
Keyless

local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local enemiesFolder = workspace:WaitForChild("Enemies")
local TARGET_KEY = Enum.KeyCode.P
local OFFSET = Vector3.new(0, 0, 0)
local scanActive = false
local currentTarget = nil
local function findNextEnemy()
local closestModel = nil
local shortestDistance = math.huge
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return nil end
local myPos = character.HumanoidRootPart.Position
for _, enemy in ipairs(enemiesFolder:GetChildren()) do
local root = enemy:FindFirstChild("HumanoidRootPart")
local hum = enemy:FindFirstChild("Humanoid")
if root and hum and hum.Health > 0 then
local dist = (root.Position - myPos).Magnitude
if dist < shortestDistance then
closestModel = enemy
shortestDistance = dist
end
end
end
return closestModel
end
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == TARGET_KEY then
scanActive = not scanActive
if not scanActive then
currentTarget = nil
print("Sticky Mode: OFF")
else
print("Sticky Mode: ON (Inside NPC)")
end
end
end)
RunService.Heartbeat:Connect(function()
if not scanActive then return end
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local myRoot = character.HumanoidRootPart
local isValid = false
if currentTarget and currentTarget:IsDescendantOf(enemiesFolder) then
local hum = currentTarget:FindFirstChild("Humanoid")
if hum and hum.Health > 0 then
isValid = true
end
end
if not isValid then
currentTarget = findNextEnemy()
end
if currentTarget then
local targetRoot = currentTarget:FindFirstChild("HumanoidRootPart")
if targetRoot then
myRoot.CFrame = targetRoot.CFrame
end
end
end)
yo bro pls make a silent aim for storm diver
doesnt work.