
Keyless
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
game.ReplicatedStorage.Styles.Brawler.VisualName.Value = "Panther"
game.ReplicatedStorage.Styles.Brawler.Color.Value = Color3.fromRGB(0,255,255)
-- rushes
game.ReplicatedStorage.Styles.Brawler.Rush1.Value = "龍Attack1"
game.ReplicatedStorage.Styles.Brawler.Rush2.Value = "BAttack1"
game.ReplicatedStorage.Styles.Brawler.Rush3.Value = "龍Attack3"
game.ReplicatedStorage.Styles.Brawler.Rush4.Value = "龍Attack4"
-- Strikes
game.ReplicatedStorage.Styles.Brawler.Strike1.Value = "龍Attack4"
game.ReplicatedStorage.Styles.Brawler.Strike2.Value = "BStrike2"
game.ReplicatedStorage.Styles.Brawler.Strike3.Value = "BEvadeStrikeRight"
game.ReplicatedStorage.Styles.Brawler.Strike4.Value = "龍2Strike2"
game.ReplicatedStorage.Styles.Brawler.Strike5.Value = "BStrike1"
-- Heat Actions
game.ReplicatedStorage.Styles.Brawler.H_FallenDown.Value = "H_FallenKick"
game.ReplicatedStorage.Styles.Brawler.H_Fallen.Value = "H_FallenStomp"
--n
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then
v = game.ReplicatedStorage.Styles.Brawler["RedHeat"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "RedHeat"
function UseHeatAction(HeatAction, Style, Bots)
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = {
[1] = "heatmove",
[2] = game:GetService("ReplicatedStorage").Moves[HeatAction],
[3] = {
},
[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame,
[5] = Style
}
}
for i,v in pairs(Bots) do
table.insert(args[1][3], {
[1] = v,
[2] = 10.49982091806829,
[3] = false,
[4] = Vector3.new(0.854888916015625, -0.499908447265625, -3.08367919921875)
})
end
game:GetService("ReplicatedStorage").Events.ME:FireServer(unpack(args))
end
local styles = game.ReplicatedStorage.Styles
local plr = game.Players.LocalPlayer
local status = plr.Status
function isInBattle()
return (plr:FindFirstChild("InBattle") and true or false)
end
function isDungeon()
return game.ReplicatedStorage.Dungeon.Value
end
function doingHact()
return (plr.Character:FindFirstChild("Heated") and true or false)
end
function showMaxHeatEffect()
return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
end
function hasWeaponInHand()
return (plr.Character:FindFirstChild("Holding") and true or false)
end
local function change_color()
if status.Style.Value == "Brawler" then
local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)}
local char = plr.Character
char.HumanoidRootPart.Fire_Main.Color = DragonSequence
char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
char.HumanoidRootPart.Lines1.Color = DragonSequence
char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
char.HumanoidRootPart.Lines2.Color = DragonSequence
char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
char.HumanoidRootPart.Sparks.Color = DragonSequence
if not char.HumanoidRootPart.TimeFor.Enabled then
char.HumanoidRootPart.TimeFor.Color = DragonSequence
end
char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
char.UpperTorso.Evading.Color = DragonSequence
end
end
local function FillHeat()
local Event = game:GetService("ReplicatedStorage").Events.ME
for i=1,6 do
local A_1 = {
[1] = "heat",
[2] = game:GetService("ReplicatedStorage").Moves.Taunt
}
Event:FireServer(A_1)
end
end
game:GetService("RunService").RenderStepped:Connect(change_color)
plr.Character.ChildAdded:Connect(function(v)
if v.Name == 'Grabbing' then
while v.Parent == plr.Character do
if status.Heat.Value ~= 100 then
FillHeat()
end
task.wait(0.1)
end
end
end)
local ts = game:GetService("TweenService")
local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local function remove_brighness(color)
local h,s,v = color:ToHSV()
return Color3.fromHSV(h, s, 1)
end
game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(v)
if v.ClassName:find("Trail") then
local highlight = Instance.new("Highlight", game.Players.LocalPlayer.Character.RightHand)
local fadeout = ts:Create(highlight, ti, {FillTransparency = 1})
local style = game.Players.LocalPlayer.Status.Style.Value
local style_obj = game.ReplicatedStorage.Styles:FindFirstChild(style)
local color = style_obj.Color
highlight.FillColor = color.Value
highlight.Adornee = v.Parent
highlight.OutlineTransparency = 1
highlight.FillTransparency = 1
ts:Create(highlight, ti, {FillTransparency = 0.2}):Play()
fadeout.Completed:Once(function()
highlight:Destroy()
end)
v.Destroying:Once(function()
fadeout:Play()
end)
end
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