
Keyless

local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Define a flag to control the loop state
_G.IsLoopRunning = true
-- The function that contains the main execution loop
local function startPacketLoop()
while _G.IsLoopRunning do
local children = ReplicatedStorage:GetChildren()
if children[7] then
local sendPacket = children[7]:FindFirstChild("SendPacket")
if sendPacket then
local args = {
[1] = "Set Music Accuracy",
[2] = 100000,
[3] = true
}
sendPacket:FireServer(unpack(args))
end
end
task.wait(0.01)
end
end
-- 1. Listen for the "Pop" event to stop the loop
local remoteEvents = ReplicatedStorage:FindFirstChild("Remote Events")
if remoteEvents then
local updateGUIEvent = remoteEvents:FindFirstChild("UpdateGUIEvent")
if updateGUIEvent then
updateGUIEvent.OnClientEvent:Connect(function(arg1, arg2)
if arg1 == "BottomText" and type(arg2) == "table" and type(arg2[1]) == "string" then
-- Stop looping if "Pop" is detected
if string.find(arg2[1], "Pop") then
if _G.IsLoopRunning then
_G.IsLoopRunning = false
print("Detected 'Pop'! Loop stopped. Press 'Q' to resume.")
end
-- Optional: It also still auto-resumes on Dubstep if that occurs
elseif string.find(arg2[1], "Dubstep%(Knockback%)") then
if not _G.IsLoopRunning then
_G.IsLoopRunning = true
print("Detected 'Dubstep(Knockback)'! Auto-resuming loop.")
task.spawn(startPacketLoop)
end
end
end
end)
end
end
-- 2. Listen for the 'Q' key to manually resume the loop after a stop
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
-- gameProcessedEvent makes sure you aren't currently typing in the in-game chat box
if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.Q then
if not _G.IsLoopRunning then
_G.IsLoopRunning = true
print("Manual override: 'Q' pressed. Resuming loop.")
task.spawn(startPacketLoop)
else
print("'Q' pressed, but the loop is already running.")
end
end
end)
-- Start the initial loop immediately upon running the script
task.spawn(startPacketLoop)No comments yet for this script.



