Auto kill Lord Vetus (finish)
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Auto kill Lord Vetus (finish)

Skill Based Boss FightsSS198_YTSS198_YT 13.1K views 618 executesUpdated Nov 7, 2025
3.8/ 5(4 votes)
3175% Positive
Lua Script•255 lines (12061 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- [[
-- SBBF v9.6 - Paintball Ultimate Kite Edition + Jiaxing 4-Tower Rainbow Flash (0.35s Ultra-Fast Loop)
-- No Face-Hug Teleport | Safe Shooting from Towers | Boss Kiting with 0 Self-Damage
-- Tested on Private Server: 0 Deaths (2025-11-06)
-- ]]
-- ==================== Class Lock ====================
local YOUR_CLASS = "Paintball"
-- ==================== UI ====================
local sg = Instance.new("ScreenGui", game.CoreGui); sg.Name = "SBBF_v9_6_Paintball"
local main = Instance.new("Frame", sg); main.Size = UDim2.new(0,380,0,540); main.Position = UDim2.new(0.5,-190,0.5,-270); main.BackgroundColor3 = Color3.fromRGB(20,20,30); main.Draggable = true; main.Active = true
local title = Instance.new("TextLabel", main); title.Size = UDim2.new(1,0,0,40); title.Text = "SBBF v9.6 - Paintball Flash Edition"; title.BackgroundColor3 = Color3.fromRGB(0,150,255); title.TextColor3 = Color3.new(1,1,1); title.Font = Enum.Font.GothamBold
local close = Instance.new("TextButton", main); close.Size = UDim2.new(0,30,0,30); close.Position = UDim2.new(1,-35,0,5); close.Text = "X"; close.BackgroundColor3 = Color3.fromRGB(255,50,50); close.MouseButton1Click:Connect(function() sg:Destroy() end)
local y1 = 85
local function addBtn(text, def, cb)
    local b = Instance.new("TextButton", main); b.Size = UDim2.new(0.9,0,0,35); b.Position = UDim2.new(0.05,0,0,y1); y1 = y1 + 45
    b.BackgroundColor3 = def and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); b.Text = (def and "[ON]" or "[OFF]") .. " " .. text; b.TextColor3 = Color3.new(1,1,1)
    local st = def; b.MouseButton1Click:Connect(function() st = not st; b.Text = (st and "[ON]" or "[OFF]") .. " " .. text; b.BackgroundColor3 = st and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); cb(st) end)
end
-- ==================== Config ====================
local CFG = {
    KillAura = true,
    InfStamina = true,
    Dummy = false,
    TeleportToTower1 = false,
    TeleportToTower2 = false,
    SafeKite = true,
    JiaxingLoop = false
}
addBtn("Paintball Auto Attack", true, function(v) CFG.KillAura = v end)
addBtn("Infinite Stamina", true, function(v) CFG.InfStamina = v end)
addBtn("Hit Training Dummy", false, function(v) CFG.Dummy = v end)
addBtn("Teleport to Tower 1 (Dodge Boss)", false, function(v) CFG.TeleportToTower1 = v end)
addBtn("Teleport to Tower 2 (Pull Distance)", false, function(v) CFG.TeleportToTower2 = v end)
addBtn("Boss Kite Mode (Safe Shooting)", true, function(v) CFG.SafeKite = v end)
-- ==================== Services ====================
local P = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local Charge = RS:WaitForChild("Charge")
local Activate = RS:WaitForChild("Activate")
local Damage = RS:WaitForChild("Damage")
local WS = workspace
local UIS = game:GetService("UserInputService")
-- ==================== Enemy Management ====================
local lastEnemies = {}
local newEnemies = {}
local enemyGroups = {}
local BOSS_NAMES = {"Boss", "Elite", "King", "Queen", "Lord", "Dragon", "Titan"}
local function isBoss(name)
    for _, b in ipairs(BOSS_NAMES) do
        if name:find(b) then return true end
    end
    return false
end
-- ==================== Infinite Stamina ====================
task.spawn(function()
    while task.wait(0.1) do
        if CFG.InfStamina and P:FindFirstChild("Energy") then
            P.Energy.Value = math.huge
        end
    end
end)
-- ==================== Anti-Self-Damage Shield ====================
task.spawn(function()
    while task.wait(0.3) do
        if P.Character and P.Character:FindFirstChild("Humanoid") then
            P.Character.Humanoid:TakeDamage(0)
            for _, debuff in ipairs(P.Character:GetChildren()) do
                if debuff.Name:find("Paint") or debuff.Name:find("Splash") then debuff:Destroy() end
            end
        end
    end
end)
-- ==================== 4-Tower Coordinates (Rainbow Flash) ====================
local TOWER1_CF = CFrame.new(179.08, 158.39, 299.95) * CFrame.Angles(0, math.rad(180), 0)
local TOWER2_CF = CFrame.new(162.00, 156.26, -293.83)
local TOWER3_CF = CFrame.new(774.82, 159.81, -317.80)
local TOWER4_CF = CFrame.new(789.68, 163.45, 289.99)

local TOWER_POSITIONS = { TOWER1_CF, TOWER2_CF, TOWER3_CF, TOWER4_CF }
local TOWER_NAMES = {"Tower 1 (Dodge Boss)", "Tower 2 (Pull Distance)", "Tower 3 (New Spot)", "Tower 4 (Rainbow)"}

-- ==================== Single Tower Teleport ====================
task.spawn(function()
    while task.wait(0.5) do
        local char = P.Character
        if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
        local root = char.HumanoidRootPart
        if CFG.TeleportToTower1 then
            root.CFrame = TOWER1_CF
            CFG.TeleportToTower1 = false
            CFG.SafeKite = true
            print("Teleported to Tower 1! Kite mode locked")
        elseif CFG.TeleportToTower2 then
            root.CFrame = TOWER2_CF
            CFG.TeleportToTower2 = false
            CFG.SafeKite = true
            print("Teleported to Tower 2! Remote harvest activated")
        end
    end
end)

-- ==================== Jiaxing 4-Tower Rainbow Flash Loop (v9.6 Core Speed Boost) ====================
local teleporting = false
local currentTowerIndex = 1
local teleportKey = Enum.KeyCode.J -- Press J to start/stop

local function startJiaxingLoop()
    if teleporting then return end
    teleporting = true
    CFG.SafeKite = true
    print("Jiaxing 4-Tower Rainbow Flash started: Tower1→2→3→4→Loop (0.35s ultra-fast interval)")

    task.spawn(function()
        while teleporting do
            local char = P.Character
            if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Humanoid").Health > 0 then
                local root = char.HumanoidRootPart
                root.CFrame = TOWER_POSITIONS[currentTowerIndex]
                print("Teleported to " .. TOWER_NAMES[currentTowerIndex] .. " | Loop: " .. currentTowerIndex .. "/4")

                currentTowerIndex = currentTowerIndex + 1
                if currentTowerIndex > 4 then currentTowerIndex = 1 end
            end
            task.wait(0.35) -- v9.6 Core: 0.35s flash (was 0.8s → 2.3x faster)
        end
    end)
end

local function stopJiaxingLoop()
    if not teleporting then return end
    teleporting = false
    print("Jiaxing 4-Tower Rainbow Flash stopped")
end

-- Key Listener
UIS.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == teleportKey then
        if teleporting then stopJiaxingLoop() else startJiaxingLoop() end
    end
end)

-- ==================== UI: Jiaxing 4-Tower Flash Button (with speed display) ====================
local jiaxingBtn = Instance.new("TextButton", main)
jiaxingBtn.Size = UDim2.new(0.9,0,0,35); jiaxingBtn.Position = UDim2.new(0.05,0,0,y1)
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200)
jiaxingBtn.Text = "[OFF] Jiaxing 4-Tower Rainbow Flash (Press J | 0.35s)"; 
jiaxingBtn.TextColor3 = Color3.new(1,1,1); jiaxingBtn.Font = Enum.Font.GothamBold

jiaxingBtn.MouseButton1Click:Connect(function()
    if teleporting then 
        stopJiaxingLoop()
        jiaxingBtn.Text = "[OFF] Jiaxing 4-Tower Rainbow Flash (Press J | 0.35s)"
        jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200)
    else 
        startJiaxingLoop()
        jiaxingBtn.Text = "[ON] Jiaxing 4-Tower Rainbow Flash (Press J | 0.35s)"
        jiaxingBtn.BackgroundColor3 = Color3.fromRGB(0,255,200)
    end
end)

-- ==================== Main Attack Loop (Kite Core) ====================
task.spawn(function()
    while task.wait(0.25) do
        if not CFG.KillAura then continue end
        local char = P.Character
        if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
        local root = char.HumanoidRootPart
       
        local currentEnemies = {}
        local validEnemies = {}
        enemyGroups = {}
       
        for _, e in WS.Characters.Enemies:GetChildren() do
            if not CFG.Dummy and e.Name == "Training Dummy" then continue end
            local hum = e:FindFirstChild("Humanoid")
            if not hum or hum.Health <= 0 then continue end
            local eroot = e:FindFirstChild("HumanoidRootPart")
            if not eroot then continue end
           
            currentEnemies[e] = true
            if not enemyGroups[e.Name] then enemyGroups[e.Name] = {count=0, enemies={}, isBoss=isBoss(e.Name)} end
            enemyGroups[e.Name].count += 1
            table.insert(enemyGroups[e.Name].enemies, {Enemy=e, Humanoid=hum, RootPart=eroot, IsNew=not lastEnemies[e], Distance=(root.Position - eroot.Position).Magnitude})
           
            if not lastEnemies[e] then
                newEnemies[e] = {Enemy=e, Humanoid=hum, RootPart=eroot, SpawnTime=os.time()}
                print("New enemy: " .. e.Name)
            end
           
            table.insert(validEnemies, {
                Enemy = e, Humanoid = hum, RootPart = eroot,
                IsNew = not lastEnemies[e], Distance = (root.Position - eroot.Position).Magnitude,
                GroupCount = enemyGroups[e.Name].count, IsBoss = isBoss(e.Name)
            })
        end
       
        lastEnemies = currentEnemies
        for k in pairs(newEnemies) do if not currentEnemies[k] then newEnemies[k] = nil end end
       
        table.sort(validEnemies, function(a, b)
            if a.IsNew and not b.IsNew then return true end
            if not a.IsNew and b.IsNew then return false end
            if a.GroupCount > b.GroupCount then return true end
            if a.GroupCount < b.GroupCount then return false end
            if a.IsBoss and not b.IsBoss then return false end
            if not a.IsBoss and b.IsBoss then return true end
            return a.Distance < b.Distance
        end)
       
        for name, data in pairs(enemyGroups) do
            if data.count > 1 then print("Group: " .. name .. " x" .. data.count .. (data.isBoss and " [BOSS]" or "")) end
        end
       
        if #validEnemies > 0 then
            local t = validEnemies[1]
            local e, hum, eroot = t.Enemy, t.Humanoid, t.RootPart
           
            local KITE_DIST = CFG.SafeKite and 60 or 35
            if t.Distance > KITE_DIST + 20 then
                root.CFrame = root.CFrame:lerp(CFrame.lookAt(root.Position, eroot.Position + Vector3.new(0,15,0)), 0.4)
            elseif t.Distance < KITE_DIST - 15 then
                root.CFrame = root.CFrame * CFrame.new(0,0,20)
            end
           
            local pos = eroot.Position + Vector3.new(math.random(-12,12), math.random(30,50), math.random(-12,12))
           
            pcall(function() Charge:FireServer(YOUR_CLASS, {Mousepos = pos}) end)
            task.wait(0.08)
            pcall(function() Activate:FireServer(YOUR_CLASS, {Charge=100, Mousepos=pos, ComboNum=1}, 1, "PaintballBlast") end)
            task.wait(0.08)
            pcall(function() Damage:FireServer(hum, YOUR_CLASS) end)
           
            local msg = "Kiting shot: " .. e.Name .. " | HP: " .. math.floor(hum.Health) .. " | Dist: " .. math.floor(t.Distance)
            if t.IsNew then msg = "New " .. msg end
            if t.GroupCount > 1 then msg = "x" .. t.GroupCount .. " " .. msg end
            if t.IsBoss then msg = "BOSS " .. msg end
            print(msg)
        end
    end
end)

-- ==================== Startup ====================
print("SBBF v9.6 Rainbow Flash Edition loaded! 0.35s ultra-loop | Press [J] to start 4-tower flash")
game.StarterGui:SetCore("SendNotification", {
    Title = "SBBF v9.6 - Paintball";
    Text = "Jiaxing 4-Tower Rainbow Flash ready! Press [J] to start 0.35s ultra-fast loop";
    Duration = 12
})

Features & Information

Please use it in conjunction with a speed script. it hard , so try more time to win After activating the loop teleportation, use a speed boost to intermittently walk and dash out of his path to avoid "quantum collisions."
#skill based boss fight

Community Comments (5)

SS198_YTSS198_YTNov 7, 2025

The upload time before 8:30 is due to the difficulty of Lord Vetus (I had to solo it using a script to win just to pass). Please forgive me 😝

draxdrako0draxdrako0Nov 7, 2025

Okay

SS198_YTSS198_YTNov 8, 2025

now I got sentry!

MarshadowMarshadowNov 8, 2025

does this one still work

boom12boom12Nov 10, 2025

yo the naglis version keeps killing me when i follow your instruction pls help

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