
KeylessUniversal

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))()
local localPlayer = game.Players.LocalPlayer -- Added this line to properly define localPlayer
local humanoid = localPlayer.Character.Humanoid
local pl = localPlayer.Character.HumanoidRootPart -- Renamed from "player" to "pl" for consistency
local pl2 = "" -- This varaible gets changed from the program being ran
local cheatBypass = false -- Auto-false, allow the user to change the value to what they want to with the bool if-statement below
local window = library:Window("Teleport's") -- The window for the full GUI
window:Label("Made from the CoHub team")
window:Toggle("AntiCheat Bypass", false, function(bool) -- The main toggle for the AntiCheat bool (True/False Selection)
warn("The toggle for the AntiCheat bypass has been selected as: " .. tostring(bool)) -- Lets the user know that they have enabled // disabled the AntiCheat bypass
cheatBypass = bool -- Making the variable that is linked above equal the value (like equal the true or false)
end)
window:Box("Goto Player", function(text, focuslost) -- The textbox creation on the GUI
if focuslost then -- If player stops typing then start
pl2 = text -- The player that has been entered in the textbox
if game.Players:FindFirstChild(pl2) then -- Check if player exists
if cheatBypass then -- If player has AntiCheat bypass enabled
humanoid:ChangeState(Enum.HumanoidStateType.Jumping) -- To make the local player jump // which can be used as an anticheat
wait(0.1) -- Wait for the jump to take place before teleporting the local player to the other player
end
pl.CFrame = game.Players[pl2].Character.HumanoidRootPart.CFrame -- Teleport to the player that has been entered
else
warn("Player not found!") -- Warn if player doesn't exist
end
end
end)
window:Button("Print Location (Console)", function()
warn(pl.CFrame) -- Warns the location in the console to allow the user to know that they have just printed their location
setclipboard(tostring(pl.CFrame)) -- Sets the player's location into their clipboard incase they are using it!
end)
window:Button("Copy Discord Invite", function()
setclipboard("https://discord.gg/KRRtPr9Q6a") -- Copy our Discord server invite :D
wait(0.1) -- A wait timer cause why not.. cant be helped that people wanna spam the button anyway
print("Thank you for copying the server link!") -- Let the user know that im thankful lol
end)
window:Button("Close GUI", function()
window:Destroy()
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