Anti Time Stop DoSD Script
Key RequiredUniversal

Anti Time Stop DoSD Script

Universal Scriptgianniscripts2026gianniscripts2026 785 views 1.3K executesUpdated Jan 29, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•57 lines (1677 chars)
-- Anti Stop Time (Client Side)
-- SOLO para testing en tu propia experiencia

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer

local DESIRED_WALKSPEED = 16
local DESIRED_JUMPPOWER = 50

local function setupCharacter(char)
    local humanoid = char:WaitForChild("Humanoid")
    local root = char:WaitForChild("HumanoidRootPart")

    -- Evitar estados de congelación
    humanoid.PlatformStand = false
    humanoid.AutoRotate = true

    -- Forzar estados permitidos
    humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, true)
    humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
    humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, true)
    humanoid:ChangeState(Enum.HumanoidStateType.Running)

    -- Loop anti-freeze
    RunService.Stepped:Connect(function()
        if not char or not char.Parent then return end

        -- Restaurar movimiento
        humanoid.PlatformStand = false
        humanoid.WalkSpeed = DESIRED_WALKSPEED
        humanoid.JumpPower = DESIRED_JUMPPOWER

        -- Des-anclar partes
        for _, part in ipairs(char:GetDescendants()) do
            if part:IsA("BasePart") then
                if part.Anchored then
                    part.Anchored = false
                end
            end
        end

        -- Mantener físicas vivas
        if root.AssemblyLinearVelocity.Magnitude < 0.1 then
            root.AssemblyLinearVelocity = root.CFrame.LookVector * 0.05
        end
    end)
end

-- Inicial
if player.Character then
    setupCharacter(player.Character)
end

-- Respawn
player.CharacterAdded:Connect(setupCharacter)

Features & Information

Anti Time Stop Script (Dagger of Shattered Dimension)

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