
Keyless VerifiedUniversal

-- Anti Stop Time (Client Side)
-- SOLO para testing en tu propia experiencia
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local DESIRED_WALKSPEED = 16
local DESIRED_JUMPPOWER = 50
local function setupCharacter(char)
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
-- Evitar estados de congelación
humanoid.PlatformStand = false
humanoid.AutoRotate = true
-- Forzar estados permitidos
humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, true)
humanoid:ChangeState(Enum.HumanoidStateType.Running)
-- Loop anti-freeze
RunService.Stepped:Connect(function()
if not char or not char.Parent then return end
-- Restaurar movimiento
humanoid.PlatformStand = false
humanoid.WalkSpeed = DESIRED_WALKSPEED
humanoid.JumpPower = DESIRED_JUMPPOWER
-- Des-anclar partes
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
if part.Anchored then
part.Anchored = false
end
end
end
-- Mantener físicas vivas
if root.AssemblyLinearVelocity.Magnitude < 0.1 then
root.AssemblyLinearVelocity = root.CFrame.LookVector * 0.05
end
end)
end
-- Inicial
if player.Character then
setupCharacter(player.Character)
end
-- Respawn
player.CharacterAdded:Connect(setupCharacter)No comments yet for this script.



