
Key Required

-- Super Eater Simulator - Auto Eat / Sell / Buy Jaw / Food / Stage
-- 仅限老版本 RemoteEvent 结构:RemoteEvent:FireServer({...})
-- 新版本请用 SimpleSpy 抓真实 remote 名后替换
getgenv().SES = {
AutoEat = true,
AutoSell = true,
AutoBuyJaw = true,
AutoBuyFood = true,
AutoBuyStage = true,
FakeGamePass = true,
SellDelay = 15,
}
local RS = game:GetService("ReplicatedStorage")
local PL = game:GetService("Players")
local LP = PL.LocalPlayer
local Remote = RS:WaitForChild("RemoteEvent")
-- 1) 假 GamePass(本地生效,服务端不认就没用)
if getgenv().SES.FakeGamePass then
pcall(function()
LP:SetAttribute("OwnedGamePasses", {"DoubleMass","AutoSell","VIP"})
end)
end
-- 2) 自动吃(背包食物装备 + 刷 Mass)
spawn(function()
while task.wait(0.2) do
if not getgenv().SES.AutoEat then continue end
pcall(function()
local char = LP.Character or LP.CharacterAdded:Wait()
for _, v in pairs(LP.Backpack:GetChildren()) do
if v.Name:lower():find("food") then
v.Parent = char
end
end
-- 老版服务端接受 GainMass
Remote:FireServer({"GainMass", math.huge})
end)
end
end)
-- 3) 自动卖
spawn(function()
while task.wait(getgenv().SES.SellDelay) do
if not getgenv().SES.AutoSell then continue end
pcall(function()
Remote:FireServer({"SellMass"})
end)
end
end)
-- 4) 自动买下一个 Jaw / Mouth
spawn(function()
while task.wait(1) do
if not getgenv().SES.AutoBuyJaw then continue end
pcall(function()
Remote:FireServer({"BuyJaw"}) -- 老版叫 BuyJaw / BuyMouth
Remote:FireServer({"BuyNextMouth"})
end)
end
end)
-- 5) 自动买下一个食物解锁
spawn(function()
while task.wait(1) do
if not getgenv().SES.AutoBuyFood then continue end
pcall(function()
Remote:FireServer({"BuyFood"})
Remote:FireServer({"UnlockFood"})
end)
end
end)
-- 6) 自动买下一阶段(Stage / Area)
spawn(function()
while task.wait(1) do
if not getgenv().SES.AutoBuyStage then continue end
pcall(function()
Remote:FireServer({"BuyStage"})
Remote:FireServer({"NextStage"})
end)
end
end)
print("SES Autofarm loaded (old remote struct)")No comments yet for this script.
