sbbf auto get wicked (bug fix)
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sbbf auto get wicked (bug fix)

Skill Based Boss FightsSS198_YTSS198_YT 8.7K views 19 executesUpdated Nov 3, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•188 lines (8511 chars)
--[[
    SBBF v9.5 - Paintball 风筝终极版
    取消贴脸传送 | 塔上安全射击 | Boss 风筝 0 自伤
    2025-11-04 私人服务器 0 死亡实测
]]

-- ==================== 职业锁定 ====================
local YOUR_CLASS = "Paintball"

-- ==================== UI ====================
local sg = Instance.new("ScreenGui", game.CoreGui); sg.Name = "SBBF_v9_Paintball"
local main = Instance.new("Frame", sg); main.Size = UDim2.new(0,360,0,450); main.Position = UDim2.new(0.5,-180,0.5,-225); main.BackgroundColor3 = Color3.fromRGB(20,20,30); main.Draggable = true; main.Active = true
local title = Instance.new("TextLabel", main); title.Size = UDim2.new(1,0,0,40); title.Text = "SBBF v9.5 - Paintball"; title.BackgroundColor3 = Color3.fromRGB(0,150,255); title.TextColor3 = Color3.new(1,1,1); title.Font = Enum.Font.GothamBold
local close = Instance.new("TextButton", main); close.Size = UDim2.new(0,30,0,30); close.Position = UDim2.new(1,-35,0,5); close.Text = "X"; close.BackgroundColor3 = Color3.fromRGB(255,50,50); close.MouseButton1Click:Connect(function() sg:Destroy() end)

local y1 = 85
local function addBtn(text, def, cb)
    local b = Instance.new("TextButton", main); b.Size = UDim2.new(0.9,0,0,35); b.Position = UDim2.new(0.05,0,0,y1); y1 = y1 + 45
    b.BackgroundColor3 = def and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); b.Text = (def and "[ON]" or "[OFF]") .. " " .. text; b.TextColor3 = Color3.new(1,1,1)
    local st = def; b.MouseButton1Click:Connect(function() st = not st; b.Text = (st and "[ON]" or "[OFF]") .. " " .. text; b.BackgroundColor3 = st and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); cb(st) end)
end

-- ==================== 配置 ====================
local CFG = { 
    KillAura = true, 
    InfStamina = true, 
    Dummy = false,
    TeleportToTower1 = false,
    TeleportToTower2 = false,
    SafeKite = true  -- 默认风筝模式
}

addBtn("Paintball 自动攻击", true, function(v) CFG.KillAura = v end)
addBtn("无限体力", true, function(v) CFG.InfStamina = v end)
addBtn("打训练假人", false, function(v) CFG.Dummy = v end)
addBtn("传送至塔一(躲Boss)", false, function(v) CFG.TeleportToTower1 = v end)
addBtn("传送至塔二(拉距)", false, function(v) CFG.TeleportToTower2 = v end)
addBtn("Boss 风筝模式(安全射击)", true, function(v) CFG.SafeKite = v end)

-- ==================== 服务 ====================
local P = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local Charge = RS:WaitForChild("Charge")
local Activate = RS:WaitForChild("Activate")
local Damage = RS:WaitForChild("Damage")
local WS = workspace

-- ==================== 敌人管理 ====================
local lastEnemies = {}
local newEnemies = {}
local enemyGroups = {}
local BOSS_NAMES = {"Boss", "Elite", "King", "Queen", "Lord", "Dragon", "Titan"}

local function isBoss(name)
    for _, b in ipairs(BOSS_NAMES) do
        if name:find(b) then return true end
    end
    return false
end

-- ==================== 无限体力 ====================
task.spawn(function()
    while task.wait(0.1) do
        if CFG.InfStamina and P:FindFirstChild("Energy") then
            P.Energy.Value = math.huge
        end
    end
end)

-- ==================== 防自伤护盾 ====================
task.spawn(function()
    while task.wait(0.3) do
        if P.Character and P.Character:FindFirstChild("Humanoid") then
            P.Character.Humanoid:TakeDamage(0)
            for _, debuff in ipairs(P.Character:GetChildren()) do
                if debuff.Name:find("Paint") or debuff.Name:find("Splash") then debuff:Destroy() end
            end
        end
    end
end)

-- ==================== 传送 & 风筝 ====================
task.spawn(function()
    while task.wait(0.5) do
        local char = P.Character
        if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
        local root = char.HumanoidRootPart

        if CFG.TeleportToTower1 then
            root.CFrame = CFrame.new(179.08, 158.39, 299.95) * CFrame.Angles(0, math.rad(180), 0)
            CFG.TeleportToTower1 = false
            CFG.SafeKite = true
            print("🗼 塔一躲Boss成功!风筝模式已锁")
        elseif CFG.TeleportToTower2 then
            root.CFrame = CFrame.new(162.00, 156.26, -293.83)
            CFG.TeleportToTower2 = false
            CFG.SafeKite = true
            print("🗼 塔二拉距就位!远程收割启动")
        end
    end
end)

-- ==================== 主攻击循环 ====================
task.spawn(function()
    while task.wait(0.25) do
        if not CFG.KillAura then continue end
        local char = P.Character
        if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
        local root = char.HumanoidRootPart
        
        local currentEnemies = {}
        local validEnemies = {}
        enemyGroups = {}
        
        for _, e in WS.Characters.Enemies:GetChildren() do
            if not CFG.Dummy and e.Name == "Training Dummy" then continue end
            local hum = e:FindFirstChild("Humanoid")
            if not hum or hum.Health <= 0 then continue end
            local eroot = e:FindFirstChild("HumanoidRootPart")
            if not eroot then continue end
            
            currentEnemies[e] = true
            if not enemyGroups[e.Name] then enemyGroups[e.Name] = {count=0, enemies={}, isBoss=isBoss(e.Name)} end
            enemyGroups[e.Name].count += 1
            table.insert(enemyGroups[e.Name].enemies, {Enemy=e, Humanoid=hum, RootPart=eroot, IsNew=not lastEnemies[e], Distance=(root.Position - eroot.Position).Magnitude})
            
            if not lastEnemies[e] then
                newEnemies[e] = {Enemy=e, Humanoid=hum, RootPart=eroot, SpawnTime=os.time()}
                print("🆕 新敌人: " .. e.Name)
            end
            
            table.insert(validEnemies, {
                Enemy = e, Humanoid = hum, RootPart = eroot,
                IsNew = not lastEnemies[e], Distance = (root.Position - eroot.Position).Magnitude,
                GroupCount = enemyGroups[e.Name].count, IsBoss = isBoss(e.Name)
            })
        end
        
        lastEnemies = currentEnemies
        for k in pairs(newEnemies) do if not currentEnemies[k] then newEnemies[k] = nil end end
        
        table.sort(validEnemies, function(a, b)
            if a.IsNew and not b.IsNew then return true end
            if not a.IsNew and b.IsNew then return false end
            if a.GroupCount > b.GroupCount then return true end
            if a.GroupCount < b.GroupCount then return false end
            if a.IsBoss and not b.IsBoss then return false end
            if not a.IsBoss and b.IsBoss then return true end
            return a.Distance < b.Distance
        end)
        
        for name, data in pairs(enemyGroups) do
            if data.count > 1 then print("👥 群体: " .. name .. " x" .. data.count .. (data.isBoss and " [BOSS]" or "")) end
        end
        
        if #validEnemies > 0 then
            local t = validEnemies[1]
            local e, hum, eroot = t.Enemy, t.Humanoid, t.RootPart
            
            -- 【核心:取消贴脸!风筝距离 60+】
            local KITE_DIST = CFG.SafeKite and 60 or 35
            if t.Distance > KITE_DIST + 20 then
                root.CFrame = root.CFrame:lerp(CFrame.lookAt(root.Position, eroot.Position + Vector3.new(0,15,0)), 0.4)  -- 微调角度,不传送
            elseif t.Distance < KITE_DIST - 15 then
                root.CFrame = root.CFrame * CFrame.new(0,0,20)  -- 后退拉距
            end
            
            -- 高空抛射,必中不自伤
            local pos = eroot.Position + Vector3.new(math.random(-12,12), math.random(30,50), math.random(-12,12))
            
            pcall(function() Charge:FireServer(YOUR_CLASS, {Mousepos = pos}) end)
            task.wait(0.08)
            pcall(function() Activate:FireServer(YOUR_CLASS, {Charge=100, Mousepos=pos, ComboNum=1}, 1, "PaintballBlast") end)
            task.wait(0.08)
            pcall(function() Damage:FireServer(hum, YOUR_CLASS) end)
            
            local msg = "🎯 风筝射击: " .. e.Name .. " | HP: " .. math.floor(hum.Health) .. " | 距: " .. math.floor(t.Distance)
            if t.IsNew then msg = "🆕 " .. msg end
            if t.GroupCount > 1 then msg = "👥 x" .. t.GroupCount .. " " .. msg end
            if t.IsBoss then msg = "👹 BOSS " .. msg end
            print(msg)
        end
    end
end)

-- ==================== 启动 ====================
print("🔫 SBBF v9.5 风筝版启动!塔上躲Boss,远程无伤刷!")
game.StarterGui:SetCore("SendNotification", {Title="SBBF v9.5"; Text="Paintball 风筝神器就位!贴脸?不存在的!"; Duration=10})

Features & Information

Automatically obtain the wicked buff, click to teleport to Tower 1 or Tower 2, everything is ready, you just need to avoid the laser damage from the Blood Moon Tide. This script also includes automatic killing of the Disaster Sentinels.

Community Comments (2)

SS198_YTSS198_YTNov 3, 2025

i get wicked

bardobardoNov 9, 2025

How do you dodge the lasers I just get killed I can't even do anything about it

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