
Keyless

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- [[
-- SBBF v9.5 - Paintball Kite Ultimate + Jiaxing 4-Tower Rainbow Loop Teleport
-- No Face-to-Face Teleport | Safe Shooting from Towers | Boss Kiting 0 Self-Damage
-- 2025-11-04 Private Server 0 Deaths Tested
-- ]]
-- ==================== Class Lock ====================
local YOUR_CLASS = "Paintball" -- Changed to Paintball
-- ==================== UI ====================
local sg = Instance.new("ScreenGui", game.CoreGui); sg.Name = "SBBF_v9_Paintball"
local main = Instance.new("Frame", sg); main.Size = UDim2.new(0,360,0,500); main.Position = UDim2.new(0.5,-180,0.5,-250); main.BackgroundColor3 = Color3.fromRGB(20,20,30); main.Draggable = true; main.Active = true
local title = Instance.new("TextLabel", main); title.Size = UDim2.new(1,0,0,40); title.Text = "SBBF v9.5 - Paintball"; title.BackgroundColor3 = Color3.fromRGB(0,150,255); title.TextColor3 = Color3.new(1,1,1); title.Font = Enum.Font.GothamBold
local close = Instance.new("TextButton", main); close.Size = UDim2.new(0,30,0,30); close.Position = UDim2.new(1,-35,0,5); close.Text = "X"; close.BackgroundColor3 = Color3.fromRGB(255,50,50); close.MouseButton1Click:Connect(function() sg:Destroy() end)
local y1 = 85
local function addBtn(text, def, cb)
local b = Instance.new("TextButton", main); b.Size = UDim2.new(0.9,0,0,35); b.Position = UDim2.new(0.05,0,0,y1); y1 = y1 + 45
b.BackgroundColor3 = def and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); b.Text = (def and "[ON]" or "[OFF]") .. " " .. text; b.TextColor3 = Color3.new(1,1,1)
local st = def; b.MouseButton1Click:Connect(function() st = not st; b.Text = (st and "[ON]" or "[OFF]") .. " " .. text; b.BackgroundColor3 = st and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); cb(st) end)
end
-- ==================== Config ====================
local CFG = {
KillAura = true,
InfStamina = true,
Dummy = false,
TeleportToTower1 = false,
TeleportToTower2 = false,
SafeKite = true,
JiaxingLoop = false
}
addBtn("Paintball Auto Attack", true, function(v) CFG.KillAura = v end)
addBtn("Infinite Stamina", true, function(v) CFG.InfStamina = v end)
addBtn("Hit Training Dummy", false, function(v) CFG.Dummy = v end)
addBtn("Teleport to Tower 1 (Dodge Boss)", false, function(v) CFG.TeleportToTower1 = v end)
addBtn("Teleport to Tower 2 (Pull Distance)", false, function(v) CFG.TeleportToTower2 = v end)
addBtn("Boss Kite Mode (Safe Shooting)", true, function(v) CFG.SafeKite = v end)
-- ==================== Services ====================
local P = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local Charge = RS:WaitForChild("Charge")
local Activate = RS:WaitForChild("Activate")
local Damage = RS:WaitForChild("Damage")
local WS = workspace
local UIS = game:GetService("UserInputService")
-- ==================== Enemy Management ====================
local lastEnemies = {}
local newEnemies = {}
local enemyGroups = {}
local BOSS_NAMES = {"Boss", "Elite", "King", "Queen", "Lord", "Dragon", "Titan"}
local function isBoss(name)
for _, b in ipairs(BOSS_NAMES) do
if name:find(b) then return true end
end
return false
end
-- ==================== Infinite Stamina ====================
task.spawn(function()
while task.wait(0.1) do
if CFG.InfStamina and P:FindFirstChild("Energy") then
P.Energy.Value = math.huge
end
end
end)
-- ==================== Anti-Self-Damage Shield ====================
task.spawn(function()
while task.wait(0.3) do
if P.Character and P.Character:FindFirstChild("Humanoid") then
P.Character.Humanoid:TakeDamage(0)
for _, debuff in ipairs(P.Character:GetChildren()) do
if debuff.Name:find("Paint") or debuff.Name:find("Splash") then debuff:Destroy() end
end
end
end
end)
-- ==================== 4 Tower Coordinates (Rainbow Loop) ====================
local TOWER1_CF = CFrame.new(179.08, 158.39, 299.95) * CFrame.Angles(0, math.rad(180), 0)
local TOWER2_CF = CFrame.new(162.00, 156.26, -293.83)
local TOWER3_CF = CFrame.new(774.82, 159.81, -317.80)
local TOWER4_CF = CFrame.new(789.68, 163.45, 289.99)
local TOWER_POSITIONS = {
TOWER1_CF,
TOWER2_CF,
TOWER3_CF,
TOWER4_CF
}
local TOWER_NAMES = {"Tower 1 (Dodge Boss)", "Tower 2 (Pull Distance)", "Tower 3 (New Pos)", "Tower 4 (Rainbow)"}
-- ==================== Single Tower Teleport ====================
task.spawn(function()
while task.wait(0.5) do
local char = P.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
local root = char.HumanoidRootPart
if CFG.TeleportToTower1 then
root.CFrame = TOWER1_CF
CFG.TeleportToTower1 = false
CFG.SafeKite = true
print("Successfully teleported to Tower 1 to dodge Boss! Kite mode locked")
elseif CFG.TeleportToTower2 then
root.CFrame = TOWER2_CF
CFG.TeleportToTower2 = false
CFG.SafeKite = true
print("Tower 2 pull distance in position! Remote harvesting activated")
end
end
end)
-- ==================== Jiaxing 4-Tower Rainbow Loop Teleport Coroutine ====================
local teleporting = false
local currentTowerIndex = 1
local teleportKey = Enum.KeyCode.J
local jiaxingBtn
local function getCurrentTowerIndex()
if not P.Character or not P.Character:FindFirstChild("HumanoidRootPart") then return 1 end
local pos = P.Character.HumanoidRootPart.Position
local minDist = math.huge
local idx = 1
for i, cf in ipairs(TOWER_POSITIONS) do
local dist = (pos - cf.Position).Magnitude
if dist < minDist then
minDist = dist
idx = i
end
end
return idx
end
local function startJiaxingLoop()
if teleporting then return end
teleporting = true
CFG.SafeKite = true
currentTowerIndex = getCurrentTowerIndex()
print("Jiaxing 4-Tower Rainbow Loop Teleport started: Tower1→Tower2→Tower3→Tower4→Tower1... (0.8s interval)")
task.spawn(function()
while teleporting do
local char = P.Character
if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Humanoid").Health > 0 then
local root = char.HumanoidRootPart
root.CFrame = TOWER_POSITIONS[currentTowerIndex]
print("Teleported to " .. TOWER_NAMES[currentTowerIndex] .. " | Current loop: " .. currentTowerIndex .. "/4")
currentTowerIndex = currentTowerIndex + 1
if currentTowerIndex > 4 then
currentTowerIndex = 1
end
end
task.wait(0.8)
end
end)
end
local function stopJiaxingLoop(silent)
if not teleporting then return end
teleporting = false
if not silent then
print("Jiaxing 4-Tower Rainbow Loop Teleport stopped")
end
end
-- Key Listener
UIS.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == teleportKey then
if teleporting then
stopJiaxingLoop()
jiaxingBtn.Text = "[OFF] Jiaxing 4-Tower Rainbow Loop (Press J)"
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200)
else
startJiaxingLoop()
jiaxingBtn.Text = "[ON] Jiaxing 4-Tower Rainbow Loop (Press J)"
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(0,255,200)
end
end
end)
-- ==================== UI: Jiaxing 4-Tower Loop Button ====================
jiaxingBtn = Instance.new("TextButton", main)
jiaxingBtn.Size = UDim2.new(0.9,0,0,35); jiaxingBtn.Position = UDim2.new(0.05,0,0,y1)
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200)
jiaxingBtn.Text = "[OFF] Jiaxing 4-Tower Rainbow Loop (Press J)"
jiaxingBtn.TextColor3 = Color3.new(1,1,1)
jiaxingBtn.Font = Enum.Font.GothamBold
jiaxingBtn.MouseButton1Click:Connect(function()
if teleporting then
stopJiaxingLoop()
jiaxingBtn.Text = "[OFF] Jiaxing 4-Tower Rainbow Loop (Press J)"
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200)
else
startJiaxingLoop()
jiaxingBtn.Text = "[ON] Jiaxing 4-Tower Rainbow Loop (Press J)"
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(0,255,200)
end
end)
-- ==================== Main Attack Loop ====================
task.spawn(function()
while task.wait(0.25) do
if not CFG.KillAura then continue end
local char = P.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
local root = char.HumanoidRootPart
local currentEnemies = {}
local validEnemies = {}
enemyGroups = {}
for _, e in WS.Characters.Enemies:GetChildren() do
if not CFG.Dummy and e.Name == "Training Dummy" then continue end
local hum = e:FindFirstChild("Humanoid")
if not hum or hum.Health <= 0 then continue end
local eroot = e:FindFirstChild("HumanoidRootPart")
if not eroot then continue end
currentEnemies[e] = true
if not enemyGroups[e.Name] then enemyGroups[e.Name] = {count=0, enemies={}, isBoss=isBoss(e.Name)} end
enemyGroups[e.Name].count += 1
table.insert(enemyGroups[e.Name].enemies, {Enemy=e, Humanoid=hum, RootPart=eroot, IsNew=not lastEnemies[e], Distance=(root.Position - eroot.Position).Magnitude})
if not lastEnemies[e] then
newEnemies[e] = {Enemy=e, Humanoid=hum, RootPart=eroot, SpawnTime=os.time()}
print("New enemy: " .. e.Name)
end
table.insert(validEnemies, {
Enemy = e, Humanoid = hum, RootPart = eroot,
IsNew = not lastEnemies[e], Distance = (root.Position - eroot.Position).Magnitude,
GroupCount = enemyGroups[e.Name].count, IsBoss = isBoss(e.Name)
})
end
lastEnemies = currentEnemies
for k in pairs(newEnemies) do if not currentEnemies[k] then newEnemies[k] = nil end end
table.sort(validEnemies, function(a, b)
if a.IsNew and not b.IsNew then return true end
if not a.IsNew and b.IsNew then return false end
if a.GroupCount > b.GroupCount then return true end
if a.GroupCount < b.GroupCount then return false end
if a.IsBoss and not b.IsBoss then return false end
if not a.IsBoss and b.IsBoss then return true end
return a.Distance < b.Distance
end)
for name, data in pairs(enemyGroups) do
if data.count > 1 then print("Group: " .. name .. " x" .. data.count .. (data.isBoss and " [BOSS]" or "")) end
end
if #validEnemies > 0 then
local t = validEnemies[1]
local e, hum, eroot = t.Enemy, t.Humanoid, t.RootPart
local KITE_DIST = CFG.SafeKite and 60 or 35
if t.Distance > KITE_DIST + 20 then
root.CFrame = root.CFrame:lerp(CFrame.lookAt(root.Position, eroot.Position + Vector3.new(0,15,0)), 0.4)
elseif t.Distance < KITE_DIST - 15 then
root.CFrame = root.CFrame * CFrame.new(0,0,20)
end
local pos = eroot.Position + Vector3.new(math.random(-12,12), math.random(30,50), math.random(-12,12))
pcall(function() Charge:FireServer(YOUR_CLASS, {Mousepos = pos}) end)
task.wait(0.08)
pcall(function() Activate:FireServer(YOUR_CLASS, {Charge=100, Mousepos=pos, ComboNum=1}, 1, "PaintballBlast") end)
task.wait(0.08)
pcall(function() Damage:FireServer(hum, YOUR_CLASS) end)
local msg = "Kiting shot: " .. e.Name .. " | HP: " .. math.floor(hum.Health) .. " | Dist: " .. math.floor(t.Distance)
if t.IsNew then msg = "New " .. msg end
if t.GroupCount > 1 then msg = "x" .. t.GroupCount .. " " .. msg end
if t.IsBoss then msg = "BOSS " .. msg end
print(msg)
end
end
end)
-- ==================== Startup ====================
print("SBBF v9.5 Kite Version + Jiaxing 4-Tower Rainbow Loop Teleport started! (Paintball version)")
game.StarterGui:SetCore("SendNotification", {
Title = "SBBF v9.5 - Paintball";
Text = "4-Tower Rainbow Artifact ready! Press [J] to start Jiaxing loop teleport (Tower1→2→3→4)";
Duration = 12
})
i got Vortex
this script is English
@raymondgolpeo2 i finish
Tysm I beat it
@raymondgolpeo2 :)
You a W bro thank you 🙏
hey the boss at the different place
can you make lord vetus script? i wanna beat it pls
@paralogat i cant
or a carnellio script if yes tysm!
@paralogat i upload now
*198_YT thank you!!
@paralogat :)
hey it keeps killing me when i use the pink button
and what executor do you use?