cool character
Key Required

cool character

SoulShatters Test Placereal_sans_undertalereal_sans_undertale 11.7K views 34 executesUpdated Sep 18, 2022
5.0/ 5(7 votes)
70100% Positive
Lua Script•6444 lines (266767 chars)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara"
wait(1)
game.Players.LocalPlayer.Character.Head:WaitForChild("HealthBar"):Destroy()

game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Walk.AnimationId = "rbxassetid://4370512420"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Idle.AnimationId = "rbxassetid://4416971577"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Run.AnimationId = "rbxassetid://4576074471"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Block.AnimationId = "rbxassetid://4088050522"
game.Players.LocalPlayer.Character["FullHateMode"]:Destroy()
game.Players.LocalPlayer.Character["HateMode"]:Destroy()
game.Players.LocalPlayer.Character["Karma"]:Destroy()
game.Players.LocalPlayer.Character["HeartLocket"]:Destroy()
game.Players.LocalPlayer.Character["HateArm"]:Destroy()

wait(0.1)
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5776230796"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4800436094"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4348323561"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://5657143572"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://5667210178"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://6154060166"

wait(0.1)
            for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
                if v.Name == "DarkAuraEffect" then
                    local char = game.Players.LocalPlayer.Character
                    sword2 = v:Clone()
                    sword2.Parent = char
                    sword2.Anchored = false
                    weld = Instance.new("Weld", sword2)
                    weld.Part0 = sword2
                    weld.Part1 = char["Torso"]
                    sword2.Name = "TheImitatorAura1"
                    weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
                    sword2.Transparency = 1
                end
            end
            for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
                if v.Name == "TransformationAura" then
                    local char = game.Players.LocalPlayer.Character
                    sword2 = v:Clone()
                    sword2.Parent = char
                    sword2.Anchored = false
                    weld = Instance.new("Weld", sword2)
                    weld.Part0 = sword2
                    weld.Part1 = char["Torso"]
                    sword2.Name = "TheImitatorAura2"
                    weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
                    sword2.Transparency = 1
                end
            end

wait(0.1)
game:GetService("StarterGui"):SetCore("SendNotification", {
    Title = "I love cock";
    Text = "Credit Chaot-tyan#1016";
    Duration = 999999;
    Button1 = "me too bro";
})

wait()
_G.hidechat = true
local mt = getrawmetatable(game)
    local backup = mt.__namecall
    if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
    
    mt.__namecall = newcclosure(function(...)
        local method = getnamecallmethod()
        local args = {...}

        if tostring(args[1]) == 'SayMessageRequest' and _G.hidechat then
        return
        end
        return backup(...)
    end)
game.Players.LocalPlayer.Chatted:Connect(function(Chat)
local A_1 =  {
          [1] = getrenv()._G.Pass, 
          [2] = "Chatted", 
          [3] = ' [ TheImitator ] *\n' ..Chat, 
          [4] = Color3.new(1, 1, 1)
    }
    local Event = game:GetService("ReplicatedStorage").Remotes.Events
    Event:FireServer(A_1)
end)

wait(0.1)
local GUI = Instance.new("ScreenGui")
local Scroll = Instance.new("ScrollingFrame")
local Help1 = Instance.new("TextLabel")
local Help2 = Instance.new("TextLabel")
local Help3 = Instance.new("TextLabel")
local Help4 = Instance.new("TextLabel")
local Character = Instance.new("TextLabel")
local Loading = Instance.new("TextLabel")
local Keybinds1 = Instance.new("TextLabel")
local Keybinds2 = Instance.new("TextLabel")
local Keybinds3 = Instance.new("TextLabel")
local Keybinds4 = Instance.new("TextLabel")
local Keybinds5 = Instance.new("TextLabel")
local Keybinds6 = Instance.new("TextLabel")
local Keybinds7 = Instance.new("TextLabel")
local Keybinds8 = Instance.new("TextLabel")
local Keybinds9 = Instance.new("TextLabel")
local Keybinds10 = Instance.new("TextLabel")
local Keybinds11 = Instance.new("TextLabel")
local Keybinds12 = Instance.new("TextLabel")
local Keybinds13 = Instance.new("TextLabel")
local Keybinds14 = Instance.new("TextLabel")
local Keybinds15 = Instance.new("TextLabel")
local Keybinds16 = Instance.new("TextLabel")
local Keybinds17 = Instance.new("TextLabel")
local Keybinds18 = Instance.new("TextLabel")
local Keybinds19 = Instance.new("TextLabel")
local Keybinds20 = Instance.new("TextLabel")
local Keybinds21 = Instance.new("TextLabel")
local Keybinds22 = Instance.new("TextLabel")
local Keybinds23 = Instance.new("TextLabel")
local Keybinds24 = Instance.new("TextLabel")
local Keybinds25 = Instance.new("TextLabel")
local Keybinds26 = Instance.new("TextLabel")
local Keybinds27 = Instance.new("TextLabel")
local Keybinds28 = Instance.new("TextLabel")
local Keybinds29 = Instance.new("TextLabel")
local Keybinds30 = Instance.new("TextLabel")
local Keybinds31 = Instance.new("TextLabel")
local Keybinds32 = Instance.new("TextLabel")
local Keybinds33 = Instance.new("TextLabel")
local Keybinds34 = Instance.new("TextLabel")
local Keybinds35 = Instance.new("TextLabel")
local Keybinds36 = Instance.new("TextLabel")
local Keybinds37 = Instance.new("TextLabel")
local Keybinds38 = Instance.new("TextLabel")
local Keybinds39 = Instance.new("TextLabel")
local Keybinds40 = Instance.new("TextLabel")
local Keybinds41 = Instance.new("TextLabel")
local Keybinds42 = Instance.new("TextLabel")
local Keybinds43 = Instance.new("TextLabel")
local Keybinds44 = Instance.new("TextLabel")
local Keybinds45 = Instance.new("TextLabel")
local Keybinds46 = Instance.new("TextLabel")
local Info1 = Instance.new("TextLabel")
local Info2 = Instance.new("TextLabel")


GUI.Name = "GUI"
GUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
GUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Scroll.Parent = GUI
Scroll.Active = true
Scroll.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Scroll.BackgroundTransparency = 0.650
Scroll.Position = UDim2.new(-4.97698784e-06, 0, 0.324281979, 0)
Scroll.Size = UDim2.new(0.0002, 412, 0, 519)

Character.Parent = GUI
Character.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Character.BackgroundTransparency = 1.000
Character.Position = UDim2.new(0.0060, 0, 0.273380241, 0)
Character.Size = UDim2.new(0, 412, 0, 31)
Character.Font = Enum.Font.Arcade
Character.Text = [[Character: The Imitator
True character: Chara
Please, read GUI]]
Character.TextColor3 = Color3.fromRGB(0, 0, 0)
Character.TextSize = 20.000
Character.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Character.TextStrokeTransparency = 0.000
Character.TextXAlignment = 0
Character.AutoLocalize = false

Help1.Parent = Scroll
Help1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Help1.BackgroundTransparency = 1.000
Help1.Position = UDim2.new(0.0275, 0, 0.001380241, 0)
Help1.Size = UDim2.new(0, 412, 0, 31)
Help1.Font = Enum.Font.Arcade
Help1.Text = "DEFAULT KEYBINDS:"
Help1.TextColor3 = Color3.fromRGB(0, 0, 0)
Help1.TextSize = 20.000
Help1.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Help1.TextStrokeTransparency = 0.000
Help1.TextXAlignment = 0
Help1.AutoLocalize = false

Keybinds1.Parent = Scroll
Keybinds1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds1.BackgroundTransparency = 1.000
Keybinds1.Position = UDim2.new(0.0275, 0, 0.011380241, 0)
Keybinds1.Size = UDim2.new(0, 412, 0, 31)
Keybinds1.Font = Enum.Font.Arcade
Keybinds1.Text = "Z - NAN DMG"
Keybinds1.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds1.TextSize = 20.000
Keybinds1.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds1.TextStrokeTransparency = 0.000
Keybinds1.TextXAlignment = 0
Keybinds1.AutoLocalize = false

Keybinds2.Parent = Scroll
Keybinds2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds2.BackgroundTransparency = 1.000
Keybinds2.Position = UDim2.new(0.0275, 0, 0.021380241, 0)
Keybinds2.Size = UDim2.new(0, 412, 0, 31)
Keybinds2.Font = Enum.Font.Arcade
Keybinds2.Text = "X - FLING ATTACK"
Keybinds2.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds2.TextSize = 20.000
Keybinds2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds2.TextStrokeTransparency = 0.000
Keybinds2.TextXAlignment = 0
Keybinds2.AutoLocalize = false

Keybinds3.Parent = Scroll
Keybinds3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds3.BackgroundTransparency = 1.000
Keybinds3.Position = UDim2.new(0.0275, 0, 0.031380241, 0)
Keybinds3.Size = UDim2.new(0, 412, 0, 31)
Keybinds3.Font = Enum.Font.Arcade
Keybinds3.Text = "C - FREEZE ATTACK"
Keybinds3.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds3.TextSize = 20.000
Keybinds3.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds3.TextStrokeTransparency = 0.000
Keybinds3.TextXAlignment = 0
Keybinds3.AutoLocalize = false

Keybinds4.Parent = Scroll
Keybinds4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds4.BackgroundTransparency = 1.000
Keybinds4.Position = UDim2.new(0.0275, 0, 0.041380241, 0)
Keybinds4.Size = UDim2.new(0, 412, 0, 31)
Keybinds4.Font = Enum.Font.Arcade
Keybinds4.Text = "V - INF ATTACK"
Keybinds4.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds4.TextSize = 20.000
Keybinds4.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds4.TextStrokeTransparency = 0.000
Keybinds4.TextXAlignment = 0
Keybinds4.AutoLocalize = false

Keybinds5.Parent = Scroll
Keybinds5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds5.BackgroundTransparency = 1.000
Keybinds5.Position = UDim2.new(0.0275, 0, 0.051380241, 0)
Keybinds5.Size = UDim2.new(0, 412, 0, 31)
Keybinds5.Font = Enum.Font.Arcade
Keybinds5.Text = "Q - ANTIFLING"
Keybinds5.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds5.TextSize = 20.000
Keybinds5.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds5.TextStrokeTransparency = 0.000
Keybinds5.TextXAlignment = 0
Keybinds5.AutoLocalize = false

Keybinds6.Parent = Scroll
Keybinds6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds6.BackgroundTransparency = 1.000
Keybinds6.Position = UDim2.new(0.0275, 0, 0.061380241, 0)
Keybinds6.Size = UDim2.new(0, 412, 0, 31)
Keybinds6.Font = Enum.Font.Arcade
Keybinds6.Text = "1 - THREE RED SLASH"
Keybinds6.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds6.TextSize = 20.000
Keybinds6.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds6.TextStrokeTransparency = 0.000
Keybinds6.TextXAlignment = 0
Keybinds6.AutoLocalize = false

Keybinds7.Parent = Scroll
Keybinds7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds7.BackgroundTransparency = 1.000
Keybinds7.Position = UDim2.new(0.0275, 0, 0.071380241, 0)
Keybinds7.Size = UDim2.new(0, 412, 0, 31)
Keybinds7.Font = Enum.Font.Arcade
Keybinds7.Text = "2 - ONE YELLOW BALL"
Keybinds7.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds7.TextSize = 20.000
Keybinds7.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds7.TextStrokeTransparency = 0.000
Keybinds7.TextXAlignment = 0
Keybinds7.AutoLocalize = false

Keybinds8.Parent = Scroll
Keybinds8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds8.BackgroundTransparency = 1.000
Keybinds8.Position = UDim2.new(0.0275, 0, 0.081380241, 0)
Keybinds8.Size = UDim2.new(0, 412, 0, 31)
Keybinds8.Font = Enum.Font.Arcade
Keybinds8.Text = "3 - STRONG KNOCKBACK"
Keybinds8.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds8.TextSize = 20.000
Keybinds8.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds8.TextStrokeTransparency = 0.000
Keybinds8.TextXAlignment = 0
Keybinds8.AutoLocalize = false

Keybinds9.Parent = Scroll
Keybinds9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds9.BackgroundTransparency = 1.000
Keybinds9.Position = UDim2.new(0.0275, 0, 0.091380241, 0)
Keybinds9.Size = UDim2.new(0, 412, 0, 31)
Keybinds9.Font = Enum.Font.Arcade
Keybinds9.Text = "E - Nothing"
Keybinds9.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds9.TextSize = 20.000
Keybinds9.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds9.TextStrokeTransparency = 0.000
Keybinds9.TextXAlignment = 0
Keybinds9.AutoLocalize = false

Keybinds10.Parent = Scroll
Keybinds10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds10.BackgroundTransparency = 1.000
Keybinds10.Position = UDim2.new(0.0275, 0, 0.101380241, 0)
Keybinds10.Size = UDim2.new(0, 412, 0, 31)
Keybinds10.Font = Enum.Font.Arcade
Keybinds10.Text = "B - GODMODE LOCK ON"
Keybinds10.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds10.TextSize = 20.000
Keybinds10.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds10.TextStrokeTransparency = 0.000
Keybinds10.TextXAlignment = 0
Keybinds10.AutoLocalize = false

Keybinds11.Parent = Scroll
Keybinds11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds11.BackgroundTransparency = 1.000
Keybinds11.Position = UDim2.new(0.0275, 0, 0.111380241, 0)
Keybinds11.Size = UDim2.new(0, 412, 0, 31)
Keybinds11.Font = Enum.Font.Arcade
Keybinds11.Text = "N - GIVE FRISK LVL"
Keybinds11.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds11.TextSize = 20.000
Keybinds11.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds11.TextStrokeTransparency = 0.000
Keybinds11.TextXAlignment = 0
Keybinds11.AutoLocalize = false

Keybinds12.Parent = Scroll
Keybinds12.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds12.BackgroundTransparency = 1.000
Keybinds12.Position = UDim2.new(0.0275, 0, 0.121380241, 0)
Keybinds12.Size = UDim2.new(0, 412, 0, 31)
Keybinds12.Font = Enum.Font.Arcade
Keybinds12.Text = "T - Nothing"
Keybinds12.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds12.TextSize = 20.000
Keybinds12.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds12.TextStrokeTransparency = 0.000
Keybinds12.TextXAlignment = 0
Keybinds12.AutoLocalize = false

Keybinds13.Parent = Scroll
Keybinds13.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds13.BackgroundTransparency = 1.000
Keybinds13.Position = UDim2.new(0.0275, 0, 0.131380241, 0)
Keybinds13.Size = UDim2.new(0, 412, 0, 31)
Keybinds13.Font = Enum.Font.Arcade
Keybinds13.Text = "M - LMB SELECTED (Need lock on)"
Keybinds13.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds13.TextSize = 20.000
Keybinds13.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds13.TextStrokeTransparency = 0.000
Keybinds13.TextXAlignment = 0
Keybinds13.AutoLocalize = false

Keybinds14.Parent = Scroll
Keybinds14.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds14.BackgroundTransparency = 1.000
Keybinds14.Position = UDim2.new(0.0275, 0, 0.141380241, 0)
Keybinds14.Size = UDim2.new(0, 412, 0, 31)
Keybinds14.Font = Enum.Font.Arcade
Keybinds14.Text = "J - MAIN LMB"
Keybinds14.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds14.TextSize = 20.000
Keybinds14.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds14.TextStrokeTransparency = 0.000
Keybinds14.TextXAlignment = 0
Keybinds14.AutoLocalize = false

Keybinds15.Parent = Scroll
Keybinds15.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds15.BackgroundTransparency = 1.000
Keybinds15.Position = UDim2.new(0.0275, 0, 0.151380241, 0)
Keybinds15.Size = UDim2.new(0, 412, 0, 31)
Keybinds15.Font = Enum.Font.Arcade
Keybinds15.Text = "4 - CLAPPING"
Keybinds15.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds15.TextSize = 20.000
Keybinds15.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds15.TextStrokeTransparency = 0.000
Keybinds15.TextXAlignment = 0
Keybinds15.AutoLocalize = false

Keybinds16.Parent = Scroll
Keybinds16.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds16.BackgroundTransparency = 1.000
Keybinds16.Position = UDim2.new(0.0275, 0, 0.161380241, 0)
Keybinds16.Size = UDim2.new(0, 412, 0, 31)
Keybinds16.Font = Enum.Font.Arcade
Keybinds16.Text = "5 - GIVE PURPLE WINGS"
Keybinds16.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds16.TextSize = 20.000
Keybinds16.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds16.TextStrokeTransparency = 0.000
Keybinds16.TextXAlignment = 0
Keybinds16.AutoLocalize = false

Keybinds17.Parent = Scroll
Keybinds17.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds17.BackgroundTransparency = 1.000
Keybinds17.Position = UDim2.new(0.0275, 0, 0.171380241, 0)
Keybinds17.Size = UDim2.new(0, 412, 0, 31)
Keybinds17.Font = Enum.Font.Arcade
Keybinds17.Text = "6 - RECREATE WINGS"
Keybinds17.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds17.TextSize = 20.000
Keybinds17.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds17.TextStrokeTransparency = 0.000
Keybinds17.TextXAlignment = 0
Keybinds17.AutoLocalize = false

Help2.Parent = Scroll
Help2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Help2.BackgroundTransparency = 1.000
Help2.Position = UDim2.new(0.0275, 0, 0.201380241, 0)
Help2.Size = UDim2.new(0, 412, 0, 31)
Help2.Font = Enum.Font.Arcade
Help2.Text = "IMITATION OF ATTACKS:"
Help2.TextColor3 = Color3.fromRGB(0, 0, 0)
Help2.TextSize = 20.000
Help2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Help2.TextStrokeTransparency = 0.000
Help2.TextXAlignment = 0
Help2.AutoLocalize = false

Keybinds18.Parent = Scroll
Keybinds18.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds18.BackgroundTransparency = 1.000
Keybinds18.Position = UDim2.new(0.0275, 0, 0.211380241, 0)
Keybinds18.Size = UDim2.new(0, 412, 0, 31)
Keybinds18.Font = Enum.Font.Arcade
Keybinds18.Text = "G - 858 DMG ATTACK DUMMY"
Keybinds18.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds18.TextSize = 20.000
Keybinds18.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds18.TextStrokeTransparency = 0.000
Keybinds18.TextXAlignment = 0
Keybinds18.AutoLocalize = false

Keybinds19.Parent = Scroll
Keybinds19.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds19.BackgroundTransparency = 1.000
Keybinds19.Position = UDim2.new(0.0275, 0, 0.221380241, 0)
Keybinds19.Size = UDim2.new(0, 412, 0, 31)
Keybinds19.Font = Enum.Font.Arcade
Keybinds19.Text = "H - 1288 DMG ATTACK DUMMY"
Keybinds19.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds19.TextSize = 20.000
Keybinds19.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds19.TextStrokeTransparency = 0.000
Keybinds19.TextXAlignment = 0
Keybinds19.AutoLocalize = false

Keybinds20.Parent = Scroll
Keybinds20.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds20.BackgroundTransparency = 1.000
Keybinds20.Position = UDim2.new(0.0275, 0, 0.231380241, 0)
Keybinds20.Size = UDim2.new(0, 412, 0, 31)
Keybinds20.Font = Enum.Font.Arcade
Keybinds20.Text = "Y - 57 DMG ATTACK DUMMY"
Keybinds20.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds20.TextSize = 20.000
Keybinds20.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds20.TextStrokeTransparency = 0.000
Keybinds20.TextXAlignment = 0
Keybinds20.AutoLocalize = false

Keybinds21.Parent = Scroll
Keybinds21.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds21.BackgroundTransparency = 1.000
Keybinds21.Position = UDim2.new(0.0275, 0, 0.241380241, 0)
Keybinds21.Size = UDim2.new(0, 412, 0, 31)
Keybinds21.Font = Enum.Font.Arcade
Keybinds21.Text = "U - 429 DMG ATTACK DUMMY"
Keybinds21.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds21.TextSize = 20.000
Keybinds21.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds21.TextStrokeTransparency = 0.000
Keybinds21.TextXAlignment = 0
Keybinds21.AutoLocalize = false

Keybinds22.Parent = Scroll
Keybinds22.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds22.BackgroundTransparency = 1.000
Keybinds22.Position = UDim2.new(0.0275, 0, 0.251380241, 0)
Keybinds22.Size = UDim2.new(0, 412, 0, 31)
Keybinds22.Font = Enum.Font.Arcade
Keybinds22.Text = "K - 572 DMG ATTACK DUMMY"
Keybinds22.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds22.TextSize = 20.000
Keybinds22.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds22.TextStrokeTransparency = 0.000
Keybinds22.TextXAlignment = 0
Keybinds22.AutoLocalize = false

Keybinds23.Parent = Scroll
Keybinds23.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds23.BackgroundTransparency = 1.000
Keybinds23.Position = UDim2.new(0.0275, 0, 0.261380241, 0)
Keybinds23.Size = UDim2.new(0, 412, 0, 31)
Keybinds23.Font = Enum.Font.Arcade
Keybinds23.Text = "P - 882 DMG ATTACK DUMMY"
Keybinds23.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds23.TextSize = 20.000
Keybinds23.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds23.TextStrokeTransparency = 0.000
Keybinds23.TextXAlignment = 0
Keybinds23.AutoLocalize = false

Keybinds24.Parent = Scroll
Keybinds24.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds24.BackgroundTransparency = 1.000
Keybinds24.Position = UDim2.new(0.0275, 0, 0.271380241, 0)
Keybinds24.Size = UDim2.new(0, 412, 0, 31)
Keybinds24.Font = Enum.Font.Arcade
Keybinds24.Text = "7 - 1240 DMG ATTACK DUMMY"
Keybinds24.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds24.TextSize = 20.000
Keybinds24.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds24.TextStrokeTransparency = 0.000
Keybinds24.TextXAlignment = 0
Keybinds24.AutoLocalize = false

Keybinds25.Parent = Scroll
Keybinds25.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds25.BackgroundTransparency = 1.000
Keybinds25.Position = UDim2.new(0.0275, 0, 0.281380241, 0)
Keybinds25.Size = UDim2.new(0, 412, 0, 31)
Keybinds25.Font = Enum.Font.Arcade
Keybinds25.Text = "8 - 477 DMG ATTACK DUMMY"
Keybinds25.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds25.TextSize = 20.000
Keybinds25.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds25.TextStrokeTransparency = 0.000
Keybinds25.TextXAlignment = 0
Keybinds25.AutoLocalize = false

Keybinds26.Parent = Scroll
Keybinds26.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds26.BackgroundTransparency = 1.000
Keybinds26.Position = UDim2.new(0.0275, 0, 0.291380241, 0)
Keybinds26.Size = UDim2.new(0, 412, 0, 31)
Keybinds26.Font = Enum.Font.Arcade
Keybinds26.Text = "9 - 2003 DMG ATTACK DUMMY"
Keybinds26.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds26.TextSize = 20.000
Keybinds26.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds26.TextStrokeTransparency = 0.000
Keybinds26.TextXAlignment = 0
Keybinds26.AutoLocalize = false

Keybinds27.Parent = Scroll
Keybinds27.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds27.BackgroundTransparency = 1.000
Keybinds27.Position = UDim2.new(0.0275, 0, 0.301380241, 0)
Keybinds27.Size = UDim2.new(0, 412, 0, 31)
Keybinds27.Font = Enum.Font.Arcade
Keybinds27.Text = "0 - 725 DMG ATTACK DUMMY"
Keybinds27.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds27.TextSize = 20.000
Keybinds27.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds27.TextStrokeTransparency = 0.000
Keybinds27.TextXAlignment = 0
Keybinds27.AutoLocalize = false

Help3.Parent = Scroll
Help3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Help3.BackgroundTransparency = 1.000
Help3.Position = UDim2.new(0.0275, 0, 0.331380241, 0)
Help3.Size = UDim2.new(0, 412, 0, 31)
Help3.Font = Enum.Font.Arcade
Help3.Text = "OTHER 1:"
Help3.TextColor3 = Color3.fromRGB(0, 0, 0)
Help3.TextSize = 20.000
Help3.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Help3.TextStrokeTransparency = 0.000
Help3.TextXAlignment = 0
Help3.AutoLocalize = false

Keybinds28.Parent = Scroll
Keybinds28.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds28.BackgroundTransparency = 1.000
Keybinds28.Position = UDim2.new(0.0275, 0, 0.341380241, 0)
Keybinds28.Size = UDim2.new(0, 412, 0, 31)
Keybinds28.Font = Enum.Font.Arcade
Keybinds28.Text = "Minus - TP ARENA 1"
Keybinds28.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds28.TextSize = 20.000
Keybinds28.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds28.TextStrokeTransparency = 0.000
Keybinds28.TextXAlignment = 0
Keybinds28.AutoLocalize = false

Keybinds29.Parent = Scroll
Keybinds29.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds29.BackgroundTransparency = 1.000
Keybinds29.Position = UDim2.new(0.0275, 0, 0.351380241, 0)
Keybinds29.Size = UDim2.new(0, 412, 0, 31)
Keybinds29.Font = Enum.Font.Arcade
Keybinds29.Text = "+ - TP ARENA 2"
Keybinds29.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds29.TextSize = 20.000
Keybinds29.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds29.TextStrokeTransparency = 0.000
Keybinds29.TextXAlignment = 0
Keybinds29.AutoLocalize = false

Keybinds30.Parent = Scroll
Keybinds30.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds30.BackgroundTransparency = 1.000
Keybinds30.Position = UDim2.new(0.0275, 0, 0.361380241, 0)
Keybinds30.Size = UDim2.new(0, 412, 0, 31)
Keybinds30.Font = Enum.Font.Arcade
Keybinds30.Text = "[ - TP SPAWN"
Keybinds30.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds30.TextSize = 20.000
Keybinds30.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds30.TextStrokeTransparency = 0.000
Keybinds30.TextXAlignment = 0
Keybinds30.AutoLocalize = false

Keybinds31.Parent = Scroll
Keybinds31.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds31.BackgroundTransparency = 1.000
Keybinds31.Position = UDim2.new(0.0275, 0, 0.371380241, 0)
Keybinds31.Size = UDim2.new(0, 412, 0, 31)
Keybinds31.Font = Enum.Font.Arcade
Keybinds31.Text = "] - DELETE WHITESCREEN & BLUR"
Keybinds31.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds31.TextSize = 20.000
Keybinds31.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds31.TextStrokeTransparency = 0.000
Keybinds31.TextXAlignment = 0
Keybinds31.AutoLocalize = false

Keybinds32.Parent = Scroll
Keybinds32.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds32.BackgroundTransparency = 1.000
Keybinds32.Position = UDim2.new(0.0275, 0, 0.381380241, 0)
Keybinds32.Size = UDim2.new(0, 412, 0, 31)
Keybinds32.Font = Enum.Font.Arcade
Keybinds32.Text = "; - SELECT NOT FE MUSIC"
Keybinds32.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds32.TextSize = 20.000
Keybinds32.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds32.TextStrokeTransparency = 0.000
Keybinds32.TextXAlignment = 0
Keybinds32.AutoLocalize = false

Keybinds33.Parent = Scroll
Keybinds33.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds33.BackgroundTransparency = 1.000
Keybinds33.Position = UDim2.new(0.0275, 0, 0.391380241, 0)
Keybinds33.Size = UDim2.new(0, 412, 0, 31)
Keybinds33.Font = Enum.Font.Arcade
Keybinds33.Text = "' - OFF NOT FE MUSIC"
Keybinds33.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds33.TextSize = 20.000
Keybinds33.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds33.TextStrokeTransparency = 0.000
Keybinds33.TextXAlignment = 0
Keybinds33.AutoLocalize = false

Keybinds34.Parent = Scroll
Keybinds34.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds34.BackgroundTransparency = 1.000
Keybinds34.Position = UDim2.new(0.0275, 0, 0.401380241, 0)
Keybinds34.Size = UDim2.new(0, 412, 0, 31)
Keybinds34.Font = Enum.Font.Arcade
Keybinds34.Text = "< - SELECT FE MUSIC"
Keybinds34.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds34.TextSize = 20.000
Keybinds34.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds34.TextStrokeTransparency = 0.000
Keybinds34.TextXAlignment = 0
Keybinds34.AutoLocalize = false

Keybinds35.Parent = Scroll
Keybinds35.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds35.BackgroundTransparency = 1.000
Keybinds35.Position = UDim2.new(0.0275, 0, 0.411380241, 0)
Keybinds35.Size = UDim2.new(0, 412, 0, 31)
Keybinds35.Font = Enum.Font.Arcade
Keybinds35.Text = "> - ACTIVATED FE MUSIC"
Keybinds35.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds35.TextSize = 20.000
Keybinds35.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds35.TextStrokeTransparency = 0.000
Keybinds35.TextXAlignment = 0
Keybinds35.AutoLocalize = false

Keybinds36.Parent = Scroll
Keybinds36.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds36.BackgroundTransparency = 1.000
Keybinds36.Position = UDim2.new(0.0275, 0, 0.421380241, 0)
Keybinds36.Size = UDim2.new(0, 412, 0, 31)
Keybinds36.Font = Enum.Font.Arcade
Keybinds36.Text = "Hit someone to turn the fe music on"
Keybinds36.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds36.TextSize = 20.000
Keybinds36.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds36.TextStrokeTransparency = 0.000
Keybinds36.TextXAlignment = 0
Keybinds36.AutoLocalize = false

Help4.Parent = Scroll
Help4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Help4.BackgroundTransparency = 1.000
Help4.Position = UDim2.new(0.0275, 0, 0.451380241, 0)
Help4.Size = UDim2.new(0, 412, 0, 31)
Help4.Font = Enum.Font.Arcade
Help4.Text = "OTHER 2:"
Help4.TextColor3 = Color3.fromRGB(0, 0, 0)
Help4.TextSize = 20.000
Help4.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Help4.TextStrokeTransparency = 0.000
Help4.TextXAlignment = 0
Help4.AutoLocalize = false

Keybinds37.Parent = Scroll
Keybinds37.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds37.BackgroundTransparency = 1.000
Keybinds37.Position = UDim2.new(0.0275, 0, 0.467380241, 0)
Keybinds37.Size = UDim2.new(0, 412, 0, 31)
Keybinds37.Font = Enum.Font.Arcade
Keybinds37.Text = [[NUM1 - PUT AWAY SWORDS OR GET 
DOWN ON THE FLOOR]]
Keybinds37.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds37.TextSize = 20.000
Keybinds37.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds37.TextStrokeTransparency = 0.000
Keybinds37.TextXAlignment = 0
Keybinds37.AutoLocalize = false

Keybinds38.Parent = Scroll
Keybinds38.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds38.BackgroundTransparency = 1.000
Keybinds38.Position = UDim2.new(0.0275, 0, 0.482380241, 0)
Keybinds38.Size = UDim2.new(0, 412, 0, 31)
Keybinds38.Font = Enum.Font.Arcade
Keybinds38.Text = "NUM2 - DELETE PURPLE WINGS"
Keybinds38.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds38.TextSize = 20.000
Keybinds38.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds38.TextStrokeTransparency = 0.000
Keybinds38.TextXAlignment = 0
Keybinds38.AutoLocalize = false

Keybinds39.Parent = Scroll
Keybinds39.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds39.BackgroundTransparency = 1.000
Keybinds39.Position = UDim2.new(0.0275, 0, 0.492380241, 0)
Keybinds39.Size = UDim2.new(0, 412, 0, 31)
Keybinds39.Font = Enum.Font.Arcade
Keybinds39.Text = "NUM3 - DELETE UR WIGNS"
Keybinds39.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds39.TextSize = 20.000
Keybinds39.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds39.TextStrokeTransparency = 0.000
Keybinds39.TextXAlignment = 0
Keybinds39.AutoLocalize = false

Keybinds40.Parent = Scroll
Keybinds40.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds40.BackgroundTransparency = 1.000
Keybinds40.Position = UDim2.new(0.0275, 0, 0.502380241, 0)
Keybinds40.Size = UDim2.new(0, 412, 0, 31)
Keybinds40.Font = Enum.Font.Arcade
Keybinds40.Text = "NUM4 - STRONGE LMB"
Keybinds40.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds40.TextSize = 20.000
Keybinds40.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds40.TextStrokeTransparency = 0.000
Keybinds40.TextXAlignment = 0
Keybinds40.AutoLocalize = false

Keybinds41.Parent = Scroll
Keybinds41.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds41.BackgroundTransparency = 1.000
Keybinds41.Position = UDim2.new(0.0275, 0, 0.512380241, 0)
Keybinds41.Size = UDim2.new(0, 412, 0, 31)
Keybinds41.Font = Enum.Font.Arcade
Keybinds41.Text = "NUM5 - OTHER LOCK ON"
Keybinds41.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds41.TextSize = 20.000
Keybinds41.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds41.TextStrokeTransparency = 0.000
Keybinds41.TextXAlignment = 0
Keybinds41.AutoLocalize = false

Keybinds42.Parent = Scroll
Keybinds42.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds42.BackgroundTransparency = 1.000
Keybinds42.Position = UDim2.new(0.0275, 0, 0.522380241, 0)
Keybinds42.Size = UDim2.new(0, 412, 0, 31)
Keybinds42.Font = Enum.Font.Arcade
Keybinds42.Text = "NUM6 - REJOIN"
Keybinds42.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds42.TextSize = 20.000
Keybinds42.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds42.TextStrokeTransparency = 0.000
Keybinds42.TextXAlignment = 0
Keybinds42.AutoLocalize = false

Keybinds43.Parent = Scroll
Keybinds43.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds43.BackgroundTransparency = 1.000
Keybinds43.Position = UDim2.new(0.0275, 0, 0.532380241, 0)
Keybinds43.Size = UDim2.new(0, 412, 0, 31)
Keybinds43.Font = Enum.Font.Arcade
Keybinds43.Text = "NUM7 - CHANCE JUMP"
Keybinds43.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds43.TextSize = 20.000
Keybinds43.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds43.TextStrokeTransparency = 0.000
Keybinds43.TextXAlignment = 0
Keybinds43.AutoLocalize = false

Keybinds44.Parent = Scroll
Keybinds44.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds44.BackgroundTransparency = 1.000
Keybinds44.Position = UDim2.new(0.0275, 0, 0.542380241, 0)
Keybinds44.Size = UDim2.new(0, 412, 0, 31)
Keybinds44.Font = Enum.Font.Arcade
Keybinds44.Text = "NUM8 - CHANCE SPEED"
Keybinds44.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds44.TextSize = 20.000
Keybinds44.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds44.TextStrokeTransparency = 0.000
Keybinds44.TextXAlignment = 0
Keybinds44.AutoLocalize = false

Keybinds45.Parent = Scroll
Keybinds45.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds45.BackgroundTransparency = 1.000
Keybinds45.Position = UDim2.new(0.0275, 0, 0.552380241, 0)
Keybinds45.Size = UDim2.new(0, 412, 0, 31)
Keybinds45.Font = Enum.Font.Arcade
Keybinds45.Text = "NUM9 - TP ON TOP"
Keybinds45.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds45.TextSize = 20.000
Keybinds45.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds45.TextStrokeTransparency = 0.000
Keybinds45.TextXAlignment = 0
Keybinds45.AutoLocalize = false

Keybinds46.Parent = Scroll
Keybinds46.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybinds46.BackgroundTransparency = 1.000
Keybinds46.Position = UDim2.new(0.0275, 0, 0.562380241, 0)
Keybinds46.Size = UDim2.new(0, 412, 0, 31)
Keybinds46.Font = Enum.Font.Arcade
Keybinds46.Text = "NUM0 - ???"
Keybinds46.TextColor3 = Color3.fromRGB(0, 0, 0)
Keybinds46.TextSize = 20.000
Keybinds46.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Keybinds46.TextStrokeTransparency = 0.000
Keybinds46.TextXAlignment = 0
Keybinds46.AutoLocalize = false

Info1.Parent = Scroll
Info1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Info1.BackgroundTransparency = 1.000
Info1.Position = UDim2.new(0.0275, 0, 0.852380241, 0)
Info1.Size = UDim2.new(0, 412, 0, 31)
Info1.Font = Enum.Font.Arcade
Info1.Text = [[Discord Chaot-tyan#1016
The attacks were taken from
other people's free scripts
and mine, some of which never
came out.]]
Info1.TextColor3 = Color3.fromRGB(0, 0, 0)
Info1.TextSize = 23.000
Info1.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Info1.TextStrokeTransparency = 0.000
Info1.TextXAlignment = 0
Info1.AutoLocalize = false

Info2.Parent = Scroll
Info2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Info2.BackgroundTransparency = 1.000
Info2.Position = UDim2.new(0.0275, 0, 0.952380241, 0)
Info2.Size = UDim2.new(0, 412, 0, 31)
Info2.Font = Enum.Font.Arcade
Info2.Text = "Enjoy this script! :D"
Info2.TextColor3 = Color3.fromRGB(0, 0, 0)
Info2.TextSize = 23.000
Info2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Info2.TextStrokeTransparency = 0.000
Info2.TextXAlignment = 0
Info2.AutoLocalize = false

local phase = Instance.new('NumberValue')
phase.Parent = game.Players.LocalPlayer.Character
phase.Value = 0
phase.Name = 'Music'

local phase = Instance.new('NumberValue')
phase.Parent = game.Players.LocalPlayer.Character
phase.Value = 0
phase.Name = 'MusicFE'

game.Players.LocalPlayer.Character["Body Colors"].HeadColor3 = Color3.new(0,0,0)
game.Players.LocalPlayer.Character["Body Colors"].LeftArmColor3 = Color3.new(0,0,0)
game.Players.LocalPlayer.Character["Body Colors"].RightArmColor3 = Color3.new(0,0,0)
game.Players.LocalPlayer.Character["Body Colors"].LeftLegColor3 = Color3.new(0,0,0)
game.Players.LocalPlayer.Character["Body Colors"].RightLegColor3 = Color3.new(0,0,0)
game.Players.LocalPlayer.Character["Body Colors"].TorsoColor3 = Color3.new(0,0,0)
game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar:Destroy()
game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "The Imitator"
game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text = "ATK|DFN: ???"

wait(0.1)
local bypass = Instance.new("BoolValue")
bypass.Name = "Battling"
bypass.Parent = game.Players.LocalPlayer.Character
wait(0.1)
game.Players.LocalPlayer.Backpack.Main.RunSpeed.Value = 209
local bypass = Instance.new("BoolValue")
bypass.Name = "Battling"
bypass.Parent = game.Players.LocalPlayer.Character
wait(0.1)
game.Players.LocalPlayer.Backpack.Main.WalkSpeed.Value = 10
wait(0.1)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 120

wait(0.1)
game.Players.LocalPlayer.Character:WaitForChild("ForceField"):Destroy()
local v1 = {
    [1] = getrenv()._G.Pass, 
    [2] = "Damage", 
    [3] = math.huge, 
    [4] = game.Players.LocalPlayer.Character
}
local event = game:GetService("ReplicatedStorage").Remotes.Events
event:FireServer(v1)
game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
    if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
    game.Players.LocalPlayer.Character.Humanoid.Health = 1
    end
end)

wait(0.1)
local char = game.Players.LocalPlayer.Character
spawn(function()
    repeat wait()
        for _,v in pairs(char:GetChildren()) do
            if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
                v:Destroy()
            end
        end
    until false
end)

char = game.Players.LocalPlayer.Character
spawn(function()
    repeat wait()
        for _,v in pairs(char:GetChildren()) do
            if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
                v:Destroy()
            end
        end
    until false
end)
char = game.Players.LocalPlayer.Character
spawn(function()
    repeat wait()
        for _,v in pairs(char:GetChildren()) do
            if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
                v:Destroy()
            end
        end
    until false
end)
char = game.Players.LocalPlayer.Character
spawn(function()
    repeat wait()
        for _,v in pairs(char:GetChildren()) do
            if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
                v:Destroy()
            end
        end
    until false
end)

wait(0.1)
game.Workspace.ServerEffects.ServerCooldown:Destroy()

wait(0.1)
player = game.Players.LocalPlayer
char = player.Character
local TweenService = game:GetService("TweenService")
_G.nowings = true
wait(.1)
--right
local part1 = Instance.new("Part")
part1.Name = "part1"
part1.Parent = char
part1.Anchored = false
part1.CanCollide = false
part1.Transparency = 0.6
part1.Massless = true

local part2 = Instance.new("Part")
part2.Name = "part2"
part2.Parent = char
part2.Anchored = false
part2.CanCollide = false
part2.Transparency = 0.6
part2.Massless = true

local part3 = Instance.new("Part")
part3.Name = "part3"
part3.Parent = char
part3.Anchored = false
part3.CanCollide = false
part3.Transparency = 0.6
part3.Massless = true


--left
local part1L = Instance.new("Part")
part1L.Name = "part1L"
part1L.Parent = char
part1L.Anchored = false
part1L.CanCollide = false
part1L.Transparency = 0.6
part1L.Massless = true

local part2L = Instance.new("Part")
part2L.Name = "part2L"
part2L.Parent = char
part2L.Anchored = false
part2L.CanCollide = false
part2L.Transparency = 0.6
part2L.Massless = true

local part3L = Instance.new("Part")
part3L.Name = "part3L"
part3L.Parent = char
part3L.Anchored = false
part3L.CanCollide = false
part3L.Transparency = 0.6
part3L.Massless = true

--weldright

local weld1 = Instance.new("Weld")
weld1.Parent = char.HumanoidRootPart
weld1.Part0 = char.Torso
weld1.Part1 = part1
weld1.C0 = CFrame.new(3.4,1,0.5)*CFrame.Angles(0, 0, math.rad(-160))
weld1.Name = "weld1"


local weld2 = Instance.new("Weld")
weld2.Parent = char.HumanoidRootPart
weld2.Part0 = char.Torso
weld2.Part1 = part2
weld2.C0 = CFrame.new(5.5,4.1,0.5)*CFrame.Angles(0, 0, math.rad(-85))
weld2.Name = "weld2"


local weld3 = Instance.new("Weld")
weld3.Parent = char.HumanoidRootPart
weld3.Part0 = char.Torso
weld3.Part1 = part3
weld3.C0 = CFrame.new(2,2.8,0.5)*CFrame.Angles(0, 0, math.rad(-65))
weld3.Name = "weld3"


--weld left
local weld1L = Instance.new("Weld")
weld1L.Parent = char.HumanoidRootPart
weld1L.Part0 = char.Torso
weld1L.Part1 = part1L
weld1L.C0 = CFrame.new(-3.4,1,0.5)*CFrame.Angles(0, 0, math.rad(160))
weld1L.Name = "weld1L"


local weld2L = Instance.new("Weld")
weld2L.Parent = char.HumanoidRootPart
weld2L.Part0 = char.Torso
weld2L.Part1 = part2L
weld2L.C0 = CFrame.new(-5.5,4.1,0.5)*CFrame.Angles(0, 0, math.rad(85))
weld2L.Name = "weld2L"


local weld3L = Instance.new("Weld")
weld3L.Parent = char.HumanoidRootPart
weld3L.Part0 = char.Torso
weld3L.Part1 = part3L
weld3L.C0 = CFrame.new(-2,2.8,0.5)*CFrame.Angles(0, 0, math.rad(65))
weld3L.Name = "weld3L"

local c0s = {
CFrame.new(3.4,1.5,0.5)*CFrame.Angles(0, 0, math.rad(-150)),
CFrame.new(4.3,5.5,0.5)*CFrame.Angles(0, 0, math.rad(-55)),
CFrame.new(2,3.5,0.5)*CFrame.Angles(0, 0, math.rad(-65)),
CFrame.new(-3.4,1.5,0.5)*CFrame.Angles(0, 0, math.rad(150)),
CFrame.new(-4.3,5.5,0.5)*CFrame.Angles(0, 0, math.rad(55)),
CFrame.new(-2,3.5,0.5)*CFrame.Angles(0, 0, math.rad(65))
}
local welds = {weld1,weld2,weld3,weld1L,weld2L,weld3L}

--tweenanimation
for i = 1,#welds do
        local part = welds[i]
        
        local Info = TweenInfo.new(
            2,                              --Length (seconds)
            Enum.EasingStyle.Sine,          --Easing Style
            Enum.EasingDirection.InOut,       --Easing Direction
            -1,                             --Times Repeated
            true,                           --reversed
            0                               --deşau
            )
            
        local Goals = {
            C0 = c0s[i]
        }
        
        local wingtween = TweenService:Create(part, Info, Goals)
        wingtween:Play()
end

        
        
        
        
for i = 1,6,1 do
    spawn(function()
local args = {
   [1] = {
        [1] = getrenv()._G.Pass,
        [2] = "KnifeProjectile",
        [3] = "Spawn",
        [4] = Vector3.new(0, 3000, 0) 
    }
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end)
end
 
local detect 
local detect2
local val = Instance.new('NumberValue',char)
val.Name = 'Wingpartslashcount'
local num = 0
local tab = {}
local tab2 = {}
detect = char.Attacks.ChildAdded:Connect(function(child)
    if child.Name == "KnifeSlashProjectile" then
        table.insert(tab,child)
        child:WaitForChild("ParticleEmitter"):Destroy()
        child:WaitForChild("BodyVelocity"):Destroy()
local bp = Instance.new('BodyPosition',child)
bp.Name = 'Client'
bp.P = 30000
bp.D = 150
bp.Position = char.HumanoidRootPart.Position
table.insert(tab2,bp)
        num = num + 1
        val.Value = num
    end
end)
_G.nowings = false
detect2 = val:GetPropertyChangedSignal("Value"):Connect(function(amo)
if val.Value == 6 then
    
for i = 1,#tab do
spawn(function()
    local part = welds[i].Part1
    local sl = tab[i]
    local bs = tab2[i]
    part.Transparency = 1
while true do game['Run Service'].Heartbeat:wait()
    if _G.nowings then break end
    local cfr = part.CFrame*CFrame.Angles(0,math.rad(90),math.rad(180))
bs.Position = cfr.p 
sl.CFrame = cfr
end
part:Destroy()
sl:Destroy()
end)
end
detect:Disconnect()
detect2:Disconnect()
val:Destroy()
    for i = 1,3 do 
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(char:GetDescendants()) do
if v.Name == 'KnifeSlashProjectile' then
v.Trail:Destroy()
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(char:GetDescendants()) do
if v.Name == 'KnifeSlashProjectile' then
v.Color = Color3.fromRGB(0, 0, 0)
end
end
end
end
end
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "z" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-NaN Attack- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 199,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.Snap, 
                ["Damage"] = "NaN"
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "x" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Fling Attack- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["HitEffect"] = "LightHitEffect", 
                ["Velocity"] = Vector3.new(0,0,0),
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.Snap, 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "c" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Freeze Attack- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback",
                ["HitEffect"] = "HeavyHitEffect",
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
                ["HitTime"] = 2.5,
                ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.Snap,
                ["Damage"] = 0
            }
        }
        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "v" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Infinity Attack- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
    repeat
        wait()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3, 
                ["Velocity"] = Vector3.new(0,-2,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.Snap, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
until game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value == nil
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "q" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Antifling activated- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        antifling = false
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = Vector3.new(0,0,0)
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "1" then
local A_1 = {
	[1] = getrenv()._G.Pass, 
	[2] = "KnifeProjectile", 
	[3] = "Spawn", 
	[4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
local A_1 = {
	[1] = getrenv()._G.Pass, 
	[2] = "KnifeProjectile", 
	[3] = "Spawn", 
	[4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
local A_1 = {
	[1] = getrenv()._G.Pass, 
	[2] = "KnifeProjectile", 
	[3] = "Spawn", 
	[4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "2" then
local A_1 = {
	[1] = getrenv()._G.Pass, 
	[2] = "KnifeProjectileYellow", 
	[3] = "Spawn", 
	[4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
end)


wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "3" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Discarded- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 199,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.R then
		if player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value == nil then
			print("mouse cframe teleport")
			local cfr = player:GetMouse().Hit
			player.Character:SetPrimaryPartCFrame(cfr * CFrame.new(0, 4, 0))
		else
			print("player cframe teleport")
			local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
			player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 4, -3))
		end
	end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "b" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-GodMode lock on- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
            while wait(1) do
                for i, v in pairs(game.Players:GetChildren()) do
                    v.Character.Humanoid.Health = math.huge
                end
            end
	end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "n" then
local args = {
    [1] = {
    [1] = getrenv()._G.Pass,
    [2] = "Damage",
    [3] = math.huge,
    [4] = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
            }
        }

    game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "g" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499465435"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1)
        wait(0.05)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 20,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.5)
        local player = game.Players.LocalPlayer
        local Tcf = player.Character:GetPrimaryPartCFrame()
        player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 25)
        wait(0.1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499465435"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1)
        wait(0.05)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 20,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.5)
        local player = game.Players.LocalPlayer
        local Tcf = player.Character:GetPrimaryPartCFrame()
        player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 25)
        wait(0.1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499465435"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1)
        wait(0.05)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 20,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.5)
        local player = game.Players.LocalPlayer
        local Tcf = player.Character:GetPrimaryPartCFrame()
        player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 25)
        wait(0.1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499465435"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1)
        wait(0.05)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 20,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.5)
        local player = game.Players.LocalPlayer
        local Tcf = player.Character:GetPrimaryPartCFrame()
        player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 25)
        wait(0.1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499465435"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1)
        wait(0.05)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.2)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499465435"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait()
local A_1 = {
	[1] = getrenv()._G.Pass, 
	[2] = "KnifeProjectilePurple", 
	[3] = "Spawn", 
	[4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499465435"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait()
local A_1 = {
	[1] = getrenv()._G.Pass, 
	[2] = "KnifeProjectilePurple", 
	[3] = "Spawn", 
	[4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499465435"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait()
local A_1 = {
	[1] = getrenv()._G.Pass, 
	[2] = "KnifeProjectilePurple", 
	[3] = "Spawn", 
	[4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "h" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776260400"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776260400"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776260400"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 4)
    for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
                if v.Name == "GTFriskSword" then
                    local char = game.Players.LocalPlayer.Character
                    sword2 = v:Clone()
                    sword2.Parent = char
                    sword2.GTFriskSword:Destroy()
                    sword2.Anchored = false
                    weld = Instance.new("Weld", sword2)
                    weld.Part0 = sword2
                    weld.Part1 = char["Right Arm"]
                    sword2.Name = "GTClownSword"
                    sword2.Color = Color3.fromRGB(0, 0, 0)
                    weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6)
                    sword2.Transparency = 0
                end
            end
            for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
                if v.Name == "GTFriskSword" then
                    local char = game.Players.LocalPlayer.Character
                    sword2 = v:Clone()
                    sword2.Parent = char
                    sword2.GTFriskSword:Destroy()
                    sword2.Anchored = false
                    weld = Instance.new("Weld", sword2)
                    weld.Part0 = sword2
                    weld.Part1 = char["Left Arm"]
                    sword2.Name = "GTClownSword"
                    sword2.Color = Color3.fromRGB(0, 0, 0)
                    weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6)
                    sword2.Transparency = 0
                end
            end
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800254068"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4348265296"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4348301706"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5657143572"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800254068"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4348265296"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4348301706"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5657143572"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800254068"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4348265296"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4348301706"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        k:Stop()
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5657143572"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
            for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
                if v.Name == "GTClownSword" then
                    v:Destroy()
                end
            end
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 56
        wait()
        vel:Destroy()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 56
        wait()
        vel:Destroy()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 56
        wait()
        vel:Destroy()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 56
        wait()
        vel:Destroy()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776260400"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 199,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "y" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
            for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
                if v.Name == "GTFriskSword" then
                    local char = game.Players.LocalPlayer.Character
                    sword2 = v:Clone()
                    sword2.Parent = char
                    sword2.GTFriskSword:Destroy()
                    sword2.Anchored = false
                    weld = Instance.new("Weld", sword2)
                    weld.Part0 = sword2
                    weld.Part1 = char["Right Arm"]
                    sword2.Name = "GTClownSword"
                    sword2.Color = Color3.fromRGB(0, 0, 0)
                    weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6)
                    sword2.Transparency = 0
                end
            end
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023465437"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait(0.06)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023258012"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023465437"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait(0.06)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023258012"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023465437"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait(0.06)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023258012"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023465437"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait(0.06)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023258012"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023465437"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait(0.06)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7023258012"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait()
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7499461505"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1)
        wait(0.2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, 
                ["Velocity"] = Vector3.new(0,20,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.4)
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = Vector3.new(0,70,0)
        wait()
        vel:Destroy()
        char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
        playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4532642774"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait(0.2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, 
                ["Velocity"] = Vector3.new(0,-25,0) +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 70,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 1
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
            for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
                if v.Name == "GTClownSword" then
                    v:Destroy()
                end
            end
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "u" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776258610"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1.5)
        wait(0.15)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.15)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4300091335"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play()
        wait(0.1)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = Vector3.new(0,40,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.4)
                local sitstart = Instance.new("Animation") 
        sitstart.AnimationId = "rbxassetid://3198665507" 
        local sitstartplay = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):LoadAnimation(sitstart)
        sitstartplay:Play()
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = Vector3.new(0,63,0) -- change the velocity
        sitstartplay:Play()
        wait(0.5)
        vel:Destroy()
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 43
        char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
        playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0)
        sitstartplay:Stop()
        wait(0.1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776249806"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1.5)
        wait(0.15)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = Vector3.new(0,-150,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
        wait(0.6)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776256280"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1.5)
        wait(0.15)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = Vector3.new(0,-0.1,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.2)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776260400"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1.5)
        wait(0.15)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnфimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "m" then
local plr = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local char = workspace[plr.Name]
if char.Type.Value == "Asriel" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5776230796"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://5776249806"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4300117017"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4456884092"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://4300185517"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://4456901030"
end
if char.Type.Value == "Frisk" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5776230796"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4800160350"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4800262463"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4800436094"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://4800630930"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://4801041246"
end
if char.Type.Value == "Chara" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://4333546395"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4348265296"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4348287123"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4348301706"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://4348323561"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://4348788816"
end
if char.Type.Value == "Undyne" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://4375854929"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4375868784"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4375879535"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4375890815"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://4375854929"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://5776260400"
end
if char.Type.Value == "Betty" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5776230796"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://5776233108"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5776235173"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://5776238345"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://5776240672"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://5776243290"
end
if char.Type.Value == "GTFrisk" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5657141412"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://5657142368"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5657143572"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://5657144478"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://5657145846"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://5657146851"
end
if char.Type.Value == "SFChara" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://4333546395"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4348265296"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4348287123"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4348301706"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://4348323561"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://4348788816"
end
if char.Type.Value == "XSans" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5079313442"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://5079845969"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5973915611"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://5079319635"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://5079848288"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://5973928930"
end
if char.Type.Value == "DeltaSans" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5667194069"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://5667196296"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5667206665"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://5667210178"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://5667215116"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://5667213065"
end
if char.Type.Value == "Bunny" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5776249806"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://5776251749"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5776253664"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://5776256280"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://5776258610"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://3201755772"
end
if char.Type.Value == "Stevonnie" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://4689494450"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4689497544"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4689503513"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4689505222"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://4689506806"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://4689531984"
end
if char.Type.Value == "Sakuya" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Selected- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://6154047231"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://6154049326"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://6154050876"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://6154049326"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://6154055740"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://6154060166"
end
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
    if k == "j" then
if game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value == nil then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Main- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5776230796"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4800436094"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4348323561"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://5657143572"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://5667210178"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://6154060166"
end
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "4" then
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://7515642035"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1)
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "5" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Give Wings Purple- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
player = game.Players.LocalPlayer
char = player.Character
local TweenService = game:GetService("TweenService")
_G.nowings = true
local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value

--right
local part1 = Instance.new("Part")
part1.Name = "part1"
part1.Parent = char
part1.Anchored = false
part1.CanCollide = false
part1.Transparency = 0.6
part1.Massless = true

local part2 = Instance.new("Part")
part2.Name = "part2"
part2.Parent = char
part2.Anchored = false
part2.CanCollide = false
part2.Transparency = 0.6
part2.Massless = true

local part3 = Instance.new("Part")
part3.Name = "part3"
part3.Parent = char
part3.Anchored = false
part3.CanCollide = false
part3.Transparency = 0.6
part3.Massless = true


--left
local part1L = Instance.new("Part")
part1L.Name = "part1L"
part1L.Parent = char
part1L.Anchored = false
part1L.CanCollide = false
part1L.Transparency = 0.6
part1L.Massless = true

local part2L = Instance.new("Part")
part2L.Name = "part2L"
part2L.Parent = char
part2L.Anchored = false
part2L.CanCollide = false
part2L.Transparency = 0.6
part2L.Massless = true
local part3L = Instance.new("Part")
part3L.Name = "part3L"
part3L.Parent = char
part3L.Anchored = false
part3L.CanCollide = false
part3L.Transparency = 0.6
part3L.Massless = true

--weldright

local weld1 = Instance.new("Weld")
weld1.Parent = char.HumanoidRootPart
weld1.Part0 = LockOn.Torso
weld1.Part1 = part1
weld1.C0 = CFrame.new(2,0,0.5)*CFrame.Angles(0, 0, math.rad(25))
weld1.Name = "weld1"


local weld2 = Instance.new("Weld")
weld2.Parent = char.HumanoidRootPart
weld2.Part0 = LockOn.Torso
weld2.Part1 = part2
weld2.C0 = CFrame.new(2,2,0.5)*CFrame.Angles(0, 0, math.rad(35))
weld2.Name = "weld2"


local weld3 = Instance.new("Weld")
weld3.Parent = char.HumanoidRootPart
weld3.Part0 = LockOn.Torso
weld3.Part1 = part3
weld3.C0 = CFrame.new(2,3,0.5)*CFrame.Angles(0, 0, math.rad(65))
weld3.Name = "weld3"


--weld left
local weld1L = Instance.new("Weld")
weld1L.Parent = char.HumanoidRootPart
weld1L.Part0 = LockOn.Torso
weld1L.Part1 = part1L
weld1L.C0 = CFrame.new(-2,0,0.5)*CFrame.Angles(0, 0, math.rad(-25))
weld1L.Name = "weld1L"


local weld2L = Instance.new("Weld")
weld2L.Parent = char.HumanoidRootPart
weld2L.Part0 = LockOn.Torso
weld2L.Part1 = part2L
weld2L.C0 = CFrame.new(-2,2,0.5)*CFrame.Angles(0, 0, math.rad(-35))
weld2L.Name = "weld2L"


local weld3L = Instance.new("Weld")
weld3L.Parent = char.HumanoidRootPart
weld3L.Part0 = LockOn.Torso
weld3L.Part1 = part3L
weld3L.C0 = CFrame.new(-2,3,0.5)*CFrame.Angles(0, 0, math.rad(-65))
weld3L.Name = "weld3L"

local c0s = {
CFrame.new(2.8,1.5,0.5)*CFrame.Angles(0, 0, math.rad(0)),
CFrame.new(3,3,0.5)*CFrame.Angles(0, 0, math.rad(260)),
CFrame.new(4,5,0.5)*CFrame.Angles(0, 0, math.rad(160)),
CFrame.new(-2.8,1.5,0.5)*CFrame.Angles(0, 0, math.rad(-0)),
CFrame.new(-3,3,0.5)*CFrame.Angles(0, 0, math.rad(-260)),
CFrame.new(-4,5,0.5)*CFrame.Angles(0, 0, math.rad(-160))
}
local welds = {weld1,weld2,weld3,weld1L,weld2L,weld3L}

--tweenanimation
for i = 1,#welds do
        local part = welds[i]
        
        local Info = TweenInfo.new(
            2,                              --Length (seconds)
            Enum.EasingStyle.Sine,          --Easing Style
            Enum.EasingDirection.InOut,       --Easing Direction
            -1,                             --Times Repeated
            true,                           --reversed
            0                               --deşau
            )
            
        local Goals = {
            C0 = c0s[i]
        }
        
        local wingtween = TweenService:Create(part, Info, Goals)
        wingtween:Play()
end

        
        
        
        
for i = 1,2,1 do
    spawn(function()
local A_1 = {
    [1] = getrenv()._G.Pass, 
    [2] = "KnifeProjectilePurple", 
    [3] = "Spawn",
    [4] = Vector3.new(0, 3000, 0) 
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end)
end
 
local detect 
local detect2
local val = Instance.new('NumberValue',char)
val.Name = 'Wingpartslashcount'
local num = 0
local tab = {}
local tab2 = {}
detect = char.Attacks.ChildAdded:Connect(function(child)
if child.Name == "KnifeSlashProjectilePurple" then
        table.insert(tab,child)
        child:WaitForChild("ParticleEmitter"):Destroy()
        child:WaitForChild("BodyVelocity"):Destroy()
local bp = Instance.new('BodyPosition',child)
bp.Name = 'Client'
bp.P = 30000
bp.D = 150
bp.Position = char.HumanoidRootPart.Position
table.insert(tab2,bp)
        num = num + 1
        val.Value = num
    end
end)
_G.nowings = false
detect2 = val:GetPropertyChangedSignal("Value"):Connect(function(amo)
if val.Value == 6 then
 
for i = 1,#tab do
spawn(function()
    local part = welds[i].Part1
    local sl = tab[i]
    local bs = tab2[i]
    part.Transparency = 1
while true do game['Run Service'].Heartbeat:wait()
    if _G.nowings then break end
    local cfr = part.CFrame*CFrame.Angles(0,math.rad(90),math.rad(180))
bs.Position = cfr.p 
sl.CFrame = cfr
end
part:Destroy()
sl:Destroy()
end)
end
detect:Disconnect()
detect2:Disconnect()
val:Destroy()

end
end)
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "6" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Recreate Wings- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1)
player = game.Players.LocalPlayer
char = player.Character
local TweenService = game:GetService("TweenService")
_G.nowings = true
wait(.1)
--right
local part1 = Instance.new("Part")
part1.Name = "part1"
part1.Parent = char
part1.Anchored = false
part1.CanCollide = false
part1.Transparency = 0.6
part1.Massless = true

local part2 = Instance.new("Part")
part2.Name = "part2"
part2.Parent = char
part2.Anchored = false
part2.CanCollide = false
part2.Transparency = 0.6
part2.Massless = true

local part3 = Instance.new("Part")
part3.Name = "part3"
part3.Parent = char
part3.Anchored = false
part3.CanCollide = false
part3.Transparency = 0.6
part3.Massless = true


--left
local part1L = Instance.new("Part")
part1L.Name = "part1L"
part1L.Parent = char
part1L.Anchored = false
part1L.CanCollide = false
part1L.Transparency = 0.6
part1L.Massless = true

local part2L = Instance.new("Part")
part2L.Name = "part2L"
part2L.Parent = char
part2L.Anchored = false
part2L.CanCollide = false
part2L.Transparency = 0.6
part2L.Massless = true

local part3L = Instance.new("Part")
part3L.Name = "part3L"
part3L.Parent = char
part3L.Anchored = false
part3L.CanCollide = false
part3L.Transparency = 0.6
part3L.Massless = true

--weldright

local weld1 = Instance.new("Weld")
weld1.Parent = char.HumanoidRootPart
weld1.Part0 = char.Torso
weld1.Part1 = part1
weld1.C0 = CFrame.new(3.4,1,0.5)*CFrame.Angles(0, 0, math.rad(-160))
weld1.Name = "weld1"


local weld2 = Instance.new("Weld")
weld2.Parent = char.HumanoidRootPart
weld2.Part0 = char.Torso
weld2.Part1 = part2
weld2.C0 = CFrame.new(5.5,4.1,0.5)*CFrame.Angles(0, 0, math.rad(-85))
weld2.Name = "weld2"


local weld3 = Instance.new("Weld")
weld3.Parent = char.HumanoidRootPart
weld3.Part0 = char.Torso
weld3.Part1 = part3
weld3.C0 = CFrame.new(2,2.8,0.5)*CFrame.Angles(0, 0, math.rad(-65))
weld3.Name = "weld3"


--weld left
local weld1L = Instance.new("Weld")
weld1L.Parent = char.HumanoidRootPart
weld1L.Part0 = char.Torso
weld1L.Part1 = part1L
weld1L.C0 = CFrame.new(-3.4,1,0.5)*CFrame.Angles(0, 0, math.rad(160))
weld1L.Name = "weld1L"


local weld2L = Instance.new("Weld")
weld2L.Parent = char.HumanoidRootPart
weld2L.Part0 = char.Torso
weld2L.Part1 = part2L
weld2L.C0 = CFrame.new(-5.5,4.1,0.5)*CFrame.Angles(0, 0, math.rad(85))
weld2L.Name = "weld2L"


local weld3L = Instance.new("Weld")
weld3L.Parent = char.HumanoidRootPart
weld3L.Part0 = char.Torso
weld3L.Part1 = part3L
weld3L.C0 = CFrame.new(-2,2.8,0.5)*CFrame.Angles(0, 0, math.rad(65))
weld3L.Name = "weld3L"

local c0s = {
CFrame.new(3.4,1.5,0.5)*CFrame.Angles(0, 0, math.rad(-150)),
CFrame.new(4.3,5.5,0.5)*CFrame.Angles(0, 0, math.rad(-55)),
CFrame.new(2,3.5,0.5)*CFrame.Angles(0, 0, math.rad(-65)),
CFrame.new(-3.4,1.5,0.5)*CFrame.Angles(0, 0, math.rad(150)),
CFrame.new(-4.3,5.5,0.5)*CFrame.Angles(0, 0, math.rad(55)),
CFrame.new(-2,3.5,0.5)*CFrame.Angles(0, 0, math.rad(65))
}
local welds = {weld1,weld2,weld3,weld1L,weld2L,weld3L}

--tweenanimation
for i = 1,#welds do
        local part = welds[i]
        
        local Info = TweenInfo.new(
            2,                              --Length (seconds)
            Enum.EasingStyle.Sine,          --Easing Style
            Enum.EasingDirection.InOut,       --Easing Direction
            -1,                             --Times Repeated
            true,                           --reversed
            0                               --deşau
            )
            
        local Goals = {
            C0 = c0s[i]
        }
        
        local wingtween = TweenService:Create(part, Info, Goals)
        wingtween:Play()
end

        
        
        
        
for i = 1,6,1 do
    spawn(function()
local args = {
   [1] = {
        [1] = getrenv()._G.Pass,
        [2] = "KnifeProjectile",
        [3] = "Spawn",
        [4] = Vector3.new(0, 3000, 0) 
    }
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end)
end
 
local detect 
local detect2
local val = Instance.new('NumberValue',char)
val.Name = 'Wingpartslashcount'
local num = 0
local tab = {}
local tab2 = {}
detect = char.Attacks.ChildAdded:Connect(function(child)
    if child.Name == "KnifeSlashProjectile" then
        table.insert(tab,child)
        child:WaitForChild("ParticleEmitter"):Destroy()
        child:WaitForChild("BodyVelocity"):Destroy()
local bp = Instance.new('BodyPosition',child)
bp.Name = 'Client'
bp.P = 30000
bp.D = 150
bp.Position = char.HumanoidRootPart.Position
table.insert(tab2,bp)
        num = num + 1
        val.Value = num
    end
end)
_G.nowings = false
detect2 = val:GetPropertyChangedSignal("Value"):Connect(function(amo)
if val.Value == 6 then
    
for i = 1,#tab do
spawn(function()
    local part = welds[i].Part1
    local sl = tab[i]
    local bs = tab2[i]
    part.Transparency = 1
while true do game['Run Service'].Heartbeat:wait()
    if _G.nowings then break end
    local cfr = part.CFrame*CFrame.Angles(0,math.rad(90),math.rad(180))
bs.Position = cfr.p 
sl.CFrame = cfr
end
part:Destroy()
sl:Destroy()
end)
end
detect:Disconnect()
detect2:Disconnect()
val:Destroy()
    for i = 1,3 do 
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(char:GetDescendants()) do
if v.Name == 'KnifeSlashProjectile' then
v.Trail:Destroy()
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(char:GetDescendants()) do
if v.Name == 'KnifeSlashProjectile' then
v.Color = Color3.fromRGB(0, 0, 0)
end
end
end
end
end
end
end)
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "k" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4300091335"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play()  k:AdjustSpeed(2)
        wait(0.05)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = Vector3.new(0,10,0) +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.65)
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = Vector3.new(0,50,0) +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50 -- change the velocity
        wait(0.05)
        vel:Destroy()
        char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
        playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0)
        wait(0.1)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 10
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776233108"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776235173"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776240672"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4300200684"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play()
        wait(0.1)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = Vector3.new(0,-5,0) +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.6)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 5
        char = game.Players.LocalPlayer.Character
        local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
        vel.Name = 'Client'
        vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
        vel.P = math.huge
        vel.Velocity = Vector3.new(0,-20,0) +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 70 -- change the velocity
        wait(0.01)
        vel:Destroy()
        char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
        playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0)
        wait(0.1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776256280"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.00001,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.3)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5657143572"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.2)
        local uis = game:GetService("UserInputService")
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 40)
        wait(0.35)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776249806"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, 
                ["Velocity"] = Vector3.new(0,-100,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "p" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
                local A_1 = getrenv()._G.Pass
				local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
				local A_3 = 
					{
						["HitTime"] = 1, 
						["Type"] = "Knockback", 
						["HitEffect"] = "KnifeHitEffect",
						["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
						["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound,
						["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,70,0), 
						["CombatInv"] = true,
						["Damage"] = 40
					}
				local Event = game:GetService("ReplicatedStorage").Remotes.Damage
				Event:InvokeServer(A_1, A_2, A_3)  
                wait(0.3)
                char = game.Players.LocalPlayer.Character
                local vel = Instance.new('BodyVelocity',char.HumanoidRootPart)
                vel.Name = 'Client'
                vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge
                vel.P = math.huge
                vel.Velocity = (Vector3.new(0,17,0))*5.30 -- change the velocity
                wait(0.5)
                vel:Destroy()
                game.Players.LocalPlayer.Character.Humanoid.HipHeight = 77
                char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0)
                playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this
                wait(0.5)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(1, 1, 1), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
			local A_1 = getrenv()._G.Pass
			local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
			local A_3 = 
				{
					["HitTime"] = 0.2, 
					["Type"] = "Knockback", 
					["HitEffect"] = "KnifeHitEffect",  
					["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,  
					["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
					["Velocity"] = Vector3.new(100, 100, 100), 
					["CombatInv"] = true,
					["Damage"] = 5
				}
			local Event = game:GetService("ReplicatedStorage").Remotes.Damage
			Event:InvokeServer(A_1, A_2, A_3)
	      wait(1)
                game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "7" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.01)
        local uis = game:GetService("UserInputService")
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50)
        wait(0.55)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4300091335"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play()
        wait(0.08)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = Vector3.new(0,40,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.3)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 40
        wait(0.4)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800630930"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4800624938"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(2.5)
        wait(0.02)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0.1,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
                ["Damage"] = 10
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5657143572"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1)
        wait(0.1)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 150,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.2)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "8" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://4300091335"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play()
        wait(0.1)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = Vector3.new(0,40,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.2)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 43
        wait(0.6)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776258610"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play()
        wait(0.07)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, 
                ["Velocity"] = Vector3.new(0,40,0) +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 60,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.2)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 88
        local uis = game:GetService("UserInputService")
        local player = game.Players.LocalPlayer
		local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame()
		player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 70)
        wait(0.6)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776249806"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1.5)
        wait(0.1)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = Vector3.new(0,-150,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.01)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
        wait(0.9)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776256280"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1.5)
        wait(0.15)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = Vector3.new(0,-0.1,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
        wait(0.1)
                local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://5776260400"
        local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
        k:Play() k:AdjustSpeed(1.5)
        wait(0.15)
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Knockback", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, 
                ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50,
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, 
                ["Damage"] = 20
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "9" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
local Anim = Instance.new("Animation")
    Anim.AnimationId = "rbxassetid://4300091335"
    local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
    k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.01)
local Anim = Instance.new("Animation")
    Anim.AnimationId = "rbxassetid://5776235173"
    local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
    k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local Anim = Instance.new("Animation")
    Anim.AnimationId = "rbxassetid://4300091335"
    local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
    k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local Anim = Instance.new("Animation")
    Anim.AnimationId = "rbxassetid://5776253664"
    local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
    k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new("Animation")
    Anim.AnimationId = "rbxassetid://3222536064"
    local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
    k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Break, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local Anim = Instance.new("Animation")
    Anim.AnimationId = "rbxassetid://5667196296"
    local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
    k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "BoneHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = 
{
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "LightHitEffect", 
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,  
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, 
    ["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
        local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
        local A_3 = {
            ["HitTime"] = 1,
            ["Type"] = "Normal",
            ["HitEffect"] = "LightHitEffect3",
            ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)),
            ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
            ["Velocity"] = Vector3.new(0, 28, 0),
            ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
            ["Damage"] = 10
        }
        local Event = game:GetService("ReplicatedStorage").Remotes.Damage
        Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 16    
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.3)
        local animation = Instance.new("Animation")
        animation.AnimationId = "rbxassetid://7019288804"
        local anim = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(animation)
        anim:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.7)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Knockback", 
    ["HitEffect"] = "BoneHitEffect", 
    ["Velocity"] = Vector3.new(50,0,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).HumanoidRootPart.CFrame * CFrame.new(0, 0, -2)
end
end)

wait(0.1)
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k) 
if k == "0" then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Imitation- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
		local A_1 = getrenv()._G.Pass
		local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
		local A_3 = 
			{
				["HitTime"] = 1, 
				["Type"] = "Normal", 
				["HitEffect"] = "KnifeHitEffect", 
				["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
				["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
				["Velocity"] = Vector3.new(0, 0, 0.1), 
				["Damage"] = 10
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Damage
		Event:InvokeServer(A_1, A_2, A_3)
wait(0.2)
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://4333546395"
		local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
		k:Play()
		k:AdjustSpeed(1)
		local A_1 = getrenv()._G.Pass
		local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
		local A_3 = 
			{
				["HitTime"] = 0.3, 
				["Type"] = "Normal", 
				["HitEffect"] = "KnifeHitEffect", 
				["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
				["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
				["Velocity"] = Vector3.new(0, 0, 0.1), 
				["Damage"] = 3
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Damage
		Event:InvokeServer(A_1, A_2, A_3)
		wait(0.1)
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://4348265296"
		local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
		k:Play()
		k:AdjustSpeed(1)
		local A_1 = getrenv()._G.Pass
		local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
		local A_3 = 
			{
				["HitTime"] = 0.3, 
				["Type"] = "Normal", 
				["HitEffect"] = "KnifeHitEffect", 
				["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
				["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
				["Velocity"] = Vector3.new(0, 0, 0.1), 
				["Damage"] = 3
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Damage
		Event:InvokeServer(A_1, A_2, A_3)
		wait(0.1)
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://4333546395"
		local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
		k:Play()
		k:AdjustSpeed(1)
		local A_1 = getrenv()._G.Pass
		local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
		local A_3 = 
			{
				["HitTime"] = 0.3, 
				["Type"] = "Normal", 
				["HitEffect"] = "KnifeHitEffect", 
				["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
				["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
				["Velocity"] = Vector3.new(0, 0, 0.1), 
				["Damage"] = 3
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Damage
		Event:InvokeServer(A_1, A_2, A_3)
		wait(0.1)
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://4348265296"
		local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
		k:Play()
		k:AdjustSpeed(1)
		local A_1 = getrenv()._G.Pass
		local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
		local A_3 = 
			{
				["HitTime"] = 0.3, 
				["Type"] = "Normal", 
				["HitEffect"] = "KnifeHitEffect", 
				["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, 
				["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, 
				["Velocity"] = Vector3.new(0, 0, 0.1), 
				["Damage"] = 3
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Damage
		Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
        local animation = Instance.new("Animation")
        animation.AnimationId = "rbxassetid://7019288804"
        local anim = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(animation)
        anim:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,0,2),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local Anim = Instance.new("Animation")
    Anim.AnimationId = "rbxassetid://4456901030"
    local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
    k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 1, 
    ["Type"] = "Normal", 
    ["HitEffect"] = "HeavyHitEffect", 
    ["Velocity"] = Vector3.new(0,-1,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, 
    ["Damage"] = 10
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
    ["HitTime"] = 0.2, 
    ["Type"] = "Knockback", 
    ["HitEffect"] = "BoneHitEffect", 
    ["Velocity"] = Vector3.new(50,0,0),
    ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, 
    ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), 
    ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, 
    ["Damage"] = 40
}
local event = game:GetService("ReplicatedStorage").Remotes.Damage
event:InvokeServer(v1, v2, v3)
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.Minus then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-TP Arena 1- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local player = game.Players.LocalPlayer
        player.Character:SetPrimaryPartCFrame(CFrame.new(11000, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.Equals then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-TP Arena 2- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local player = game.Players.LocalPlayer
        player.Character:SetPrimaryPartCFrame(CFrame.new(12000, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.LeftBracket then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-TP Spawn- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local player = game.Players.LocalPlayer
        player.Character:SetPrimaryPartCFrame(CFrame.new(941, 326, -74))
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.RightBracket then
        spawn(
            function()
                repeat
                    wait()
                    for _, v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
                        if v.Name == "WhiteScreen" then
                            v:Destroy()
                        end
                    end
                until false
            end
        )
        spawn(
            function()
                repeat
                    wait()
                    for _, v in pairs(game:GetService("Lighting"):GetChildren()) do
                        if v.Name == "Blur" then
                            v:Destroy()
                        end
                    end
                until false
            end
        )
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.Semicolon then
	if game.Players.LocalPlayer.Character.Music.Value == 0 then
	game.Players.LocalPlayer.Character.Music.Value = 1
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://5800187486" 
Sound.Name = "1Megalo Strike Back"
	elseif game.Players.LocalPlayer.Character.Music.Value == 1 then
	game.Players.LocalPlayer.Character.Music.Value = 2
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://6158621008" 
Sound.Name = "1Megalo Strike Back"
	elseif game.Players.LocalPlayer.Character.Music.Value == 2 then
	game.Players.LocalPlayer.Character.Music.Value = 3
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://6158635768" 
Sound.Name = "1Megalo Strike Back"
	elseif game.Players.LocalPlayer.Character.Music.Value == 3 then
	game.Players.LocalPlayer.Character.Music.Value = 4
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://4487220408" 
Sound.Name = "1Megalo Strike Back"
	elseif game.Players.LocalPlayer.Character.Music.Value == 4 then
	game.Players.LocalPlayer.Character.Music.Value = 5
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://5925423741" 
Sound.Name = "1Megalo Strike Back"
	elseif game.Players.LocalPlayer.Character.Music.Value == 5 then
	game.Players.LocalPlayer.Character.Music.Value = 6
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://4538576008" 
Sound.Name = "1Megalo Strike Back"
	elseif game.Players.LocalPlayer.Character.Music.Value == 6 then
	game.Players.LocalPlayer.Character.Music.Value = 7
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://4725616368" 
Sound.Name = "1Megalo Strike Back"
	elseif game.Players.LocalPlayer.Character.Music.Value == 7 then
	game.Players.LocalPlayer.Character.Music.Value = 0
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 1
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://3337357801" 
Sound.Name = "1Megalo Strike Back"
end
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.Quote then
	game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"].Playing = false
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.Comma then
	if game.Players.LocalPlayer.Character.MusicFE.Value == 0 then
	game.Players.LocalPlayer.Character.MusicFE.Value = 1
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-SSchara- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 1 then
	game.Players.LocalPlayer.Character.MusicFE.Value = 2
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Betty- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 2 then
	game.Players.LocalPlayer.Character.MusicFE.Value = 3
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Stevonnie- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 3 then
	game.Players.LocalPlayer.Character.MusicFE.Value = 4
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-ReaperChara- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 4 then
	game.Players.LocalPlayer.Character.MusicFE.Value = 5
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-DeltaSans- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 5 then
	game.Players.LocalPlayer.Character.MusicFE.Value = 6
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Sakuya1- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 6 then
	game.Players.LocalPlayer.Character.MusicFE.Value = 7
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Sakuya2- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 7 then
	game.Players.LocalPlayer.Character.MusicFE.Value = 0
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Asriel- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
end
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.Period then
	if game.Players.LocalPlayer.Character.MusicFE.Value == 0 then
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.SleepingSans,
                ["Velocity"] = Vector3.new(0,-0.0001,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Resources.Character.CustomMusic.Asriel.Transformation1Playlist["1Burn"], 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 1 then
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.SleepingSans,
                ["Velocity"] = Vector3.new(0,-0.0001,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Resources.Character.CustomMusic.SFChara.HurtPlaylist["1SSChara"], 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 2 then
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.SleepingSans,
                ["Velocity"] = Vector3.new(0,-0.0001,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Resources.Character.CustomMusic.Betty.DeathPlaylist[1], 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 3 then
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.SleepingSans,
                ["Velocity"] = Vector3.new(0,-0.0001,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Resources.Character.CustomMusic.Stevonnie.StarterPlaylist["1Megalo Strike Back"], 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 4 then
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.SleepingSans,
                ["Velocity"] = Vector3.new(0,-0.0001,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Resources.Character.CustomMusic.My.TransformedPlaylist["1Bunny"], 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 5 then
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.SleepingSans,
                ["Velocity"] = Vector3.new(0,-0.0001,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Resources.Character.CustomMusic.DeltaSans.StarterPlaylist[1], 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 6 then
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.SleepingSans,
                ["Velocity"] = Vector3.new(0,-0.0001,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Resources.Character.CustomMusic.Sakuya.StarterPlaylist[1], 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
	elseif game.Players.LocalPlayer.Character.MusicFE.Value == 7 then
        local args = {
            [1] = getrenv()._G.Pass,
            [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
            [3] = {
                ["Type"] = "Normal", 
                ["HitTime"] = 1, 
                ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.SleepingSans,
                ["Velocity"] = Vector3.new(0,-0.0001,0),
                ["HitEffect"] = "LightHitEffect", 
                ["CombatInv"] = true, 
                ["Sound"] = game:GetService("ReplicatedStorage").Resources.Character.CustomMusic.Sakuya.HitPlaylist[1], 
                ["Damage"] = 0
            }
        }

        game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadOne then
            for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
                if v.Name == "GTClownSword" then
                    v:Destroy()
                end
            end
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadTwo then
    for i = 1,20 do 
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(char:GetDescendants()) do
if v.Name == 'KnifeSlashProjectilePurple' then
v:Destroy()
end
end
end
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadThree then
    for i = 1,6 do 
player = game.Players.LocalPlayer
char = player.Character
for _,v in pairs(char:GetDescendants()) do
if v.Name == 'KnifeSlashProjectile' then
v:Destroy()
end
end
end
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadFour then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-LMB Stronge- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://4456898259"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4456898259"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://4456898259"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4456898259"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://4456898259"
game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://4456898259"
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadFive then
repeat
	wait()
                game.Players.LocalPlayer.Backpack.Main.LockOnScript.UnLock.Value = true
until toggle == false
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadSix then
wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadSix then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Rejoin- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        game:GetService("TeleportService"):Teleport(3198259055, LocalPlayer)
end
end)
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadSeven then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Chance Jump- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
if game.Players.LocalPlayer.Character.Humanoid.JumpPower == 120 then
    game.Players.LocalPlayer.Character.Humanoid.JumpPower = 1000
elseif game.Players.LocalPlayer.Character.Humanoid.JumpPower == 1000 then
    game.Players.LocalPlayer.Character.Humanoid.JumpPower = 120
end
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadEight then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-Chance Speed- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
if game.Players.LocalPlayer.Backpack.Main.RunSpeed.Value == 209 then
    game.Players.LocalPlayer.Backpack.Main.RunSpeed.Value = 1000
elseif game.Players.LocalPlayer.Backpack.Main.RunSpeed.Value == 1000 then
    game.Players.LocalPlayer.Backpack.Main.RunSpeed.Value = 209
end
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadNine then
		local A_1 = 
			{
				[1] = getrenv()._G.Pass,
				[2] = "Chatted", 
				[3] = [[ [ The Imitator ] *
-TP Top- ]], 
				[4] = Color3.new(1,1,1)
			}
		local Event = game:GetService("ReplicatedStorage").Remotes.Events
		Event:FireServer(A_1) 
        local player = game.Players.LocalPlayer
        player.Character:SetPrimaryPartCFrame(CFrame.new(553.984, 1674.12, 563.642))
end
end)

wait(0.1)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
	if event == true then return end
	if inputs.KeyCode == Enum.KeyCode.KeypadNine then
game:GetService("StarterGui"):SetCore("SendNotification", {
    Title = "Nothing";
    Text = "Telegramm @Chaot-tyan";
    Duration = 999999;
    Button1 = "Cool";
})
end
end)

wait(0.5)
Loading.Parent = GUI
Loading.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Loading.BackgroundTransparency = 1.000
Loading.Position = UDim2.new(0.0060, 0, 0.867380241, 0)
Loading.Size = UDim2.new(0, 412, 0, 31)
Loading.Font = Enum.Font.Arcade
Loading.Text = "Script loading complete"
Loading.TextColor3 = Color3.fromRGB(0, 0, 0)
Loading.TextSize = 40.000
Loading.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
Loading.TextStrokeTransparency = 0.000
Loading.TextXAlignment = 0
Loading.AutoLocalize = false

Features & Information

pretty cool script execute at menu

Community Comments (11)

InfleterInfleterSep 18, 2022(edited)

op! vouch

Pro85Pro85Sep 18, 2022(edited)

did y'a make it?

zellzellSep 18, 2022(edited)

Cool works.

real_sans_undertalereal_sans_undertaleSep 18, 2022(edited)

the credits is shown when you execute script

JadeWestJadeWestSep 18, 2022(edited)

its soo op I KILLED An ADMIN TWICE AND HE BANDED ME LOL, but the script is so op !?!? but be but be careful if u don't want to be banded

GamerAutismGamerAutismSep 18, 2022(edited)

@real_sans_undertale r u the real sand frm undertale?

SaifchocooSaifchocooSep 18, 2022(edited)

script not working i cant move or do anytihng

King_JAHKing_JAHSep 18, 2022(edited)

very op vouch

person_with_wifiperson_with_wifiSep 19, 2022(edited)

can you make another one cus 70% of the people in this game know it's this Imitator script

naziaquraishinaziaquraishiSep 26, 2022(edited)

pls pls pls pls psl spls psl pls pls pls pls pls make xgaster have 20 phases

shurtlessbbshurtlessbbSep 28, 2022(edited)

Vouch!

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