Backjump Booster
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Backjump Booster

Flood Escape 2 🌊TomatoTomato 131.5K views 41 executesUpdated Apr 28, 2022
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Lua Script•1 lines (1334 chars)
local h={"Current Boost Value Is","Climbing","precise","Character","Boost","max","https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3","RenderStepped","Boost Slider","HumanoidStateType","min","Players","Humanoid","JumpPower","LocalPlayer","RunService","BackJump - Booster","boost"}do local X,w=1,18 while X<w do h[X],h[w]=h[w],h[X]X,w=X+1,w-1 end X,w=1,14 while X<w do h[X],h[w]=h[w],h[X]X,w=X+1,w-1 end X,w=15,18 while X<w do h[X],h[w]=h[w],h[X]X,w=X+1,w-1 end end local function k(X)return h[X-53686]end;(getgenv())[k(53700)]=50 local X=(loadstring(game:HttpGet(k(53689))))()local w=X:CreateWindow(k(53699))local i=w:CreateFolder(k(53691))i:Slider(k(53687),{[k(53693)]=50,[k(53688)]=100,[k(53703)]=true},function(X)(getgenv())[k(53700)]=X end)i:DestroyGui()while(game:GetService(k(53698)))[k(53690)]:wait()do if game[k(53694)][k(53697)][k(53704)][k(53695)]:GetState()==Enum[k(53692)][k(53702)]and game[k(53694)][k(53697)][k(53704)][k(53695)][k(53696)]==50 then game[k(53694)][k(53697)][k(53704)][k(53695)][k(53696)]=(getgenv())[k(53700)]print(k(53701)..tostring((getgenv())[k(53700)]))end if game[k(53694)][k(53697)][k(53704)][k(53695)]:GetState()~=Enum[k(53692)][k(53702)]and game[k(53694)][k(53697)][k(53704)][k(53695)][k(53696)]~=50 then game[k(53694)][k(53697)][k(53704)][k(53695)][k(53696)]=50 end end

Features & Information

Makes it easier to backjump a backjump is when using fe2's climbing mechanic to get to higher places this will make those easier https://discord.gg/8N2M9fHJqa
#FE#Boost#SCRIPT#script#RAW

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