Better warden
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Better warden

[UPDATE] Ability WarsSviterSviter 2K views 2.1K executesUpdated Apr 11, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•77 lines (2220 chars)
local oldposes = {}
local plr = game.Players.LocalPlayer
local function getability()
	return plr.leaderstats.Ability.Value
end
local function getingame()
	return plr.Character:GetAttribute("InGame")
end


game.Workspace.Portals["Arena Frame"].Portal.Touched:Connect(function(hit)
	if hit then
		if hit.Parent then
			if hit.Parent:IsA("Model") then
				if game.Players:GetPlayerFromCharacter(hit.Parent) and game.Players:GetPlayerFromCharacter(hit.Parent).UserId == plr.UserId then
					plr.Character:SetAttribute("InGame",true)
				end
			end
		end
	end
end)
coroutine.wrap(function()
	while wait() do
		if getingame() and getability() == "Warden" then
			for i,v in pairs(workspace:GetChildren()) do
				if v:IsA("BasePart") and not v:FindFirstChildOfClass("SelectionBox") then
					local box = Instance.new("SelectionBox")
					box.Color3 = v.Color
					box.Parent = v
					box.Adornee = v
					game.Debris:AddItem(box,10)
				end
			end
		end
	end
end)()
for i,v in pairs(game.ReplicatedStorage["Ability Assets"]:GetDescendants()) do
	if v:IsA("BasePart") and not v:FindFirstChildOfClass("SelectionBox") then
		local box = Instance.new("SelectionBox")
		box.Color3 = v.Color
		box.Parent = v
		box.Adornee = v
	end
end
while true do
	if getingame() and getability() == "Warden" and true then
		for i,v in pairs(workspace:GetChildren()) do
			if v:IsA("Model") then
				if v:FindFirstChildOfClass("Humanoid") then
					if oldposes[v] then
						if v.PrimaryPart.Position ~= oldposes[v] then
							local range = (v.PrimaryPart.Position - oldposes[v]).Magnitude
							print(range)
							if range >= 0.5 then
								local highlight = Instance.new("Highlight")
								highlight.OutlineColor = Color3.new(0, 0.384314, 1)
								highlight.FillTransparency = 1
								highlight.Parent = v
								game.Debris:AddItem(highlight,1)
								local box = Instance.new("SelectionBox")
								box.Color3 = Color3.new(0, 0.384314, 1)
								box.Parent = v
								box.Adornee = v
								game.Debris:AddItem(box,1)
							end
						end
						oldposes[v] = v.PrimaryPart.Position
					else
						oldposes[v] = v.PrimaryPart.Position
					end
					oldposes[v] = v.PrimaryPart.Position
				end
			end
		end
	end
	wait(0.5)
end

Features & Information

Improves warden's passive in Ability wars It makes that you can see players that constantly move (through walls) And you can see objects like nuclear's explosion, time stop, etc.
#Ability Wars#Warden

Community Comments (4)

SviterSviterApr 11, 2026

Give feedback here

SviterSviterApr 14, 2026

@Momoyo_drinksygn I think so, but *ody will notice it bc only u see it. No one can see that you're cheating, I used it many times and didn't get banned, so you can freely use it

i_love_scripti_love_scriptJun 18, 2026(edited)

Ty but warder get hard or no

Replying to @i_love_script
SviterSviterJun 18, 2026

@i_love_script you need 17500 punches and a badge

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