Legacy fleetway |(Aniversario) outcome memories 0.2
Key Required

Legacy fleetway |(Aniversario) outcome memories 0.2

(ANNIVERSARY) Outcome Memories v0.2Sonic123oficialSonic123oficial 534 views 166 executesUpdated Oct 3, 2026
Unrated
00
Lua Script•271 lines (7707 chars)
local CUSTOM_SPINDASH_ID = 96093318833941
local ASSET_ID = 70592214911821

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

local currentSpindashModel = nil
local spindashSpinConnection = nil

local function stopSpindashFollow()
	if spindashSpinConnection then
		spindashSpinConnection:Disconnect()
		spindashSpinConnection = nil
	end
	if currentSpindashModel then
		currentSpindashModel:Destroy()
		currentSpindashModel = nil
	end
	
	local playersFolder = workspace:FindFirstChild("Players")
	local playerFolder = playersFolder and playersFolder:FindFirstChild(player.Name)
	local spindashFolder = playerFolder and playerFolder:FindFirstChild("Spindash")
	local originalPart = spindashFolder and spindashFolder:FindFirstChild("Spindash")
	
	if originalPart then
		originalPart.Transparency = 0
	end
end

local function startSpindashFollow(spindashPart)
	if spindashSpinConnection then spindashSpinConnection:Disconnect() end
	
	spindashSpinConnection = RunService.Heartbeat:Connect(function()
		if not currentSpindashModel or not spindashPart or not spindashPart.Parent then
			stopSpindashFollow()
			return
		end
		
		local targetCFrame = spindashPart.CFrame
		
		if currentSpindashModel:IsA("BasePart") then
			currentSpindashModel.CFrame = targetCFrame
		else
			currentSpindashModel:PivotTo(targetCFrame)
		end
	end)
end

local function replaceSpindashMesh()
	local playersFolder = workspace:FindFirstChild("Players")
	if not playersFolder then return end
	local playerFolder = playersFolder:FindFirstChild(player.Name)
	if not playerFolder then return end
	local spindashFolder = playerFolder:FindFirstChild("Spindash")
	if not spindashFolder then return end
	
	local originalPart = spindashFolder:FindFirstChild("Spindash")
	if originalPart and originalPart:IsA("BasePart") and not currentSpindashModel then
		
		local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. CUSTOM_SPINDASH_ID)
		if ok and objects and #objects > 0 then
			local newMesh = objects[1]:Clone()
			
			for _, part in ipairs(newMesh:GetDescendants()) do
				if part:IsA("BasePart") then
					part.CanCollide = false
					part.Anchored = false
					part.Massless = true
				end
			end
			
			newMesh.Parent = originalPart.Parent
			currentSpindashModel = newMesh
			
			originalPart.Transparency = 1
			for _, effect in ipairs(originalPart:GetDescendants()) do
				if effect:IsA("BasePart") then
					effect.Transparency = 1
				elseif effect:IsA("PointLight") or effect:IsA("SpotLight") or effect:IsA("SurfaceLight") then
					effect.Enabled = false
				elseif effect:IsA("ParticleEmitter") or effect:IsA("Trail") or effect:IsA("Beam") then
					effect.Enabled = false
				end
			end
			
			startSpindashFollow(originalPart)
		end
	end
end

RunService.Heartbeat:Connect(function()
	local playersFolder = workspace:FindFirstChild("Players")
	local playerFolder = playersFolder and playersFolder:FindFirstChild(player.Name)
	local spindashFolder = playerFolder and playerFolder:FindFirstChild("Spindash")
	
	if spindashFolder and spindashFolder:FindFirstChild("Spindash") then
		if not currentSpindashModel then
			replaceSpindashMesh()
		end
	else
		if currentSpindashModel then
			stopSpindashFollow()
		end
	end
end)

local function loadAsset(id)
	local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. id)
	if not ok or not objects or #objects == 0 then return nil end
	return objects[1]:Clone()
end

local function getPlayerModel()
	local playersFolder = workspace:FindFirstChild("Players")
	if playersFolder then
		return playersFolder:FindFirstChild(player.Name)
	end
	return nil
end

local function isLastLife()
	local model = getPlayerModel()
	return model and model:GetAttribute("LastLife") == true
end

local function setupCharacter(char)
	local originalParts = {}
	for _, v in ipairs(char:GetDescendants()) do
		if v:IsA("BasePart") then table.insert(originalParts, v) end
	end
	for _, part in ipairs(originalParts) do part.Transparency = 1 end
	
	local playersFolder = workspace:FindFirstChild("Players")
	local oldVisual = playersFolder and playersFolder:FindFirstChild(player.Name)
	if oldVisual then
		for _, v in ipairs(oldVisual:GetDescendants()) do
			if v:IsA("BasePart") then v.Transparency = 1 end
		end
	end
	
	local mdl = loadAsset(ASSET_ID)
	if not mdl then return end
	if oldVisual then mdl.Parent = oldVisual else mdl.Parent = char end

	task.wait(0.5)

	local lastLifeActive = isLastLife()
	if lastLifeActive then
		local brokenFolder = mdl:FindFirstChild("Broken")
		if brokenFolder then
			for _, part in ipairs(brokenFolder:GetDescendants()) do
				if part:IsA("BasePart") then
					part.Transparency = 0
				end
			end
		end
		local circularFolder = mdl:FindFirstChild("Circular")
		if circularFolder then
			for _, part in ipairs(circularFolder:GetDescendants()) do
				if part:IsA("BasePart") then
					part.Transparency = 1
				end
			end
		end
	end

	local hrp = char:FindFirstChild("HumanoidRootPart")
	local newHrp = mdl:FindFirstChild("HumanoidRootPart")
	if not hrp or not newHrp then mdl:Destroy() return end
	
	newHrp.Anchored = true
	newHrp.Transparency = 1
	
	local existingHum = mdl:FindFirstChildOfClass("Humanoid")
	if existingHum then existingHum:Destroy() end
	local existingAnim = mdl:FindFirstChildOfClass("Animator")
	if existingAnim then existingAnim:Destroy() end
	
	for _, v in ipairs(mdl:GetDescendants()) do
		if v:IsA("BasePart") then
			v.CanCollide = false
		end
	end
	
	newHrp.CFrame = hrp.CFrame
	task.wait(0.1)
	newHrp.Transparency = 1
	
	local syncConn
	syncConn = RunService.Stepped:Connect(function()
		if not char.Parent or not hrp.Parent or not newHrp.Parent then
			if syncConn then syncConn:Disconnect() end
			return
		end
		newHrp.CFrame = hrp.CFrame
	end)
	
	local function monitorLastLife()
		while char and char.Parent do
			local lastLifeActive = isLastLife()
			local brokenFolder = mdl:FindFirstChild("Broken")
			local circularFolder = mdl:FindFirstChild("Circular")

			if lastLifeActive then
				if brokenFolder then
					for _, part in ipairs(brokenFolder:GetDescendants()) do
						if part:IsA("BasePart") then
							part.Transparency = 0
						end
					end
				end
				if circularFolder then
					for _, part in ipairs(circularFolder:GetDescendants()) do
						if part:IsA("BasePart") then
							part.Transparency = 1
						end
					end
				end
			else
				if brokenFolder then
					for _, part in ipairs(brokenFolder:GetDescendants()) do
						if part:IsA("BasePart") then
							part.Transparency = 1
						end
					end
				end
				if circularFolder then
					for _, part in ipairs(circularFolder:GetDescendants()) do
						if part:IsA("BasePart") then
							part.Transparency = 0
						end
					end
				end
			end

			task.wait(0.5)
		end
	end

	task.spawn(monitorLastLife)
end

task.spawn(function()
	while true do
		local playersFolder = workspace:FindFirstChild("Players")
		if playersFolder then
			local playerFolder = playersFolder:FindFirstChild(player.Name)
			if playerFolder then
				local defaultFolder = playerFolder:FindFirstChild("Default")
				if defaultFolder then
					local waist = defaultFolder:FindFirstChild("Waist")
					local hrpDefault = defaultFolder:FindFirstChild("HumanoidRootPart")
					if waist and waist:IsA("BasePart") then waist.Transparency = 1 end
					if hrpDefault and hrpDefault:IsA("BasePart") then hrpDefault.Transparency = 1 end
				end
			end
		end
		task.wait(0.1)
	end
end)

if character then
	setupCharacter(character)
end

player.CharacterAdded:Connect(function(newChar)
	character = newChar
	setupCharacter(newChar)
end)

Features & Information

Es como el de dark sonic
#Legacy fleetway

Community Comments (1)

2011XRBLX2011XRBLXOct 7, 2026

nice

More Scripts for (ANNIVERSARY) Outcome Memories v0.2