
Key Required

local rep = game:GetService("ReplicatedStorage")
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local humanoid = char.Humanoid
local pgui = plr.PlayerGui
local status = plr.Status
local interf = pgui.Interface
local moves = rep.Moves
local Main = interf.Battle.Main
local repstor = game:GetService("ReplicatedStorage")
local brawl = repstor.Styles.Brawler
brawl.VisualName.Value = "Villain"
brawl.Color.Value = Color3.new(0.95, 0.05, 0.1)
for i = 1, 9 do
local rushName = "Rush"..i
local rushValue = "BAttack"..((i-1) % 3 + 1)
if i == 4 or i == 6 or i == 8 then
rushValue = "BAttack2"
elseif i == 7 then
rushValue = "BAttack3"
elseif i == 5 or i == 9 then
rushValue = "BAttack1"
end
if brawl:FindFirstChild(rushName) then
brawl[rushName].Value = rushValue
else
local v = Instance.new("StringValue", brawl)
v.Name = rushName
v.Value = rushValue
end
end
for i = 1, 10 do
local strikeName = "Strike"..i
local strikeValue
if i == 1 then
strikeValue = "龍Strike1"
elseif i == 2 or i == 6 or i == 10 then
strikeValue = "BStrike2"
elseif i == 3 or i == 5 or i == 7 or i == 9 then
strikeValue = "BStrike3"
elseif i == 4 or i == 8 then
strikeValue = "BStrike4"
end
if brawl:FindFirstChild(strikeName) then
brawl[strikeName].Value = strikeValue
else
local v = Instance.new("StringValue", brawl)
v.Name = strikeName
v.Value = strikeValue
end
end
for i = 2, 10 do
local strikeName = "2Strike"..i
local strikeValue
if i == 2 or i == 6 or i == 10 then
strikeValue = "B2Strike1"
elseif i == 3 or i == 5 or i == 7 or i == 9 then
strikeValue = "B2Strike2"
elseif i == 4 or i == 8 then
strikeValue = "B2Strike3"
end
if brawl:FindFirstChild(strikeName) then
brawl[strikeName].Value = strikeValue
else
local v = Instance.new("StringValue", brawl)
v.Name = strikeName
v.Value = strikeValue
end
end
brawl.Grab.Value = "GGrab"
brawl.BlockStrike.Value = "GuruStumble"
brawl.Throw.Value = "T_GrabExpire"
brawl.StanceStrike.Value = "TigerDrop"
brawl.H_Fallen.Value = "H_FallenStomp"
brawl.H_FallenDown.Value = "H_FallenKick"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GoonTaunt'
v.Name = "Taunt"
local moveNames = {
"BAttack1", "BAttack2", "BAttack3", "BAttack4",
"BStrike1", "BStrike2", "BStrike3", "BStrike4", "BStrike5",
"B2Strike1", "B2Strike2", "B2Strike3", "B2Strike4"
}
for _, name in ipairs(moveNames) do
if moves:FindFirstChild(name) then
if not moves[name]:FindFirstChild("Trail") then
local trail = Instance.new("StringValue")
trail.Name = "Trail"
trail.Parent = moves[name]
end
if not moves[name]:FindFirstChild("SuperArmor") then
Instance.new("Folder", moves[name]).Name = "SuperArmor"
end
end
end
local ts = game:GetService("TweenService")
local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local function remove_brightness(color)
local h,s,v = color:ToHSV()
return Color3.fromHSV(h, s, 1)
end
plr.Character.DescendantAdded:Connect(function(v)
if v.ClassName:find("Trail") then
local highlight = Instance.new("Highlight", plr.Character.RightHand)
local fadeout = ts:Create(highlight, ti, {FillTransparency = 1})
local style = plr.Status.Style.Value
local style_obj = rep.Styles:FindFirstChild(style)
local color = style_obj.Color
highlight.FillColor = color.Value
highlight.Adornee = v.Parent
highlight.OutlineTransparency = 1
highlight.FillTransparency = 1
ts:Create(highlight, ti, {FillTransparency = 0.2}):Play()
fadeout.Completed:Once(function()
highlight:Destroy()
end)
v.Destroying:Once(function()
fadeout:Play()
end)
end
end)
local function invuln(YesOrNo)
if YesOrNo == "Yes" then
local invul = Instance.new("Folder", status)
invul.Name = "Invulnerable"
else
if status:FindFirstChild("Invulnerable") then
status.Invulnerable:Destroy()
end
end
end
status.ChildAdded:Connect(function(CD)
wait(0.05)
if CD.Name == "ANGRY" then
if status.ANGRY:FindFirstChild("Type") then
if status.ANGRY.Type.Value == "Resist" then
invuln("Yes")
end
end
end
end)
status.ChildRemoved:Connect(function(CD)
if CD.Name == "ANGRY" then
invuln("No")
end
end)
local function UpdateStyleColors()
local colorSequence = ColorSequence.new({
ColorSequenceKeypoint.new(0, brawl.Color.Value),
ColorSequenceKeypoint.new(1, brawl.Color.Value)
})
Main.Heat.Fill.ImageColor3 = brawl.Color.Value
Main.Heat.Fill2.ImageColor3 = brawl.Color.Value
Main.Heat.ClimaxFill.ImageColor3 = brawl.Color.Value
Main.Heat.ClimaxFill2.ImageColor3 = brawl.Color.Value
Main.XP.Fill.ImageColor3 = brawl.Color.Value
return colorSequence
end
local function UpdateParticles(colorSequence)
if not char then return end
local parts = {
"Fire_Main", "Fire_Secondary", "Lines1", "Lines2", "Sparks", "TimeFor"
}
for _, partName in ipairs(parts) do
local part = char.HumanoidRootPart:FindFirstChild(partName)
if part then
if part:IsA("ParticleEmitter") then
part.Color = colorSequence
if partName == "Fire_Main" then
part.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
elseif partName == "Fire_Secondary" then
part.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
elseif partName == "Lines1" or partName == "Lines2" then
part.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
end
end
end
end
if char.UpperTorso:FindFirstChild("r2f_aura_burst") then
local aura = char.UpperTorso["r2f_aura_burst"]
aura.Lines1.Color = colorSequence
aura.Lines2.Color = colorSequence
aura.Flare.Color = colorSequence
aura.Smoke.Color = colorSequence
local showMaxHeat = status.Heat.Value >= 100
aura.Lines1.Enabled = showMaxHeat
aura.Flare.Enabled = showMaxHeat
end
if char.UpperTorso:FindFirstChild("Evading") then
char.UpperTorso.Evading.Color = colorSequence
end
end
local colorSeq = UpdateStyleColors()
UpdateParticles(colorSeq)
local pgui = game.Players.LocalPlayer.PlayerGui
local interf = pgui.Interface
local repstor = game.ReplicatedStorage
interf.Client.Disabled = true
task.wait(0.1)
interf.Client.Disabled = false
loadstring(game:HttpGet("https://pastebin.com/raw/m1byVjga"))()



how to use this script?
just execute it with your executor and it will replace your brawler/fisticuff style with new color and moves!!1!
@imdisplay I know but like I have to transform it to loadstring right?
@pkuctus no you don't have to
Dm x86h on discord to make money ( just post script for me and get paid dm if interested )
@Astro no
The script is raw, there is no red aura
But where 4 strike
But where FStrike3?
it works all we need is a morph for vulcan please and thank you.