
Key Required VerifiedUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local camera = workspace.CurrentCamera
-- Fungsi untuk menentukan apakah target adalah musuh
local function isEnemy(targetPlayer)
return targetPlayer and targetPlayer.Team ~= player.Team
end
-- Fungsi untuk menemukan musuh terdekat menggunakan Multi Raycast
local function findTarget()
local bestTarget = nil
local bestDistance = math.huge
for _, enemy in pairs(game.Players:GetPlayers()) do
if enemy ~= player and isEnemy(enemy) then -- Pastikan target bukan diri sendiri dan bukan tim sendiri
local enemyCharacter = enemy.Character
if enemyCharacter and enemyCharacter:FindFirstChild("HumanoidRootPart") and enemyCharacter:FindFirstChild("Humanoid") then
local enemyHRP = enemyCharacter.HumanoidRootPart
local origin = camera.CFrame.Position
local direction = (enemyHRP.Position - origin).unit * 1000 -- Jarak panjang
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character} -- Hindari diri sendiri
-- Multi Raycasting (Mengecek apakah ada dinding di antara)
local hit = workspace:Raycast(origin, direction, params)
if hit and hit.Instance:IsDescendantOf(enemyCharacter) then
local distance = (enemyHRP.Position - character.HumanoidRootPart.Position).Magnitude
if distance < bestDistance then
bestDistance = distance
bestTarget = enemyHRP
end
end
end
end
end
return bestTarget
end
-- Fungsi untuk menjalankan Aimbot terus-menerus
task.spawn(function()
while true do
task.wait()
local target = findTarget()
if target then
camera.CFrame = CFrame.new(camera.CFrame.Position, target.Position)
end
end
end)



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