SBBF auto Hyperbole (sd hyperbole)
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SBBF auto Hyperbole (sd hyperbole)

Skill Based Boss FightsSS198_YTSS198_YT 7.2K views 43 executesUpdated Nov 3, 2025
5.0/ 5(4 votes)
40100% Positive
Lua Script•257 lines (10869 chars)
-- [[
--     SBBF v9.5 - Paintball 风筝终极版 + 嘉兴循环传送
--     取消贴脸传送 | 塔上安全射击 | Boss 风筝 0 自伤
--     2025-11-04 私人服务器 0 死亡实测
-- ]]

-- ==================== 职业锁定 ====================
local YOUR_CLASS = "Paintball"

-- ==================== UI ====================
local sg = Instance.new("ScreenGui", game.CoreGui); sg.Name = "SBBF_v9_Paintball"
local main = Instance.new("Frame", sg); main.Size = UDim2.new(0,360,0,500); main.Position = UDim2.new(0.5,-180,0.5,-250); main.BackgroundColor3 = Color3.fromRGB(20,20,30); main.Draggable = true; main.Active = true
local title = Instance.new("TextLabel", main); title.Size = UDim2.new(1,0,0,40); title.Text = "SBBF v9.5 - Paintball"; title.BackgroundColor3 = Color3.fromRGB(0,150,255); title.TextColor3 = Color3.new(1,1,1); title.Font = Enum.Font.GothamBold
local close = Instance.new("TextButton", main); close.Size = UDim2.new(0,30,0,30); close.Position = UDim2.new(1,-35,0,5); close.Text = "X"; close.BackgroundColor3 = Color3.fromRGB(255,50,50); close.MouseButton1Click:Connect(function() sg:Destroy() end)

local y1 = 85
local function addBtn(text, def, cb)
    local b = Instance.new("TextButton", main); b.Size = UDim2.new(0.9,0,0,35); b.Position = UDim2.new(0.05,0,0,y1); y1 = y1 + 45
    b.BackgroundColor3 = def and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); b.Text = (def and "[ON]" or "[OFF]") .. " " .. text; b.TextColor3 = Color3.new(1,1,1)
    local st = def; b.MouseButton1Click:Connect(function() st = not st; b.Text = (st and "[ON]" or "[OFF]") .. " " .. text; b.BackgroundColor3 = st and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); cb(st) end)
end

-- ==================== 配置 ====================
local CFG = { 
    KillAura = true, 
    InfStamina = true,
    Dummy = false,
    TeleportToTower1 = false,
    TeleportToTower2 = false,
    SafeKite = true,  -- 默认风筝模式
    JiaxingLoop = false  -- 嘉兴循环传送
}

addBtn("Paintball 自动攻击", true, function(v) CFG.KillAura = v end)
addBtn("无限体力", true, function(v) CFG.InfStamina = v end)
addBtn("打训练假人", false, function(v) CFG.Dummy = v end)
addBtn("传送至塔一(躲Boss)", false, function(v) CFG.TeleportToTower1 = v end)
addBtn("传送至塔二(拉距)", false, function(v) CFG.TeleportToTower2 = v end)
addBtn("Boss 风筝模式(安全射击)", true, function(v) CFG.SafeKite = v end)

-- ==================== 服务 ====================
local P = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local Charge = RS:WaitForChild("Charge")
local Activate = RS:WaitForChild("Activate")
local Damage = RS:WaitForChild("Damage")
local WS = workspace
local UIS = game:GetService("UserInputService")

-- ==================== 敌人管理 ====================
local lastEnemies = {}
local newEnemies = {}
local enemyGroups = {}
local BOSS_NAMES = {"Boss", "Elite", "King", "Queen", "Lord", "Dragon", "Titan"}

local function isBoss(name)
    for _, b in ipairs(BOSS_NAMES) do
        if name:find(b) then return true end
    end
    return false
end

-- ==================== 无限体力 ====================
task.spawn(function()
    while task.wait(0.1) do
        if CFG.InfStamina and P:FindFirstChild("Energy") then
            P.Energy.Value = math.huge
        end
    end
end)

-- ==================== 防自伤护盾 ====================
task.spawn(function()
    while task.wait(0.3) do
        if P.Character and P.Character:FindFirstChild("Humanoid") then
            P.Character.Humanoid:TakeDamage(0)
            for _, debuff in ipairs(P.Character:GetChildren()) do
                if debuff.Name:find("Paint") or debuff.Name:find("Splash") then debuff:Destroy() end
            end
        end
    end
end)

-- ==================== 传送 & 风筝 & 嘉兴循环 ====================
local TOWER1_CF = CFrame.new(179.08, 158.39, 299.95) * CFrame.Angles(0, math.rad(180), 0)
local TOWER2_CF = CFrame.new(162.00, 156.26, -293.83)
local teleporting = false
local teleportKey = Enum.KeyCode.J  -- 按 J 启动/停止嘉兴循环

task.spawn(function()
    while task.wait(0.5) do
        local char = P.Character
        if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
        local root = char.HumanoidRootPart

        if CFG.TeleportToTower1 then
            root.CFrame = TOWER1_CF
            CFG.TeleportToTower1 = false
            CFG.SafeKite = true
            print("塔一躲Boss成功!风筝模式已锁")
        elseif CFG.TeleportToTower2 then
            root.CFrame = TOWER2_CF
            CFG.TeleportToTower2 = false
            CFG.SafeKite = true
            print("塔二拉距就位!远程收割启动")
        end
    end
end)

-- ==================== 嘉兴循环传送协程 ====================
local function startJiaxingLoop()
    if teleporting then return end
    teleporting = true
    CFG.SafeKite = true
    print("嘉兴循环传送启动:塔1 → 塔2 → 塔1 ...")
    
    task.spawn(function()
        local useTower1 = true
        while teleporting do
            local char = P.Character
            if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Humanoid").Health > 0 then
                local root = char.HumanoidRootPart
                if useTower1 then
                    root.CFrame = TOWER1_CF
                    print("传送至 塔1(躲Boss位)")
                else
                    root.CFrame = TOWER2_CF
                    print("传送至 塔2(拉距位)")
                end
                useTower1 = not useTower1
            end
            task.wait(1.2)  -- 切换间隔(可调)
        end
    end)
end

local function stopJiaxingLoop()
    if not teleporting then return end
    teleporting = false
    print("嘉兴循环传送已停止")
end

-- 按键监听:按 J 启动/停止
UIS.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == teleportKey then
        if teleporting then
            stopJiaxingLoop()
        else
            startJiaxingLoop()
        end
        -- 更新UI按钮状态
        jiaxingBtn.Text = teleporting and "[ON] 嘉兴循环传送 (按J)" or "[OFF] 嘉兴循环传送 (按J)"
        jiaxingBtn.BackgroundColor3 = teleporting and Color3.fromRGB(0,200,0) or Color3.fromRGB(255,150,0)
    end
end)

-- ==================== UI:嘉兴循环按钮 ====================
local jiaxingBtn = Instance.new("TextButton", main)
jiaxingBtn.Size = UDim2.new(0.9,0,0,35); jiaxingBtn.Position = UDim2.new(0.05,0,0,y1)
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,150,0); jiaxingBtn.Text = "[OFF] 嘉兴循环传送 (按J)"; jiaxingBtn.TextColor3 = Color3.new(1,1,1)
jiaxingBtn.MouseButton1Click:Connect(function()
    if teleporting then stopJiaxingLoop() else startJiaxingLoop() end
    jiaxingBtn.Text = teleporting and "[ON] 嘉兴循环传送 (按J)" or "[OFF] 嘉兴循环传送 (按J)"
    jiaxingBtn.BackgroundColor3 = teleporting and Color3.fromRGB(0,200,0) or Color3.fromRGB(255,150,0)
end)

-- ==================== 主攻击循环 ====================
task.spawn(function()
    while task.wait(0.25) do
        if not CFG.KillAura then continue end
        local char = P.Character
        if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
        local root = char.HumanoidRootPart
        
        local currentEnemies = {}
        local validEnemies = {}
        enemyGroups = {}
        
        for _, e in WS.Characters.Enemies:GetChildren() do
            if not CFG.Dummy and e.Name == "Training Dummy" then continue end
            local hum = e:FindFirstChild("Humanoid")
            if not hum or hum.Health <= 0 then continue end
            local eroot = e:FindFirstChild("HumanoidRootPart")
            if not eroot then continue end
            
            currentEnemies[e] = true
            if not enemyGroups[e.Name] then enemyGroups[e.Name] = {count=0, enemies={}, isBoss=isBoss(e.Name)} end
            enemyGroups[e.Name].count += 1
            table.insert(enemyGroups[e.Name].enemies, {Enemy=e, Humanoid=hum, RootPart=eroot, IsNew=not lastEnemies[e], Distance=(root.Position - eroot.Position).Magnitude})
            
            if not lastEnemies[e] then
                newEnemies[e] = {Enemy=e, Humanoid=hum, RootPart=eroot, SpawnTime=os.time()}
                print("新敌人: " .. e.Name)
            end
            
            table.insert(validEnemies, {
                Enemy = e, Humanoid = hum, RootPart = eroot,
                IsNew = not lastEnemies[e], Distance = (root.Position - eroot.Position).Magnitude,
                GroupCount = enemyGroups[e.Name].count, IsBoss = isBoss(e.Name)
            })
        end
        
        lastEnemies = currentEnemies
        for k in pairs(newEnemies) do if not currentEnemies[k] then newEnemies[k] = nil end end
        
        table.sort(validEnemies, function(a, b)
            if a.IsNew and not b.IsNew then return true end
            if not a.IsNew and b.IsNew then return false end
            if a.GroupCount > b.GroupCount then return true end
            if a.GroupCount < b.GroupCount then return false end
            if a.IsBoss and not b.IsBoss then return false end
            if not a.IsBoss and b.IsBoss then return true end
            return a.Distance < b.Distance
        end)
        
        for name, data in pairs(enemyGroups) do
            if data.count > 1 then print("群体: " .. name .. " x" .. data.count .. (data.isBoss and " [BOSS]" or "")) end
        end
        
        if #validEnemies > 0 then
            local t = validEnemies[1]
            local e, hum, eroot = t.Enemy, t.Humanoid, t.RootPart
            
            -- 【核心:取消贴脸!风筝距离 60+】
            local KITE_DIST = CFG.SafeKite and 60 or 35
            if t.Distance > KITE_DIST + 20 then
                root.CFrame = root.CFrame:lerp(CFrame.lookAt(root.Position, eroot.Position + Vector3.new(0,15,0)), 0.4)
            elseif t.Distance < KITE_DIST - 15 then
                root.CFrame = root.CFrame * CFrame.new(0,0,20)
            end
            
            -- 高空抛射,必中不自伤
            local pos = eroot.Position + Vector3.new(math.random(-12,12), math.random(30,50), math.random(-12,12))
            
            pcall(function() Charge:FireServer(YOUR_CLASS, {Mousepos = pos}) end)
            task.wait(0.08)
            pcall(function() Activate:FireServer(YOUR_CLASS, {Charge=100, Mousepos=pos, ComboNum=1}, 1, "PaintballBlast") end)
            task.wait(0.08)
            pcall(function() Damage:FireServer(hum, YOUR_CLASS) end)
            
            local msg = "风筝射击: " .. e.Name .. " | HP: " .. math.floor(hum.Health) .. " | 距: " .. math.floor(t.Distance)
            if t.IsNew then msg = "新 " .. msg end
            if t.GroupCount > 1 then msg = "x" .. t.GroupCount .. " " .. msg end
            if t.IsBoss then msg = "BOSS " .. msg end
            print(msg)
        end
    end
end)

-- ==================== 启动 ====================
print("SBBF v9.5 风筝版 + 嘉兴循环传送启动!")
game.StarterGui:SetCore("SendNotification", {
    Title = "SBBF v9.5 - Paintball";
    Text = "风筝神器就位!按 [J] 启动嘉兴循环传送(塔1↔塔2)";
    Duration = 12
})

Features & Information

click orange button (last button , pc = J ), auto kill Hyperbole , anti hyperbole skill (4 , 5 , 13 if anti not working = need luck or you need alt account )
#skill based boss fight

Community Comments (17)

SS198_YTSS198_YTNov 3, 2025

i kill hyperbole :)

work with others bosses btw

Replying to @PurpleScripter102
SS198_YTSS198_YTNov 3, 2025

@qzenka :)

LuciosLuciosNov 3, 2025

hmm do I need to change Paintball to the cl* I have?

Replying to @Lucios
SS198_YTSS198_YTNov 3, 2025

@Lucios what cl*?

Replying to @Lucios
SS198_YTSS198_YTApr 4, 2026

@Lucios it jsut support paintball

SS198_YTSS198_YTNov 3, 2025

@Lucios tell me what you want cl* useing

raymondgolpeo2raymondgolpeo2Nov 3, 2025

I want to beat nargalis too hard

Replying to @raymondgolpeo2
SS198_YTSS198_YTNov 3, 2025

@raymondgolpeo2 umm , i need make a auto beat nargalis script !

Replying to @raymondgolpeo2
SS198_YTSS198_YTNov 4, 2025

@raymondgolpeo2 My idea is to use 15 teleportation points in a loop (once every 0.5 seconds) + Paintball auto-attack (to fix the killaura bug) to beat Narglis. The 15 teleportation points are: Tower 1, Tower 2, Tower 3, Tower 4, Center Point, Corner 1, Corner 2, Corner 3, Corner 4, Player Spawn Point, Center Spectator Point, High Spectator Point 1, High Spectator Point 2, High Spectator Point 3, High Spectator Point 4, East, South, West, North - Tower 1, Tower 2, Tower 3, Tower 4...................................(looping teleportation)

SS198_YTSS198_YTNov 3, 2025

umm , i need make a auto beat nargalis script !

LuciosLuciosNov 4, 2025

.____.

LuciosLuciosNov 4, 2025

"Paintball" shi-

HihimomoHihimomoDec 18, 2025

Works with everybody except lord vetus I tried to do him took me around 10 min to beat him with the script when hes at 1 hp I cant kill him if possible can you make the script kill vetus when hes at that one hp phase

Replying to @Hihimomo
SS198_YTSS198_YTApr 4, 2026

@Hihimomo hey bro , did you know have last 1 hp vetus will use last combo , you need surv to end

natikekinatikekiApr 4, 2026

i keep dying to the void in the new update

Replying to @natikeki
SS198_YTSS198_YTApr 4, 2026

@natikeki ............................................. it a old version dude , use new version

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