Secret pads + Secret Shop TP
Key Required

Secret pads + Secret Shop TP

Survive In Area 51 RemakeA2000A2000 6.6K views 857 executesUpdated Oct 9, 2025
Unrated
00
Lua Script•272 lines (9617 chars)
-- Updated Teleport UI Script for Survive in Area 51 Remake
-- Fixes: Improved dragging code using input.Changed (works better on mobile/PC, no global connections).
--        Added loading notification via StarterGui for visibility.
--        Adjusted frame height to fit all buttons without clipping.
--        Debug prints kept for console.
-- Features: Movable UI (drag by title), Credit added.
-- This is a LocalScript. Execute via your executor (try disabling other scripts if not loading).

print("Starting script...")

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

print("Services and player loaded.")

-- Safely create UI with pcall
local success, screenGui = pcall(function()
    local sg = Instance.new("ScreenGui")
    sg.Name = "TeleportUI"
    sg.Parent = playerGui
    sg.ResetOnSpawn = false
    return sg
end)

if success then
    print("ScreenGui created successfully.")
else
    warn("Failed to create ScreenGui: " .. tostring(screenGui))
    return
end

print("Creating Main Frame...")
-- Create Main Frame (increased height to fit buttons)
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 220, 0, 360)  -- Adjusted height
mainFrame.Position = UDim2.new(0, 10, 0, 10)
mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
print("MainFrame created.")

-- Add corner radius
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = mainFrame

-- Title Label (draggable)
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "Title"
titleLabel.Size = UDim2.new(1, 0, 0, 30)
titleLabel.Position = UDim2.new(0, 0, 0, 0)
titleLabel.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
titleLabel.BorderSizePixel = 0
titleLabel.Text = "Hidden Pads Teleport"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Parent = mainFrame

local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 10)
titleCorner.Parent = titleLabel
print("Title created.")

-- Improved dragging: Uses input.Changed for both mouse and touch
local dragging = false
local dragStart = nil
local startPos = nil

titleLabel.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = mainFrame.Position
        
        local connection
        connection = input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
                connection:Disconnect()
            else
                local delta = input.Position - dragStart
                mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
            end
        end)
    end
end)

print("Improved dragging setup (PC + Mobile).")

-- Get character safely
local function getCharacter()
    local character = player.Character
    if not character then return nil end
    local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
    if not humanoidRootPart then return nil end
    return {character = character, humanoidRootPart = humanoidRootPart}
end

-- Teleport function
local function teleportTo(padName)
    print("Attempting to teleport to: " .. padName)
    
    local charData = getCharacter()
    if not charData then
        warn("Teleport failed: Character not ready")
        return
    end
    
    local mapFolder = workspace:FindFirstChild("MapFolder")
    if not mapFolder then
        warn("Teleport failed: MapFolder not found")
        return
    end
    
    local inside = mapFolder:FindFirstChild("Inside")
    if not inside then
        warn("Teleport failed: Inside not found")
        return
    end
    
    local hiddenPads = inside:FindFirstChild("Hidden Pads")
    if not hiddenPads then
        warn("Teleport failed: Hidden Pads not found")
        return
    end
    
    local padModel = hiddenPads:FindFirstChild(padName)
    if not padModel then
        warn("Teleport failed: Pad model '" .. padName .. "' not found")
        print("Available pads in Hidden Pads:")
        for _, child in pairs(hiddenPads:GetChildren()) do
            print("- " .. child.Name)
        end
        return
    end
    
    print("Found pad model: " .. padModel.Name .. " (Class: " .. padModel.ClassName .. ")")
    print("Pad model children count: " .. #padModel:GetChildren())
    for _, child in pairs(padModel:GetChildren()) do
        print("- Child: " .. child.Name .. " (Class: " .. child.ClassName .. ")")
    end
    
    -- Try to find "Pad" first
    local actualPad = padModel:FindFirstChild("Pad")
    if not actualPad or not actualPad:IsA("BasePart") then
        -- Fallback: Find any BasePart
        actualPad = padModel:FindFirstChildWhichIsA("BasePart")
        if not actualPad then
            warn("Teleport failed: No BasePart found in '" .. padName .. "'")
            return
        end
        print("Using fallback BasePart for teleport: " .. actualPad.Name)
    else
        print("Using 'Pad' part for teleport")
    end
    
    local tpSuccess, err = pcall(function()
        charData.humanoidRootPart.CFrame = actualPad.CFrame + Vector3.new(0, 5, 0)
    end)
    
    if tpSuccess then
        print("Teleported to " .. padName .. " successfully!")
    else
        warn("Teleport error: " .. tostring(err))
    end
end

print("Functions defined. Creating buttons...")

-- Button creation function
local function createButton(name, posY, color, padName)
    local button = Instance.new("TextButton")
    button.Name = name .. "Button"
    button.Size = UDim2.new(1, -20, 0, 30)
    button.Position = UDim2.new(0, 10, 0, posY)
    button.BackgroundColor3 = color
    button.Text = name
    button.TextColor3 = Color3.fromRGB(255, 255, 255)
    button.TextScaled = true
    button.Font = Enum.Font.SourceSans
    button.Parent = mainFrame
    
    local btnCorner = Instance.new("UICorner")
    btnCorner.CornerRadius = UDim.new(0, 5)
    btnCorner.Parent = button
    
    button.MouseButton1Click:Connect(function() teleportTo(padName) end)
    
    print("Button created: " .. name)
    return button
end

-- Create buttons
local lxwButton = createButton("LXW Pad", 40, Color3.fromRGB(0, 162, 255), "LXW Pad")
local vulcanButton = createButton("Vulcan Pad", 80, Color3.fromRGB(255, 162, 0), "Vulcan Pad")
local garandButton = createButton("Platinum M1 Garand", 120, Color3.fromRGB(128, 0, 128), "Platinum M1 Garand Pad")
local icicleButton = createButton("Icicle Launcher", 160, Color3.fromRGB(0, 200, 255), "Icicle Launcher Pad")
local secretButton = createButton("Secret Shop TP", 200, Color3.fromRGB(0, 255, 0), "Dual LX1")
local fryingButton = createButton("Frying Pan Giver", 240, Color3.fromRGB(255, 165, 0), "Frying Pan Giver")
local medkitButton = createButton("Bronze Medkit Pad", 280, Color3.fromRGB(0, 255, 255), "Bronze Medkit Pad")
local pickaxeButton = createButton("Pickaxe Giver (Dangerous)", 320, Color3.fromRGB(139, 69, 19), "Pickaxe Giver")

print("Buttons created.")

-- Store original sizes
local originalSizes = {}
for _, btn in pairs({lxwButton, vulcanButton, garandButton, icicleButton, secretButton, fryingButton, medkitButton, pickaxeButton}) do
    originalSizes[btn] = btn.Size
end

local hoverOffset = UDim2.new(0, 10, 0, 5)
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)

-- Hover effect
local function addHoverEffect(button)
    local enlargedSize = originalSizes[button] + hoverOffset
    local currentTween = nil
    
    button.MouseEnter:Connect(function()
        if currentTween then currentTween:Cancel() end
        currentTween = TweenService:Create(button, tweenInfo, {Size = enlargedSize}):Play()
    end)
    
    button.MouseLeave:Connect(function()
        if currentTween then currentTween:Cancel() end
        currentTween = TweenService:Create(button, tweenInfo, {Size = originalSizes[button]}):Play()
    end)
end

for _, btn in pairs({lxwButton, vulcanButton, garandButton, icicleButton, secretButton, fryingButton, medkitButton, pickaxeButton}) do
    addHoverEffect(btn)
end

print("Hover effects added.")

-- Credit Label
local creditLabel = Instance.new("TextLabel")
creditLabel.Name = "Credit"
creditLabel.Size = UDim2.new(1, 0, 0, 20)
creditLabel.Position = UDim2.new(0, 0, 1, -20)
creditLabel.BackgroundTransparency = 1
creditLabel.Text = "Made by Grok"
creditLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
creditLabel.TextScaled = true
creditLabel.Font = Enum.Font.SourceSansItalic
creditLabel.Parent = mainFrame
print("Credit added.")

-- Handle respawn
player.CharacterAdded:Connect(function()
    wait(1)
    print("Character respawned.")
end)

-- Loading notification
pcall(function()
    StarterGui:SetCore("SendNotification", {
        Title = "Teleport UI";
        Text = "Loaded successfully! Drag title to move. Top-left corner.";
        Duration = 5;
    })
end)

print("UI fully loaded! Notification sent. Console errors likely from game/Infinite Yield - ignore.")
print("Improved mobile dragging. If still not loading, try executing alone or check for syntax in executor.")

Features & Information

DoT (Removed) Frying pan giver TP Icicle Launcher giver TP LXW Giver TP Vulcan giver TP Platinum M1 Giver TP SECRET SHOP TP Bronze medkit Giver TP (new) Pickaxe Giver TP (dangerous) That's all
#Ai Made

Community Comments (6)

A2000A2000Oct 9, 2025

Note: DoT is not working, I've tested it it's not working Rn.

A2000A2000Oct 9, 2025

UI is made by the AI Itself

kevin123kevin123Oct 10, 2025

Never seen a script for this game, this surprises me

A2000A2000Oct 10, 2025

Forgot to add bronze medkit, adding tmrw since it's night

A2000A2000Oct 10, 2025

New update: *xe giver Bronze medkit

luca2000gteluca2000gteDec 24, 2025

ts doesnt work

More Scripts for Survive In Area 51 Remake