
KeylessUniversal

local ToDisable = {
VisualEffects = true,
Parts = true,
Particles = true,
Sky = true
}
local ToEnable = {
FullBright = false
}
local Stuff = {}
for _, v in next, game:GetDescendants() do
if ToDisable.Parts then
if v:IsA("Part") or v:IsA("Union") or v:IsA("BasePart") then
v.Material = Enum.Material.SmoothPlastic
table.insert(Stuff, 1, v)
end
end
if ToDisable.Particles then
if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Explosion") or v:IsA("Sparkles") or v:IsA("Fire") then
v.Enabled = false
table.insert(Stuff, 1, v)
end
end
if ToDisable.VisualEffects then
if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("DepthOfFieldEffect") or v:IsA("SunRaysEffect") then
v.Enabled = false
table.insert(Stuff, 1, v)
end
end
if ToDisable.Sky then
if v:IsA("Sky") then
v.Parent = nil
table.insert(Stuff, 1, v)
end
end
end
game:GetService("TestService"):Message("Effects Disabler Script: Successfully disabled "..#Stuff.." assets/effects. Settings:")
for i, v in next, ToDisable do
print(tostring(i)..": "..tostring(v))
end
if ToEnable.FullBright then
local Lighting = game:GetService("Lighting")
Lighting.FogColor = Color3.fromRGB(255, 255, 255)
Lighting.FogEnd = math.huge
Lighting.FogStart = math.huge
Lighting.Ambient = Color3.fromRGB(255, 255, 255)
Lighting.Brightness = 5
Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
Lighting.Outlines = true
end



great but why not use fps unlocker
this nice