
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local TweenService = game:GetService("TweenService")
local HttpService = game:GetService("HttpService")
local TeleportService = game:GetService("TeleportService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local ESP_RANGE = 600
local ESP_REFRESH = 0.1
local ESP_RED = Color3.fromRGB(255, 0, 0)
local ESP_FILL = 0.6
local ESP_OUTLINE = 0
local TAG_NAME_OFFSET = Vector3.new(0, 2.6, 0)
local TAG_DIST_OFFSET = Vector3.new(0, -2.8, 0)
local AIM_FOV = 600
local AIM_MAX_DIST = 800
local AIM_FRONT_BIAS = 0.4
local AIM_TEAM_CHECK = false
local AIM_WALL_CHECK = true
local AIM_SWITCH_DELAY = 0.15
local SMOOTH_ON = false
local SMOOTH_FACTOR = 0.25
local SMOOTH_MIN = 0.05
local SMOOTH_MAX = 1.0
local SMOOTH_STEP = 0.05
local TEAM_CHECK = false
local KILL_SOUND_ID = "rbxassetid://125662494668382"
local KILL_SOUND_VOL = 2
local KILL_SOUND_MODE = "target"
local KILL_SOUND_RADIUS = 100
local KILL_CONFIRM_WINDOW = 1.0
local CLR_ON = Color3.fromRGB(120, 220, 150)
local CLR_OFF = Color3.fromRGB(220, 110, 110)
local CLR_ACCENT = Color3.fromRGB(120, 180, 255)
local CLR_BG = Color3.fromRGB(22, 22, 28)
local CLR_TEXT = Color3.fromRGB(235, 235, 240)
local CLR_MUTED = Color3.fromRGB(150, 150, 160)
local CLR_DIVIDER = Color3.fromRGB(55, 55, 65)
local BRAND_TAG = "By: DoodScriptBoy"
local BRAND_DISCORD = "https://discord.gg/5xUYcteRC"
local espOn = false
local aimOn = false
local target = nil
local lastSwitch = 0
local lastEspTick = 0
local lastShot = 0
local highlights = {}
local nameTags = {}
local wmGui, wmFrame, wmStatus
local hopGui, hopOpen
local killSoundInst
local conns = {}
local function keep(c)
conns[#conns + 1] = c
return c
end
local function alive(plr)
local c = plr.Character
return c and c:FindFirstChild("Humanoid") and c.Humanoid.Health > 0
end
local function parentGui()
return (gethui and gethui()) or game:GetService("CoreGui")
end
local function panel(props)
local f = Instance.new("Frame")
f.BackgroundColor3 = props.bg or CLR_BG
f.BackgroundTransparency = props.bgT or 0.15
f.BorderSizePixel = 0
f.Size = props.size
f.Position = props.pos
f.AnchorPoint = props.anchor or Vector2.new(0, 0)
f.Parent = props.parent
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, props.radius or 10)
c.Parent = f
if props.stroke ~= false then
local s = Instance.new("UIStroke")
s.Color = props.strokeClr or CLR_ACCENT
s.Thickness = props.strokeW or 1.3
s.Transparency = props.strokeT or 0.35
s.Parent = f
end
return f
end
local function label(props)
local l = Instance.new("TextLabel")
l.BackgroundTransparency = 1
l.Font = props.font or Enum.Font.Gotham
l.TextSize = props.size or 13
l.TextColor3 = props.color or CLR_TEXT
l.TextXAlignment = props.x or Enum.TextXAlignment.Left
l.TextYAlignment = Enum.TextYAlignment.Center
l.Text = props.text or ""
l.Position = props.pos or UDim2.new(0, 0, 0, 0)
l.Size = props.dim or UDim2.new(1, 0, 1, 0)
l.TextStrokeTransparency = props.stroke == false and 1 or 0.6
l.Parent = props.parent
return l
end
local function buildWatermark()
wmGui = Instance.new("ScreenGui")
wmGui.Name = "nt_watermark"
wmGui.ResetOnSpawn = false
wmGui.IgnoreGuiInset = true
wmGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
wmGui.DisplayOrder = 999
wmGui.Parent = parentGui()
wmFrame = panel({
parent = wmGui,
size = UDim2.new(0, 210, 0, 0),
pos = UDim2.new(1, -14, 1, -14),
anchor = Vector2.new(1, 1),
radius = 10,
bgT = 0.2,
strokeClr = CLR_ACCENT,
strokeT = 0.5,
})
wmFrame.AutomaticSize = Enum.AutomaticSize.Y
local pad = Instance.new("UIPadding")
pad.PaddingTop = UDim.new(0, 10)
pad.PaddingBottom = UDim.new(0, 10)
pad.PaddingLeft = UDim.new(0, 12)
pad.PaddingRight = UDim.new(0, 12)
pad.Parent = wmFrame
local list = Instance.new("UIListLayout")
list.FillDirection = Enum.FillDirection.Vertical
list.HorizontalAlignment = Enum.HorizontalAlignment.Right
list.SortOrder = Enum.SortOrder.LayoutOrder
list.Padding = UDim.new(0, 4)
list.Parent = wmFrame
local brand = label({
parent = wmFrame, font = Enum.Font.GothamBold, size = 13,
color = CLR_ACCENT, text = "NEON TEAM", x = Enum.TextXAlignment.Right,
dim = UDim2.new(1, 0, 0, 16),
})
brand.LayoutOrder = 1
wmStatus = {}
local function row(order, key)
local r = label({
parent = wmFrame, font = Enum.Font.Gotham, size = 12,
color = CLR_MUTED, text = key .. " off", x = Enum.TextXAlignment.Right,
dim = UDim2.new(1, 0, 0, 15),
})
r.LayoutOrder = order
wmStatus[key] = r
end
row(2, "esp")
row(3, "aim")
row(4, "smooth")
local div = Instance.new("Frame")
div.BackgroundColor3 = CLR_DIVIDER
div.BorderSizePixel = 0
div.Size = UDim2.new(1, 0, 0, 1)
div.LayoutOrder = 5
div.Parent = wmFrame
local sig = label({
parent = wmFrame, font = Enum.Font.Gotham, size = 11,
color = CLR_MUTED, text = BRAND_TAG, x = Enum.TextXAlignment.Right,
dim = UDim2.new(1, 0, 0, 14),
})
sig.LayoutOrder = 6
local dis = label({
parent = wmFrame, font = Enum.Font.Gotham, size = 11,
color = CLR_MUTED, text = BRAND_DISCORD, x = Enum.TextXAlignment.Right,
dim = UDim2.new(1, 0, 0, 14),
})
dis.LayoutOrder = 7
end
local function refreshStatus()
if not wmStatus then return end
local function paint(row, key, state)
if not state then
row.Text = key .. " off"
row.TextColor3 = CLR_MUTED
else
row.Text = key .. " on"
row.TextColor3 = CLR_ON
end
end
paint(wmStatus.esp, "esp", espOn)
paint(wmStatus.aim, "aim", aimOn)
paint(wmStatus.smooth, "smooth", SMOOTH_ON)
end
local function buildHopPrompt()
hopGui = Instance.new("ScreenGui")
hopGui.Name = "nt_serverhop"
hopGui.ResetOnSpawn = false
hopGui.IgnoreGuiInset = true
hopGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
hopGui.DisplayOrder = 1001
hopGui.Enabled = false
hopGui.Parent = parentGui()
local card = panel({
parent = hopGui,
size = UDim2.new(0, 420, 0, 110),
pos = UDim2.new(0.5, 0, 0, 44),
anchor = Vector2.new(0.5, 0),
radius = 14,
bgT = 0.1,
strokeClr = CLR_ACCENT,
strokeT = 0.3,
strokeW = 1.5,
})
local title = label({
parent = card, font = Enum.Font.GothamBold, size = 16,
color = CLR_TEXT, text = "Change server?",
pos = UDim2.new(0, 20, 0, 16),
dim = UDim2.new(1, -40, 0, 22),
})
local sub = label({
parent = card, font = Enum.Font.Gotham, size = 12,
color = CLR_MUTED, text = "You'll be moved to another server with free slots.",
pos = UDim2.new(0, 20, 0, 40),
dim = UDim2.new(1, -40, 0, 16),
})
local function makeBtn(text, color, pos)
local b = panel({
parent = card,
size = UDim2.new(0, 90, 0, 34),
pos = pos,
anchor = Vector2.new(1, 0),
radius = 8,
bg = color,
bgT = 0.15,
strokeClr = color,
strokeT = 0.1,
strokeW = 1.2,
})
label({
parent = b, font = Enum.Font.GothamBold, size = 14,
color = Color3.fromRGB(255, 255, 255),
text = text, x = Enum.TextXAlignment.Center,
})
return b
end
local no = makeBtn("N Cancel", CLR_OFF, UDim2.new(1, -20, 0, 62))
local yes = makeBtn("Y Go", CLR_ON, UDim2.new(1, -120, 0, 62))
TweenService:Create(yes, TweenInfo.new(1.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true), {
BackgroundTransparency = 0.35
}):Play()
end
local function showHop()
if not hopGui then buildHopPrompt() end
hopGui.Enabled = true
hopOpen = true
end
local function hideHop()
if hopGui then hopGui.Enabled = false end
hopOpen = false
end
local function doHop()
print("[neon team] looking for a server...")
local placeId = game.PlaceId
local currentJob = game.JobId
local url = string.format(
"https://games.roblox.com/v1/games/%d/servers/Public?sortOrder=Asc&limit=100",
placeId
)
local ok, decoded = pcall(function()
return HttpService:JSONDecode(game:HttpGet(url))
end)
if ok and decoded and decoded.data then
local pool = {}
for _, s in ipairs(decoded.data) do
if s.id and s.id ~= currentJob and s.playing < s.maxPlayers then
pool[#pool + 1] = s.id
end
end
if #pool > 0 then
local pick = pool[math.random(1, #pool)]
print("[neon team] hopping to " .. pick)
local ok2 = pcall(function()
TeleportService:TeleportToPlaceInstance(placeId, pick, LocalPlayer)
end)
if ok2 then return end
else
print("[neon team] no free servers, trying same place")
end
else
print("[neon team] http failed, trying same place")
end
pcall(function()
TeleportService:Teleport(placeId, LocalPlayer)
end)
end
local function initKillSound()
if killSoundInst then return end
local s = Instance.new("Sound")
s.Name = "nt_killsound"
s.SoundId = KILL_SOUND_ID
s.Volume = KILL_SOUND_VOL
s.PlayOnRemove = false
s.RollOffMode = Enum.RollOffMode.InverseTapered
s.RollOffMaxDistance = 10000
s.RollOffMinDistance = 10
s.Parent = workspace.CurrentCamera
killSoundInst = s
end
local function playKillSound()
if not killSoundInst then return end
local ok = pcall(function()
SoundService:PlayLocalSound(killSoundInst)
end)
if not ok or not killSoundInst.IsPlaying then
pcall(function()
killSoundInst:Stop()
killSoundInst:Play()
end)
end
end
local function addHighlight(plr)
if highlights[plr] and highlights[plr].Parent then return highlights[plr] end
local char = plr.Character
if not char then return nil end
local hl = Instance.new("Highlight")
hl.Name = "nt_esp"
hl.FillColor = ESP_RED
hl.OutlineColor = ESP_RED
hl.FillTransparency = ESP_FILL
hl.OutlineTransparency = ESP_OUTLINE
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hl.Adornee = char
hl.Parent = char
highlights[plr] = hl
return hl
end
local function killHighlight(plr)
local h = highlights[plr]
if h then h:Destroy() end
highlights[plr] = nil
end
local function clearHighlights()
for _, h in pairs(highlights) do
if h then h:Destroy() end
end
highlights = {}
end
local function addTag(plr)
local char = plr.Character
if not char then return end
local head = char:FindFirstChild("Head")
local hrp = char:FindFirstChild("HumanoidRootPart")
if not head or not hrp then return end
local bbName = Instance.new("BillboardGui")
bbName.Name = "nt_name"
bbName.Size = UDim2.new(0, 200, 0, 18)
bbName.StudsOffset = TAG_NAME_OFFSET
bbName.AlwaysOnTop = true
bbName.Adornee = head
bbName.Parent = head
local nameLbl = label({
parent = bbName, font = Enum.Font.GothamBold, size = 13,
color = Color3.fromRGB(255, 255, 255), text = plr.Name,
x = Enum.TextXAlignment.Center,
})
local bbDist = Instance.new("BillboardGui")
bbDist.Name = "nt_dist"
bbDist.Size = UDim2.new(0, 200, 0, 16)
bbDist.StudsOffset = TAG_DIST_OFFSET
bbDist.AlwaysOnTop = true
bbDist.Adornee = hrp
bbDist.Parent = hrp
local distLbl = label({
parent = bbDist, font = Enum.Font.Code, size = 12,
color = Color3.fromRGB(210, 210, 220), text = "",
x = Enum.TextXAlignment.Center,
})
nameTags[plr] = {name = bbName, dist = bbDist, nameLbl = nameLbl, distLbl = distLbl}
end
local function killTag(plr)
local t = nameTags[plr]
if t then
if t.name then t.name:Destroy() end
if t.dist then t.dist:Destroy() end
end
nameTags[plr] = nil
end
local function clearTags()
for _, t in pairs(nameTags) do
if t.name then t.name:Destroy() end
if t.dist then t.dist:Destroy() end
end
nameTags = {}
end
local function tickTags()
local myChar = LocalPlayer.Character
local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
for _, plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer then continue end
if TEAM_CHECK and plr.Team == LocalPlayer.Team then
killTag(plr)
continue
end
local char = plr.Character
local head = char and char:FindFirstChild("Head")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChild("Humanoid")
if char and head and hrp and hum and hum.Health > 0 and myRoot then
local dist = (hrp.Position - myRoot.Position).Magnitude
if dist <= ESP_RANGE then
if not nameTags[plr] or not nameTags[plr].name.Parent then
killTag(plr)
addTag(plr)
end
local t = nameTags[plr]
if t then
if t.name.Adornee ~= head then t.name.Adornee = head end
if t.dist.Adornee ~= hrp then t.dist.Adornee = hrp end
t.distLbl.Text = string.format("%d m", math.floor(dist))
local fade = math.clamp(dist / ESP_RANGE, 0, 1) * 0.4
t.nameLbl.TextTransparency = fade
t.distLbl.TextTransparency = fade
end
else
killTag(plr)
end
else
killTag(plr)
end
end
end
local function tickEsp()
if not espOn then return end
local myChar = LocalPlayer.Character
if not myChar then return end
local myRoot = myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then return end
local myPos = myRoot.Position
for _, plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer then continue end
if TEAM_CHECK and plr.Team == LocalPlayer.Team then
killHighlight(plr)
continue
end
local char = plr.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChild("Humanoid")
if char and hrp and hum and hum.Health > 0 then
local dist = (hrp.Position - myPos).Magnitude
if dist <= ESP_RANGE then
local hl = addHighlight(plr)
if hl and hl.Adornee ~= char then hl.Adornee = char end
if hl then
local t = dist / ESP_RANGE
hl.FillTransparency = 0.4 + t * 0.4
end
else
killHighlight(plr)
end
else
killHighlight(plr)
end
end
tickTags()
end
local function score(plr)
local char = plr.Character
local head = char and char:FindFirstChild("Head")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not head or not hrp then return nil end
local myChar = LocalPlayer.Character
local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then return nil end
local worldDist = (hrp.Position - myRoot.Position).Magnitude
if worldDist > AIM_MAX_DIST then return nil end
local sp, onScreen = Camera:WorldToViewportPoint(head.Position)
if not onScreen then return nil end
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local screenDist = (Vector2.new(sp.X, sp.Y) - center).Magnitude
if screenDist > AIM_FOV then return nil end
local look = Camera.CFrame.LookVector
local dir = (head.Position - Camera.CFrame.Position).Unit
local dot = look:Dot(dir)
if dot < AIM_FRONT_BIAS then return nil end
if AIM_WALL_CHECK then
local origin = Camera.CFrame.Position
local ray = Ray.new(origin, head.Position - origin)
local ignore = { LocalPlayer.Character, char }
local hit = workspace:FindPartOnRayWithIgnoreList(ray, ignore, false, true)
if hit then return nil end
end
return screenDist - dot * 200
end
local function bestTarget()
local best, bestScore = nil, math.huge
for _, plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer or not alive(plr) then continue end
if AIM_TEAM_CHECK and plr.Team == LocalPlayer.Team then continue end
local s = score(plr)
if s and s < bestScore then
bestScore = s
best = plr
end
end
return best
end
local function targetHead()
if not target or not alive(target) then return nil end
local char = target.Character
local head = char and char:FindFirstChild("Head")
return head and head.Position or nil
end
local function watchKills(plr)
if plr == LocalPlayer then return end
local function attach(char)
local hum = char:WaitForChild("Humanoid", 5)
if not hum then return end
keep(hum.Died:Connect(function()
local play = false
if KILL_SOUND_MODE == "target" then
if target == plr then play = true end
elseif KILL_SOUND_MODE == "nearby" then
local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local hrp = char:FindFirstChild("HumanoidRootPart")
if myRoot and hrp then
if (hrp.Position - myRoot.Position).Magnitude <= KILL_SOUND_RADIUS then
play = true
end
end
elseif KILL_SOUND_MODE == "confirm" then
if target == plr and (tick() - lastShot) <= KILL_CONFIRM_WINDOW then
play = true
end
end
if play then
playKillSound()
print("[neon team] kill: " .. plr.Name)
end
end))
end
if plr.Character then attach(plr.Character) end
keep(plr.CharacterAdded:Connect(attach))
end
local function onJoin(plr)
watchKills(plr)
keep(plr.CharacterRemoving:Connect(function()
killHighlight(plr)
killTag(plr)
if target == plr then target = nil end
end))
end
local function onLeave(plr)
killHighlight(plr)
killTag(plr)
if target == plr then target = nil end
end
keep(Players.PlayerAdded:Connect(onJoin))
keep(Players.PlayerRemoving:Connect(onLeave))
for _, plr in ipairs(Players:GetPlayers()) do onJoin(plr) end
local function shutdown()
for _, c in ipairs(conns) do
pcall(function() c:Disconnect() end)
end
conns = {}
clearHighlights()
clearTags()
if wmGui then wmGui:Destroy() wmGui = nil end
if hopGui then hopGui:Destroy() hopGui = nil end
if killSoundInst then killSoundInst:Destroy() killSoundInst = nil end
espOn = false
aimOn = false
target = nil
wmStatus = nil
hopOpen = false
print("[neon team] unloaded. cya.")
end
keep(UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if hopOpen then
if input.KeyCode == Enum.KeyCode.N then
hideHop()
print("[neon team] hop cancelled")
elseif input.KeyCode == Enum.KeyCode.Y then
hideHop()
doHop()
elseif input.KeyCode == Enum.KeyCode.Z then
shutdown()
end
return
end
if input.KeyCode == Enum.KeyCode.Z then
shutdown()
elseif input.KeyCode == Enum.KeyCode.L then
showHop()
print("[neon team] hop prompt shown")
elseif input.KeyCode == Enum.KeyCode.P then
espOn = not espOn
if not espOn then
clearHighlights()
clearTags()
end
print("[neon team] esp " .. (espOn and "on" or "off"))
refreshStatus()
elseif input.KeyCode == Enum.KeyCode.T then
aimOn = not aimOn
if aimOn then
target = bestTarget()
lastSwitch = tick()
if target then
print("[neon team] locked " .. target.Name)
else
print("[neon team] nothing visible in front")
aimOn = false
end
else
target = nil
print("[neon team] unlocked")
end
refreshStatus()
elseif input.KeyCode == Enum.KeyCode.K then
SMOOTH_ON = not SMOOTH_ON
print(string.format("[neon team] smooth %s (%.2f)", SMOOTH_ON and "on" or "off", SMOOTH_FACTOR))
refreshStatus()
elseif input.KeyCode == Enum.KeyCode.LeftBracket then
SMOOTH_FACTOR = math.max(SMOOTH_MIN, SMOOTH_FACTOR - SMOOTH_STEP)
print(string.format("[neon team] smooth factor %.2f", SMOOTH_FACTOR))
elseif input.KeyCode == Enum.KeyCode.RightBracket then
SMOOTH_FACTOR = math.min(SMOOTH_MAX, SMOOTH_FACTOR + SMOOTH_STEP)
print(string.format("[neon team] smooth factor %.2f", SMOOTH_FACTOR))
end
end))
keep(UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
lastShot = tick()
end
end))
keep(RunService.Heartbeat:Connect(function()
if not espOn then return end
local now = tick()
if now - lastEspTick < ESP_REFRESH then return end
lastEspTick = now
pcall(tickEsp)
end))
keep(RunService.RenderStepped:Connect(function()
if not aimOn then return end
local now = tick()
if not target or not alive(target) or (now - lastSwitch >= AIM_SWITCH_DELAY) then
local best = bestTarget()
if best and best ~= target then
target = best
lastSwitch = now
elseif not best then
target = nil
return
end
end
local head = targetHead()
if head then
local desired = CFrame.new(Camera.CFrame.Position, head)
if SMOOTH_ON then
Camera.CFrame = Camera.CFrame:Lerp(desired, SMOOTH_FACTOR)
else
Camera.CFrame = desired
end
end
end))
initKillSound()
buildWatermark()
refreshStatus()
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


Ai slop, and idk how to enable any key binds anyways