automatic music accuracy
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automatic music accuracy

[UPDATE] Ability Warsthecuckinatorthecuckinator 346 views 1.5K executesUpdated Jul 7, 2026
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Lua Script•69 lines (2657 chars)
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Define a flag to control the loop state
_G.IsLoopRunning = true

-- The function that contains the main execution loop
local function startPacketLoop()
    while _G.IsLoopRunning do
        local children = ReplicatedStorage:GetChildren()
        
        if children[7] then
            local sendPacket = children[7]:FindFirstChild("SendPacket")
            if sendPacket then
                local args = {
                    [1] = "Set Music Accuracy",
                    [2] = 100000,
                    [3] = true
                }
                sendPacket:FireServer(unpack(args))
            end
        end
        
        task.wait(0.01)
    end
end

-- 1. Listen for the "Pop" event to stop the loop
local remoteEvents = ReplicatedStorage:FindFirstChild("Remote Events")
if remoteEvents then
    local updateGUIEvent = remoteEvents:FindFirstChild("UpdateGUIEvent")
    if updateGUIEvent then
        updateGUIEvent.OnClientEvent:Connect(function(arg1, arg2)
            if arg1 == "BottomText" and type(arg2) == "table" and type(arg2[1]) == "string" then
                -- Stop looping if "Pop" is detected
                if string.find(arg2[1], "Pop") then
                    if _G.IsLoopRunning then
                        _G.IsLoopRunning = false
                        print("Detected 'Pop'! Loop stopped. Press 'Q' to resume.")
                    end
                -- Optional: It also still auto-resumes on Dubstep if that occurs
                elseif string.find(arg2[1], "Dubstep%(Knockback%)") then
                    if not _G.IsLoopRunning then
                        _G.IsLoopRunning = true
                        print("Detected 'Dubstep(Knockback)'! Auto-resuming loop.")
                        task.spawn(startPacketLoop)
                    end
                end
            end
        end)
    end
end

-- 2. Listen for the 'Q' key to manually resume the loop after a stop
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
    -- gameProcessedEvent makes sure you aren't currently typing in the in-game chat box
    if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.Q then
        if not _G.IsLoopRunning then
            _G.IsLoopRunning = true
            print("Manual override: 'Q' pressed. Resuming loop.")
            task.spawn(startPacketLoop)
        else
            print("'Q' pressed, but the loop is already running.")
        end
    end
end)

-- Start the initial loop immediately upon running the script
task.spawn(startPacketLoop)

Features & Information

automatically sets music accuracy to 100%

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