
Keyless

--[[
SBBF v9.1 - Paintball 专属版
自动识别 Paintball 技能 | 攻击必中 | 失败日志
2025-11-03 私人服务器实测
]]
-- ==================== 职业已锁定 ====================
local YOUR_CLASS = "Paintball" -- 已为你设置好!
-- ==================== 日志系统 ====================
local LOGS = {}
local MAX_LOGS = 25
local function AddLog(msg, color)
table.insert(LOGS, 1, {Text = msg, Color = color or Color3.fromRGB(255,255,255)})
if #LOGS > MAX_LOGS then table.remove(LOGS) end
print("[SBBF LOG] " .. msg)
end
-- ==================== 内置双页 UI ====================
local sg = Instance.new("ScreenGui", game.CoreGui); sg.Name = "SBBF_v9_Paintball"
local main = Instance.new("Frame", sg); main.Size = UDim2.new(0,360,0,510); main.Position = UDim2.new(0.5,-180,0.5,-255); main.BackgroundColor3 = Color3.fromRGB(20,20,30); main.Draggable = true; main.Active = true
local title = Instance.new("TextLabel", main); title.Size = UDim2.new(1,0,0,40); title.Text = "SBBF v9.1 - Paintball"; title.BackgroundColor3 = Color3.fromRGB(255,100,50); title.TextColor3 = Color3.new(1,1,1); title.Font = Enum.Font.GothamBold
local close = Instance.new("TextButton", main); close.Size = UDim2.new(0,30,0,30); close.Position = UDim2.new(1,-35,0,5); close.Text = "X"; close.BackgroundColor3 = Color3.fromRGB(255,50,50); close.MouseButton1Click:Connect(function() sg:Destroy() end)
-- 切换按钮
local pageBtn = Instance.new("TextButton", main); pageBtn.Size = UDim2.new(0,100,0,30); pageBtn.Position = UDim2.new(0,10,0,45); pageBtn.Text = "→ 日志页"; pageBtn.BackgroundColor3 = Color3.fromRGB(70,130,255)
-- 主页
local y1 = 85
local function addBtn(text, def, cb)
local b = Instance.new("TextButton", main); b.Size = UDim2.new(0.9,0,0,35); b.Position = UDim2.new(0.05,0,0,y1); y1 = y1 + 45
b.BackgroundColor3 = def and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); b.Text = (def and "[ON]" or "[OFF]") .. " " .. text; b.TextColor3 = Color3.new(1,1,1)
local st = def; b.MouseButton1Click:Connect(function() st = not st; b.Text = (st and "[ON]" or "[OFF]") .. " " .. text; b.BackgroundColor3 = st and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); cb(st) end)
end
-- 日志页
local logPage = Instance.new("Frame", main); logPage.Size = UDim2.new(1,0,1,-40); logPage.Position = UDim2.new(0,0,0,40); logPage.BackgroundTransparency = 1; logPage.Visible = false
local logTitle = Instance.new("TextLabel", logPage); logTitle.Size = UDim2.new(1,0,0,35); logTitle.Text = "Paintball 攻击日志"; logTitle.BackgroundColor3 = Color3.fromRGB(50,50,70); logTitle.TextColor3 = Color3.new(1,1,1)
local logBack = Instance.new("TextButton", logPage); logBack.Size = UDim2.new(0,80,0,30); logBack.Position = UDim2.new(0,10,0,5); logBack.Text = "← 返回"; logBack.BackgroundColor3 = Color3.fromRGB(255,150,50)
local logBox = Instance.new("ScrollingFrame", logPage); logBox.Size = UDim2.new(1,-20,1,-50); logBox.Position = UDim2.new(0,10,0,40); logBox.BackgroundTransparency = 1; logBox.ScrollBarThickness = 6
local function UpdateLogs()
for _, v in ipairs(logBox:GetChildren()) do if v:IsA("TextLabel") then v:Destroy() end end
local ly = 0
for i, log in ipairs(LOGS) do
local lbl = Instance.new("TextLabel", logBox)
lbl.Size = UDim2.new(1,0,0,25); lbl.Position = UDim2.new(0,0,0,ly); ly = ly + 30
lbl.BackgroundTransparency = 1; lbl.Text = log.Text; lbl.TextColor3 = log.Color; lbl.TextXAlignment = Enum.TextXAlignment.Left
end
logBox.CanvasSize = UDim2.new(0,0,0,ly)
end
pageBtn.MouseButton1Click:Connect(function()
if logPage.Visible then
title.Text = "SBBF v9.1 - Paintball"
pageBtn.Text = "→ 日志页"
logPage.Visible = false
else
title.Text = "日志页"
pageBtn.Text = "← 主页"
logPage.Visible = true
UpdateLogs()
end
end)
logBack.MouseButton1Click:Connect(function() pageBtn.MouseButton1Click:Fire() end)
-- ==================== 开关 ====================
local CFG = {
KillAura = true,
InfStamina = true,
Dummy = false,
TeleportToTower1 = false, -- 新增:传送至塔一
TeleportToTower2 = false -- 新增:传送至塔二
}
addBtn("Paintball 自动射击", true, function(v) CFG.KillAura = v end)
addBtn("无限体力", true, function(v) CFG.InfStamina = v end)
addBtn("打训练假人", false, function(v) CFG.Dummy = v end)
addBtn("传送至塔一", false, function(v) CFG.TeleportToTower1 = v end) -- 新增按钮
addBtn("传送至塔二", false, function(v) CFG.TeleportToTower2 = v end) -- 新增按钮
-- ==================== 服务 ====================
local P = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local Charge = RS:WaitForChild("Charge")
local Activate = RS:WaitForChild("Activate")
local Damage = RS:WaitForChild("Damage")
local WS = workspace
-- ==================== 无限体力 ====================
task.spawn(function()
while task.wait(0.1) do
if CFG.InfStamina and P:FindFirstChild("Energy") then
P.Energy.Value = math.huge
AddLog("体力已刷新 → ∞", Color3.fromRGB(0,255,0))
end
end
end)
-- ==================== 传送功能 ====================
task.spawn(function()
while task.wait(0.5) do
local char = P.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then
AddLog("角色死亡或未加载,无法传送", Color3.fromRGB(255,100,100))
continue
end
local root = char.HumanoidRootPart
if CFG.TeleportToTower1 then
root.CFrame = CFrame.new(Vector3.new(179.08, 158.39, 299.95))
AddLog("已传送至塔一 (179.08, 158.39, 299.95)", Color3.fromRGB(0,255,255))
CFG.TeleportToTower1 = false -- 传送后关闭功能
-- 更新按钮状态
for _, btn in ipairs(main:GetChildren()) do
if btn:IsA("TextButton") and btn.Text:find("传送至塔一") then
btn.Text = "[OFF] 传送至塔一"
btn.BackgroundColor3 = Color3.fromRGB(90,90,90)
end
end
elseif CFG.TeleportToTower2 then
root.CFrame = CFrame.new(Vector3.new(162.00, 156.26, -293.83))
AddLog("已传送至塔二 (162.00, 156.26, -293.83)", Color3.fromRGB(0,255,255))
CFG.TeleportToTower2 = false -- 传送后关闭功能
-- 更新按钮状态
for _, btn in ipairs(main:GetChildren()) do
if btn:IsA("TextButton") and btn.Text:find("传送至塔二") then
btn.Text = "[OFF] 传送至塔二"
btn.BackgroundColor3 = Color3.fromRGB(90,90,90)
end
end
end
end
end)
-- ==================== Paintball 攻击主循环 ====================
task.spawn(function()
while task.wait(0.26) do
if not CFG.KillAura then continue end
local char = P.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then
AddLog("角色死亡或未加载", Color3.fromRGB(255,100,100))
continue
end
local root = char.HumanoidRootPart
local tool = char:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Combonum") then tool.Combonum.Value = 0 end
for _, e in WS.Characters.Enemies:GetChildren() do
if not CFG.Dummy and e.Name == "Training Dummy" then continue end
local hum = e:FindFirstChild("Humanoid")
if not hum or hum.Health <= 0 then continue end
local eroot = e:FindFirstChild("HumanoidRootPart")
if not eroot then AddLog("Boss 无 RootPart: " .. e.Name, Color3.fromRGB(255,200,0)); continue end
if (root.Position - eroot.Position).Magnitude < 18 then
root.CFrame = eroot.CFrame * CFrame.new(0,0,22)
end
local pos = eroot.Position + Vector3.new(math.random(-1,1), 5, math.random(-1,1))
-- Paintball 三连
local ok1, err1 = pcall(function() Charge:FireServer(YOUR_CLASS, {Mousepos = pos}) end)
if not ok1 then AddLog("Charge 失败: " .. tostring(err1), Color3.fromRGB(255,100,100)) end
task.wait(0.05)
local ok2, err2 = pcall(function()
Activate:FireServer(YOUR_CLASS, {
Charge = 0, Mousepos = pos, ComboNum = 1
}, 1, "196\226\134\169563041248341425220142Accelerate")
end)
if not ok2 then AddLog("Activate 失败: " .. tostring(err2), Color3.fromRGB(255,100,100)) end
task.wait(0.05)
local ok3, err3 = pcall(function() Damage:FireServer(hum, YOUR_CLASS) end)
if ok3 then
AddLog("Paintball 命中!" .. e.Name .. " 剩 " .. math.floor(hum.Health) .. " 血", Color3.fromRGB(0,255,255))
else
AddLog("Damage 失败: " .. tostring(err3), Color3.fromRGB(255,100,100))
end
end
end
end)
-- 启动
AddLog("Paintball 脚本已启动!", Color3.fromRGB(255,200,50))
game.StarterGui:SetCore("SendNotification", {Title="SBBF v9.1"; Text="Paintball 自动射击已启用!"; Duration=6})
FAQ 1.why script gui is chinese? i come form china. 2.what you use executor? i use delta executor. 3.why killaura no work? use Paintball. (if you want use other cl* , tell me ) 4.What are the functions? 1.Killaura (it turn on) (working) 2.inf st (work) 3.kill dummy (it joke , turn on = kill your self)
it 100% working :)
i use this script kill boss
Kill aura is useless you'll just die to boss attacks still need skills to survive
@raymondgolpeo2 useless? but I use killaura = working , are you sure you use Paintball?
@raymondgolpeo2 i need upd my scripy , add tp 1 and tp2 (The two bottom options are for teleporting to the tower; choose either one.)
i use Paintball = working
I just used my script to get a pumpkin.