
Key Required

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "XSans"
wait(1)
game.Players.LocalPlayer:WaitForChild("DeathPlaylist")
game.Players.LocalPlayer.DeathPlaylist["1Theme"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.DeathPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://5957005275"
Sound.Name = "Gaster"
game.Players.LocalPlayer.Character.Head.Voice.SoundId = "366168126"
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HP:Destroy()
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel:Destroy()
game:GetService("Players").LocalPlayer.Character.Head.face:remove()
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:Destroy()
game.Players.LocalPlayer.Chatted:Connect(function(Chat)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = '' ..Chat,
[4] = Color3.fromRGB(255,0,0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
end)
local char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
v:Destroy()
end
end
until false
end)
char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
v:Destroy()
end
end
until false
end)
char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
v:Destroy()
end
end
until false
end)
char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
v:Destroy()
end
end
until false
end)
local HealthBar = Instance.new("BillboardGui")
local Frame = Instance.new("Frame")
local HealthLabel = Instance.new("TextLabel")
local PName = Instance.new("TextLabel")
local rep = game:GetService("ReplicatedStorage")
local uis = game:GetService("UserInputService")
local plrs = game:GetService("Players")
local runS = game:GetService("RunService")
local tweenS = game:GetService("TweenService")
local v21 = require(game:GetService("ReplicatedStorage").ClientModules.MainModule);
local remotes = rep:WaitForChild("Remotes")
local damage = remotes:WaitForChild("Damage")
local functions = remotes:WaitForChild("Functions")
local events = remotes:WaitForChild("Events")
local LoseMoves = remotes:WaitForChild("CharaMoves")
local main
local plr = plrs.LocalPlayer
local plrGui = plr:WaitForChild("PlayerGui")
local mouse = plr:GetMouse()
local player = game.Players.LocalPlayer
local Players = game:GetService("Players")
local rs = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local userInputService = game:GetService("UserInputService")
HealthBar.Name = "HealthBar"
HealthBar.Parent = player.Character.Head
HealthBar.ExtentsOffset = Vector3.new(0, 6, 0)
HealthBar.Size = UDim2.new(4, 0, 2, 0)
Frame.Parent = HealthBar
Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Frame.BackgroundTransparency = 1.000
Frame.Size = UDim2.new(1, 0, 1, 0)
HealthLabel.Name = "HealthLabel"
HealthLabel.Parent = Frame
HealthLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
HealthLabel.BackgroundTransparency = 1.000
HealthLabel.Position = UDim2.new(0.200000003, 0, 0.200000003, 0)
HealthLabel.Size = UDim2.new(0.800000012, 0, 0.300000012, 0)
HealthLabel.Font = Enum.Font.Arcade
HealthLabel.Text = ""
HealthLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
HealthLabel.TextScaled = true
HealthLabel.TextSize = 14.000
HealthLabel.TextWrapped = true
HealthLabel.TextXAlignment = Enum.TextXAlignment.Left
HealthLabel.TextYAlignment = Enum.TextYAlignment.Center
PName.Name = "PName"
PName.Parent = Frame
PName.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
PName.BackgroundTransparency = 1.000
PName.Position = UDim2.new(-0.899999976, 0, -0.800000012, 0)
PName.Size = UDim2.new(3, 0, 1, 0)
PName.Font = Enum.Font.Arcade
PName.Text = "X!GASTER"
PName.TextColor3 = Color3.fromRGB(255, 0, 255)
PName.TextScaled = true
PName.TextSize = 5.000
PName.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
PName.TextStrokeTransparency = 0.000
PName.TextWrapped = true
PName.TextXAlignment = Enum.TextXAlignment.Center
PName.TextYAlignment = Enum.TextYAlignment.Top
PName.Rotation = 5
local part = PName
local Info = TweenInfo.new(
2, --Length (seconds)
Enum.EasingStyle.Sine, --Easing Style
Enum.EasingDirection.InOut, --Easing Direction
-1, --Times Repeated
true, --reversed
0 --deşau
)
local Goals = {
Rotation = -5
}
local nametween = TweenService:Create(part, Info, Goals)
nametween:Play()
local ui1 = plrGui:WaitForChild("UI")
local ui = ui1:WaitForChild("Ui")
spawn(function()
ui.UpdateLog:Destroy()
ui.UpdateLogInfo:Destroy()
ui.StaminaBar.BackgroundTransparency = 0.6
ui.ManaBar.BackgroundTransparency = 0.6
ui.StaminaBar.ImageLabel:Destroy()
ui.ManaBar.AnchorPoint = Vector2.new(0.5,0.5)
ui.StaminaBar.Bar.BackgroundColor3 = Color3.new(1,1,0)
ui.ManaBar.Bar.BackgroundColor3 = Color3.new(1,0.5,1)
ui.ManaBar.Position = UDim2.new(0.5, 0,0.98, 0)
ui.ManaBar.Size = UDim2.new(0.302, 0,0.01, 0)
ui.StaminaBar.Size = UDim2.new(0.4, 0,0.01, 0)
ui.StaminaBar.AnchorPoint = Vector2.new(0.5,0.5)
ui.StaminaBar.Position = UDim2.new(0.5,0,0.96,0)
local corner = Instance.new("UICorner")
corner.Parent = ui.StaminaBar
corner:Clone().Parent = ui.StaminaBar.Bar
corner:Clone().Parent = ui.ManaBar
corner:Clone().Parent = ui.ManaBar.Bar
local ci = plrGui:WaitForChild("CharaIndicator")
ci:WaitForChild("Indicator").AnchorPoint = Vector2.new(0.5,0.5)
ci.Indicator.Position = UDim2.new(0.5,0,0.93,0)
end)
wait(12)
game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["1"]:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["2"]:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["3"]:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["4"]:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["5"]:Destroy()
local Player = game.Players.LocalPlayer
local Backpack = Player.Backpack
wait()
game.Players.LocalPlayer.Character.Head.Voice.SoundId = "rbxassetid://4459132147"
local player = game:GetService("Players").LocalPlayer
local MoveAnimations = player.Backpack.Main.XSansMoves.Animations
local ClickAnimations = player.Backpack.Main.XSansMoves.ModuleScript.Animations.XCharaCombat
local pass = getrenv()._G.Pass
local remote = game.ReplicatedStorage.Remotes["Events"]
ClickAnimations.Light1.AnimationId = "rbxassetid://5770352035"
ClickAnimations.Light2.AnimationId = "rbxassetid://5770385566"
ClickAnimations.Light3.AnimationId = "rbxassetid://5770410811"
ClickAnimations.Light4.AnimationId = "rbxassetid://5770416576"
ClickAnimations.Light5.AnimationId = "rbxassetid://5770437587"
ClickAnimations.Light6:Destroy()
MoveAnimations.Block.AnimationId = "rbxassetid://4290724438"
visualizer = true -- Change true to false to get rid of the visualizer
local rep = game:GetService("ReplicatedStorage")
local uis = game:GetService("UserInputService")
local plrs = game:GetService("Players")
local runS = game:GetService("RunService")
local tweenS = game:GetService("TweenService")
local remotes = rep:WaitForChild("Remotes")
local damage = remotes:WaitForChild("Damage")
local functions = remotes:WaitForChild("Functions")
local events = remotes:WaitForChild("Events")
local charaMoves = remotes:WaitForChild("CharaMoves")
local main
local plr = plrs.LocalPlayer
local plrGui = plr:WaitForChild("PlayerGui")
local CurrentCharacter = game:GetService("Players").LocalPlayer.PlayerData.CurrentCharacter.Value
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character.Humanoid
local UIS = game:GetService("UserInputService")
wait(10)
game.Workspace.ServerEffects.ServerCooldown:Destroy()
local CAS = game:GetService("ContextActionService")
local FREEZE_COMMAND = "CantAttack"
CAS:BindActionAtPriority(
FREEZE_COMMAND,
function()
return Enum.ContextActionResult.Sink
end,
false,
Enum.ContextActionPriority.High.Value,
Enum.KeyCode.F,
Enum.KeyCode.E,
Enum.KeyCode.Q
)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Blocking",
[3] = true
}
game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.R then
if player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value == nil then
print("mouse cframe teleport")
local cfr = player:GetMouse().Hit
player.Character:SetPrimaryPartCFrame(cfr * CFrame.new(0, 2, 0))
else
print("player cframe teleport")
local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 3))
end
end
end)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
workspace[game.Players.LocalPlayer.Name].CrossSansBlade:Destroy()
local animation1 = Instance.new("Animation")
animation1.AnimationId = "rbxassetid://4928592851"
local anim1 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(animation1)
anim1:Play()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "New timeline?",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(3)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Soulshatters?",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(4)
local userInputService = game:GetService("UserInputService")
on = true
posz = 0
posx = 0
local perseverance = {
Parent = game.workspace,
Name = 'ye',
Material = Enum.Material.Neon,
Color = Color3.fromRGB(25, 41, 88),
Transparency = 0
}
wait(0)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I need to create my perfect timeline...",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local char = game.Players.LocalPlayer.Character
Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone()
Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0))
Clone.Parent = char.Effects
wait(4)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Heh...",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(5)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I will destroy this timeline!",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(8)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "DIE!",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Overwrite",
[3] = "Summon"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
game:GetService("UserInputService").InputBegan:Connect(function(key, gc)
if gc then return end
if key.KeyCode == Enum.KeyCode["J"] then
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "TakeStamina",
[3] = 650
}
}
game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args))
end
end)
spawn(function()
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(game.ReplicatedStorage.Effects.UnderswapPapyrusBones:GetChildren()) do
if v.Name == 'Bone' and boneCloned2 == false then
boneCloned2 = true
print("f")
clone = v:Clone()
clone.Color = Color3.new(0,0,255)
clone.Parent = char
clone.Anchored = false
clone.CanCollide = false
weld = Instance.new('Weld',clone)
weld.Part0 = clone
weld.Part1 = char['Right Arm']
An = {0,0,110}
clone.Size = clone.Size/4
Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3]))
weld.C0 = CFrame.new(0,0,0)*Angle
weld.C0 = weld.C0*CFrame.new(-0.3,1.5,0)
clone.Name = 'SpkBone2'
clone.Transparency = 0
end
end
end)
spawn(function()
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(game.ReplicatedStorage.Effects:GetChildren()) do
if v.Name == 'OverwriteButton' then
clone = v:Clone()
clone.Parent = char
clone.HumanoidRootPart.Anchored = false
clone.OverwriteButton.CanCollide = false
clone.HumanoidRootPart.CanCollide = false
clone.OverwriteButton.Anchored = false
weld = Instance.new('Weld',clone.OverwriteButton)
weld.Part0 = clone.OverwriteButton
weld.Part1 = char['HumanoidRootPart']
An = {0,85,-35}
Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3]))
weld.C0 = CFrame.new(-0.1,1.5,3)*Angle
weld.C0 = weld.C0*CFrame.new(1,1.7,-.3)
clone.OverwriteButton.Color = Color3.fromRGB(255,200,0)
clone.OverwriteButton.PointLight.Color = Color3.fromRGB(255,255,0)
end
end
end)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.KeypadZero then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "z" then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://3786809782"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Bye, partner =)",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local A_1 = getrenv()._G.Pass
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BiggerBurstEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["HitTime"] = 1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst,
["Damage"] = 0
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(1.5)
k:stop()
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
["Velocity"] = Vector3.new(0,0.0,0),
["CombatInv"] = true,
["Damage"] = 0
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end)
local pass = getrenv()._G.Pass
local player = game.Players.LocalPlayer
local character = player.Character
local uis = game:GetService("UserInputService")
local function spamk()
local target = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value
local A_1 = pass
local A_2 = target
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit,
["CombatInv"] = true,
["Velocity"] = Vector3.new(0, -0.5, 0),
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.X then
while wait(0.05) do
spamk()
end
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(inp)
if inp.KeyCode == Enum.KeyCode.C then
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Moves.SpecialHell2.Charge,
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end)
local player = game.Players.LocalPlayer
repeat wait() until player.Character.Humanoid
local humanoid = player.Character.Humanoid
local mouse = player:GetMouse()
local m = game.Players.LocalPlayer:GetMouse()
db = true
m.keyDown:connect(function(k)
k = k:lower()
if k == "1" then
if db == true then
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.5,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.5,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.5,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.5,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.5,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "ACT = [SUMMON KNIVES]",
[4] = Color3.new(1, 0.0784314, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "IntHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.5,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "UndyingExplosion", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(100, 100, 100),
["CombatInv"] = true,
["Damage"] = 35
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(inp)
if inp.KeyCode == Enum.KeyCode.Two then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://6122095988"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.5)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://3777055156"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 20 + Vector3.new(0, 0.0001, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end)
local m = game.Players.LocalPlayer:GetMouse()
db = true
m.keyDown:connect(function(k)
k = k:lower()
if k == "h" then
if db == true then
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Overwrite",
[3] = "Heal"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
db = false
wait(1)
db = true
end
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(key, gc)
if gc then return end
if key.KeyCode == Enum.KeyCode.Three then
boneCloned = false
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://3731949745"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1.5)
wait(0.25)
k:AdjustSpeed(0)
wait(0.2)
spawn(function()
ez = true
spawn(function()
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(game.ReplicatedStorage.Effects.UnderswapPapyrusBones:GetChildren()) do
if v.Name == 'Bone' and boneCloned == false then
boneCloned = true
clone = v:Clone()
clone.Parent = char
clone.Anchored = true
clone.Name = 'SpkBone'
clone.Transparency = 0
clone.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,-9,-4)
end
end
end)
wait(0.3)
spawn(function()
repeat wait()
clone.CFrame = clone.CFrame*CFrame.new(0, 3, 0)
until ez == false
end)
wait(0.1625)
ez = false
wait(1.3)
spawn(function()
repeat wait()
clone.Transparency = clone.Transparency + 0.15
until ez2 == false
end)
wait(0.2)
ez2 = false
wait()
clone:Destroy()
end)
spawn(function()
wait(0.2)
local player = game.Players.LocalPlayer
local char = player.Character
local sound = Instance.new('Sound',char.Head)
local id = 3731906158
sound.Volume = 3
sound.SoundId = 'rbxassetid://'..id
sound:Play()
end)
spawn(function()
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 0.65,
["Type"] = "Knockback",
["HitEffect"] = "BoneHitEffect",
["CombatInv"] = true,
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 45, 0),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 35
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end)
wait(0.2)
k:AdjustSpeed(1.5)
end
end)
local debounce = true
local cooldown = 0
game:GetService("UserInputService").InputBegan:Connect(function(key, typing)
if typing then return end
local button = Enum.KeyCode.Four
if key.KeyCode == button then
if debounce then
print("gaster lmao")
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Not bad at all =)",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "RedWind", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit,
["CameraShake"] = "BigExplosion",
["Velocity"] = Vector3.new(0, 0, 0),
["CombatInv"] = true,
["Damage"] = 35
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(cooldown)
debounce = true
end
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "5" then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4348788816"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.7,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0),
["CombatInv"] = true,
["Damage"] = 12
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
char = game.Players.LocalPlayer.Character
local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
vel.Name = 'Client'
vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
vel.P = math.huge
vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity
wait(1)
vel:Destroy()
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 38
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4348788816"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.7,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0),
["CombatInv"] = true,
["Damage"] = 12
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
char = game.Players.LocalPlayer.Character
local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
vel.Name = 'Client'
vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
vel.P = math.huge
vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity
wait(1)
vel:Destroy()
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 78
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4348788816"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.7,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0),
["CombatInv"] = true,
["Damage"] = 12
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
char = game.Players.LocalPlayer.Character
local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
vel.Name = 'Client'
vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
vel.P = math.huge
vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity
wait(1)
vel:Destroy()
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 117
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4820768545"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
k:stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://6998858440"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -50, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local char = game.Players.LocalPlayer.Character
Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone()
Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0))
Clone.Parent = char.Effects
wait(1)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(inp)
if inp.KeyCode == Enum.KeyCode.Six then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4011717825"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
wait(0.2)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, 50, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end)
AnimationId = '0'
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
bind = "v" -- has to be lowercase
mouse.KeyDown:connect(function(key)
if key == bind then
game.Players:Chat[[[ACT] = [LONG ATTACK]]
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "7" then
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Dont make me evil...",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,70,0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
char = game.Players.LocalPlayer.Character
local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
vel.Name = 'Client'
vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
vel.P = math.huge
vel.Velocity = (Vector3.new(0,17,0))*5.30 -- change the velocity
wait(0.5)
vel:Destroy()
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 73
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
wait(0.5)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0,0,0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "b" then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://7501550774"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2.5)
local A_1 = getrenv()._G.Pass
local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0),
["CombatInv"] = true,
["Damage"] = 15
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://7500900190"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2.5)
local A_1 = getrenv()._G.Pass
local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,50,0),
["CombatInv"] = true,
["Damage"] = 15
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
char = game.Players.LocalPlayer.Character
local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
vel.Name = 'Client'
vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
vel.P = math.huge
vel.Velocity = (Vector3.new(0,14,0))*4 -- change the velocity
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 37
wait(0.5)
vel:Destroy()
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4929696537"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2.5)
local A_1 = getrenv()._G.Pass
local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-50,0),
["CombatInv"] = true,
["Damage"] = 15
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
char = game.Players.LocalPlayer.Character
local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
vel.Name = 'Client'
vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
vel.P = math.huge
vel.Velocity = (Vector3.new(0,-14,0))*4 -- change the velocity
wait(0.5)
vel:Destroy()
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
local A_1 = getrenv()._G.Pass
local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-50,0),
["CombatInv"] = true,
["Damage"] = 15
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
wait(0.3)
local A_1 = getrenv()._G.Pass
local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50 + Vector3.new(0,10,0),
["CombatInv"] = true,
["Damage"] = 15
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "t" then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4906108508"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
game.Players:Chat(("Leave me alone!"))
local A_1 = getrenv()._G.Pass
local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.5,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,50,0),
["CombatInv"] = true,
["Damage"] = 30
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
char = game.Players.LocalPlayer.Character
local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
vel.Name = 'Client'
vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
vel.P = math.huge
vel.Velocity = (Vector3.new(0,14,0))*4 -- change the velocity
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 37
wait(0.5)
vel:Destroy()
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge,
["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0, 0, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "y" then
game.Players:Chat(("Bye..."))
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
["Velocity"] = Vector3.new(0, 0, 100),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end)
game.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator:Destroy()
game.Players.LocalPlayer.PlayerGui.CharaIndicator.Help:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Attack:???"
game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text = "Defense:???"
game:GetService("StarterGui"):SetCore("SendNotification", {Title = "Created By MAnitosik#0548", Text = "It is a free script"})
repeat wait() until game.Players.LocalPlayer.Character.Data.Stamina.Value <= 0
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 38
game.Players.LocalPlayer:WaitForChild("DeathPlaylist")
game.Players.LocalPlayer.DeathPlaylist["Gaster"]:Destroy()
wait(2)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Blocking",
[3] = true
}
game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
char = game.Players.LocalPlayer.Character
for _,v in pairs(game:GetService("ReplicatedStorage").Resources.Character.Accessories.SFChara:GetChildren()) do
if v.Name == 'SlashEffect' then
clone = v:Clone()
clone.Parent = char.Torso
end
end
local Player = game.Players.LocalPlayer.Character
wait(2)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4928592851"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I am bored...",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(5)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I will show you my DETERMINATION...",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local char = game.Players.LocalPlayer.Character
Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone()
Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0))
Clone.Parent = char.Effects
wait(5)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Get ready =)",
[4] = Color3.new(1, 1, 1)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.DeathPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://6347876717"
Sound.Name = "Gaster"
wait(8)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://5657147855"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
PName.Text = "???"
PName.TextColor3 = Color3.fromRGB(0, 0, 0)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
local p = game.Players.LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.HumanoidRootPart
local torso = char.Torso
local hum = char.Humanoid
local root = char.HumanoidRootPart
local rs = game:GetService("RunService").RenderStepped
local new = Instance.new
local v3 = Vector3.new
local ns = NumberSequence.new
local nr = NumberRange.new
local bc = BrickColor.new
local cf = CFrame.new
local cfa = CFrame.Angles
local rad = math.rad
a1 = new("Part", char)
a1.Name = "H1"
a1.BrickColor = BrickColor.new("White")
a1.Material = "Neon"
a1.Transparency = 0
aa1 = new("SpecialMesh", a1)
aa1.MeshType = "FileMesh"
aa1.Offset = v3(7, 3, -0.1)
aa1.Scale = v3(0.1, 0.1, 0.1)
aa1.MeshId = "rbxassetid://2267134290"
aaa1 = new("Weld", a1)
aaa1.Part0 = hed
aaa1.Part1 = a1
aaa1.C0 = CFrame.Angles(0, math.rad(0), 0)
a2 = new("Part", char)
a2.Name = "H2"
a2.BrickColor = BrickColor.new("White")
a2.Material = "Neon"
a2.Transparency = 0
aa2 = new("SpecialMesh", a2)
aa2.MeshType = "FileMesh"
aa2.Offset = v3(9.1, 2.01, -0.2)
aa2.Scale = v3(0.07, 0.07, 0.07)
aa2.MeshId = "rbxassetid://2267146284"
aaa2 = new("Weld", a2)
aaa2.Part0 = hed
aaa2.Part1 = a2
aaa2.C0 = CFrame.Angles(0, math.rad(0), 0)
a3 = new("Part", char)
a3.Name = "H3"
a3.BrickColor = BrickColor.new("White")
a3.Material = "Neon"
a3.Transparency = 0
aa3 = new("SpecialMesh", a3)
aa3.MeshType = "FileMesh"
aa3.Offset = v3(5, 2.01, -0.2)
aa3.Scale = v3(0.07, 0.07, 0.07)
aa3.MeshId = "rbxassetid://2267147917"
aaa3 = new("Weld", a3)
aaa3.Part0 = hed
aaa3.Part1 = a3
aaa3.C0 = CFrame.Angles(0, math.rad(0), 0)
a4 = new("Part", char)
a4.Name = "H4"
a4.BrickColor = BrickColor.new("White")
a4.Material = "Neon"
a4.Transparency = 0
aa4 = new("SpecialMesh", a4)
aa4.MeshType = "FileMesh"
aa4.Offset = v3(7, 3, -0.1)
aa4.Scale = v3(0.1, 0.1, 0.1)
aa4.MeshId = "rbxassetid://2267130588"
aaa4 = new("Weld", a4)
aaa4.Part0 = hed
aaa4.Part1 = a4
aaa4.C0 = CFrame.Angles(0, math.rad(0), 0)
a5 = new("Part", char)
a5.Name = "H5"
a5.BrickColor = BrickColor.new("White")
a5.Material = "Neon"
a5.Transparency = 0
aa5 = new("SpecialMesh", a5)
aa5.MeshType = "FileMesh"
aa5.Offset = v3(7, 3, -0.1)
aa5.Scale = v3(0.1, 0.1, 0.1)
aa5.MeshId = "rbxassetid://2267130588"
aaa5 = new("Weld", a5)
aaa5.Part0 = hed
aaa5.Part1 = a5
aaa5.C0 = CFrame.Angles(0, math.rad(0), 0)
a1e = new("Part", char)
a1e.Name = "H6"
a1e.BrickColor = BrickColor.new("White")
a1e.Material = "Neon"
a1e.Transparency = 0
aa1e = new("SpecialMesh", a1e)
aa1e.MeshType = "FileMesh"
aa1e.Offset = v3(-7, 3, -0.1)
aa1e.Scale = v3(0.1, 0.1, 0.1)
aa1e.MeshId = "rbxassetid://2267134290"
aaa1e = new("Weld", a1e)
aaa1e.Part0 = hed
aaa1e.Part1 = a1e
aaa1e.C0 = CFrame.Angles(0, math.rad(0), 0)
a2e = new("Part", char)
a2e.Name = "H7"
a2e.BrickColor = BrickColor.new("White")
a2e.Material = "Neon"
a2e.Transparency = 0
aa2e = new("SpecialMesh", a2e)
aa2e.MeshType = "FileMesh"
aa2e.Offset = v3(-5, 2.01, -0.2)
aa2e.Scale = v3(0.07, 0.07, 0.07)
aa2e.MeshId = "rbxassetid://2267146284"
aaa2e = new("Weld", a2e)
aaa2e.Part0 = hed
aaa2e.Part1 = a2e
aaa2e.C0 = CFrame.Angles(0, math.rad(0), 0)
a3e = new("Part", char)
a3e.Name = "H8"
a3e.BrickColor = BrickColor.new("White")
a3e.Material = "Neon"
a3e.Transparency = 0
aa3e = new("SpecialMesh", a3e)
aa3e.MeshType = "FileMesh"
aa3e.Offset = v3(-9.1, 2.01, -0.2)
aa3e.Scale = v3(0.07, 0.07, 0.07)
aa3e.MeshId = "rbxassetid://2267147917"
aaa3e = new("Weld", a3e)
aaa3e.Part0 = hed
aaa3e.Part1 = a3e
aaa3e.C0 = CFrame.Angles(0, math.rad(0), 0)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "is that all?",
[4] = Color3.new(1,0,0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Interesting...",
[4] = Color3.new(1,0,0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
wait(0.5)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
wait(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
wait(1.5)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
wait(2)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
wait(2.5)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
wait(3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
wait(3.5)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "8" then
wait(4)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
wait()local m = game.Players.LocalPlayer:GetMouse()
db = true
m.keyDown:connect(function(k)
k = k:lower()
if k == "8" then
if db == true then
wait(0.3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HeavyHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, 15, 0),
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.4)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -15, 0),
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -15, 0),
["Damage"] = 10
}
wait(1.3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HeavyHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, 15, 0),
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(1.4)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -15, 0),
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -15, 0),
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
db = false
wait(2)
db = true
end
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.1)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.2)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.3)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.4)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.5)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.6)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.7)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.8)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(1.9)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "g" then
wait(2)
for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do
v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
end
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "BoneHitEffect",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0, -1),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
end
end)
workspace[game.Players.LocalPlayer.Name].OverwriteButton:Destroy()
local player = game.Players.LocalPlayer
local char = player.Character
for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v.Name == 'GTFriskSword' then
sword2 = v:Clone()
sword2.Parent = char
sword2.GTFriskSword:Destroy()
sword2.Anchored = false
weld = Instance.new('Weld',sword2)
weld.Part0 = sword2
weld.Part1 = char['Right Arm']
sword2.Name = 'White_Sword'
sword2.Color = Color3.fromRGB(255, 255, 255)
weld.C0 = CFrame.new(0.95,-1.7,-0)*CFrame.Angles(1.6,0,-1.6)
sword2.Transparency = 0
end
end
wait(2)
workspace[game.Players.LocalPlayer.Name].OverwriteButton:Destroy()
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "p" then
workspace[game.Players.LocalPlayer.Name].H1:Destroy()
workspace[game.Players.LocalPlayer.Name].H2:Destroy()
workspace[game.Players.LocalPlayer.Name].H3:Destroy()
workspace[game.Players.LocalPlayer.Name].H4:Destroy()
workspace[game.Players.LocalPlayer.Name].H5:Destroy()
workspace[game.Players.LocalPlayer.Name].H6:Destroy()
workspace[game.Players.LocalPlayer.Name].H7:Destroy()
workspace[game.Players.LocalPlayer.Name].H8:Destroy()
game.Players.LocalPlayer:WaitForChild("DeathPlaylist")
game.Players.LocalPlayer.DeathPlaylist["Gaster"]:Destroy()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4460182501"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1.1)
wait(1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4416715001"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(0.5)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "!?",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(3)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I cant control this child anymore...",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(3)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "You made a big mistake...",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(3)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Heh, the orginal gaster was right...",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(3)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "You will die by CHARA",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(3)
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Dont say i didnt warn you...",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(5)
k:Stop()
PName.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
PName.TextColor3 = Color3.fromRGB(255, 0, 0)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
PName.Text = "True X!Chara"
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.DeathPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://857708134"
Sound.Name = "Gaster"
local player = game:GetService("Players").LocalPlayer
local ClickAnimations = player.Backpack.Main.XSansMoves.ModuleScript.Animations.XCharaCombat
ClickAnimations.Light1.AnimationId = "rbxassetid://4906030889"
ClickAnimations.Light2.AnimationId = "rbxassetid://4906045655"
ClickAnimations.Light3.AnimationId = "rbxassetid://4906056809"
ClickAnimations.Light4.AnimationId = "rbxassetid://4906072632"
ClickAnimations.Light5.AnimationId = "rbxassetid://4929694407"
sword2.Color = Color3.fromRGB(0, 0, 0)
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v.Name == 'RelKnife' then
clone1 = v:Clone()
clone1.Name = 'Knife'
clone1.ToyKnife:Destroy()
clone1.Parent = char
clone1.Anchored = false
weld = Instance.new('Weld',clone1)
weld.Part0 = clone1
weld.Part1 = char['Left Arm']
clone1.Name = 'Knife'
An = {90,0,0}
Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3]))
weld.C0 = CFrame.new(0,-0.8,0.8)*Angle
clone1.Transparency = 0
end
end
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Wanna play a game? =)",
[4] = Color3.fromRGB(255, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4348301706"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.2)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.3)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.4)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.5)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.6)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.7)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.8)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(0.9)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(1.1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(1.2)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Normal",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.0001, 0),
["HitTime"] = 1,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 10
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(99999)
k:Stop()
end
end)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "0" then game.Players.LocalPlayer:GetMouse()
wait(1.3)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(-0, 29.999994277954, -0),
["HitTime"] = 0.2,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit,
["Damage"] = 40
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
end
end)
function talk(text,color)
if dead == true then return end
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = text,
[4] = color
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
end
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input,gameProcessedEvent)
local keyPressed = input.KeyCode
if not gameProcessedEvent then
if keyPressed == Enum.KeyCode.Nine then
--player is typing
talk([[Sans special attack =)]],Color3.fromRGB(255, 0, 0))
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 2.5,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab,
["Velocity"] = Vector3.new(0, -1, 0),
["CombatInv"] = true,
["Damage"] = 0
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
repeat
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
Event:InvokeServer(A_1, A_2, A_3)
wait(2)
until game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value == nil
end
end
end)
end
end)
what's the point of this script
custom thing i think?
custom one when you get in don't pick just execute it
That is cool and when u try it, it is not custom, it is OP
r there any moves
dude how do you use it it didint work '
pls tell me
sigh, ok
so reset 1 time u can see this XGaster
just do it