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Autofarm Resources
Lua Script•20 lines (783 chars)
local Convertables = require(game:GetService("ReplicatedStorage").PlayerData.InitialPlayerData)
local Player = game.Players.LocalPlayer
for i = 1,50 do
wait()
for _,v in pairs(workspace['Star_'..Player.Name].Player.Land:GetDescendants()) do
spawn(function()
if string.find(v.Name,'Ore_') or string.find(v.Name,'Tree_') then
for _,v2 in pairs(v:GetChildren()) do
game:GetService("ReplicatedStorage").Attack.UpdateHPEvent:FireServer(v2,'Axe')
end
end
end)
end
end
for _,v in pairs(Convertables.Conversion) do
game:GetService("ReplicatedStorage").Resources.Conversion:InvokeServer(_,"2000")
game:GetService("ReplicatedStorage").Resources.BuildingRemo:InvokeServer(_,2000)
endFeatures & Information
NOT Infinite, all it does is autofarm resources for you.
(Also, to turn it off, use this rejoin script if you dont want the hassle of finding one yourself. loadstring(game:HttpGet("https://pastebin.com/raw/1gtVMUz3"))()
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