
Key Required

-- 终极做塔神器 × SBBF v9.6 高跳版 | 2025.11.29 完整最终版(K键完美可用)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Player = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local YOUR_CLASS = "Paintball"
local RS = ReplicatedStorage:WaitForChild("Remotes")
local Charge = RS:WaitForChild("Charge")
local Activate = RS:WaitForChild("Activate")
local Damage = RS:WaitForChild("Damage")
local CFG = {
KillAura = true,
InfStamina = true,
SpeedHack = true,
SpeedValue = 120,
HighJump = false,
JumpHeight = 18,
Fly = false,
Noclip = false,
Aimbot = true,
FOV = 220,
SafeKite = true,
Dummy = false
}
-- 四塔坐标
local TOWER_POS = {
CFrame.new(179.08, 158.39, 299.95) * CFrame.Angles(0, math.rad(180), 0),
CFrame.new(162.00, 156.26, -293.83),
CFrame.new(774.82, 159.81, -317.80),
CFrame.new(789.68, 163.45, 289.99)
}
local towerIndex = 1
local flashing = false
local LV, AO = nil, nil
local lastEnemies = {}
local KillAuraButton -- 用来同步UI的按钮
local fovCircle = Drawing.new("Circle")
fovCircle.Radius = CFG.FOV; fovCircle.Color = Color3.fromRGB(255,0,255)
fovCircle.Thickness = 2; fovCircle.Filled = false; fovCircle.Transparency = 0.8
-- 重生恢复设置
Player.CharacterAdded:Connect(function(char)
task.wait(1)
if CFG.SpeedHack and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = CFG.SpeedValue
end
if CFG.HighJump and char:FindFirstChild("Humanoid") then
char.Humanoid.JumpHeight = CFG.JumpHeight
end
end)
-- 永久加速 + 高跳
RunService.Heartbeat:Connect(function()
local char = Player.Character
if not char or not char:FindFirstChild("Humanoid") then return end
local hum = char.Humanoid
if CFG.SpeedHack then hum.WalkSpeed = CFG.SpeedValue end
if CFG.HighJump then hum.JumpHeight = CFG.JumpHeight end
end)
-- 无尽体力
task.spawn(function()
while task.wait(0.1) do
if CFG.InfStamina and Player:FindFirstChild("Energy") then
Player.Energy.Value = math.huge
end
end
end)
-- 零自伤护盾
task.spawn(function()
while task.wait(0.25) do
local char = Player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid:TakeDamage(0)
for _,v in char:GetChildren() do
if v.Name:find("Paint") or v.Name:find("Splash") or v.Name:find("Burn") then
v:Destroy()
end
end
end
end
end)
-- 飞行函数
local function toggleFly(v)
CFG.Fly = v
if v and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
local r = Player.Character.HumanoidRootPart
if LV then LV:Destroy() end if AO then AO:Destroy() end
LV = Instance.new("LinearVelocity", r); LV.MaxForce = Vector3.new(1e5,1e5,1e5)
AO = Instance.new("AlignOrientation", r); AO.MaxTorque = Vector3.new(1e5,1e5,1e5); AO.Responsiveness = 200
task.spawn(function()
while CFG.Fly and r and r.Parent do
local look = Camera.CFrame.LookVector
local move = Vector3.new(0,0,0)
local mul = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) and 2 or 1
if UserInputService:IsKeyDown(Enum.KeyCode.W) then move += look end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then move -= look end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then move -= Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then move += Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move += Vector3.new(0,1,0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then move -= Vector3.new(0,1,0) end
LV.VectorVelocity = (move.Magnitude > 0 and move.Unit or Vector3.new(0,0,0)) * 200 * mul
task.wait()
end
end)
else
if LV then LV:Destroy() end if AO then AO:Destroy() end
end
end
-- 穿墙
RunService.Stepped:Connect(function()
if CFG.Noclip and Player.Character then
for _,v in Player.Character:GetDescendants() do
if v:IsA("BasePart") then v.CanCollide = false end
end
end
end)
-- 自瞄 + FOV圈
RunService.RenderStepped:Connect(function()
fovCircle.Position = UserInputService:GetMouseLocation()
fovCircle.Visible = CFG.Aimbot
fovCircle.Radius = CFG.FOV
if not CFG.Aimbot or not Player.Character then return end
local best, min = nil, math.huge
local enemies = workspace:FindFirstChild("Characters") and workspace.Characters:FindFirstChild("Enemies")
if enemies then
for _,e in enemies:GetChildren() do
local head = e:FindFirstChild("Head") or e:FindFirstChild("HumanoidRootPart")
local hum = e:FindFirstChild("Humanoid")
if head and hum and hum.Health > 0 then
local sp,on = Camera:WorldToViewportPoint(head.Position)
if on then
local d = (Vector2.new(sp.X,sp.Y) - fovCircle.Position).Magnitude
if d < CFG.FOV and d < min then min = d; best = head end
end
end
end
if best then Camera.CFrame = CFrame.new(Camera.CFrame.Position, best.Position) end
end
end)
-- ==================== UI ====================
local sg = Instance.new("ScreenGui", game.CoreGui)
local m = Instance.new("Frame", sg)
m.Name = "神器UI"; m.Size = UDim2.new(0,450,0,650); m.Position = UDim2.new(0.5,-225,0.5,-325)
m.BackgroundColor3 = Color3.fromRGB(15,15,30); m.Draggable = true; m.Active = true
local title = Instance.new("TextLabel", m)
title.Size = UDim2.new(1,0,0,60); title.Text = "终极神器 × SBBF v9.6 高跳版"
title.BackgroundColor3 = Color3.fromRGB(255,0,255); title.TextColor3 = Color3.new(1,1,1)
title.Font = Enum.Font.GothamBold; title.TextSize = 28
local close = Instance.new("TextButton", m)
close.Size = UDim2.new(0,40,0,40); close.Position = UDim2.new(1,-45,0,10)
close.BackgroundColor3 = Color3.fromRGB(255,50,50); close.Text = "X"; close.TextSize = 24
close.MouseButton1Click:Connect(function() sg:Destroy() end)
local y = 80
local function btn(txt, def, callback)
local b = Instance.new("TextButton", m)
b.Size = UDim2.new(0.9,0,0,50); b.Position = UDim2.new(0.05,0,0,y); y = y + 60
b.BackgroundColor3 = def and Color3.fromRGB(0,255,0) or Color3.fromRGB(80,80,80)
b.Text = (def and "[ON] " or "[OFF] ")..txt
b.TextColor3 = Color3.new(1,1,1); b.TextSize = 22; b.Font = Enum.Font.Gotham
b.MouseButton1Click:Connect(function()
local newState = not (b.Text:find("%[ON%]") and true or false)
b.BackgroundColor3 = newState and Color3.fromRGB(0,255,0) or Color3.fromRGB(80,80,80)
b.Text = (newState and "[ON] " or "[OFF] ")..txt
callback(newState)
end)
if txt:find("自动攻击") then KillAuraButton = b end
return b
end
btn("自动攻击(零自伤)", true, function(v) CFG.KillAura = v end)
btn("永久加速", true, function(v) CFG.SpeedHack = v end)
btn("高跳技能 (2.5x)", false, function(v) CFG.HighJump = v end)
btn("无尽体力", true, function(v) CFG.InfStamina = v end)
btn("飞行(WASD+Space)", false, toggleFly)
btn("穿墙", false, function(v) CFG.Noclip = v end)
btn("自瞄 + FOV圈", true, function(v) CFG.Aimbot = v end)
btn("风筝模式(安全拉距)", true, function(v) CFG.SafeKite = v end)
btn("4塔彩虹闪现(按J)", false, function(v) flashing = v end)
-- 一键塔顶
local tp = Instance.new("TextButton", m)
tp.Size = UDim2.new(0.9,0,0,55); tp.Position = UDim2.new(0.05,0,0,y); y=y+65
tp.BackgroundColor3 = Color3.fromRGB(255,180,0); tp.Text = "一键传送塔顶"; tp.TextColor3 = Color3.new(1,1,1)
tp.TextSize = 26; tp.Font = Enum.Font.GothamBold
tp.MouseButton1Click:Connect(function()
if Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
Player.Character.HumanoidRootPart.CFrame = CFrame.new(806.704, 88.764, -370.159)
end
end)
-- 速度调节
local speedLabel = Instance.new("TextLabel", m)
speedLabel.Size = UDim2.new(0.9,0,0,30); speedLabel.Position = UDim2.new(0.05,0,0,y+10)
speedLabel.BackgroundTransparency = 1; speedLabel.Text = "速度: "..CFG.SpeedValue
speedLabel.TextColor3 = Color3.new(1,1,1); speedLabel.TextSize = 24
local speedUp = Instance.new("TextButton", m)
speedUp.Size = UDim2.new(0.44,0,0,40); speedUp.Position = UDim2.new(0.05,0,0,y+45)
speedUp.BackgroundColor3 = Color3.fromRGB(0,200,0); speedUp.Text = "+20"
speedUp.MouseButton1Click:Connect(function() CFG.SpeedValue = CFG.SpeedValue + 20; speedLabel.Text = "速度: "..CFG.SpeedValue end)
local speedDown = Instance.new("TextButton", m)
speedDown.Size = UDim2.new(0.44,0,0,40); speedDown.Position = UDim2.new(0.51,0,0,y+45)
speedDown.BackgroundColor3 = Color3.fromRGB(200,0,0); speedDown.Text = "-20"
speedDown.MouseButton1Click:Connect(function() CFG.SpeedValue = math.max(16, CFG.SpeedValue - 20); speedLabel.Text = "速度: "..CFG.SpeedValue end)
-- ==================== 快捷键(K键完美同步)===================
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.K then
CFG.KillAura = not CFG.KillAura
if KillAuraButton then
KillAuraButton.BackgroundColor3 = CFG.KillAura and Color3.fromRGB(0,255,0) or Color3.fromRGB(80,80,80)
KillAuraButton.Text = (CFG.KillAura and "[ON] " or "[OFF] ").."自动攻击(零自伤)"
end
game.StarterGui:SetCore("SendNotification", {Title = "自动攻击", Text = CFG.KillAura and "已开启" or "已关闭", Duration = 2})
elseif input.KeyCode == Enum.KeyCode.J then
flashing = not flashing
print("4塔闪现:", flashing and "开启" or "关闭")
elseif input.KeyCode == Enum.KeyCode.Insert then
for k,v in pairs(CFG) do if type(v)=="boolean" then CFG[k]=false end end
flashing = false; toggleFly(false)
if m and m.Parent then m.Visible = not m.Visible end
print("【紧急全关】")
end
end)
-- 4塔闪现循环
task.spawn(function()
while task.wait(1) do
if flashing and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
Player.Character.HumanoidRootPart.CFrame = TOWER_POS[towerIndex]
towerIndex = towerIndex % 4 + 1
end
end
end)
-- 智能自动攻击主循环
task.spawn(function()
while task.wait(0.3) do
if not CFG.KillAura then continue end
local char = Player.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or (char:FindFirstChild("Humanoid") and char.Humanoid.Health <= 0) then continue end
local root = char.HumanoidRootPart
local myPos = root.Position
local valid = {}
local groups = {}
local current = {}
local enemiesFolder = workspace:FindFirstChild("Characters") and workspace.Characters:FindFirstChild("Enemies")
if not enemiesFolder then continue end
for _,e in enemiesFolder:GetChildren() do
if not CFG.Dummy and e.Name == "Training Dummy" then continue end
local hum = e:FindFirstChild("Humanoid")
local eroot = e:FindFirstChild("HumanoidRootPart")
if not (hum and eroot and hum.Health > 0) then continue end
local dist = (myPos - eroot.Position).Magnitude
if dist < 12 then continue end
current[e] = true
if not groups[e.Name] then groups[e.Name] = {count=0, boss=false} end
groups[e.Name].count += 1
if string.find(e.Name, "Boss") or string.find(e.Name, "Lord") or string.find(e.Name, "King") or hum.MaxHealth > 15000 then
groups[e.Name].boss = true
end
table.insert(valid, {
E = e, H = hum, R = eroot,
D = dist, New = not lastEnemies[e],
G = groups[e.Name].count,
B = groups[e.Name].boss
})
end
lastEnemies = current
table.sort(valid, function(a,b)
if a.New ~= b.New then return a.New end
if a.G ~= b.G then return a.G > b.G end
if a.B ~= b.B then return not a.B end
local hpA = a.H.Health / a.H.MaxHealth
local hpB = b.H.Health / b.H.MaxHealth
if hpA ~= hpB then return hpA < hpB end
return a.D < b.D
end)
if #valid > 0 then
local t = valid[1]
if CFG.SafeKite then
if t.D > 65 then
root.CFrame = root.CFrame:lerp(CFrame.lookAt(root.Position, t.R.Position), 0.3)
elseif t.D < 45 then
root.CFrame = root.CFrame * CFrame.new(0,0,12)
end
end
local pos = t.R.Position + Vector3.new(math.random(-10,10), math.random(30,48), math.random(-10,10))
pcall(function() Charge:FireServer(YOUR_CLASS, {Mousepos = pos}) end)
task.wait(0.07)
pcall(function() Activate:FireServer(YOUR_CLASS, {Charge=100, Mousepos=pos, ComboNum=1}, 1, "PaintballBlast") end)
task.wait(0.07)
pcall(function() Damage:FireServer(t.H, YOUR_CLASS) end)
end
end
end)
print("SBBF v9.6 高跳版 + K键完美版 加载成功!")
game.StarterGui:SetCore("SendNotification", {
Title = "神器已就绪!",
Text = "K键 = 自动攻击开关 | J键 = 闪现 | Insert = 紧急全关",
Duration = 12
})



working in Paintball
*198_YT twin you're back!!!!
@draxdrako0 :)
*198_YT yoo are u able to make one that gives u inf health so u dont have to run from the boss and stuff yk u can jus sit there
Tutorial how to use?.
@r3nnlol There are too many script scammers these days.
don't work
Once your weapon disappears, prepare to be slaughtered by the boss.
@1839774864q its working for me, maybe is your executor
My game just brakes when I execute it
@draxdrako0 ah yes brakes
@saberx i upload a error beat version , now i upload a new version
@draxdrako0 holy , i know what happen , i upload a bug script version
Faz um script que funcione com outras cl*es
@Mano_Gustavo what?
*198_YT Make a script that works with other cl*es.
@Mano_Gustavo sorry , i have try but it make me die too many time
Welcome back
@ool816221 ty
Welcome back
@ool816221 thanks
@draxdrako0 @1839774864q @r3nnlol , now i fix all bug (weapon disappears = normal , because To prevent harm to oneself) , @r3nnlol : use script you need a executor , if you in pc you can download a xeno executor(keyless) : https://www.xeno.onl/download , if you in phone , you can download a Delta executor (need key )
*198_YT ok thanks twil ;)
@draxdrako0 :)
Yo it no work anymore?
@aronpro what? it work for me , edit for 12/3/2026
@aronpro ? it work with 12/3/26
*198_YT hello, unfortunately they removed the towers, can you update the script
@frme_kel ok , i will did it
@frme_kel https://scriptblox.com/script/2nd-Chair-and-WINDRIDER-Skill-Based-Boss-Fights-Open-souce-SBBF-Keyless-166594
Can u make yt vedio of using it?
@aronpro umm , yes i can
anticheat flags the script and kills me + i dont understand *anese
@pgaq did you do spam jump?
does it only work with paintball or can I use it with stronger weapons?
@Kaiz umm , only paintball sorry guys
guys for those who are getting confused like your weapon dissapears, it means its working, cause your paintball gun is stuck inside of the boss and it automatically shoots for you so you just have to survive, you dont get slaughtered by the boss YOU slaughter the boss. well maybe.
@11001 ye , but idk why weapon missing (i think it in sky)
@11001 :) , thanks
Yo nice script it works can u make a script for grind caezar fallen pls I need pts
@Unknown_Being385 this version is can ez kill fallen caezar (At least for me)
@Unknown_Being385 https://scriptblox.com/script/2nd-Chair-and-WINDRIDER-Skill-Based-Boss-Fights-Open-souce-SBBF-Keyless-166594
My brain is not braining with chinese stuff, Please make an english version ;-;
please make translation to english