Get tools and guns mod
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Get tools and guns mod

Survive In Area 51 Remaketuongtuong 12.6K views 2.4K executesUpdated Jul 17, 2025
Unrated
00
Lua Script•64 lines (2761 chars)
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/library",true))()
local tab = library:CreateWindow("SIA51:R")

local main = tab:AddFolder("Get Weapons")
main:AddList({
    text = "Go To",
    values = {"Bronze Medkit Pad","Dual LX1", "Icicle Launcher Pad", "LXW Pad", "Platinum M1 Garand Pad", "Stygian Blaster Pad", "Vulcan Pad"},
    callback = function(pad)
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.MapFolder.Inside["Hidden Pads"][pad].Pad.CFrame
    end,
    open = false,
    flag = "color_option"
})

local gmfolder = tab:AddFolder("Weapons Mod")
gmfolder:AddList({
    text = "Gun",
    values = {"Desert Eagle", "Golden Eagle", "Uzi", "SPAS-12","M16A4", "LX1", "LX2", "LX3", "AK-47", "Rocket Launcher", "Sniper", "AA-12", "Gatling", "Gun_Gun", "Bat Rifle", "Celebration Beamer", "Dual LX1", "Grenade Launcher", "Icicle Launcher", "LX4", "LX5", "LXW", "M1 Garand", "M60", "Platinum M1 Garand", "Stygian Blaster", "Vulcan", "Abyssal Cleaver", "BleedingScythe", "Blood Slusher", "Crystallized Scythe", "Deviant's Blade", "EmberScepter", "FrostbiteRevolver", "Glacial Scythe", "Gleaming Blaster", "HyperionRailgun", "Ichor Shatterer", "Infernal Expeller", "Magma Striker", "Obsidian Blaster", "Outburster", "Poison Generator", "Pulser", "Specteral-Storm", "SteampunkM1Garand", "Voltcaster", "WarriorSkull"},
    callback = function(value)
        local st = require(game:GetService("Players").LocalPlayer.Backpack[value].Setting)
        if st then
            st.Auto = true
            st.AmmoPerClip = math.huge
            st.FireRate = 0
            st.Spread = 0
            st.BulletTransparency = 1
            st.CameraShakingEnabled = false
        end
    end,
    open = false,
    flag = "color_option"
})
gmfolder:AddButton({
	text = "Mod all Guns",
	flag = "button",
	callback = function()
	for _, table in pairs(getgc(true)) do
	    if type(table) == "table" and rawget(table, "Auto") then
	        rawset(table, "Auto", true)
	    end
	end
	    for _, table in pairs(getgc(true)) do
	    if type(table) == "table" and rawget(table, "AmmoPerClip") then
	        rawset(table, "AmmoPerClip", math.huge)
	    end
	end
	    for _, table in pairs(getgc(true)) do
	    if type(table) == "table" and rawget(table, "FireRate") then
	        rawset(table, "FireRate", 0)
	    end
	end
	    for _, table in pairs(getgc(true)) do
	    if type(table) == "table" and rawget(table, "Spread") then
	        rawset(table, "Spread", 0)
	    end
	end
	    for _, table in pairs(getgc(true)) do
	    if type(table) == "table" and rawget(table, "CameraShakingEnabled") then
	        rawset(table, "CameraShakingEnabled", false)
	    end
	end
end
})
library:Init()

Features & Information

get tools and guns mod

Community Comments (3)

yevhenfedorivskyiyevhenfedorivskyiFeb 12, 2026

weapons mod doesnt work

seongungan88seongungan88Feb 13, 2026

killl aura good

DS_18756DS_18756Sep 19, 2026

Yo can you make a kill aura? It would be SOOO good

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