
Keyless

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
-- ANTI SLIP
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
-- MAIN ANIMATION
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://91409825184210"
local track = humanoid:LoadAnimation(anim)
track.Priority = Enum.AnimationPriority.Action4
track.Looped = true
-- DOUBLE JUMP ANIMATION
local jumpAnim = Instance.new("Animation")
jumpAnim.AnimationId = "rbxassetid://476778305"
local jumpTrack = humanoid:LoadAnimation(jumpAnim)
jumpTrack.Priority = Enum.AnimationPriority.Action4
local canDouble = false
local usedDouble = false
-- NO STUN
local function removeStun()
for _,v in pairs(char:GetDescendants()) do
local name = string.lower(v.Name)
if name:find("stun")
or name:find("freeze")
or name:find("ragdoll") then
pcall(function()
v:Destroy()
end)
end
end
end
-- KEEP ANIMATION PLAYING
RunService.RenderStepped:Connect(function()
removeStun()
for _,v in pairs(humanoid:GetPlayingAnimationTracks()) do
if v ~= track and v ~= jumpTrack then
v:Stop()
end
end
if not track.IsPlaying then
track:Play()
end
end)
-- DETECT JUMP
humanoid.StateChanged:Connect(function(_,new)
if new == Enum.HumanoidStateType.Jumping then
if not canDouble then
canDouble = true
usedDouble = false
end
end
if new == Enum.HumanoidStateType.Landed then
canDouble = false
usedDouble = false
end
end)
-- DOUBLE JUMP
UIS.JumpRequest:Connect(function()
if canDouble and not usedDouble then
usedDouble = true
root.AssemblyLinearVelocity = Vector3.new(
root.AssemblyLinearVelocity.X,
85,
root.AssemblyLinearVelocity.Z
)
jumpTrack:Play()
task.delay(0.3,function()
jumpTrack:Stop()
end)
end
end)
print("[May the bullying commence]")
local function makeAntiSlip(part)
if part:IsA("BasePart") then
part.CustomPhysicalProperties = PhysicalProperties.new(1, 1.5, 0, 1.5, 0)
end
end
for _, obj in ipairs(workspace:GetDescendants()) do
makeAntiSlip(obj)
end
workspace.DescendantAdded:Connect(function(obj)
makeAntiSlip(obj)
end)
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")
local function antiStun(char)
local humanoid = char:WaitForChild("Humanoid")
RunService.Heartbeat:Connect(function()
if CollectionService:HasTag(char, "Stunned") then
CollectionService:RemoveTag(char, "Stunned")
end
local currentState = humanoid:GetState()
if currentState == Enum.HumanoidStateType.Physics or
currentState == Enum.HumanoidStateType.Ragdoll or
currentState == Enum.HumanoidStateType.FallingDown or
currentState == Enum.HumanoidStateType.PlatformStanding then
humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
end
end)
end
if lp.Character then
antiStun(lp.Character)
end
lp.CharacterAdded:Connect(antiStun)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
---SUPER METAL JIJIJIJA (LMS)
-- OVA METAL SONIC DARK LMS FORM
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
local transformed = false
-- RESPAWN
player.CharacterAdded:Connect(function(c)
character = c
humanoid = character:WaitForChild("Humanoid")
hrp = character:WaitForChild("HumanoidRootPart")
transformed = false
end)
-- PLAYER MODEL
local function getPlayerModel()
local folder = workspace:FindFirstChild("Players")
if not folder then
return nil
end
return folder:FindFirstChild(player.Name)
end
-- LMS DETECTOR
local function isLastLife()
local model = getPlayerModel()
return model and model:GetAttribute("LastLife") == true
end
-- CHAOS EMERALDS INTRO
local function playChaosEmeraldIntro(callback)
local chaosEmeraldsId = 127338011222921
local success, objects =
pcall(game.GetObjects, game, "rbxassetid://" .. chaosEmeraldsId)
if not success or #objects == 0 then
if callback then
callback()
end
return
end
local chaosModel = objects[1]:Clone()
chaosModel.Parent = workspace
local emeralds = {}
for _,obj in ipairs(chaosModel:GetDescendants()) do
if obj:IsA("MeshPart") then
table.insert(emeralds,obj)
obj.Anchored = false
obj.CanCollide = false
end
end
local radius = 7
local angleStep = (2 * math.pi) / #emeralds
local spin = 0
local connection
connection = RunService.Heartbeat:Connect(function(dt)
spin += dt * 4
for i,emerald in ipairs(emeralds) do
local angle = (i * angleStep) + spin
local x = math.cos(angle) * radius
local z = math.sin(angle) * radius
emerald.Position =
hrp.Position + Vector3.new(x,2,z)
end
end)
task.wait(2)
connection:Disconnect()
for _,emerald in ipairs(emeralds) do
local tween = TweenService:Create(
emerald,
TweenInfo.new(0.25),
{
Position = hrp.Position
}
)
tween:Play()
end
task.wait(0.35)
chaosModel:Destroy()
if callback then
callback()
end
end
-- DARK FORM
local function makeDarkForm()
if transformed then
return
end
transformed = true
local blackColor = Color3.fromRGB(0,0,0)
local whiteColor = Color3.fromRGB(255,255,255)
for _,obj in ipairs(character:GetDescendants()) do
if obj:IsA("BasePart") then
local name = obj.Name:lower()
-- EYES
if string.find(name,"eye")
or string.find(name,"pupil")
or string.find(name,"iris") then
obj.Material = Enum.Material.Neon
obj.Color = whiteColor
else
-- TODO NEGRO
obj.Material = Enum.Material.SmoothPlastic
obj.Color = blackColor
end
end
end
-- AURA
local aura = Instance.new("Highlight")
aura.FillColor = blackColor
aura.FillTransparency = 0.4
aura.OutlineColor = whiteColor
aura.OutlineTransparency = 0
aura.Parent = character
-- Sound
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://9129996965"
sound.Volume = 2
sound.Parent = hrp
sound:Play()
-- SPEED
humanoid.WalkSpeed += 4
end
-- LMS CHECK
RunService.Heartbeat:Connect(function()
if isLastLife() and not transformed then
playChaosEmeraldIntro(function()
makeDarkForm()
end)
end
end)
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
local playerGui = player:WaitForChild("PlayerGui")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
-- ============================================================
-- SCRIPT 1: FLIGHT SYSTEM (3s) + SOFT BUTTON (40x40) + FOV 120
-- ============================================================
local FLY_SFX_ID = 118787708282878
local FLY_DURATION = 3
local FLY_SPEED = 120
local NORMAL_FOV = 70
local MAX_FOV = 120
local isFlying = false
local sfx = Instance.new("Sound", humanoidRootPart)
sfx.SoundId = "rbxassetid://" .. FLY_SFX_ID
sfx.Volume = 1
sfx.Looped = true
local screenGui = Instance.new("ScreenGui", playerGui)
screenGui.ResetOnSpawn = true -- CAMBIADO A TRUE: El botón desaparece al morir/respawnear
local flyBtn = Instance.new("TextButton", screenGui)
flyBtn.Name = "SoftFlyButton"
flyBtn.Size = UDim2.new(0, 40, 0, 40)
flyBtn.Position = UDim2.new(0.85, 0, 0.5, 0)
flyBtn.BackgroundColor3 = Color3.new(0, 0, 0)
flyBtn.Text = ""
flyBtn.Rotation = 45
local uiCorner = Instance.new("UICorner", flyBtn)
uiCorner.CornerRadius = UDim.new(0, 8)
local uiStroke = Instance.new("UIStroke", flyBtn)
uiStroke.Color = Color3.new(0, 1, 1)
uiStroke.Thickness = 2
uiStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
local function tweenFOV(target)
local info = TweenInfo.new(0.5, Enum.EasingStyle.Quart, Enum.EasingDirection.Out)
TweenService:Create(camera, info, {FieldOfView = target}):Play()
end
local bv, bg, renderConn
local function stopFlying()
isFlying = false
if bv then bv:Destroy() end
if bg then bg:Destroy() end
if renderConn then renderConn:Disconnect() end
sfx:Stop()
humanoid.PlatformStand = false
flyBtn.BackgroundColor3 = Color3.new(0, 0, 0)
tweenFOV(NORMAL_FOV)
end
local function startFlying()
if isFlying then return end
isFlying = true
humanoid.PlatformStand = true
flyBtn.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
tweenFOV(MAX_FOV)
bv = Instance.new("BodyVelocity", humanoidRootPart)
bv.MaxForce = Vector3.new(1, 1, 1) * math.huge
bg = Instance.new("BodyGyro", humanoidRootPart)
bg.MaxTorque = Vector3.new(1, 1, 1) * math.huge
sfx:Play()
renderConn = RunService.RenderStepped:Connect(function()
if isFlying and bv and bg then
if humanoid.MoveDirection.Magnitude > 0 then
bv.Velocity = camera.CFrame.LookVector * FLY_SPEED
else
bv.Velocity = Vector3.new(0, 0, 0)
end
bg.CFrame = camera.CFrame
end
end)
task.delay(FLY_DURATION, function()
stopFlying()
end)
end
flyBtn.MouseButton1Click:Connect(startFlying)
player.CharacterAdded:Connect(function(newChar)
character = newChar
humanoid = character:WaitForChild("Humanoid")
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
stopFlying()
sfx.Parent = humanoidRootPart
camera.FieldOfView = NORMAL_FOV
end)



Hermano lo puedes hacer loadtring?
Tengo una pregunta...que ase el script o para ser más específico que cambia en metal?
@AxoPleys8 lo que hace es darle doble salto no stun para la carga y cuando se cura y puede volar si no les funciona lo hago en loadstring
@TheManuCcdxD okey gracias 😃
Lo podrían hacer loadstring pls?