
Key Required VerifiedUniversal

--Create By N74
-- Cr. SILENT AIM https://discord.gg/SXFr9QY5
local MacLib = loadstring(game:HttpGet("https://github.com/biggaboy212/Maclib/releases/latest/download/maclib.txt"))()
local Window = MacLib:Window({
Title = "Maclib Demo",
Subtitle = "This is a subtitle.",
Size = UDim2.fromOffset(868, 650),
DragStyle = 1,
DisabledWindowControls = {},
ShowUserInfo = true,
Keybind = Enum.KeyCode.RightControl,
AcrylicBlur = true,
})
-- 🔧 Global Settings
_G.Skeleton = false
_G.Box = false
_G.Distance = false
_G.ShowName = false
_G.ShowHealthText = false
_G.ShowTracer = false
_G.Color = Color3.fromRGB(255, 128, 0)
_G.TeamCheck = false
_G.RefreshRate = 0.03
-- 🚀 Services
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local ESP = {}
local Player = game:GetService("Players")
-- local LocalPlayer = Player.LocalPlayer
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local UserInput = game:GetService("UserInputService")
local Tween = game:GetService("TweenService")
local Holding = false
-- > Aim Bot Settings <
_G.AimbotEnabled = false
_G.TeamCheck = false
_G.AimPart = "Head"
_G.Sensitivity = 0.1
-- > FOV CIRCLE SETTING <
_G.CircleSides = 64
_G.CircleColor = Color3.fromRGB(255,255,255)
_G.CircleTransparency = 0.7
_G.CircleRadius = 80
_G.CircleFilled = false
_G.CircleVisible = false
_G.CircleThickness = 0
local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
-- // SERVICES
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local inputService = game:GetService("UserInputService")
local globalSettings = {
UIBlurToggle = Window:GlobalSetting({
Name = "UI Blur",
Default = Window:GetAcrylicBlurState(),
Callback = function(bool)
Window:SetAcrylicBlurState(bool)
Window:Notify({
Title = Window.Settings.Title,
Description = (bool and "Enabled" or "Disabled") .. " UI Blur",
Lifetime = 5
})
end,
}),
NotificationToggler = Window:GlobalSetting({
Name = "Notifications",
Default = Window:GetNotificationsState(),
Callback = function(bool)
Window:SetNotificationsState(bool)
Window:Notify({
Title = Window.Settings.Title,
Description = (bool and "Enabled" or "Disabled") .. " Notifications",
Lifetime = 5
})
end,
}),
ShowUserInfo = Window:GlobalSetting({
Name = "Show User Info",
Default = Window:GetUserInfoState(),
Callback = function(bool)
Window:SetUserInfoState(bool)
Window:Notify({
Title = Window.Settings.Title,
Description = (bool and "Showing" or "Redacted") .. " User Info",
Lifetime = 5
})
end,
})
}
local tabGroups = {
TabGroup1 = Window:TabGroup()
}
local tabs = {
Main = tabGroups.TabGroup1:Tab({ Name = "Demo", Image = "rbxassetid://18821914323" }),
Settings = tabGroups.TabGroup1:Tab({ Name = "Settings", Image = "rbxassetid://10734950309" })
}
local sections = {
MainSection1 = tabs.Main:Section({ Side = "Left" }),
MainSection2 = tabs.Main:Section({ Side = "Right" }),
}
-- Aimbot
sections.MainSection1:Header({
Name = "Aimbot"
})
sections.MainSection1:Toggle({
Name = "Aimbot",
Default = false,
Callback = function(value)
_G.AimbotEnabled = value
end,
}, "AimbotToggle")
sections.MainSection1:Toggle({
Name = "Aimbot FOV",
Default = false,
Callback = function(value)
_G.CircleVisible = value
end,
}, "AimbotFOVToggle")
sections.MainSection1:Colorpicker({
Name = "Colorpicker",
Default = Color3.fromRGB(0, 255, 255),
Callback = function(color)
_G.CircleColor = color
end,
}, "Colorpickerds")
local alphaColorPicker = sections.MainSection1:Colorpicker({
Name = "Transparency Colorpicker",
Default = Color3.fromRGB(255,0,0),
Alpha = 0,
Callback = function(color, alpha)
-- print("Color: ", color, " Alpha: ", alpha)
end,
}, "TransparencyColorpicker")
local fovrainbowActive
local fovrainbowConnection
local hue = 0
sections.MainSection1:Toggle({
Name = "Rainbow",
Default = false,
Callback = function(value)
fovrainbowActive = value
if fovrainbowActive then
fovrainbowConnection = game:GetService("RunService").RenderStepped:Connect(function(deltaTime)
hue = (hue + deltaTime * 0.1) % 1
local rainbowColor = Color3.fromHSV(hue, 1, 1)
alphaColorPicker:SetColor(rainbowColor)
_G.CircleColor = rainbowColor
end)
elseif fovrainbowConnection then
fovrainbowConnection:Disconnect()
fovrainbowConnection = nil
end
end,
}, "RainbowToggle")
--ESP
sections.MainSection2:Header({
Name = "ESP"
})
sections.MainSection2:Toggle({
Name = "EspSkeleton",
Default = false,
Callback = function(value)
_G.Skeleton = value
end,
}, "EspSkeletonToggle")
sections.MainSection2:Toggle({
Name = "EspBox",
Default = false,
Callback = function(value)
_G.Box = value
end,
}, "EspBoxToggle")
sections.MainSection2:Toggle({
Name = "Esp Distance",
Default = false,
Callback = function(value)
_G.Distance = value
end,
}, "DistanceToggle")
sections.MainSection2:Toggle({
Name = "Esp ShowName",
Default = false,
Callback = function(value)
_G.ShowName = value
end,
}, "ShowNameToggle")
sections.MainSection2:Toggle({
Name = "Esp ShowHealthText",
Default = false,
Callback = function(value)
_G.ShowHealthText = value
end,
}, "ShowHealthTextToggle")
sections.MainSection2:Toggle({
Name = "Esp ShowTracer",
Default = false,
Callback = function(value)
_G.ShowTracer = value
end,
}, "ShowTracerToggle")
sections.MainSection2:Toggle({
Name = "TeamCheck",
Default = false,
Callback = function(value)
_G.TeamCheck = value
end,
}, "TeamCheckToggle")
sections.MainSection2:Colorpicker({
Name = "Colorpicker",
Default = Color3.fromRGB(0, 255, 255),
Callback = function(color)
_G.Color = color
end,
}, "Colorpicker")
local alphaColorPicker = sections.MainSection2:Colorpicker({
Name = "Transparency Colorpicker",
Default = Color3.fromRGB(255,0,0),
Alpha = 0,
Callback = function(color, alpha)
-- print("Color: ", color, " Alpha: ", alpha)
end,
}, "TransparencyColorpicker")
local rainbowActive
local rainbowConnection
local hue = 0
sections.MainSection2:Toggle({
Name = "Rainbow",
Default = false,
Callback = function(value)
rainbowActive = value
if rainbowActive then
rainbowConnection = game:GetService("RunService").RenderStepped:Connect(function(deltaTime)
hue = (hue + deltaTime * 0.1) % 1
local rainbowColor = Color3.fromHSV(hue, 1, 1)
alphaColorPicker:SetColor(rainbowColor)
_G.Color = rainbowColor
end)
elseif rainbowConnection then
rainbowConnection:Disconnect()
rainbowConnection = nil
end
end,
}, "RainbowToggle")
MacLib:SetFolder("Maclib")
tabs.Settings:InsertConfigSection("Left")
Window.onUnloaded(function()
print("Unloaded!")
end)
tabs.Main:Select()
MacLib:LoadAutoLoadConfig()
task.spawn(function()
-- 🧱 Drawing Helpers
local function newLine()
local line = Drawing.new("Line")
line.Thickness = 1
line.Transparency = 1
line.Visible = false
line.Color = _G.Color
return line
end
local function newText()
local txt = Drawing.new("Text")
txt.Size = 16
txt.Center = true
txt.Outline = true
txt.OutlineColor = Color3.new(0, 0, 0)
txt.Font = 2
txt.Color = _G.Color
txt.Visible = false
return txt
end
local function newBox()
local box = {}
for i = 1, 4 do
box[i] = newLine()
end
return box
end
local function toScreen(pos)
local screenPos, onScreen = Camera:WorldToViewportPoint(pos)
return Vector2.new(screenPos.X, screenPos.Y), onScreen, screenPos.Z
end
local function getBones(character)
local isR15 = character:FindFirstChild("UpperTorso") ~= nil
if isR15 then
return {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"UpperTorso", "RightUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"RightUpperArm", "RightLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"},
{"LowerTorso", "RightUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"RightLowerLeg", "RightFoot"},
}
else
return {
{"Head", "Torso"},
{"Torso", "Left Arm"},
{"Torso", "Right Arm"},
{"Torso", "Left Leg"},
{"Torso", "Right Leg"},
}
end
end
-- 🔄 Main ESP Update Loop
local function updateESP()
for _, player in pairs(Players:GetPlayers()) do
if player == LocalPlayer then continue end
if _G.TeamCheck and player.Team == LocalPlayer.Team then continue end
local char = player.Character
if not char then continue end
local rootPart = char:FindFirstChild("HumanoidRootPart")
if not rootPart then continue end
local pos, onScreen, distance = toScreen(rootPart.Position)
-- ✨ Create ESP objects if not exists
if not ESP[player] then
ESP[player] = {
Skeleton = {},
Box = newBox(),
Distance = newText(),
Name = newText(),
HealthText = newText(),
HealthBar = { Background = newLine(), Bar = newLine() },
Tracer = newLine()
}
end
-- 🦴 Skeleton
if _G.Skeleton then
local bones = getBones(char)
if #ESP[player].Skeleton ~= #bones then
for _, line in pairs(ESP[player].Skeleton) do if line then line:Remove() end end
ESP[player].Skeleton = {}
for _ = 1, #bones do table.insert(ESP[player].Skeleton, newLine()) end
end
for i, bone in ipairs(bones) do
local a = char:FindFirstChild(bone[1])
local b = char:FindFirstChild(bone[2])
local line = ESP[player].Skeleton[i]
if a and b then
local aPos, aOnScreen = toScreen(a.Position)
local bPos, bOnScreen = toScreen(b.Position)
if aOnScreen and bOnScreen then
line.From = aPos
line.To = bPos
line.Visible = true
line.Color = _G.Color -- ✅ อัปเดตสีตาม _G.Color
else
line.Visible = false
end
else
line.Visible = false
end
end
else
for _, line in pairs(ESP[player].Skeleton) do if line then line.Visible = false end end
end
-- 🔳 Box + HealthBar
local head = char:FindFirstChild("Head")
local humanoid = char:FindFirstChildOfClass("Humanoid")
if _G.Box and head and humanoid then
local headPos, hOnScreen = toScreen(head.Position + Vector3.new(0, 0.5, 0))
local footPos, fOnScreen = toScreen(rootPart.Position - Vector3.new(0, 3, 0))
local box = ESP[player].Box
if hOnScreen and fOnScreen then
local height = math.abs(headPos.Y - footPos.Y)
local width = height / 2
local topLeft = Vector2.new(headPos.X - width / 2, headPos.Y)
local topRight = Vector2.new(headPos.X + width / 2, headPos.Y)
local bottomLeft = Vector2.new(headPos.X - width / 2, headPos.Y + height)
local bottomRight = Vector2.new(headPos.X + width / 2, headPos.Y + height)
box[1].From, box[1].To = topLeft, topRight
box[2].From, box[2].To = topRight, bottomRight
box[3].From, box[3].To = bottomRight, bottomLeft
box[4].From, box[4].To = bottomLeft, topLeft
for _, line in pairs(box) do line.Visible, line.Color = true, _G.Color end
-- HealthBar
local hpPercent = humanoid.Health / humanoid.MaxHealth
local barHeight = height
local barWidth = 2
local x = headPos.X - width / 2 - 6
local y = headPos.Y
local bg = ESP[player].HealthBar.Background
local fg = ESP[player].HealthBar.Bar
bg.From = Vector2.new(x, y)
bg.To = Vector2.new(x, y + barHeight)
bg.Color = Color3.new(0, 0, 0)
bg.Thickness = barWidth
bg.Visible = true
fg.From = Vector2.new(x, y + (1 - hpPercent) * barHeight)
fg.To = Vector2.new(x, y + barHeight)
fg.Color = Color3.fromRGB(0, 255, 0)
fg.Thickness = barWidth
fg.Visible = true
else
for _, line in pairs(box) do line.Visible = false end
ESP[player].HealthBar.Background.Visible = false
ESP[player].HealthBar.Bar.Visible = false
end
else
for _, line in pairs(ESP[player].Box) do line.Visible = false end
ESP[player].HealthBar.Background.Visible = false
ESP[player].HealthBar.Bar.Visible = false
end
-- 📏 Distance
if _G.Distance and onScreen then
ESP[player].Distance.Position = Vector2.new(pos.X, pos.Y + 30)
ESP[player].Distance.Text = string.format("[%.1fm]", distance)
ESP[player].Distance.Visible = true
ESP[player].Distance.Color = _G.Color -- ✅ เพิ่มตรงนี้
else
ESP[player].Distance.Visible = false
end
-- 🧑 Name
if _G.ShowName and onScreen then
ESP[player].Name.Text = player.Name
ESP[player].Name.Position = Vector2.new(pos.X, pos.Y - 15)
ESP[player].Name.Visible = true
ESP[player].Name.Color = _G.Color -- ✅ เพิ่มตรงนี้
else
ESP[player].Name.Visible = false
end
-- ❤️ Health %
if _G.ShowHealthText and onScreen and humanoid then
ESP[player].HealthText.Text = string.format("%.0f%%", humanoid.Health / humanoid.MaxHealth * 100)
ESP[player].HealthText.Position = Vector2.new(pos.X, pos.Y + 45)
ESP[player].HealthText.Visible = true
else
ESP[player].HealthText.Visible = false
end
-- 📍 Tracer
if _G.ShowTracer and onScreen then
local tracer = ESP[player].Tracer
tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
tracer.To = pos
tracer.Color = _G.Color
tracer.Visible = true
else
ESP[player].Tracer.Visible = false
end
end
end
-- 🔁 Main Loop
task.spawn(function()
while task.wait(_G.RefreshRate) do
pcall(updateESP)
end
end)
-- 🧼 Clear ESP on player leave
Players.PlayerRemoving:Connect(function(player)
if ESP[player] then
for _, line in pairs(ESP[player].Skeleton or {}) do
if line then line:Remove() end
end
for _, line in pairs(ESP[player].Box or {}) do
if line then line:Remove() end
end
if ESP[player].Distance then ESP[player].Distance:Remove() end
if ESP[player].Name then ESP[player].Name:Remove() end
if ESP[player].HealthText then ESP[player].HealthText:Remove() end
if ESP[player].HealthBar then
if ESP[player].HealthBar.Background then ESP[player].HealthBar.Background:Remove() end
if ESP[player].HealthBar.Bar then ESP[player].HealthBar.Bar:Remove() end
end
if ESP[player].Tracer then ESP[player].Tracer:Remove() end
ESP[player] = nil
end
end)
end)
local function GetClosestPlayer()
local MaximumDistance = _G.CircleRadius
local Target = nil
for _, v in next, Player:GetPlayers() do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
if not _G.TeamCheck or v.Team ~= LocalPlayer.Team then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local mousePos = UserInput:GetMouseLocation()
local VectorDistance = (Vector2.new(mousePos.X, mousePos.Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
MaximumDistance = VectorDistance
Target = v
end
end
end
end
return Target
end
-- Corrected InputBegan/InputEnded
UserInput.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = true
end
end)
UserInput.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = false
end
end)
-- เพิ่มตัวแปรเพื่อเก็บ Tween ที่กำลังทำงาน
local currentTween = nil
-- Main Aimbot Logic
RunService.RenderStepped:Connect(function()
local mousePos = UserInput:GetMouseLocation()
FOVCircle.Position = Vector2.new(mousePos.X, mousePos.Y)
-- อัปเดตค่าของวงกลมตามค่า _G (ถ้าเปลี่ยนจากที่อื่น)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
if Holding and _G.AimbotEnabled then
local target = GetClosestPlayer()
if target and target.Character and target.Character:FindFirstChild(_G.AimPart) then
local aimPosition = target.Character[_G.AimPart].Position
local newCFrame = CFrame.new(Camera.CFrame.Position, aimPosition)
-- ยกเลิก Tween เก่า (ถ้ายังเล่นอยู่)
if currentTween then
currentTween:Cancel()
end
-- สร้าง Tween ใหม่เพื่อหมุนกล้องแบบสมูท
currentTween = Tween:Create(Camera, TweenInfo.new(
_G.Sensitivity, -- ระยะเวลา
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
), {CFrame = newCFrame})
currentTween:Play()
end
end
end)



doesnt work
@sakuna786915 What executor do you use?
@XXD14 idk bout him but i use xeno gui pop up but the aimbot button pops up
@jaden200512 Humm, try again.
@XXD14 works thx
@XXD14 you think you can add hitbox bigger
@jaden200512 I'll give it a try.
your so tuff fr