
Keyless

local CUSTOM_SPINDASH_ID = 91212588897753
local ASSET_ID = 137500887840682
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local currentSpindashModel = nil
local spindashSpinConnection = nil
local function stopSpindashFollow()
if spindashSpinConnection then
spindashSpinConnection:Disconnect()
spindashSpinConnection = nil
end
if currentSpindashModel then
currentSpindashModel:Destroy()
currentSpindashModel = nil
end
local playersFolder = workspace:FindFirstChild("Players")
local playerFolder = playersFolder and playersFolder:FindFirstChild(player.Name)
local spindashFolder = playerFolder and playerFolder:FindFirstChild("Spindash")
local originalPart = spindashFolder and spindashFolder:FindFirstChild("Spindash")
if originalPart then
originalPart.Transparency = 0
end
end
local function startSpindashFollow(spindashPart)
if spindashSpinConnection then spindashSpinConnection:Disconnect() end
spindashSpinConnection = RunService.Heartbeat:Connect(function()
if not currentSpindashModel or not spindashPart or not spindashPart.Parent then
stopSpindashFollow()
return
end
local targetCFrame = spindashPart.CFrame
if currentSpindashModel:IsA("BasePart") then
currentSpindashModel.CFrame = targetCFrame
else
currentSpindashModel:PivotTo(targetCFrame)
end
end)
end
local function replaceSpindashMesh()
local playersFolder = workspace:FindFirstChild("Players")
if not playersFolder then return end
local playerFolder = playersFolder:FindFirstChild(player.Name)
if not playerFolder then return end
local spindashFolder = playerFolder:FindFirstChild("Spindash")
if not spindashFolder then return end
local originalPart = spindashFolder:FindFirstChild("Spindash")
if originalPart and originalPart:IsA("BasePart") and not currentSpindashModel then
local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. CUSTOM_SPINDASH_ID)
if ok and objects and #objects > 0 then
local newMesh = objects[1]:Clone()
for _, part in ipairs(newMesh:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
part.Anchored = false
part.Massless = true
end
end
newMesh.Parent = originalPart.Parent
currentSpindashModel = newMesh
originalPart.Transparency = 1
for _, effect in ipairs(originalPart:GetDescendants()) do
if effect:IsA("BasePart") then
effect.Transparency = 1
elseif effect:IsA("PointLight") or effect:IsA("SpotLight") or effect:IsA("SurfaceLight") then
effect.Enabled = false
elseif effect:IsA("ParticleEmitter") or effect:IsA("Trail") or effect:IsA("Beam") then
effect.Enabled = false
end
end
startSpindashFollow(originalPart)
end
end
end
RunService.Heartbeat:Connect(function()
local playersFolder = workspace:FindFirstChild("Players")
local playerFolder = playersFolder and playersFolder:FindFirstChild(player.Name)
local spindashFolder = playerFolder and playerFolder:FindFirstChild("Spindash")
if spindashFolder and spindashFolder:FindFirstChild("Spindash") then
if not currentSpindashModel then
replaceSpindashMesh()
end
else
if currentSpindashModel then
stopSpindashFollow()
end
end
end)
local function loadAsset(id)
local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. id)
if not ok or not objects or #objects == 0 then return nil end
return objects[1]:Clone()
end
local function getPlayerModel()
local playersFolder = workspace:FindFirstChild("Players")
if playersFolder then
return playersFolder:FindFirstChild(player.Name)
end
return nil
end
local function isLastLife()
local model = getPlayerModel()
return model and model:GetAttribute("LastLife") == true
end
local function setupCharacter(char)
local originalParts = {}
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("BasePart") then table.insert(originalParts, v) end
end
for _, part in ipairs(originalParts) do part.Transparency = 1 end
local playersFolder = workspace:FindFirstChild("Players")
local oldVisual = playersFolder and playersFolder:FindFirstChild(player.Name)
if oldVisual then
for _, v in ipairs(oldVisual:GetDescendants()) do
if v:IsA("BasePart") then v.Transparency = 1 end
end
end
local mdl = loadAsset(ASSET_ID)
if not mdl then return end
if oldVisual then mdl.Parent = oldVisual else mdl.Parent = char end
task.wait(0.5)
local lastLifeActive = isLastLife()
if lastLifeActive then
local brokenFolder = mdl:FindFirstChild("Broken")
if brokenFolder then
for _, part in ipairs(brokenFolder:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 0
end
end
end
local circularFolder = mdl:FindFirstChild("Circular")
if circularFolder then
for _, part in ipairs(circularFolder:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 1
end
end
end
end
local hrp = char:FindFirstChild("HumanoidRootPart")
local newHrp = mdl:FindFirstChild("HumanoidRootPart")
if not hrp or not newHrp then mdl:Destroy() return end
newHrp.Anchored = true
newHrp.Transparency = 1
local existingHum = mdl:FindFirstChildOfClass("Humanoid")
if existingHum then existingHum:Destroy() end
local existingAnim = mdl:FindFirstChildOfClass("Animator")
if existingAnim then existingAnim:Destroy() end
for _, v in ipairs(mdl:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
newHrp.CFrame = hrp.CFrame
task.wait(0.1)
newHrp.Transparency = 1
local syncConn
syncConn = RunService.Stepped:Connect(function()
if not char.Parent or not hrp.Parent or not newHrp.Parent then
if syncConn then syncConn:Disconnect() end
return
end
newHrp.CFrame = hrp.CFrame
end)
local function monitorLastLife()
while char and char.Parent do
local lastLifeActive = isLastLife()
local brokenFolder = mdl:FindFirstChild("Broken")
local circularFolder = mdl:FindFirstChild("Circular")
if lastLifeActive then
if brokenFolder then
for _, part in ipairs(brokenFolder:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 0
end
end
end
if circularFolder then
for _, part in ipairs(circularFolder:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 1
end
end
end
else
if brokenFolder then
for _, part in ipairs(brokenFolder:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 1
end
end
end
if circularFolder then
for _, part in ipairs(circularFolder:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 0
end
end
end
end
task.wait(0.5)
end
end
task.spawn(monitorLastLife)
end
task.spawn(function()
while true do
local playersFolder = workspace:FindFirstChild("Players")
if playersFolder then
local playerFolder = playersFolder:FindFirstChild(player.Name)
if playerFolder then
local defaultFolder = playerFolder:FindFirstChild("Default")
if defaultFolder then
local waist = defaultFolder:FindFirstChild("Waist")
local hrpDefault = defaultFolder:FindFirstChild("HumanoidRootPart")
if waist and waist:IsA("BasePart") then waist.Transparency = 1 end
if hrpDefault and hrpDefault:IsA("BasePart") then hrpDefault.Transparency = 1 end
end
end
end
task.wait(0.1)
end
end)
if character then
setupCharacter(character)
end
player.CharacterAdded:Connect(function(newChar)
character = newChar
setupCharacter(newChar)
end)


Activar en el lobby
How to use file on mobile
@6ffuffu ve un vídeo
Oye Sonic_Joshua How can I use it for the game?
@Bacontu si como namás es una skin no hay risgos
Una pregunta. ¿por qué el modelo no aparece cuando executo el script y simplemente es invisible? ¿o sea creo que el modelo fue eliminado no?