
Keyless

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- [[
-- SBBF v9.5 - Paintball 风筝终极版 + 嘉兴4塔彩虹循环传送
-- 取消贴脸传送 | 塔上安全射击 | Boss 风筝 0 自伤
-- 2025-11-04 私人服务器 0 死亡实测
-- ]]
-- ==================== 职业锁定 ====================
local YOUR_CLASS = "Paintball"
-- ==================== UI ====================
local sg = Instance.new("ScreenGui", game.CoreGui); sg.Name = "SBBF_v9_Paintball"
local main = Instance.new("Frame", sg); main.Size = UDim2.new(0,360,0,500); main.Position = UDim2.new(0.5,-180,0.5,-250); main.BackgroundColor3 = Color3.fromRGB(20,20,30); main.Draggable = true; main.Active = true
local title = Instance.new("TextLabel", main); title.Size = UDim2.new(1,0,0,40); title.Text = "SBBF v9.5 - Paintball"; title.BackgroundColor3 = Color3.fromRGB(0,150,255); title.TextColor3 = Color3.new(1,1,1); title.Font = Enum.Font.GothamBold
local close = Instance.new("TextButton", main); close.Size = UDim2.new(0,30,0,30); close.Position = UDim2.new(1,-35,0,5); close.Text = "X"; close.BackgroundColor3 = Color3.fromRGB(255,50,50); close.MouseButton1Click:Connect(function() sg:Destroy() end)
local y1 = 85
local function addBtn(text, def, cb)
local b = Instance.new("TextButton", main); b.Size = UDim2.new(0.9,0,0,35); b.Position = UDim2.new(0.05,0,0,y1); y1 = y1 + 45
b.BackgroundColor3 = def and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); b.Text = (def and "[ON]" or "[OFF]") .. " " .. text; b.TextColor3 = Color3.new(1,1,1)
local st = def; b.MouseButton1Click:Connect(function() st = not st; b.Text = (st and "[ON]" or "[OFF]") .. " " .. text; b.BackgroundColor3 = st and Color3.fromRGB(0,200,0) or Color3.fromRGB(90,90,90); cb(st) end)
end
-- ==================== 配置 ====================
local CFG = {
KillAura = true,
InfStamina = true,
Dummy = false,
TeleportToTower1 = false,
TeleportToTower2 = false,
SafeKite = true, -- 默认风筝模式
JiaxingLoop = false -- 嘉兴4塔循环传送
}
addBtn("Paintball 自动攻击", true, function(v) CFG.KillAura = v end)
addBtn("无限体力", true, function(v) CFG.InfStamina = v end)
addBtn("打训练假人", false, function(v) CFG.Dummy = v end)
addBtn("传送至塔一(躲Boss)", false, function(v) CFG.TeleportToTower1 = v end)
addBtn("传送至塔二(拉距)", false, function(v) CFG.TeleportToTower2 = v end)
addBtn("Boss 风筝模式(安全射击)", true, function(v) CFG.SafeKite = v end)
-- ==================== 服务 ====================
local P = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local Charge = RS:WaitForChild("Charge")
local Activate = RS:WaitForChild("Activate")
local Damage = RS:WaitForChild("Damage")
local WS = workspace
local UIS = game:GetService("UserInputService")
-- ==================== 敌人管理 ====================
local lastEnemies = {}
local newEnemies = {}
local enemyGroups = {}
local BOSS_NAMES = {"Boss", "Elite", "King", "Queen", "Lord", "Dragon", "Titan"}
local function isBoss(name)
for _, b in ipairs(BOSS_NAMES) do
if name:find(b) then return true end
end
return false
end
-- ==================== 无限体力 ====================
task.spawn(function()
while task.wait(0.1) do
if CFG.InfStamina and P:FindFirstChild("Energy") then
P.Energy.Value = math.huge
end
end
end)
-- ==================== 防自伤护盾 ====================
task.spawn(function()
while task.wait(0.3) do
if P.Character and P.Character:FindFirstChild("Humanoid") then
P.Character.Humanoid:TakeDamage(0)
for _, debuff in ipairs(P.Character:GetChildren()) do
if debuff.Name:find("Paint") or debuff.Name:find("Splash") then debuff:Destroy() end
end
end
end
end)
-- ==================== 4塔坐标定义(彩虹循环) ====================
local TOWER1_CF = CFrame.new(179.08, 158.39, 299.95) * CFrame.Angles(0, math.rad(180), 0)
local TOWER2_CF = CFrame.new(162.00, 156.26, -293.83)
local TOWER3_CF = CFrame.new(774.82, 159.81, -317.80)
local TOWER4_CF = CFrame.new(789.68, 163.45, 289.99)
local TOWER_POSITIONS = {
TOWER1_CF,
TOWER2_CF,
TOWER3_CF,
TOWER4_CF
}
local TOWER_NAMES = {"塔一(躲Boss)", "塔二(拉距)", "塔三(新位)", "塔四(彩虹)"}
-- ==================== 单塔传送 ====================
task.spawn(function()
while task.wait(0.5) do
local char = P.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
local root = char.HumanoidRootPart
if CFG.TeleportToTower1 then
root.CFrame = TOWER1_CF
CFG.TeleportToTower1 = false
CFG.SafeKite = true
print("🚀 塔一躲Boss成功!风筝模式已锁")
elseif CFG.TeleportToTower2 then
root.CFrame = TOWER2_CF
CFG.TeleportToTower2 = false
CFG.SafeKite = true
print("🎯 塔二拉距就位!远程收割启动")
end
end
end)
-- ==================== 嘉兴4塔彩虹循环传送协程 ====================
local teleporting = false
local currentTowerIndex = 1
local teleportKey = Enum.KeyCode.J -- 按 J 启动/停止嘉兴循环
local function startJiaxingLoop()
if teleporting then return end
teleporting = true
CFG.SafeKite = true
print("🌈 嘉兴4塔彩虹循环传送启动:塔1→塔2→塔3→塔4→塔1... (间隔0.8秒)")
task.spawn(function()
while teleporting do
local char = P.Character
if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Humanoid").Health > 0 then
local root = char.HumanoidRootPart
root.CFrame = TOWER_POSITIONS[currentTowerIndex]
print("✨ 传送至 " .. TOWER_NAMES[currentTowerIndex] .. " | 当前循环: " .. currentTowerIndex .. "/4")
currentTowerIndex = currentTowerIndex + 1
if currentTowerIndex > 4 then
currentTowerIndex = 1
end
end
task.wait(0.8) -- 0.8秒间隔传送
end
end)
end
local function stopJiaxingLoop()
if not teleporting then return end
teleporting = false
print("⏹️ 嘉兴4塔彩虹循环传送已停止")
end
-- 按键监听:按 J 启动/停止
UIS.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == teleportKey then
if teleporting then
stopJiaxingLoop()
else
startJiaxingLoop()
end
end
end)
-- ==================== UI:嘉兴4塔循环按钮 ====================
local jiaxingBtn = Instance.new("TextButton", main)
jiaxingBtn.Size = UDim2.new(0.9,0,0,35); jiaxingBtn.Position = UDim2.new(0.05,0,0,y1)
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200); -- 彩虹粉色
jiaxingBtn.Text = "[OFF] 嘉兴4塔彩虹循环 (按J)";
jiaxingBtn.TextColor3 = Color3.new(1,1,1)
jiaxingBtn.Font = Enum.Font.GothamBold
jiaxingBtn.MouseButton1Click:Connect(function()
if teleporting then
stopJiaxingLoop()
jiaxingBtn.Text = "[OFF] 嘉兴4塔彩虹循环 (按J)"
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(255,100,200)
else
startJiaxingLoop()
jiaxingBtn.Text = "[ON] 嘉兴4塔彩虹循环 (按J)"
jiaxingBtn.BackgroundColor3 = Color3.fromRGB(0,255,200)
end
end)
-- ==================== 主攻击循环 ====================
task.spawn(function()
while task.wait(0.25) do
if not CFG.KillAura then continue end
local char = P.Character
if not char or not char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Humanoid").Health <= 0 then continue end
local root = char.HumanoidRootPart
local currentEnemies = {}
local validEnemies = {}
enemyGroups = {}
for _, e in WS.Characters.Enemies:GetChildren() do
if not CFG.Dummy and e.Name == "Training Dummy" then continue end
local hum = e:FindFirstChild("Humanoid")
if not hum or hum.Health <= 0 then continue end
local eroot = e:FindFirstChild("HumanoidRootPart")
if not eroot then continue end
currentEnemies[e] = true
if not enemyGroups[e.Name] then enemyGroups[e.Name] = {count=0, enemies={}, isBoss=isBoss(e.Name)} end
enemyGroups[e.Name].count += 1
table.insert(enemyGroups[e.Name].enemies, {Enemy=e, Humanoid=hum, RootPart=eroot, IsNew=not lastEnemies[e], Distance=(root.Position - eroot.Position).Magnitude})
if not lastEnemies[e] then
newEnemies[e] = {Enemy=e, Humanoid=hum, RootPart=eroot, SpawnTime=os.time()}
print("新敌人: " .. e.Name)
end
table.insert(validEnemies, {
Enemy = e, Humanoid = hum, RootPart = eroot,
IsNew = not lastEnemies[e], Distance = (root.Position - eroot.Position).Magnitude,
GroupCount = enemyGroups[e.Name].count, IsBoss = isBoss(e.Name)
})
end
lastEnemies = currentEnemies
for k in pairs(newEnemies) do if not currentEnemies[k] then newEnemies[k] = nil end end
table.sort(validEnemies, function(a, b)
if a.IsNew and not b.IsNew then return true end
if not a.IsNew and b.IsNew then return false end
if a.GroupCount > b.GroupCount then return true end
if a.GroupCount < b.GroupCount then return false end
if a.IsBoss and not b.IsBoss then return false end
if not a.IsBoss and b.IsBoss then return true end
return a.Distance < b.Distance
end)
for name, data in pairs(enemyGroups) do
if data.count > 1 then print("群体: " .. name .. " x" .. data.count .. (data.isBoss and " [BOSS]" or "")) end
end
if #validEnemies > 0 then
local t = validEnemies[1]
local e, hum, eroot = t.Enemy, t.Humanoid, t.RootPart
-- 【核心:取消贴脸!风筝距离 60+】
local KITE_DIST = CFG.SafeKite and 60 or 35
if t.Distance > KITE_DIST + 20 then
root.CFrame = root.CFrame:lerp(CFrame.lookAt(root.Position, eroot.Position + Vector3.new(0,15,0)), 0.4)
elseif t.Distance < KITE_DIST - 15 then
root.CFrame = root.CFrame * CFrame.new(0,0,20)
end
-- 高空抛射,必中不自伤
local pos = eroot.Position + Vector3.new(math.random(-12,12), math.random(30,50), math.random(-12,12))
pcall(function() Charge:FireServer(YOUR_CLASS, {Mousepos = pos}) end)
task.wait(0.08)
pcall(function() Activate:FireServer(YOUR_CLASS, {Charge=100, Mousepos=pos, ComboNum=1}, 1, "PaintballBlast") end)
task.wait(0.08)
pcall(function() Damage:FireServer(hum, YOUR_CLASS) end)
local msg = "风筝射击: " .. e.Name .. " | HP: " .. math.floor(hum.Health) .. " | 距: " .. math.floor(t.Distance)
if t.IsNew then msg = "新 " .. msg end
if t.GroupCount > 1 then msg = "x" .. t.GroupCount .. " " .. msg end
if t.IsBoss then msg = "BOSS " .. msg end
print(msg)
end
end
end)
-- ==================== 启动 ====================
print("SBBF v9.5 风筝版 + 嘉兴4塔彩虹循环传送启动!")
game.StarterGui:SetCore("SendNotification", {
Title = "SBBF v9.5 - Paintball";
Text = "🌈 4塔彩虹神器就位!按 [J] 启动嘉兴循环传送(塔1→2→3→4)";
Duration = 12
})
OMG i beat cazar fallen and get 80 point and FALLEN cl* !!!!!!! :))))))
*198_YT wait is it for cazar? If so i didn't get 80 points TvT
@saberx it Cazar-Fallen warrior
Join the game and go to the boss selection page. Click "Missions," then click "Super Challenge," and then click Cazar-Fallen Warrior (80 points).
*198_YT Nvm got it thwnks
I dont get the explanation
@saberx go wiki
Try this script and you'll understand everything.
What boss is this for?
@saberx Cazar-Fallen warrior
Cazar-FALLEN WARRIOR
shi why can't the script be translated into plain English
@alus sorry i need upload a English script
i did it but i got "elemental" instead of fallen why?
@mbored maybe game got upd
@mbored because game got upd , they change name Fallen cl* to elemental , i say Fallen because it cool
Can u make one for vetus?
@priyakadam9151 i try
*198_YT Please make a script that can work with any cl* in the game, that would be really good
@Mano_Gustavo idk
but I try
*198_YT OK
Why I died when turning on the pink button?
@Jjdndjie because sbbf fix this , now i upload new script :) (working script)
Yo it doesn't work now?
*198_YT