LocalPlayer.Character.HeartLocket:Destroy()
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.PlayerGui.UI.Ui.UpdateLog:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.UpdateLogInfo:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.SettingsButton:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Position = UDim2.new(0, 1010, 0, 1032)
game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Position = UDim2.new(0, 600, 0, 1032)
game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
game.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
for thing, child in ipairs(game.Players.LocalPlayer.Character:GetChildren()) do
if child:IsA("Shirt") or child:IsA("Pants") or child:IsA("Accessory")then
child:Destroy()
end
end
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://6391580110"
Sound.Name = "1Megalo Strike Back"
game.Players.LocalPlayer.Character.Head.ChildAdded:Connect(function(v)
if v.Name == "TextBar" then
v:WaitForChild("TextLabel")
for _,v in pairs(v:GetChildren()) do
game:GetService("RunService").Heartbeat:wait()
v.TextColor3 = Color3.fromRGB(0, 255, 255)
end
end
end)
game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Neutral god"
game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text = "|||||||||||"
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:Destroy()
game.Players.LocalPlayer.Chatted:Connect(function(Chat)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = '[ Neutral ]\n' ..Chat,
[4] = Color3.fromRGB(i,1,1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
end)
local bypass = Instance.new("BoolValue")
bypass.Name = "Battling"
bypass.Parent = game.Players.LocalPlayer.Character
wait(1)
game.Players.LocalPlayer.Backpack.Main.RunSpeed.Value = 150
local bypass = Instance.new("BoolValue")
bypass.Name = "Battling"
bypass.Parent = game.Players.LocalPlayer.Character
wait(1)
game.Players.LocalPlayer.Backpack.Main.WalkSpeed.Value = 10
local char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
v:Destroy()
end
end
until false
end)
char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
v:Destroy()
end
end
until false
end)
char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
v:Destroy()
end
end
until false
end)
char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
v:Destroy()
end
end
until false
end)
game.Workspace.ServerEffects.ServerCooldown:Destroy()
local CAS = game:GetService("ContextActionService")
local FREEZE_COMMAND = "CantAttack"
CAS:BindActionAtPriority(
FREEZE_COMMAND,
function()
return Enum.ContextActionResult.Sink
end,
false,
Enum.ContextActionPriority.High.Value,
Enum.KeyCode.E,
Enum.KeyCode.Q
)
game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower:Destroy()
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "j" then
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "Damage",
[3] = math.huge,
[4] = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
}
}
game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
end
end)
local pass = getrenv()._G.Pass
local player = game.Players.LocalPlayer
local character = player.Character
local uis = game:GetService("UserInputService")
local function spamk()
local target = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value
local A_1 = pass
local A_2 = target
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit,
["CombatInv"] = true,
["Velocity"] = Vector3.new(0, -1, 0),
["Damage"] = 0
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.Z then
while wait(0.05) do
spamk()
end
end
end)
local pass = getrenv()._G.Pass
local player = game.Players.LocalPlayer
local character = player.Character
local uis = game:GetService("UserInputService")
local function spam()
local target = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value
local A_1 = pass
local A_2 = target
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit,
["CombatInv"] = true,
["Velocity"] = Vector3.new(0, -1, 0),
["Damage"] = "NaN"
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.X then
spam()
end
end)
local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.R then
if player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value == nil then
print("mouse cframe teleport")
local cfr = player:GetMouse().Hit
player.Character:SetPrimaryPartCFrame(cfr * CFrame.new(0, 2, 0))
else
print("player cframe teleport")
local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 3))
end
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "1" then
function staydown()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "PlaySound",
[3] = game:GetService("ReplicatedStorage").Sounds.Rumble,
[4] = game:GetService("Players").LocalPlayer.Character.Head
}
}
local num = math.random(1,180)
game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args))
for i = 1,25 do
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "YellowHitEffect",
["CombatInv"] = true,
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["Velocity"] = Vector3.new(0,-1,0),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Crack,
["Damage"] = 1
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(0.1)
end
end
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "...",
[4] = Color3.new(1,0,0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
_G.cdr = false
if _G.cdr then
return
end
_G.cdr = true
pass = getrenv()._G.Pass
player = game.Players.LocalPlayer
m = player:GetMouse()
local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
char = player.Character
h = char.Humanoid
wait(.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "PlaySound",
[3] = game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Charge,
[4] = game:GetService("Players").LocalPlayer.Character.Head
}
}
local num = math.random(1,180)
game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args))
staydown()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "PlaySound",
[3] = game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
[4] = game:GetService("Players").LocalPlayer.Character.Head
}
}
local num = math.random(1,180)
game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args))
amm = 7
for i = 1, amm, 1 do
spawn(
function()
local A_1 = {
[1] = pass,
[2] = "KnifeProjectileOrange",
[3] = "Spawn",
[4] = r2.p
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
)
end
am = 6
val = Instance.new("NumberValue", player)
val.Name = "KnifeSlashes Amount"
local tabeeas = {}
detect =
char.Attacks.ChildAdded:Connect(
function(pp)
if pp.Name == "KnifeSlashProjectileOrange" then
table.insert(tabeeas, pp)
spawn(
function()
local rp
local yeaeoase = pp
rp =
yeaeoase.Changed:Connect(
function(pr)
if pr == "Anchored" then
if not pr.Anchored then
am = am + 1
val.Value = am
rp:Disconnect()
end
end
end
)
end
)
end
end
)
detect2 =
val:GetPropertyChangedSignal("Value"):Connect(
function()
if val.Value == amm * 3 then
tab = {}
tab2 = {}
for _, v in pairs(char.Attacks:GetChildren()) do
if v.Name == "KnifeSlashProjectileOrange" then
v:WaitForChild("BodyVelocity"):Destroy()
v:WaitForChild("ParticleEmitter"):Destroy()
v.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 10, -2)
v1 = Instance.new("BodyPosition", v)
fol = Instance.new("Folder", v1)
v1.Name = "Client"
v1.MaxForce = Vector3.new(1, 1, 1) * 100000
v1.D = 1000
v1.P = 30000
v2 = Instance.new("BodyGyro", v)
fol = Instance.new("Folder", v2)
v2.Name = "Client"
v2.MaxTorque = Vector3.new(1, 1, 1) * 10000
v2.D = 0
v2.P = 3000
v2.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(90), 0, 0)
x = math.random(-20, 20)
z = math.random(-20, 20)
y = math.random(10, 40)
v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(0, 10, 0)
table.insert(tab, v1)
table.insert(tab2, v)
v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(x, y, z)
end
end
for i = 1, #tab do
m.TargetFilter = game.workspace.Terrain
local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
r1 = target.HumanoidRootPart
elseif not LockOn then
r2 = m.Hit
r1 = m.Target
end
x = math.random(-20, 20)
z = math.random(-20, 20)
tab[i].D = 150
tab[i].Position = r2.p + Vector3.new(0, -1, 0)
tab2[i].CFrame = r2 * CFrame.new(x, 10, z)
for i = 1,99999999999999 do
spawn(
function()
local A_1 = {
[1] = pass,
[2] = "KnifeProjectileOrange",
[3] = "Hit",
[4] = tab2[i],
[5] = r2,
[6] = r1
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
)
wait()
end
end
end
end
)
wait(5)
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(char:GetDescendants()) do
if v.Name == 'KnifeSlashProjectileOrange' then
v:Destroy()
end
end
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "stop it",
[4] = Color3.new(1,0,0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "c" then
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Remove player...",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local A_1 = getrenv()._G.Pass
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BiggerBurstEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["HitTime"] = 1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst,
["Damage"] = 0
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(1.5)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
["Velocity"] = Vector3.new(0,0.0,0),
["CombatInv"] = true,
["Damage"] = 0
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "2" then
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.01)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.3)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.01)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.3)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["Velocity"] = Vector3.new(0,-1,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire(
{
"Model",
"KnifeHitEffect22",
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
end
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
["HitTime"] = 0.8,
["Type"] = "Knockback",
["HitEffect"] = "BoneHitEffect",
["Velocity"] = Vector3.new(50,0,0),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "3" then
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0, 0, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end)
game.Players.LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Four then
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "...",
[4] = Color3.new(255,255,255)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(-0, -1, -0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end)
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.T then
repeat
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(-0, 150, -0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(2.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value].HumanoidRootPart.CFrame
until game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value == nil
end
end)
spawn(function()
while wait() do
if dead == true then break end
for i = 0,1,0.01 do
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "KnifeColor",
[3] = "ChangeColor",
[4] = Color3.fromHSV(0,0,100),
[5] = 0,
[6] = "SpecialHell"
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
wait()
end
end
end)
game.Players.LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Five then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://5776256280"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitTime"] = 1,
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Velocity"] = Vector3.new(0.00100000005, 0.00100000005, 0.00100000005),
["HitEffect"] = "LightHitEffect",
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 40
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "6" then
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4361511573"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(0.70)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst,
["Velocity"] = Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileDarkRed",
[3] = "Spawn",
[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0),
},
}
game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileDarkRed",
[3] = "Spawn",
[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0),
},
}
game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst,
["Velocity"] = Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 35
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileOrange",
[3] = "Spawn",
[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0),
},
}
game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst,
["Velocity"] = Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 35
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileOrange",
[3] = "Spawn",
[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0),
},
}
game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileOrange",
[3] = "Spawn",
[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0),
},
}
game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileOrange",
[3] = "Spawn",
[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0),
},
}
game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "7" then
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Boring...",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,70,0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
char = game.Players.LocalPlayer.Character
local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
vel.Name = 'Client'
vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
vel.P = math.huge
vel.Velocity = (Vector3.new(0,17,0))*5.30 -- change the velocity
wait(0.5)
vel:Destroy()
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 77
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
wait(0.5)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(100, 100, 100),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(1)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.KeypadZero then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)
spawn(function()
for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v.Name == "GTFriskSword" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.GTFriskSword:Destroy()
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Arm"]
sword2.Name = "Swordnameobs"
sword2.Color = Color3.fromRGB(0,255,255)
weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6)
sword2.Transparency = 0
end
end
end)
pos = 1
while true do
game:GetService("ReplicatedStorage").Remotes.Events:FireServer({
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1,
[4] = Color3.fromRGB(255, 255, 255),
[5] = CFrame.Angles(0, 0, math.rad(pos))})
wait(0.25)
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