Panther style
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Panther style

Right 2 Fight (Inactive)FlopperFlopper 1.4K views 366 executesUpdated Jul 20, 2026
Unrated
00
Lua Script•163 lines (5810 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
game.ReplicatedStorage.Styles.Brawler.VisualName.Value = "Panther"
game.ReplicatedStorage.Styles.Brawler.Color.Value = Color3.fromRGB(0,255,255)
-- rushes
game.ReplicatedStorage.Styles.Brawler.Rush1.Value = "龍Attack1"
game.ReplicatedStorage.Styles.Brawler.Rush2.Value = "BAttack1"
game.ReplicatedStorage.Styles.Brawler.Rush3.Value = "龍Attack3"
game.ReplicatedStorage.Styles.Brawler.Rush4.Value = "龍Attack4"
-- Strikes
game.ReplicatedStorage.Styles.Brawler.Strike1.Value = "龍Attack4"
game.ReplicatedStorage.Styles.Brawler.Strike2.Value = "BStrike2"
game.ReplicatedStorage.Styles.Brawler.Strike3.Value = "BEvadeStrikeRight"
game.ReplicatedStorage.Styles.Brawler.Strike4.Value = "龍2Strike2"
game.ReplicatedStorage.Styles.Brawler.Strike5.Value = "BStrike1"
-- Heat Actions
game.ReplicatedStorage.Styles.Brawler.H_FallenDown.Value = "H_FallenKick"
game.ReplicatedStorage.Styles.Brawler.H_Fallen.Value = "H_FallenStomp"
--n
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then
v = game.ReplicatedStorage.Styles.Brawler["RedHeat"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "RedHeat"
function UseHeatAction(HeatAction, Style, Bots)
				-- Script generated by SimpleSpy - credits to exx#9394
		
				local args = {
					[1] = {
						[1] = "heatmove",
						[2] = game:GetService("ReplicatedStorage").Moves[HeatAction],
						[3] = {
		
						},
						[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame,
						[5] = Style
					}
				}
		
				for i,v in pairs(Bots) do
					table.insert(args[1][3], {
						[1] = v,
						[2] = 10.49982091806829,
						[3] = false,
						[4] = Vector3.new(0.854888916015625, -0.499908447265625, -3.08367919921875)
					})
				end
		
				game:GetService("ReplicatedStorage").Events.ME:FireServer(unpack(args))
			end
		
			local styles = game.ReplicatedStorage.Styles
			local plr = game.Players.LocalPlayer
			local status = plr.Status
		
			function isInBattle()
				return (plr:FindFirstChild("InBattle") and true or false)
			end
		
			function isDungeon()
				return game.ReplicatedStorage.Dungeon.Value
			end
		
			function doingHact()
				return (plr.Character:FindFirstChild("Heated") and true or false)
			end
		
			function showMaxHeatEffect()
				return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
			end
		
			function hasWeaponInHand()
				return (plr.Character:FindFirstChild("Holding") and true or false)
			end
		
			local function change_color()
				if status.Style.Value == "Brawler" then
					local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)}
					local char = plr.Character
					char.HumanoidRootPart.Fire_Main.Color = DragonSequence
					char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
					char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
					char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
					char.HumanoidRootPart.Lines1.Color = DragonSequence
					char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
					char.HumanoidRootPart.Lines2.Color = DragonSequence
					char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
					char.HumanoidRootPart.Sparks.Color = DragonSequence
					if not char.HumanoidRootPart.TimeFor.Enabled then
						char.HumanoidRootPart.TimeFor.Color = DragonSequence
					end
		
					char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
					char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
					char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
					char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
					char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
					char.UpperTorso.Evading.Color = DragonSequence
				end
			end
		
			local function FillHeat()
				local Event = game:GetService("ReplicatedStorage").Events.ME
		
				for i=1,6 do
					local A_1 =  {
						[1] = "heat", 
						[2] = game:GetService("ReplicatedStorage").Moves.Taunt
					}
					Event:FireServer(A_1)
				end
			end
		
			game:GetService("RunService").RenderStepped:Connect(change_color)
		
			plr.Character.ChildAdded:Connect(function(v)
				if v.Name == 'Grabbing' then
					while v.Parent == plr.Character do
						if status.Heat.Value ~= 100 then
							FillHeat()
						end
						task.wait(0.1)
					end
				end
			end)
		
			local ts = game:GetService("TweenService")
			local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
		
			local function remove_brighness(color)
				local h,s,v = color:ToHSV()
				return Color3.fromHSV(h, s, 1)
			end
		
			game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(v)
				if v.ClassName:find("Trail") then
					local highlight = Instance.new("Highlight", game.Players.LocalPlayer.Character.RightHand)
					local fadeout = ts:Create(highlight, ti, {FillTransparency = 1})
		
					local style = game.Players.LocalPlayer.Status.Style.Value
					local style_obj = game.ReplicatedStorage.Styles:FindFirstChild(style)
					local color = style_obj.Color
		
					highlight.FillColor = color.Value
		
					highlight.Adornee = v.Parent
					highlight.OutlineTransparency = 1
					highlight.FillTransparency = 1
		
					ts:Create(highlight, ti, {FillTransparency = 0.2}):Play()
		
		
					fadeout.Completed:Once(function()
						highlight:Destroy()
					end)
		
					v.Destroying:Once(function()
						fadeout:Play()
					end)
				end
			end)

Features & Information

This style is based off of Mma

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