Autofarm,Unlock all land,Inf Planks & Plates
Key Required Verified Patched

Autofarm,Unlock all land,Inf Planks & Plates

Star Simulator BetaZetaZeta 98.8K views 6 executesUpdated Apr 17, 2022
5.0/ 5(1 votes)
10100% Positive
Lua Script•246 lines (7875 chars)
local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()
local auto = {}
local Autofarm = false
auto.Wood = false
auto.Iron = false
auto.Cobalt = false
auto.Coins = false
auto.Amethyst = false
auto.Mushroom_Tree = false
auto.Emerald = false
auto.Topaz = false
auto.Green_Gem = false
auto.Cactus = false
auto.Ruby = false
local name = game:GetService("Players").LocalPlayer.Name
local axe = "Axe"
local pick = "Pickaxe"
local uphpevent = game:GetService("ReplicatedStorage").Attack.UpdateHPEvent;
local conv = game:GetService("ReplicatedStorage").Resources.Conversion;
local craft = game:GetService("ReplicatedStorage").Resources.BuildingRemo;
local showland = game:GetService("ReplicatedStorage").PlayerData.Unlocker.LandShow;
local plate = "IronPlate"
local plank = "Plank"
local all = "All"

local X = Material.Load({
	Title = "Obsidain: Star Simulator Edition",
	Style = 3,
	SizeX = 500,
	SizeY = 350,
	Theme = "Dark",
})

local Y = X.New({
	Title = "Main"
})

local Ye = X.New({
    Title = "Credits"
})

local AAAA = Ye.Button({
    Text = "Fungbert: UILib",
    Callback = function()
        
    end
})
local AAAAA = Ye.Button({
    Text = "Z3ta: Features",
    Callback = function()
        
    end
})

if syn then
    local XB = Y.Button({
        Text = "Copy Discord Invite to clipboard",
        Callback = function()
            syn.write_clipboard("https://discord.gg/FQRPFeFWqN")
        end
    })
elseif ScriptWare then
    local XB = Y.Button({
        Text = "Copy Discord Invite to clipboard",
        Callback = function()
            setclipboard("https://discord.gg/FQRPFeFWqN")
        end
    })
else
    local CB = Y.Button({
        Text = "Discord: FQRPFeFWqN",
        Callback = function()
            
        end
    })
end



local A = Y.Button({
	Text = "Inf Planks (Requires 15 wood or more)",
	Callback = function()
		conv:InvokeServer(plank, all)
        task.wait(0.1)
        craft:InvokeServer(plank,math.huge)
	end,
})
local AA = Y.Button({
    Text = "Inf Iron (Requires 25 iron ore or more)",
    Callback = function()
        conv:InvokeServer(plate, all)
        task.wait(0.1)
        craft:InvokeServer(plate,math.huge)
    end
})

local AAA = Y.Button({
    Text = "Unlock all land (Not Permanant)",
})

local BB = Y.Button({
    Text = "Unlock everyone's land (Not Permanant)",
    Callback = function()
        local t = {}
        for i,v in pairs(game:GetService("Players"):GetChildren()) do
            table.insert(t, v.Name)
        end
        for i,name in pairs(t) do
            local data = game:GetService("Workspace")["Star_"..name].Player.Land:GetChildren()
            for a,land in pairs(data) do
                showland:FireServer(land)
            end
        end
    end
})
local B = Y.Toggle({
	Text = "Autofarm",
	Callback = function(Value)
		Autofarm = Value
	end,
	Enabled = false,
    Menu = {
        Information = function(self)
            X.Banner({
                Text = "Enables/Disables autofarming for the buttons below."
            })
        end
    }
})

local E = Y.ChipSet({
	Text = "Chipping away",
	Callback = function(ChipSet)
		table.foreach(ChipSet, function(Option, Value)
			if Option == "Wood" and Value == true then
                auto.Wood = true
            elseif Option == "Wood" and Value == false then
                auto.Wood = false
            elseif Option == "Iron" and Value == true then
                auto.Iron = true
            elseif Option == "Iron" and Value == false then
                auto.Iron = false
            elseif Option == "Cobalt" and Value == true then
                auto.Cobalt = true
            elseif Option == "Cobalt" and Value == false then
                auto.Cobalt = false
            elseif Option == "Coins" and Value == true then
                auto.Coins = true
            elseif Option == "Coins" and Value == false then
                auto.Coins = false
            elseif Option == "Amethyst" and Value == true then
                auto.Amethyst = true
            elseif Option == "Amethyst" and Value == false then
                auto.Amethyst = false
            elseif Option == "Mushroom_Tree" and Value == true then
                auto.Mushroom_Tree = true
            elseif Option == "Mushroom_Tree" and Value == false then
                auto.Mushroom_Tree = false
            elseif Option == "Emerald" and Value == true then
                auto.Emerald = true
            elseif Option == "Emerald" and Value == false then
                auto.Emerald = false
            elseif Option == "Topaz" and Value == true then
                auto.Topaz = true
            elseif Option == "Topaz" and Value == false then
                auto.Topaz = false
            elseif Option == "Green_Gem" and Value == true then
                auto.Green_Gem = true
            elseif Option == "Green_Gem" and Value == false then
                auto.Green_Gem = false
            elseif Option == "Cactus" and Value == true then
                auto.Cactus = true
            elseif Option == "Cactus" and Value == false then
                auto.Cactus = false
            elseif Option == "Ruby" and Value == true then
                auto.Ruby = true
            elseif Option == "Ruby" and Value == false then
                auto.Ruby = false
            end
		end)
	end,
	Options = {
		Wood = false,
		Iron = false,
        Cobalt = false,
        Coins = false,
		Amethyst = false,
        Mushroom_Tree = false,
        Emerald = false,
        Topaz = false,
        Green_Gem = false,
        Cactus = false,
        Ruby = false,
	}
})

while task.wait() do
    if Autofarm == true then
        if auto.Wood then
            local data = game.Workspace["Star_"..name].Player.Land["Land_1140"].Tree["Tree_1006"]["1"]
            uphpevent:FireServer(data,axe)
        end
        if auto.Iron then
            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1090"].Ore["Ore_1009"]["2"];
            uphpevent:FireServer(data,pick)
        end
        if auto.Coins then
            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1070"].Ore["Ore_1004"]["1"];
            uphpevent:FireServer(data,pick)
        end
        if auto.Cobalt then
            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1015"].Ore["Ore_1002"]["1"];
            uphpevent:FireServer(data,pick)
        end
        if auto.Amethyst then
            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1067"].Ore["Ore_1005"]["1"];
            uphpevent:FireServer(data,pick)
        end
        if auto.Mushroom_Tree then
            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1076"].Tree["Tree_1008"]["1"];
            uphpevent:FireServer(data,axe)
        end
        if auto.Emerald then
            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1144"].Ore["Ore_1006"]["2"];
            uphpevent:FireServer(data,pick)
        end
        if auto.Topaz then
            local data = game.Workspace["Star_"..name].Player.Land["Land_1118"].Ore["Ore_1007"]["1"]
            uphpevent:FireServer(data,pick)
        end
        if auto.Green_Gem then
            local data = game.Workspace["Star_"..name].Player.Land["Land_1123"].Ore["Ore_1008"]["1"]
            uphpevent:FireServer(data,pick)
        end
        if auto.Cactus then
            local data = game.Workspace["Star_"..name].Player.Land["Land_1138"].Tree["Tree_1007"]["1"]
            uphpevent:FireServer(data,axe)
        end
        if auto.Ruby then
            local data = game.Workspace["Star_"..name].Player.Land["Land_1142"].Ore["Ore_1010"]["1"]
            uphpevent:FireServer(data,pick)
        end
    else

    end
end

Features & Information

Should be supported by every exploit, Free and paid. Loadstring: loadstring(game:HttpGet('https://rawscripts.net/raw/Star-Simulator-Beta-AutofarmUnlock-all-landInf-Planks-and-Plates-2048'))() Features: Unlock all land (Not Permanent) Unlock everyone's land (Not Permanent) Infinite Iron (Requires 25 Iron ore) Infinite Planks (Requires 15 wood) Autofarm (For every material that isn't a duplicate) Be very careful with the autofarm, If you select more then 2 (for me) it raised my ping over 1.5k The blue pedestals will not work if you unlock all of the land, you have to manually get to them by unlocking land with resources. If you want more scripts like this, join my discord. I give out notifications whenever I release a new script. Link: https://discord.gg/FQRPFeFWqN
#Autofarm

Community Comments (0)

No comments yet for this script.

More Scripts for Star Simulator Beta