![[KEYLESS] Auto FE2](https://cdn.kocakz.me/images/632e1d1acb6b90f8e6d434dde0825756295a137bfebb214e651c4ae8a7a6fcb6.webp)
Key Required

-- ==========================================
-- CONFIGURATION
-- ==========================================
local PRIMARY_URL = "https://raw.github.com/tomatotxt/fe2/>/farm"
local FALLBACK_URL = "https://pastebin.com/raw/LiiamA0r"
-- ==========================================
-- UNIVERSAL HTTP & LOADSTRING HELPER
-- ==========================================
local function safeExecuteFromUrl(url)
if not url or url == "" then
return false, "Invalid or empty URL provided."
end
-- 1. Universal HttpGet Fallback Handling
local httpGet = game.HttpGet
local fetchSuccess, rawScript = pcall(function()
-- Attempt HttpGet with cache-bypassing where supported
return httpGet(game, url, true)
end)
if not fetchSuccess or type(rawScript) ~= "string" or #rawScript == 0 then
return false, "HTTP Fetch Failed (Network/404 Error)"
end
-- 2. Safe Compilation (Loadstring)
local loadstringFunc = loadstring or getgenv().loadstring
if not loadstringFunc then
return false, "Executor does not support loadstring."
end
local compileSuccess, compiledFunc = pcall(function()
return loadstringFunc(rawScript)
end)
if not compileSuccess or type(compiledFunc) ~= "function" then
return false, "Compilation Failed (Syntax Error in remote script)"
end
-- 3. Safe Execution (pcall runtime)
local runSuccess, runError = pcall(compiledFunc)
if not runSuccess then
return false, "Runtime Execution Error: " .. tostring(runError)
end
return true, "Success"
end
-- ==========================================
-- MAIN LOADER LOGIC
-- ==========================================
local success, errMessage = safeExecuteFromUrl(PRIMARY_URL)
if success then
print("[Loader] Successfully loaded primary script.")
else
warn("[Loader] Primary script failed: " .. tostring(errMessage))
warn("[Loader] Attempting fallback script...")
local fallbackSuccess, fallbackErr = safeExecuteFromUrl(FALLBACK_URL)
if fallbackSuccess then
print("[Loader] Successfully loaded fallback script.")
else
warn("[Loader] CRITICAL: Fallback script also failed: " .. tostring(fallbackErr))
end
end![[KEYLESS] Auto FE2](https://cdn.kocakz.me/images/632e1d1acb6b90f8e6d434dde0825756295a137bfebb214e651c4ae8a7a6fcb6.webp)



Theodore you * skid lol..I saw your *
@helloimgregory89 english please
@Tomato are you not updating TAS script anymore?
@helloimgregory89 i will this was just a side project
@Tomato that's unfortunate
@helloimgregory89 I said I am updating the TAS script like what?
no I mean not you..the other player that uses this script..(kinda)
can you make a TAS script please
Sometimes it broke for some reason, like 5-10 rounds
works very well 10/10
Hey are you almost done with the tas for fe2
For some reason, it broke after it worked one time, like whenever I click it to start, it doesn't work, although that might be because I'm on mobile, although then why did it work the first time
This script is fire dude
@RipXHollow thanks
@Tomato No problem dude its a perfect script
W script bro it works perfectly
How yoy can do like that cods
@Taimdev what?