
Keyless
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function apply(character)
pcall(function()
local frame = character:WaitForChild("HumanoidRootPart")
:WaitForChild("BillboardGui")
:WaitForChild("Frame")
local function lockText(label)
label.Text = "inf"
label:GetPropertyChangedSignal("Text"):Connect(function()
if label.Text ~= "inf" then
label.Text = "inf"
end
end)
end
lockText(frame:WaitForChild("Amount"))
lockText(frame:WaitForChild("Maximum"))
end)
end
if player.Character then apply(player.Character) end
player.CharacterAdded:Connect(apply)
while task.wait() do
pcall(function()
player.Character:AddTag("Kill")
task.wait()
player.Character:RemoveTag("Kill")
end)
end


actually, it looks like an attempt to kill the player when the script is executed? That's lowkey kinda funny. I wonder if there's a way to actually do it? EDIT: Check if the NotPerfect void is still there when the map's not in use. You might be able to kill them using void damage?
@suprawhip it does work lmfao
其实是只能在使用fw的时候使用
eggmanthemasterplan admin panel script
@eggmanthemasterplan Yes
@guilhermenunesbatis Use scripts when using fleetway
@DragonShuangChen REALMENTE DEU CERTO VLW KKKK
@eggmanthemasterplan script admin panel