The Dragon of Dojima Remix
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The Dragon of Dojima Remix

Right 2 Fight (Inactive)Right2FightIsGoodRight2FightIsGood 12.8K views 118 executesUpdated Nov 28, 2024
0.0/ 5(1 votes)
010% Positive
Lua Script•1827 lines (67584 chars)
local plr = game.Players.LocalPlayer
local pgui = plr.PlayerGui
local interf = pgui.Interface
local bt = interf.Battle
local main = bt.Main
local moves = game.ReplicatedStorage.Moves
local styles = game.ReplicatedStorage.Styles
local plr = game.Players.LocalPlayer
local brawler = styles.Brawler
local rush = styles.Rush
local beast = styles.Beast
local status = plr.Status
local menu = pgui.MenuUI.Menu 
local abil = menu.Abilities.Frame.Frame.Frame
local abilFolder = game.ReplicatedStorage.Abilities.Brawler

brawler.Idle.AnimationId = "rbxassetid://12120045620"

if game.ReplicatedStorage.Styles:FindFirstChild("Brawler") then
v = game.ReplicatedStorage.Styles["Brawler"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end                          
v.Name = "Brawler"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingShotgun") then
v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingShotgun"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopperShotgun'
v.Name = "H_GunStandingShotgun"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Brawler["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍Attack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Brawler["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍Attack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.Brawler["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 2.0
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.Brawler["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = Color3.fromRGB(255,52,0)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.Brawler["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'ParkerDrop'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Brawler["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍Attack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_LowHealthFallen") then
v = game.ReplicatedStorage.Styles.Brawler["H_LowHealthFallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenFinisher'
v.Name = "H_LowHealthFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LThrow") then
v = game.ReplicatedStorage.Styles.Brawler["LThrow"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_LegToss'
v.Name = "LThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush4") then
v = game.ReplicatedStorage.Styles.Brawler["Rush4"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍Attack4'
v.Name = "Rush4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike2") then
v = game.ReplicatedStorage.Styles.Brawler["Strike2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike2'
v.Name = "Strike2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike3") then
v = game.ReplicatedStorage.Styles.Brawler["Strike3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike3'
v.Name = "Strike3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike5'
v.Name = "Strike4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike5") then
v = game.ReplicatedStorage.Styles.Brawler["Strike5"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍Strike5'
v.Name = "Strike5"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Grab") then
v = game.ReplicatedStorage.Styles.Brawler["Grab"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GGrab'
v.Name = "Grab"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("BlockStrike") then
v = game.ReplicatedStorage.Styles.Brawler["BlockStrike"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GuruKnockback'
v.Name = "BlockStrike"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BackWall") then
v = game.ReplicatedStorage.Styles.Brawler["H_BackWall"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_CrushingWall'
v.Name = "H_BackWall"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.Brawler["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Escape'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then
v = game.ReplicatedStorage.Styles.Brawler["RedHeat"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "RedHeat"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabStrike") then
v = game.ReplicatedStorage.Styles.Brawler["GrabStrike"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_龍GParry'
v.Name = "GrabStrike"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StanceStrike") then
v = game.ReplicatedStorage.Styles.Brawler["StanceStrike"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'TigerDrop'
v.Name = "StanceStrike"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StrikeThrow") then
v = game.ReplicatedStorage.Styles.Brawler["StrikeThrow"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_FinishingHold'
v.Name = "StrikeThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StanceFallen") then
v = game.ReplicatedStorage.Styles.Brawler["H_StanceFallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenFinisher'
v.Name = "H_StanceFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("VisualName") then
v = game.ReplicatedStorage.Styles.Brawler["VisualName"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'Dragon Of Dojima'
v.Name = "VisualName"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Throw") then
v = game.ReplicatedStorage.Styles.Brawler["Throw"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_BrawlerToss'
v.Name = "Throw"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DoubleBlows") then
v = game.ReplicatedStorage.Styles.Brawler["DoubleBlows"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "DoubleBlows"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike4") then
v = game.ReplicatedStorage.Styles.Brawler["2Strike4"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike3'
v.Name = "2Strike4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike2") then
v = game.ReplicatedStorage.Styles.Brawler["2Strike2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike1'
v.Name = "2Strike2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike3") then
v = game.ReplicatedStorage.Styles.Brawler["2Strike3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike2'
v.Name = "2Strike3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike5") then
v = game.ReplicatedStorage.Styles.Brawler["2Strike5"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike4'
v.Name = "2Strike5"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabOnWall") then
v = game.ReplicatedStorage.Styles.Brawler["H_GrabOnWall"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_CrushingWall'
v.Name = "H_GrabOnWall"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabCorpses") then
v = game.ReplicatedStorage.Styles.Brawler["GrabCorpses"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "GrabCorpses"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeB") then
v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeB"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeBack'
v.Name = "EvadeStrikeB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeF") then
v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeF"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeForward'
v.Name = "EvadeStrikeF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeL") then
v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeL"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeLeft'
v.Name = "EvadeStrikeL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeR") then
v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeR"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeRight'
v.Name = "EvadeStrikeR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DashAttack") then
v = game.ReplicatedStorage.Styles.Brawler["DashAttack"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'RDashAttack'
v.Name = "DashAttack"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then
v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkBack'
v.Name = "H_Distanced"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_TwoHandeds") then
v = game.ReplicatedStorage.Styles.Brawler["H_TwoHandeds"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_TwoHandeds"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FullHeat") then
v = game.ReplicatedStorage.Styles.Brawler["H_FullHeat"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_GUltimateEssence'
v.Name = "H_FullHeat"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding") then
v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Merciless'
v.Name = "H_GrabStanding"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllRight") then
v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllRight"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterRight'
v.Name = "H_CounterSoloAllRight"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllLeft") then
v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllLeft"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterLeft'
v.Name = "H_CounterSoloAllLeft"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllFront") then
v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllFront"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Escape'
v.Name = "H_CounterSoloAllFront"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterBack'
v.Name = "H_CounterSoloAllBack"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding2") then
v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_DoubleHeadCrush'
v.Name = "H_GrabStanding2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_RunningFallen") then
v = game.ReplicatedStorage.Styles.Brawler["H_RunningFallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FinishingBlow'
v.Name = "H_RunningFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StandingBehind") then
v = game.ReplicatedStorage.Styles.Brawler["H_StandingBehind"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Chokehold'
v.Name = "H_StandingBehind"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_SuperEvading") then
v = game.ReplicatedStorage.Styles.Brawler["H_SuperEvading"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Rolling'
v.Name = "H_SuperEvading"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'Taunt'
v.Name = "Taunt"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Running4") then
v = game.ReplicatedStorage.Styles.Brawler["H_Running4"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Terror'
v.Name = "H_Running4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HThrow") then
v = game.ReplicatedStorage.Styles.Brawler["HThrow"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_FinishingHold2'
v.Name = "HThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LHThrow") then
v = game.ReplicatedStorage.Styles.Brawler["LHThrow"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_BHeavyToss'
v.Name = "LHThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.Brawler["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.Brawler["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingHandgun") then
v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingHandgun"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopperHandgun'
v.Name = "H_GunStandingHandgun"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStanding") then
v = game.ReplicatedStorage.Styles.Brawler["H_GunStanding"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopper'
v.Name = "H_GunStanding"
if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("Closest") then
v = game.ReplicatedStorage.Moves.H_FastFootworkBack["Closest"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
end
v.Value = '50'
v.Name = "Closest"
if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("Distance") then
v = game.ReplicatedStorage.Moves.H_FastFootworkBack["Distance"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
end
v.Value = '50'
v.Name = "Distance"
if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("Within") then
v = game.ReplicatedStorage.Moves.H_FastFootworkBack["Within"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
end
v.Value = '15'
v.Name = "Within"
if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("HeatUse") then
v = game.ReplicatedStorage.Moves.H_FastFootworkBack["HeatUse"]
else
v = Instance.new("IntValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
end
v.Value = 50
v.Name = "HeatUse"
if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("HeatNeeded") then
v = game.ReplicatedStorage.Moves.H_FastFootworkBack["HeatNeeded"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
end
v.Value = 'Normal'
v.Name = "HeatNeeded"
                                                                                                                                                                                                                                                                                                                                                                                                                                                main.Heat.noheattho.Text = "Heat Actions Disabled"
	                                                                                                                                                                                                                                                                                                                                                                                                                                            main.Heat.noheattho.Size = UDim2.new(10, 0, 1, 0)
 
	                                                                                                                                                                                                                                                                                                                                                                                                                                            menu.Bars.Mobile_Title.Text = "Made By Duck_SillyDJ (uwu)"
	                                                                                                                                                                                                                                                                                                                                                                                                                                            menu.Bars.Mobile_Title.Visible = true
--------------------------Taunt-----------------------------------
if game.ReplicatedStorage.Moves:FindFirstChild("DragonTaunt") then
v = game.ReplicatedStorage.Moves["DragonTaunt"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Moves)
end
v.Name = "DragonTaunt"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Dmg") then
v = game.ReplicatedStorage.Moves.DragonTaunt["Dmg"]
else
v = Instance.new("IntValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 0
v.Name = "Dmg"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("HitboxLocations") then
v = game.ReplicatedStorage.Moves.DragonTaunt["HitboxLocations"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = '[["RightHand",3,[0,-1,0]],["RightLowerArm",1.5,[0,0,0]],["RightUpperArm",1,[0,0,0]]]'
v.Name = "HitboxLocations"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("AniSpeed") then
v = game.ReplicatedStorage.Moves.DragonTaunt["AniSpeed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 1.225
v.Name = "AniSpeed"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Sound") then
v = game.ReplicatedStorage.Moves.DragonTaunt["Sound"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 'FakeLaugh'
v.Name = "Sound"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("NoDmg") then
v = game.ReplicatedStorage.Moves.DragonTaunt["NoDmg"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Name = "NoDmg"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("HeatAt") then
v = game.ReplicatedStorage.Moves.DragonTaunt["HeatAt"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 0.15
v.Name = "HeatAt"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("HeatGain") then
v = game.ReplicatedStorage.Moves.DragonTaunt["HeatGain"]
else
v = Instance.new("IntValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 100
v.Name = "HeatGain"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("ForceSound") then
v = game.ReplicatedStorage.Moves.DragonTaunt["ForceSound"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Name = "ForceSound"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("TauntSound") then
v = game.ReplicatedStorage.Moves.DragonTaunt["TauntSound"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Name = "TauntSound"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("EndAt") then
v = game.ReplicatedStorage.Moves.DragonTaunt["EndAt"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 0.8
v.Name = "EndAt"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Anim") then
v = game.ReplicatedStorage.Moves.DragonTaunt["Anim"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Moves.DragonTaunt)
end

v.AnimationId = "rbxassetid://10928237540"
v.Name = "Anim"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("MoveForward") then
v = game.ReplicatedStorage.Moves.DragonTaunt["MoveForward"]
else
v = Instance.new("IntValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 2
v.Name = "MoveForward"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("MoveStart2") then
v = game.ReplicatedStorage.Moves.DragonTaunt["MoveStart2"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 1.8
v.Name = "MoveStart2"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("MoveDuration") then
v = game.ReplicatedStorage.Moves.DragonTaunt["MoveDuration"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Value = 0.4
v.Name = "MoveDuration"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Dragon") then
v = game.ReplicatedStorage.Moves.DragonTaunt["Dragon"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Name = "Dragon"
if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Cancelable") then
v = game.ReplicatedStorage.Moves.DragonTaunt["Cancelable"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
end
v.Name = "Cancelable"
if game.ReplicatedStorage.Moves["龍Attack1"]:FindFirstChild("ComboAt") then
v = game.ReplicatedStorage.Moves["龍Attack1"]["ComboAt"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Attack1"])
end
v.Value = 0.2 
v.Name = "ComboAt"
if game.ReplicatedStorage.Moves["龍Attack2"]:FindFirstChild("ComboAt") then
v = game.ReplicatedStorage.Moves["龍Attack2"]["ComboAt"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Attack2"])
end
v.Value = 0.2 
v.Name = "ComboAt"
if game.ReplicatedStorage.Moves["龍Attack3"]:FindFirstChild("ComboAt") then
v = game.ReplicatedStorage.Moves["龍Attack3"]["ComboAt"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Attack3"])
end
v.Value = 0.2 
v.Name = "ComboAt"
if game.ReplicatedStorage.Moves["龍Attack4"]:FindFirstChild("ComboAt") then
v = game.ReplicatedStorage.Moves["龍Attack4"]["ComboAt"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Attack4"])
end
v.Value = 0.2 
v.Name = "ComboAt"
if game.ReplicatedStorage.Moves["龍Strike5"]:FindFirstChild("ComboAt") then
v = game.ReplicatedStorage.Moves["龍Strike5"]["ComboAt"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Strike5"])
end
v.Value = 0.5 
v.Name = "ComboAt"
if game.ReplicatedStorage.Moves["BStrike5"]:FindFirstChild("ComboAt") then
v = game.ReplicatedStorage.Moves["BStrike5"]["ComboAt"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["BStrike5"])
end
v.Value = 0.5 
v.Name = "ComboAt"
if game.ReplicatedStorage.Styles:FindFirstChild("Rush") then
v = game.ReplicatedStorage.Styles["Rush"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "Rush"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_EvadedF") then
v = game.ReplicatedStorage.Styles.Rush["H_EvadedF"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FastFootworkFront'
v.Name = "H_EvadedF"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_Stunning") then
v = game.ReplicatedStorage.Styles.Rush["H_Stunning"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_Reversal'
v.Name = "H_Stunning"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("StartBlock") then
v = game.ReplicatedStorage.Styles.Rush["StartBlock"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://10848090844"
v.Name = "StartBlock"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Taunt") then
v = game.ReplicatedStorage.Styles.Rush["Taunt"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'RushTaunt'
v.Name = "Taunt"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeStrikeB") then
v = game.ReplicatedStorage.Styles.Rush["EvadeStrikeB"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'RStrike2'
v.Name = "EvadeStrikeB"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.Rush["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 1.2
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.Rush["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Rush)
end
v.Value = Color3.fromRGB(255,0,255)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("VisualName") then
v = game.ReplicatedStorage.Styles.Rush["VisualName"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'Rush'
v.Name = "VisualName"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_LowHealthFallen") then
v = game.ReplicatedStorage.Styles.Rush["H_LowHealthFallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FallenFinisher'
v.Name = "H_LowHealthFallen"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.Rush["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_BackWall") then
v = game.ReplicatedStorage.Styles.Rush["H_BackWall"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_CrushingWall'
v.Name = "H_BackWall"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Grab") then
v = game.ReplicatedStorage.Styles.Rush["Grab"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'RSweep'
v.Name = "Grab"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.Rush["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FrenzySpinCounter'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeStrikeR") then
v = game.ReplicatedStorage.Styles.Rush["EvadeStrikeR"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'RStrike2'
v.Name = "EvadeStrikeR"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeStrikeL") then
v = game.ReplicatedStorage.Styles.Rush["EvadeStrikeL"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'RStrike2'
v.Name = "EvadeStrikeL"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeStrikeF") then
v = game.ReplicatedStorage.Styles.Rush["EvadeStrikeF"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'RStrike2'
v.Name = "EvadeStrikeF"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_Stunned") then
v = game.ReplicatedStorage.Styles.Rush["H_Stunned"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FlyingKick'
v.Name = "H_Stunned"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Rush["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Attack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Rush["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Attack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush4") then
v = game.ReplicatedStorage.Styles.Rush["Rush4"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Attack1'
v.Name = "Rush4"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush5") then
v = game.ReplicatedStorage.Styles.Rush["Rush5"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Attack2'
v.Name = "Rush5"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush6") then
v = game.ReplicatedStorage.Styles.Rush["Rush6"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Attack3'
v.Name = "Rush6"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush7") then
v = game.ReplicatedStorage.Styles.Rush["Rush7"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Attack1'
v.Name = "Rush7"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush8") then
v = game.ReplicatedStorage.Styles.Rush["Rush8"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Attack4'
v.Name = "Rush8"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike2") then
v = game.ReplicatedStorage.Styles.Rush["Strike2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'RStrike2'
v.Name = "Strike2"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike3") then
v = game.ReplicatedStorage.Styles.Rush["Strike3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍2Strike1'
v.Name = "Strike3"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike4") then
v = game.ReplicatedStorage.Styles.Rush["Strike4"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Strike5'
v.Name = "Strike4"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike5") then
v = game.ReplicatedStorage.Styles.Rush["Strike5"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'BStrike5'
v.Name = "Strike5"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike6") then
v = game.ReplicatedStorage.Styles.Rush["Strike6"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'BStrike4'
v.Name = "Strike6"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike7") then
v = game.ReplicatedStorage.Styles.Rush["Strike7"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'B2Strike4'
v.Name = "Strike7"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike8") then
v = game.ReplicatedStorage.Styles.Rush["Strike8"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'B2Strike3'
v.Name = "Strike8"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike9") then
v = game.ReplicatedStorage.Styles.Rush["Strike9"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍2Strike4'
v.Name = "Strike9"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Rush["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = '龍Attack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.Rush["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'B2Strike1'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_Running4") then
v = game.ReplicatedStorage.Styles.Rush["H_Running4"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_Terror'
v.Name = "H_Running4"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_AirFallen") then
v = game.ReplicatedStorage.Styles.Rush["H_AirFallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_Whirl'
v.Name = "H_AirFallen"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("GrabStrike") then
v = game.ReplicatedStorage.Styles.Rush["GrabStrike"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'T_CounterQuickstep'
v.Name = "GrabStrike"
if game.ReplicatedStorage.Styles.Rush.GrabStrike:FindFirstChild("Ability") then
v = game.ReplicatedStorage.Styles.Rush.GrabStrike["Ability"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush.GrabStrike)
end
v.Value = 'Counter Quickstep'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.Rush["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_EvadedF") then
v = game.ReplicatedStorage.Styles.Rush["H_EvadedF"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FastFootworkFront'
v.Name = "H_EvadedF"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeF") then
v = game.ReplicatedStorage.Styles.Rush["EvadeF"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11710466763"
v.Name = "EvadeF"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeL") then
v = game.ReplicatedStorage.Styles.Rush["EvadeL"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11710468004"
v.Name = "EvadeL"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeR") then
v = game.ReplicatedStorage.Styles.Rush["EvadeR"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11710467557"
v.Name = "EvadeR"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeB") then
v = game.ReplicatedStorage.Styles.Rush["EvadeB"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11710468479"
v.Name = "EvadeB"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeCR") then
v = game.ReplicatedStorage.Styles.Rush["EvadeCR"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11710568545"
v.Name = "EvadeCR"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeCL") then
v = game.ReplicatedStorage.Styles.Rush["EvadeCL"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11710568875"
v.Name = "EvadeCL"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeQCB") then
v = game.ReplicatedStorage.Styles.Rush["EvadeQCB"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11632563534"
v.Name = "EvadeQCB"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeQCF") then
v = game.ReplicatedStorage.Styles.Rush["EvadeQCF"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11632565056"
v.Name = "EvadeQCF"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeQCL") then
v = game.ReplicatedStorage.Styles.Rush["EvadeQCL"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11632564616"
v.Name = "EvadeQCL"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeQCR") then
v = game.ReplicatedStorage.Styles.Rush["EvadeQCR"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11632564233"
v.Name = "EvadeQCR"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeCF") then
v = game.ReplicatedStorage.Styles.Rush["EvadeCF"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11716395378"
v.Name = "EvadeCF"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeCB") then
v = game.ReplicatedStorage.Styles.Rush["EvadeCB"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11716396028"
v.Name = "EvadeCB"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Block") then
v = game.ReplicatedStorage.Styles.Rush["Block"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11776345813"
v.Name = "Block"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_EvadedR") then
v = game.ReplicatedStorage.Styles.Rush["H_EvadedR"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FastFootworkRight'
v.Name = "H_EvadedR"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_EvadedL") then
v = game.ReplicatedStorage.Styles.Rush["H_EvadedL"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
end
v.Value = 'H_FastFootworkLeft'
v.Name = "H_EvadedL"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Idle") then
v = game.ReplicatedStorage.Styles.Rush["Idle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://8493751059"
v.Name = "Idle"
if game.ReplicatedStorage.Styles.Rush.Idle:FindFirstChild("Core") then
v = game.ReplicatedStorage.Styles.Rush.Idle["Core"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Rush.Idle)
end
v.Name = "Core"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Hit1Block") then
v = game.ReplicatedStorage.Styles.Rush["Hit1Block"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11959653217"
v.Name = "Hit1Block"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Hit2Block") then
v = game.ReplicatedStorage.Styles.Rush["Hit2Block"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://11959653217"
v.Name = "Hit2Block"
if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Run") then
v = game.ReplicatedStorage.Styles.Rush["Run"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
end

v.AnimationId = "rbxassetid://13731641248"
v.Name = "Run"
-------------------------------Beast--------------------------------------
if game.ReplicatedStorage.Styles:FindFirstChild("Beast") then
v = game.ReplicatedStorage.Styles["Beast"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "Beast"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Beast["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BTPunch1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.Beast["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 0.75
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("StartBlock") then
v = game.ReplicatedStorage.Styles.Beast["StartBlock"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://10920901524"
v.Name = "StartBlock"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("GuardGrabHit") then
v = game.ReplicatedStorage.Styles.Beast["GuardGrabHit"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'T_BearHug'
v.Name = "GuardGrabHit"
if game.ReplicatedStorage.Styles.Beast.GuardGrabHit:FindFirstChild("Ability") then
v = game.ReplicatedStorage.Styles.Beast.GuardGrabHit["Ability"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast.GuardGrabHit)
end
v.Value = 'Bear Hug'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Beast["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BTPunch2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Beast["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BTPunch3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.Beast["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Beast)
end
v.Value = Color3.fromRGB(255,211.00000262260437,50.000000819563866)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_LowHealthFallen") then
v = game.ReplicatedStorage.Styles.Beast["H_LowHealthFallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_FallenFinisher'
v.Name = "H_LowHealthFallen"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("LThrow") then
v = game.ReplicatedStorage.Styles.Beast["LThrow"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'T_LegToss'
v.Name = "LThrow"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.Beast["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BTStrike1'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Strike2") then
v = game.ReplicatedStorage.Styles.Beast["Strike2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BTStrike2'
v.Name = "Strike2"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Strike3") then
v = game.ReplicatedStorage.Styles.Beast["Strike3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BTStrike3'
v.Name = "Strike3"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Strike4") then
v = game.ReplicatedStorage.Styles.Beast["Strike4"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BTStrike4'
v.Name = "Strike4"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Grab") then
v = game.ReplicatedStorage.Styles.Beast["Grab"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BGrab'
v.Name = "Grab"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EvadeB") then
v = game.ReplicatedStorage.Styles.Beast["EvadeB"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://11614916809"
v.Name = "EvadeB"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("VisualName") then
v = game.ReplicatedStorage.Styles.Beast["VisualName"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'Beast'
v.Name = "VisualName"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Throw") then
v = game.ReplicatedStorage.Styles.Beast["Throw"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'T_BeastToss'
v.Name = "Throw"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EvadeR") then
v = game.ReplicatedStorage.Styles.Beast["EvadeR"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://8223592585"
v.Name = "EvadeR"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabOnWall") then
v = game.ReplicatedStorage.Styles.Beast["H_GrabOnWall"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_WallSmack'
v.Name = "H_GrabOnWall"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("GrabCorpses") then
v = game.ReplicatedStorage.Styles.Beast["GrabCorpses"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Beast)
end
v.Name = "GrabCorpses"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabStanding") then
v = game.ReplicatedStorage.Styles.Beast["H_GrabStanding"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_Piledriver'
v.Name = "H_GrabStanding"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_AbsorbBlock") then
v = game.ReplicatedStorage.Styles.Beast["H_AbsorbBlock"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_Torment'
v.Name = "H_AbsorbBlock"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_TwoHandeds") then
v = game.ReplicatedStorage.Styles.Beast["H_TwoHandeds"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_TwoHandeds"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabLeg") then
v = game.ReplicatedStorage.Styles.Beast["H_GrabLeg"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_Swing'
v.Name = "H_GrabLeg"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Taunt") then
v = game.ReplicatedStorage.Styles.Beast["Taunt"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'BeastTaunt'
v.Name = "Taunt"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Hit2Block") then
v = game.ReplicatedStorage.Styles.Beast["Hit2Block"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://10920909417"
v.Name = "Hit2Block"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EndBlock") then
v = game.ReplicatedStorage.Styles.Beast["EndBlock"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://10920912941"
v.Name = "EndBlock"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Hit1Block") then
v = game.ReplicatedStorage.Styles.Beast["Hit1Block"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://10920902836"
v.Name = "Hit1Block"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Block") then
v = game.ReplicatedStorage.Styles.Beast["Block"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://10920916315"
v.Name = "Block"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabOnFallen") then
v = game.ReplicatedStorage.Styles.Beast["H_GrabOnFallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_LobCrush'
v.Name = "H_GrabOnFallen"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_Stunned") then
v = game.ReplicatedStorage.Styles.Beast["H_Stunned"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_Knockout'
v.Name = "H_Stunned"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("HThrow") then
v = game.ReplicatedStorage.Styles.Beast["HThrow"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'T_HeavyToss'
v.Name = "HThrow"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("LHThrow") then
v = game.ReplicatedStorage.Styles.Beast["LHThrow"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'T_BHeavyToss'
v.Name = "LHThrow"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.Beast["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_FallenGrate'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.Beast["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_FallenFinisher'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EvadeF") then
v = game.ReplicatedStorage.Styles.Beast["EvadeF"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://11614916023"
v.Name = "EvadeF"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EvadeL") then
v = game.ReplicatedStorage.Styles.Beast["EvadeL"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://8223592585"
v.Name = "EvadeL"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Idle") then
v = game.ReplicatedStorage.Styles.Beast["Idle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
end

v.AnimationId = "rbxassetid://8485681263"
v.Name = "Idle"
if game.ReplicatedStorage.Styles.Beast.Idle:FindFirstChild("Core") then
v = game.ReplicatedStorage.Styles.Beast.Idle["Core"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Beast.Idle)
end
v.Name = "Core"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabStanding3") then
v = game.ReplicatedStorage.Styles.Beast["H_GrabStanding3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_Entangle'
v.Name = "H_GrabStanding3"
if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_StunnedFront") then
v = game.ReplicatedStorage.Styles.Beast["H_StunnedFront"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
end
v.Value = 'H_KnockoutFront'
v.Name = "H_StunnedFront"
if game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("Anim") then
v = game.ReplicatedStorage.Moves["龍TigerDrop"]["Anim"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Moves["龍TigerDrop"])
end
v.AnimationId = "rbxassetid://12338275115" 
v.Name = "Anim"
if game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("ForceSF") then
v = game.ReplicatedStorage.Moves["龍TigerDrop"]["ForceSF"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Moves["龍TigerDrop"])
end
v.Value = '0.1' 
v.Name = "ForceSF"
if game.ReplicatedStorage.Moves["TigerDrop"]:FindFirstChild("Anim") then
v = game.ReplicatedStorage.Moves["TigerDrop"]["Anim"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Moves["TigerDrop"])
end
v.AnimationId = "rbxassetid://12338275115" 
v.Name = "Anim"
if game.ReplicatedStorage.Moves["TigerDrop"]:FindFirstChild("HitDur") then
v = game.ReplicatedStorage.Moves["TigerDrop"]["HitDur"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["TigerDrop"])
end
v.Value = 0.3 
v.Name = "HitDur"
if game.ReplicatedStorage.Moves["TigerDrop"]:FindFirstChild("AniSpeed") then
v = game.ReplicatedStorage.Moves["TigerDrop"]["AniSpeed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["TigerDrop"])
end
v.Value = 1 
v.Name = "AniSpeed"
if game.ReplicatedStorage.Moves.H_UltimateEssence:FindFirstChild("MoveName") then
v = game.ReplicatedStorage.Moves.H_UltimateEssence["MoveName"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_UltimateEssence)
end
v.Value = 'Ultimate Essence '
v.Name = "MoveName"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeF") then
v = game.ReplicatedStorage.Styles.Brawler["EvadeF"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710466763"
v.Name = "EvadeF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeL") then
v = game.ReplicatedStorage.Styles.Brawler["EvadeL"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710468004"
v.Name = "EvadeL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeR") then
v = game.ReplicatedStorage.Styles.Brawler["EvadeR"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710467557"
v.Name = "EvadeR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeB") then
v = game.ReplicatedStorage.Styles.Brawler["EvadeB"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710468479"
v.Name = "EvadeB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedF") then
v = game.ReplicatedStorage.Styles.Brawler["H_EvadedF"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkFront'
v.Name = "H_EvadedF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedR") then
v = game.ReplicatedStorage.Styles.Brawler["H_EvadedR"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkRight'
v.Name = "H_EvadedR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedL") then
v = game.ReplicatedStorage.Styles.Brawler["H_EvadedL"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkLeft'
v.Name = "H_EvadedL"
game.ReplicatedStorage.Sounds.Yell.Value = "rbxassetid://7959271972"

local function playsound(id)
	local sfx = Instance.new("Sound", workspace)
	sfx.SoundId = "rbxassetid://"..tostring(id)

	game:GetService("SoundService"):PlayLocalSound(sfx)

	spawn(function()
		task.wait(sfx.TimeLength)
		sfx:Destroy()
	end)
end

function playticksound()
	local sfx = Instance.new("Sound", workspace)
	sfx.SoundId = "rbxassetid://4843088994"

	game:GetService("SoundService"):PlayLocalSound(sfx)

	spawn(function()
		task.wait(2)
		sfx:Destroy()
	end)
end

local function play_ingamesound(sfxname)
	local v = game.ReplicatedStorage.Sounds:FindFirstChild(sfxname)
	local sfx = Instance.new("Sound", nil)
	local id = v.Value

	sfx.SoundId = id

	for i,v in v:GetChildren() do
		sfx[v.Name] = v.Value
	end

	game.SoundService:PlayLocalSound(sfx)
	task.delay(15, function()
		sfx:Destroy()
	end)
end

local Player = game.Players.LocalPlayer
local Rep = game.ReplicatedStorage
local Char = Player.Character
local Main = Player.PlayerGui.Interface.Battle.Main

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Ultimate Essence" then
        Main.HeatMove.TextLabel.Text = Rep.Moves.H_GUltimateEssence.MoveName.Value
        local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_GUltimateEssence.Anim)
        Anim.Priority = Enum.AnimationPriority.Action4
        Anim:AdjustSpeed(0.9)
        Anim:Play()
        Anim:Destroy()
    end
end)

local Player = game.Players.LocalPlayer
local Rep = game.ReplicatedStorage
local Char = Player.Character
local Main = Player.PlayerGui.Interface.Battle.Main

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Back]" then
        Main.HeatMove.TextLabel.Text = Rep.Moves.H_SumoSlap.MoveName.Value
        local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_SumoSlap.Anim)
        Anim.Priority = Enum.AnimationPriority.Action4
        Anim:AdjustSpeed(0.9)
        Anim:Play()
        play_ingamesound("Teleport")
        play_ingamesound("MassiveSlap")
        task.wait(0.55)
        play_ingamesound("MassiveSlap")
        task.wait(0.45)
        play_ingamesound("MassiveSlap")
        task.wait(0.9)
        play_ingamesound("MassiveSlap")
        Anim:Destroy()
    end
end)

local DragonText = "Dragon"
local DragonColor = Color3.new(0.95, 0.05, 0.1)
local DragonSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, DragonColor), ColorSequenceKeypoint.new(1, DragonColor)})

function isInBattle()
	return (plr:FindFirstChild("InBattle") and true or false)
end

function isDungeon()
	return game.ReplicatedStorage.Dungeon.Value
end

function doingHact()
	return (plr.Character:FindFirstChild("Heated") and true or false)
end

function showMaxHeatEffect()
	return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
end

function hasWeaponInHand()
	return (plr.Character:FindFirstChild("Holding") and true or false)
end

local function change_color()
	if status.Style.Value == "Brawler" then
		local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)}
		local char = plr.Character
		char.HumanoidRootPart.Fire_Main.Color = DragonSequence
		char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
		char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
		char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
		char.HumanoidRootPart.Lines1.Color = DragonSequence
		char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
		char.HumanoidRootPart.Lines2.Color = DragonSequence
		char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
		char.HumanoidRootPart.Sparks.Color = DragonSequence
		if not char.HumanoidRootPart.TimeFor.Enabled then
			char.HumanoidRootPart.TimeFor.Color = DragonSequence
		end

		char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
		char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect()
		char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
		char.UpperTorso.Evading.Color = DragonSequence
	end
end

local function FillHeat()
	local Event = game:GetService("ReplicatedStorage").Events.ME

	for i=1,6 do
		local A_1 =  {
			[1] = "heat", 
			[2] = game:GetService("ReplicatedStorage").Moves.Taunt
		}
		Event:FireServer(A_1)
	end
end
game:GetService("RunService").RenderStepped:Connect(change_color)

if moves:FindFirstChild("龍TigerDrop") then
        moves:FindFirstChild("BRCounter2").Name = "FakeCounter2"
        moves:FindFirstChild("龍TigerDrop").Name = "BRCounter2"
        moves:FindFirstChild("BRCounter1").Name = "FakeCounter1"
        moves:FindFirstChild("BRGrab").Name = "FakeGrab"

        local ignore = Instance.new("Folder")
        ignore.Name = "IgnoreDmg"
        ignore.Parent = moves:FindFirstChild("BRCounter2")

        if not moves:FindFirstChild("BRCounter2"):FindFirstChild("HSize") then
            local n = Instance.new("NumberValue")
            n.Name = "HSize"
            n.Value = 2
            n.Parent = moves:FindFirstChild("BRCounter2")
        end
    end

function playticksound()
	local sfx = Instance.new("Sound", workspace)
	sfx.SoundId = "rbxassetid://4843088994"

	game:GetService("SoundService"):PlayLocalSound(sfx)

	spawn(function()
		task.wait(2)
		sfx:Destroy()
	end)
end

local notifyevent 
for i,v in pairs (pgui:GetChildren()) do
    if v:IsA("BindableEvent") then
        notifyevent = v
    end
end

local function sendNotification(text, color, sound)
    if not color then color = Color3.new(1, 1, 1) end
    pgui.NotifyUI.Awards.ChildAdded:Once(function(c)
        if c.Text == text then
            c.TextColor3 = color
            coroutine.wrap(function()
                local con;
                con = game:GetService("RunService").RenderStepped:Connect(function()
                    if not c then
                        con:Disconnect()
                        return
                    end
                    c.TextColor3 = color
                end)()
            end)()
        end
    end)
    notifyevent:Fire(text, sound or nil)
end

local uis = game:GetService("UserInputService")
local rushstyle = game.ReplicatedStorage.Styles.Rush
local brawlerstyle = game.ReplicatedStorage.Styles.Brawler
local beaststyle = game.ReplicatedStorage.Styles.Beast

local grabstrike = rushstyle:WaitForChild("GrabStrike"):Clone()
local guruparry = brawlerstyle:WaitForChild("GrabStrike")

sendNotification("Press X to swap counter step and parry on Dragon", color)

uis.InputBegan:Connect(function(key)
	if game.UserInputService:GetFocusedTextBox() == nil then
		if key.KeyCode == Enum.KeyCode.X then
			playticksound()
			if guruparry.Parent ~= nil then
				guruparry.Parent = nil
				grabstrike.Parent = brawlerstyle
				sendNotification("Counter Quickstep Enabled", color)
			else
			guruparry.Parent = brawlerstyle
				grabstrike.Parent = nil
				sendNotification("Parry Enabled", color)
			end
		end
	end
end)

task.wait(1)
sendNotification("Press [F] to instantly fill heat.")

game.UserInputService.InputBegan:Connect(function(key)
	if game.UserInputService:GetFocusedTextBox() == nil then
		if key.KeyCode == Enum.KeyCode.F then
            FillHeat() 
        end
    end
end)

local function add_forcefield(duration)
	local p = game.Players.LocalPlayer
	local Status = p.Status

	local invun = game.ReplicatedStorage.Invulnerable:Clone()
	invun.Parent = Status

	if duration then
		spawn(function()
			task.wait(duration)
			invun:Destroy()
		end)
	end

	return invun
end

-- Please use this script in a seperate tab so the idle animation works

local plr = game:GetService("Players").LocalPlayer
local pgui = plr.PlayerGui
local interf = pgui.Interface

local cframe = plr.Character.LowerTorso.CFrame

interf.Client.Disabled = true
task.wait()
interf.Client.Disabled = false
task.wait(0.1)
plr.Character.LowerTorso.CFrame = cframe

local imageLabel = Main.HeatMove -- Assuming you have an ImageLabel control
local lastText = imageLabel.TextLabel.Text

while true do
	wait(0.1) -- Adjust the delay as needed

	local newText = imageLabel.TextLabel.Text
	if newText ~= lastText then
		lastText = newText

        if newText == "Guru Firearm Flip" then
			imageLabel.TextLabel.Text = "Komaki Shot Counter"
        elseif newText == "Ultimate Essence" then
			imageLabel.TextLabel.Text = "Essence of Kiwami"
        elseif newText == "Essence of Double Head Crush" then
            imageLabel.TextLabel.Text = "Komaki Twin Skull Smash" 
        elseif newText == "Essence of Wreckage" then
            imageLabel.TextLabel.Text = "Komaki Raging Wreck"  
        elseif newText == "Essence of Escape" then
            imageLabel.TextLabel.Text = "Komaki Elbow Strike"  
        elseif newText == "Essence of Wall Crush" then
            imageLabel.TextLabel.Text = "Komaki Wall Strike"
        elseif newText == "Komaki Fist Reversal [Front]" then
			imageLabel.TextLabel.Text = "Komaki Fist Counter [Front]"
		elseif newText == "Komaki Fist Reversal [Left]" then
			imageLabel.TextLabel.Text = "Komaki Fist Counter [Left]"
		elseif newText == "Komaki Fist Reversal [Right]" then
			imageLabel.TextLabel.Text = "Komaki Fist Counter [Right]"
		elseif newText == "Komaki Fist Reversal [Back]" then
			imageLabel.TextLabel.Text = "Komaki Fist Counter [Back]"
		elseif newText == "Essence of Terror" then
			imageLabel.TextLabel.Text = "Komaki Crowd Takedown"
        elseif newText == "Essence of Beatdown" then
			imageLabel.TextLabel.Text = "Komaki Beatdown"
		elseif newText == "Essence of Chokehold" then
			imageLabel.TextLabel.Text = "Komaki Stealth Takedown"
        elseif newText == "Essence of Head Press: Supine" then
			imageLabel.TextLabel.Text = "Komaki Supine Press"
		elseif newText == "Essence of Head Press: Prone" then
			imageLabel.TextLabel.Text = "Komaki Prone Press"            
        elseif newText == "Essence of Rolling" then
			imageLabel.TextLabel.Text = "Komaki Swift Roll" 
        elseif newText == "Essence of Torment" then
			imageLabel.TextLabel.Text = "Komaki Unrelenting Torment"
        elseif newText == "Essence of Full Swing" then
			imageLabel.TextLabel.Text = "Komaki Devastating Swing"
        elseif newText == "Essence of Finishing: Prone" then
			imageLabel.TextLabel.Text = "Komaki Grounded Finish"
        elseif newText == "Essence of Fast Footwork [Front]" then
			imageLabel.TextLabel.Text = "Komaki Rapid Step [Front]"
        elseif newText == "Essence of Merciless Throwing" then
			imageLabel.TextLabel.Text = "Essence of Overhead Throwing"                    
        end
    end
end

-- Uncomment this script for it to work. 

sendNotification("Style Loaded")
task.wait(1)

---Badge 
pgui.Interface.Battle.Main.GUY.GUY.Image = "rbxassetid://13919012508"
----------------Tab names
menu.Abilities.Frame.Frame.Frame.Tabs.Tabs.Brawler.Filled.Title.Text = "Dragon"
menu.Abilities.Frame.Frame.Frame.Tabs.Tabs.Rush.Filled.Title.Text = "Rush"
menu.Abilities.Frame.Frame.Frame.Tabs.Tabs.Beast.Filled.Title.Text = "Beast"
-----------------Ability Names
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Counter Hook"].Generic.Label.Text = "Komaki Tiger Drop"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Parry"].Generic.Label.Text = "Komaki Parry"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Time for Resolve"].Generic.Label.Text = "Red Dragon Spirit"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Finishing Hold"].Generic.Label.Text = "Essence of Sumo Slapping"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Ultimate Essence"].Generic.Label.Text = "Ultimate Essence"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Dodge Shot"].Generic.Label.Text = "Komaki Dodge Shot"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Spin Counter"].Generic.Label.Text = "Komaki Fist Reversal"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Firearm Flip"].Generic.Label.Text = "Komaki Shot Stopper"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Knockback"].Generic.Label.Text = "Komaki Knockback"
menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Safety Roll"].Generic.Label.Text = "Komaki Safety Roll"
--------------------------Ability descriptions and prompts
abilFolder["Time for Resolve"].Description.Value = "Unleash the willpower of the Legendary Red Dragon to fly above the rest and withstand any attacks that would stagger or knock you down."
abilFolder["Guru Parry"].Description.Value = "One of the Three Ultimate Komaki style moves. Stuns the enemy."
abilFolder["Counter Hook"].Description.Value = "One of the Three Ultimate Komaki style moves. The style's strongest counter-attack."
abilFolder["Counter Hook"].Prompt.Value = "Get in Stance with LOCK ON, then HEAVY ATTACK when the enemy attacks."
abilFolder["Finishing Hold"].Description.Value = "One of the Best Komaki moves. Slap an enemy repeatedly till they fall."
abilFolder["Finishing Hold"].Prompt.Value = "Get in Stance with LOCK ON and whilst distanced, HEAVY ATTACK."
abilFolder["Ultimate Essence"].Prompt.Value = "Get in Stance with LOCK ON and with Full Heat, HEAVY ATTACK"
abilFolder["Ultimate Essence"].Description.Value = "The Ultimate Komaki Ability. Gain the Power to destroy every type of enemy."
sendNotification("Badge and ability names loaded")
task.wait(0.5)
sendNotification("Mod Loaded")

Features & Information

Changelog: Replaced Tiger Drop with Parker Drop due to it being too op Replaced Guru Firearm Flip with grab heat action to Merciless Throwing Style now includes custom heat action names Enjoy!

Community Comments (3)

Right2FightIsGoodRight2FightIsGoodNov 28, 2024(edited)

if u find any bugs or want to upgrade this script, dm me, my discord user is in the description

abdulhadiyaguilarabdulhadiyaguilarMay 14, 2025

Thanks

syntaxbrosyntaxbroJun 1, 2025

pls dont replace tiger drop

More Scripts for Right 2 Fight (Inactive)