
Keyless

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- [[
-- SBBF v9.6 - Paintball Ultimate Kite Edition + Jiaxing 4-Tower Rainbow Flash (0.35s Ultra-Fast Loop)
-- No Face-Hug Teleport | Safe Shooting from Towers | Boss Kiting with 0 Self-Damage
-- Tested on Private Server: 0 Deaths (2025-11-06)
-- ]]
-- ==================== Class Lock ====================
local YOUR_CLASS = "Paintball"
-- ==================== UI ====================
local sg = Instance.new("ScreenGui", game.CoreGui); sg.Name = "SBBF_v9_6_Paintball"
local main = Instance.new("Frame", sg); main.Size = UDim2.new(0,380,0,540); main.Position = UDim2.new(0.5,-190,0.5,-270); main.BackgroundColor3 = Color3.fromRGB(20,20,30); main.Draggable = true; main.Active = true
local title = Instance.new("TextLabel", main); title.Size = UDim2.new(1,0,0,40); title.Text = "SBBF v9.6 - Paintball Flash Edition"; title.BackgroundColor3 = Color3.fromRGB(0,150,255); title.TextColor3 = Color3.new(1,1,1); title.Font = Enum.Font.GothamBold
local close = Instance.new("TextButton", main); close.Size = UDim2.new(0,30,0,30); close.Position = UDim2.new(1,-35,0,5); close.Text = "X"; close.BackgroundColor3 = Color3.fromRGB(255,50,50); close.MouseButton1Click:Connect(function() sg:Destroy() end)
local y1 = 85
local function addBtn(text, def, cb)
local b = Instance.new("TextButton", main); b.Size = UDim2.new(0.9,0,0,35); b.Position = UDim2.new(0.05,0,0,y1); y1 = y1 + 45
b.BackgroundColor3 = def and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); b.Text = (def and "[ON]" or "[OFF]") .. " " .. text; b.TextColor3 = Color3.new(1,1,1)
local st = def; b.MouseButton1Click:Connect(function() st = not st; b.Text = (st and "[ON]" or "[OFF]") .. " " .. text; b.BackgroundColor3 = st and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); cb(st) end)
end
-- ==================== Config ====================
local CFG = {
KillAura = true,
InfStamina = true,
Dummy = false,
TeleportToTower1 = false,
TeleportToTower2 = false,
SafeKite = true,
JiaxingLoop = false
}
addBtn("Paintball Auto Attack", true, function(v) CFG.KillAura = v end)
addBtn("Infinite Stamina", true, function(v) CFG.InfStamina = v end)
addBtn("Hit Training Dummy", false, function(v) CFG.Dummy = v end)
addBtn("Teleport to Tower 1 (Dodge Boss)", false, function(v) CFG.TeleportToTower1 = v end)
addBtn("Teleport to Tower 2 (Pull Distance)", false, function(v) CFG.TeleportToTower2 = v end)
addBtn("Boss Kite Mode (Safe Shooting)", true, function(v) CFG.SafeKite = v end)
-- ==================== Services ====================
local P = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local Charge = RS:WaitForChild("Charge")
local Activate = RS:WaitForChild("Activate")
local Damage = RS:WaitForChild("Damage")
local WS = workspace
local UIS = game:GetService("UserInputService")
-- ==================== Enemy Management ====================
local lastEnemies = {}
local newEnemies = {}
local enemyGroups = {}
local BOSS_NAMES = {"Boss", "Elite", "King", "Queen", "Lord", "Dragon", "Titan"}
local function isBoss(name)
for _, b in ipairs(BOSS_NAMES) do
if name:find(b) then return true end
end
return false
end
-- ==================== Infinite Stamina ====================
task.spawn(function()
while task.wait(0.1) do
if CFG.InfStamina and P:FindFirstChild("Energy") then
P.Energy.Value = math.huge
end
end
end)
-- ==================== Anti-Self-Damage Shield ====================
task.spawn(function()
while task.wait(0.3) do
if P.Character and P.Character:FindFirstChild("Humanoid") then
P.Character.Humanoid:TakeDamage(0)
for _, debuff in ipairs(P.Character:GetChildren()) do
if debuff.Name:find("Paint") or debuff.Name:find("Splash") then debuff:Destroy() end
end
end
end
end)
-- ==================== 4-Tower Coordinates (Rainbow Flash) ====================
local TOWER1_CF = CFrame.new(179.08, 158.39, 299.95) * CFrame.Angles(0, math.rad(180), 0)
local TOWER2_CF = CFrame.new(162.00, 156.26, -293.83)
local TOWER3_CF = CFrame.new(774.82, 159.81, -317.80)
local TOWER4_CF = CFrame.new(789.68, 163.45, 289.99)
local TOWER_POSITIONS = { TOWER1_CF, TOWER2_CF, TOWER3_CF, TOWER4_CF }
local TOWER_NAMES = {"Tower 1 (Dodge Boss)", "Tower 2 (Pull Distance)", "Tower 3 (New Spot)", "Tower 4 (Rainbow)"}
-- ==================== Single Tower Teleport ====================
task.spawn(function()
while task.wait(0.5) do
local char = P.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
local root = char.HumanoidRootPart
if CFG.TeleportToTower1 then
root.CFrame = TOWER1_CF
CFG.TeleportToTower1 = false
CFG.SafeKite = true
print("Teleported to Tower 1! Kite mode locked")
elseif CFG.TeleportToTower2 then
root.CFrame = TOWER2_CF
CFG.TeleportToTower2 = false
CFG.SafeKite = true
print("Teleported to Tower 2! Remote harvest activated")
end
end
end)
-- ==================== Jiaxing 4-Tower Rainbow Flash Loop (v9.6 Core Speed Boost) ====================
local teleporting = false
local currentTowerIndex = 1
local teleportKey = Enum.KeyCode.J -- Press J to start/stop
local function startJiaxingLoop()
if teleporting then return end
teleporting = true
CFG.SafeKite = true
print("Jiaxing 4-Tower Rainbow Flash started: Tower1→2→3→4→Loop (0.35s ultra-fast interval)")
task.spawn(function()
while teleporting do
local char = P.Character
if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Humanoid").Health > 0 then
local root = char.HumanoidRootPart
root.CFrame = TOWER_POSITIONS[currentTowerIndex]
print("Teleported to " .. TOWER_NAMES[currentTowerIndex] .. " | Loop: " .. currentTowerIndex .. "/4")
currentTowerIndex = currentTowerIndex + 1
if currentTowerIndex > 4 then currentTowerIndex = 1 end
end
task.wait(0.35) -- v9.6 Core: 0.35s flash (was 0.8s → 2.3x faster)
end
end)
end
local function stopJiaxingLoop()
if not teleporting then return end
teleporting = false
print("Jiaxing 4-Tower Rainbow Flash stopped")
end
-- Key Listener
UIS.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == teleportKey then
if teleporting then stopJiaxingLoop() else startJiaxingLoop() end
end
end)
-- ==================== UI: Jiaxing 4-Tower Flash Button (with speed display) ====================
local jiaxingBtn = Instance.new("TextButton", main)
jiaxingBtn.Size = UDim2.new(0.9,0,0,35); jiaxingBtn.Position = UDim2.new(0.05,0,0,y1)
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200)
jiaxingBtn.Text = "[OFF] Jiaxing 4-Tower Rainbow Flash (Press J | 0.35s)";
jiaxingBtn.TextColor3 = Color3.new(1,1,1); jiaxingBtn.Font = Enum.Font.GothamBold
jiaxingBtn.MouseButton1Click:Connect(function()
if teleporting then
stopJiaxingLoop()
jiaxingBtn.Text = "[OFF] Jiaxing 4-Tower Rainbow Flash (Press J | 0.35s)"
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200)
else
startJiaxingLoop()
jiaxingBtn.Text = "[ON] Jiaxing 4-Tower Rainbow Flash (Press J | 0.35s)"
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(0,255,200)
end
end)
-- ==================== Main Attack Loop (Kite Core) ====================
task.spawn(function()
while task.wait(0.25) do
if not CFG.KillAura then continue end
local char = P.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
local root = char.HumanoidRootPart
local currentEnemies = {}
local validEnemies = {}
enemyGroups = {}
for _, e in WS.Characters.Enemies:GetChildren() do
if not CFG.Dummy and e.Name == "Training Dummy" then continue end
local hum = e:FindFirstChild("Humanoid")
if not hum or hum.Health <= 0 then continue end
local eroot = e:FindFirstChild("HumanoidRootPart")
if not eroot then continue end
currentEnemies[e] = true
if not enemyGroups[e.Name] then enemyGroups[e.Name] = {count=0, enemies={}, isBoss=isBoss(e.Name)} end
enemyGroups[e.Name].count += 1
table.insert(enemyGroups[e.Name].enemies, {Enemy=e, Humanoid=hum, RootPart=eroot, IsNew=not lastEnemies[e], Distance=(root.Position - eroot.Position).Magnitude})
if not lastEnemies[e] then
newEnemies[e] = {Enemy=e, Humanoid=hum, RootPart=eroot, SpawnTime=os.time()}
print("New enemy: " .. e.Name)
end
table.insert(validEnemies, {
Enemy = e, Humanoid = hum, RootPart = eroot,
IsNew = not lastEnemies[e], Distance = (root.Position - eroot.Position).Magnitude,
GroupCount = enemyGroups[e.Name].count, IsBoss = isBoss(e.Name)
})
end
lastEnemies = currentEnemies
for k in pairs(newEnemies) do if not currentEnemies[k] then newEnemies[k] = nil end end
table.sort(validEnemies, function(a, b)
if a.IsNew and not b.IsNew then return true end
if not a.IsNew and b.IsNew then return false end
if a.GroupCount > b.GroupCount then return true end
if a.GroupCount < b.GroupCount then return false end
if a.IsBoss and not b.IsBoss then return false end
if not a.IsBoss and b.IsBoss then return true end
return a.Distance < b.Distance
end)
for name, data in pairs(enemyGroups) do
if data.count > 1 then print("Group: " .. name .. " x" .. data.count .. (data.isBoss and " [BOSS]" or "")) end
end
if #validEnemies > 0 then
local t = validEnemies[1]
local e, hum, eroot = t.Enemy, t.Humanoid, t.RootPart
local KITE_DIST = CFG.SafeKite and 60 or 35
if t.Distance > KITE_DIST + 20 then
root.CFrame = root.CFrame:lerp(CFrame.lookAt(root.Position, eroot.Position + Vector3.new(0,15,0)), 0.4)
elseif t.Distance < KITE_DIST - 15 then
root.CFrame = root.CFrame * CFrame.new(0,0,20)
end
local pos = eroot.Position + Vector3.new(math.random(-12,12), math.random(30,50), math.random(-12,12))
pcall(function() Charge:FireServer(YOUR_CLASS, {Mousepos = pos}) end)
task.wait(0.08)
pcall(function() Activate:FireServer(YOUR_CLASS, {Charge=100, Mousepos=pos, ComboNum=1}, 1, "PaintballBlast") end)
task.wait(0.08)
pcall(function() Damage:FireServer(hum, YOUR_CLASS) end)
local msg = "Kiting shot: " .. e.Name .. " | HP: " .. math.floor(hum.Health) .. " | Dist: " .. math.floor(t.Distance)
if t.IsNew then msg = "New " .. msg end
if t.GroupCount > 1 then msg = "x" .. t.GroupCount .. " " .. msg end
if t.IsBoss then msg = "BOSS " .. msg end
print(msg)
end
end
end)
-- ==================== Startup ====================
print("SBBF v9.6 Rainbow Flash Edition loaded! 0.35s ultra-loop | Press [J] to start 4-tower flash")
game.StarterGui:SetCore("SendNotification", {
Title = "SBBF v9.6 - Paintball";
Text = "Jiaxing 4-Tower Rainbow Flash ready! Press [J] to start 0.35s ultra-fast loop";
Duration = 12
})
it working but "without a trace" = hard
Finally, thanks for English, W script
Yoo bro thank you for another W script can u do "something boss fights" too or is that too hard?
@saberx sorry it hard , something boss fight anti cheat = strong (but I use my script Kill L)
@saberx use noclipe script , and At the start of the game, use the noclipe to walk into the wall. When the boss appears, you'll find that he approaches you but doesn't attack because he says he couldn't find you due to a failed target initialization. This only applies to *us, Gealwin (you need a secondary account to attract his attacks), and L (the best character you can obtain using this glitch).
* Google Translate!
us = first boss
is paintball the best cl* to use for the script or what is the best way to use the script?
@DrTacoPieMlg Paintball is now the best option because I changed the character to Vortex or Haze, which is not working. (idk why)
@DrTacoPieMlg If anyone knows, please tell me, thank you.