Right 2 Fight
Key Required

Right 2 Fight

Right 2 Fight (Inactive)syntaxbrosyntaxbro 9.6K views 2K executesUpdated Jun 2, 2025
3.8/ 5(4 votes)
3175% Positive
Lua Script•2765 lines (100675 chars)
if game.ReplicatedStorage.Styles:FindFirstChild("Brawler") then
	v = game.ReplicatedStorage.Styles["Brawler"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "Brawler"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeB") then
	v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeB"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710468479"
v.Name = "SuperEvadeB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeF") then
	v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeF"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710466763"
v.Name = "SuperEvadeF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeL") then
	v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeL"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710468004"
v.Name = "SuperEvadeL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeR") then
	v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeR"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710467557"
v.Name = "SuperEvadeR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Idle") then
	v = game.ReplicatedStorage.Styles.Brawler["Idle"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12051772055"
v.Name = "Idle"
if game.ReplicatedStorage.Styles.Brawler.Idle:FindFirstChild("Core") then
	v = game.ReplicatedStorage.Styles.Brawler.Idle["Core"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler.Idle)
end
v.Name = "Core"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkL") then
	v = game.ReplicatedStorage.Styles.Brawler["WalkL"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12313796155"
v.Name = "WalkL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkB") then
	v = game.ReplicatedStorage.Styles.Brawler["WalkB"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12313791263"
v.Name = "WalkB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkR") then
	v = game.ReplicatedStorage.Styles.Brawler["WalkR"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12313794960"
v.Name = "WalkR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkF") then
	v = game.ReplicatedStorage.Styles.Brawler["WalkF"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12313793138"
v.Name = "WalkF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingShotgun") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingShotgun"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopperShotgun'
v.Name = "H_GunStandingShotgun"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BackWall") then
	v = game.ReplicatedStorage.Styles.Brawler["H_BackWall"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_WallSmashing'
v.Name = "H_BackWall"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingSMG") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingSMG"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopperSMG'
v.Name = "H_GunStandingSMG"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingHandgun") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingHandgun"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopperHandgun'
v.Name = "H_GunStandingHandgun"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HitBlock") then
	v = game.ReplicatedStorage.Styles.Brawler["HitBlock"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11953475759"
v.Name = "HitBlock"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeR") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeR"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11614919036"
v.Name = "EvadeR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeL") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeL"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11614918095"
v.Name = "EvadeL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeB") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeB"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11614916809"
v.Name = "EvadeB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeF") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeF"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11614916023"
v.Name = "EvadeF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Block") then
	v = game.ReplicatedStorage.Styles.Brawler["Block"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://8225208652"
v.Name = "Block"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabStrike") then
	v = game.ReplicatedStorage.Styles.Brawler["GrabStrike"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_龍GParry'
v.Name = "GrabStrike"
if game.ReplicatedStorage.Styles.Brawler.GrabStrike:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.GrabStrike["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.GrabStrike)
end
v.Value = 'Guru Parry'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Knocked") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Knocked"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_SolidCounter'
v.Name = "H_Knocked"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HThrow") then
	v = game.ReplicatedStorage.Styles.Brawler["HThrow"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_龍GParry'
v.Name = "HThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_RunningFallen") then
	v = game.ReplicatedStorage.Styles.Brawler["H_RunningFallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FinishingBlow'
v.Name = "H_RunningFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding2") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding2"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_DoubleHeadCrush'
v.Name = "H_GrabStanding2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllRight") then
	v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllRight"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterRight'
v.Name = "H_CounterSoloAllRight"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllFront") then
	v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllFront"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterFront'
v.Name = "H_CounterSoloAllFront"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllLeft") then
	v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllLeft"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterLeft'
v.Name = "H_CounterSoloAllLeft"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_SuperEvading") then
	v = game.ReplicatedStorage.Styles.Brawler["H_SuperEvading"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Rolling'
v.Name = "H_SuperEvading"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StandingBehind") then
	v = game.ReplicatedStorage.Styles.Brawler["H_StandingBehind"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Chokehold'
v.Name = "H_StandingBehind"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabCorpses") then
	v = game.ReplicatedStorage.Styles.Brawler["GrabCorpses"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "GrabCorpses"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FallenDown") then
	v = game.ReplicatedStorage.Styles.Brawler["H_FallenDown"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BlockingEnemy") then
	v = game.ReplicatedStorage.Styles.Brawler["H_BlockingEnemy"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Torment'
v.Name = "H_BlockingEnemy"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Fisticuffs'
v.Name = "H_GrabStanding"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DashAttack") then
	v = game.ReplicatedStorage.Styles.Brawler["DashAttack"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'DashAttack'
v.Name = "DashAttack"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeR") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeR"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeRight'
v.Name = "EvadeStrikeR"
if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR)
end
v.Value = 'Guru Dodge Shot'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeF") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeF"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeForward'
v.Name = "EvadeStrikeF"
if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF)
end
v.Value = 'Guru Dodge Shot'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeL") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeL"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeLeft'
v.Name = "EvadeStrikeL"
if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL)
end
v.Value = 'Guru Dodge Shot'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeB") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeB"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeBack'
v.Name = "EvadeStrikeB"
if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB)
end
v.Value = 'Guru Dodge Shot'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StanceStrike") then
	v = game.ReplicatedStorage.Styles.Brawler["StanceStrike"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍TigerDrop'
v.Name = "StanceStrike"
if game.ReplicatedStorage.Styles.Brawler.StanceStrike:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.StanceStrike["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StanceStrike)
end
v.Value = 'Counter Hook'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabOnWall") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GrabOnWall"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_WallSmack'
v.Name = "H_GrabOnWall"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike2") then
	v = game.ReplicatedStorage.Styles.Brawler["2Strike2"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike1'
v.Name = "2Strike2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike5") then
	v = game.ReplicatedStorage.Styles.Brawler["2Strike5"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike3'
v.Name = "2Strike5"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike3") then
	v = game.ReplicatedStorage.Styles.Brawler["2Strike3"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike2'
v.Name = "2Strike3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike4") then
	v = game.ReplicatedStorage.Styles.Brawler["2Strike4"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike4'
v.Name = "2Strike4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DoubleBlows") then
	v = game.ReplicatedStorage.Styles.Brawler["DoubleBlows"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "DoubleBlows"
if game.ReplicatedStorage.Styles.Brawler.DoubleBlows:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.DoubleBlows["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.DoubleBlows)
end
v.Value = 'Double Finishing Blow'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StrikeThrow") then
	v = game.ReplicatedStorage.Styles.Brawler["StrikeThrow"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_FinishingHold'
v.Name = "StrikeThrow"
if game.ReplicatedStorage.Styles.Brawler.StrikeThrow:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.StrikeThrow["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StrikeThrow)
end
v.Value = 'Finishing Hold'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Throw") then
	v = game.ReplicatedStorage.Styles.Brawler["Throw"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_龍FinishingHold'
v.Name = "Throw"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("VisualName") then
	v = game.ReplicatedStorage.Styles.Brawler["VisualName"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'Dragon Style'
v.Name = "VisualName"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStanding") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GunStanding"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopper'
v.Name = "H_GunStanding"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Fallen") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Fallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenSupine'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("BlockStrike") then
	v = game.ReplicatedStorage.Styles.Brawler["BlockStrike"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GuruStumble'
v.Name = "BlockStrike"
if game.ReplicatedStorage.Styles.Brawler.BlockStrike:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.BlockStrike["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.BlockStrike)
end
v.Value = 'Guru Knockback'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Grab") then
	v = game.ReplicatedStorage.Styles.Brawler["Grab"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GGrab'
v.Name = "Grab"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike5") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike5"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike5'
v.Name = "Strike5"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike4'
v.Name = "Strike4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike3") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike3"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike3'
v.Name = "Strike3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike2") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike2"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike2'
v.Name = "Strike2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush4") then
	v = game.ReplicatedStorage.Styles.Brawler["Rush4"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'RPunch4'
v.Name = "Rush4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
	v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterBack'
v.Name = "H_CounterSoloAllBack"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FullStunned") then
	v = game.ReplicatedStorage.Styles.Brawler["H_FullStunned"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Knockout'
v.Name = "H_FullStunned"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_LowHealthFallen") then
	v = game.ReplicatedStorage.Styles.Brawler["H_LowHealthFallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenFinisher'
v.Name = "H_LowHealthFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then
	v = game.ReplicatedStorage.Styles.Brawler["Rush3"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'RPunch3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike1"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike1'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then
	v = game.ReplicatedStorage.Styles.Brawler["Color"]
else
	v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = Color3.fromRGB(255, 0, 0)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then
	v = game.ReplicatedStorage.Styles.Brawler["Speed"]
else
	v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then
	v = game.ReplicatedStorage.Styles.Brawler["Rush2"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'RPunch2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush1") then
	v = game.ReplicatedStorage.Styles.Brawler["Rush1"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍Attack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then
    v = game.ReplicatedStorage.Styles.Brawler["Rush2"]
else
    v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍Attack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then
    v = game.ReplicatedStorage.Styles.Brawler["Speed"]
else
    v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 2.0
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then
    v = game.ReplicatedStorage.Styles.Brawler["Color"]
else
    v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = Color3.fromRGB(255,52,0)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then
    v = game.ReplicatedStorage.Styles.Brawler["Strike1"]
else
    v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'ParkerDrop'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then
    v = game.ReplicatedStorage.Styles.Brawler["Rush3"]
else
    v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_HeadPress'
v.Name = "H_Getup"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LHThrow") then
	v = game.ReplicatedStorage.Styles.Brawler["LHThrow"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_BHeavyToss'
v.Name = "LHThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Running4") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Running4"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Terror'
v.Name = "H_Running4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
	v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GoonTaunt'
v.Name = "Taunt"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_TwoHandeds") then
	v = game.ReplicatedStorage.Styles.Brawler["H_TwoHandeds"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_TwoHandeds"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_GUltimateEssence'
v.Name = "H_Distanced"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StanceFallen") then
	v = game.ReplicatedStorage.Styles.Brawler["H_StanceFallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenBeatdown'
v.Name = "H_StanceFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then
	v = game.ReplicatedStorage.Styles.Brawler["RedHeat"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "RedHeat"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LThrow") then
	v = game.ReplicatedStorage.Styles.Brawler["LThrow"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_LegToss'
v.Name = "LThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedF") then
	v = game.ReplicatedStorage.Styles.Brawler["H_EvadedF"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkFront'
v.Name = "H_EvadedF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedB") then
	v = game.ReplicatedStorage.Styles.Brawler["H_EvadedB"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkBack'
v.Name = "H_EvadedB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedL") then
	v = game.ReplicatedStorage.Styles.Brawler["H_EvadedL"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkLeft'
v.Name = "H_EvadedL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedR") then
	v = game.ReplicatedStorage.Styles.Brawler["H_EvadedR"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkRight'
v.Name = "H_EvadedR"

local flag = false

local function sendNotification(text, color)
	if not color then color = Color3.new(1, 1, 1) end
	game.Players.LocalPlayer.StarterGui.NotifyUI.Awards.ChildAdded:Once(function(c)
		if c.Text == text then
			c.TextColor3 = color
			coroutine.wrap(function()
				local con;
				con = game:GetService("RunService").RenderStepped:Connect(function()
					if not c then
						con:Disconnect()
						return
					end
					c.TextColor3 = color
				end)()
			end)()
		end
	end)
	game.Players.LocalPlayer.StarterGui["Notify"]:Fire(text)
end

function UseHeatAction(HeatAction, Style, Bots)
	-- Script generated by SimpleSpy - credits to exx#9394

	local args = {
		[1] = {
			[1] = "heatmove",
			[2] = game:GetService("ReplicatedStorage").Moves[HeatAction],
			[3] = {

			},
			[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame,
			[5] = Style
		}
	}

	for i,v in pairs(Bots) do
		table.insert(args[1][3], {
			[1] = v,
			[2] = 10.49982091806829,
			[3] = false,
			[4] = Vector3.new(0.854888916015625, -0.499908447265625, -3.08367919921875)
		})
	end

	game:GetService("ReplicatedStorage").Events.ME:FireServer(unpack(args))
end

local styles = game.ReplicatedStorage.Styles
local plr = game.Players.LocalPlayer
local status = plr.Status

plr.Character.DescendantAdded:Connect(function(v)
	--print(v)
	if v.Name == "Throwing" then
		local HeatedBy = v.Parent:WaitForChild('HeatedBy')
		v.Changed:Wait()
		task.wait(0.25)
		UseHeatAction("T_GrabExpire", "Brawler", {HeatedBy.Value.HumanoidRootPart})
	end
end)

function isInBattle()
	return (plr:FindFirstChild("InBattle") and true or false)
end

function isDungeon()
	return game.ReplicatedStorage.Dungeon.Value
end

function doingHact()
	return (plr.Character:FindFirstChild("Heated") and true or false)
end

function showMaxHeatEffect()
	return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
end

function hasWeaponInHand()
	return (plr.Character:FindFirstChild("Holding") and true or false)
end

local function change_color()
	if status.Style.Value == "Brawler" then
		local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)}
		local char = plr.Character
		char.HumanoidRootPart.Fire_Main.Color = DragonSequence
		char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
		char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
		char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
		char.HumanoidRootPart.Lines1.Color = DragonSequence
		char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
		char.HumanoidRootPart.Lines2.Color = DragonSequence
		char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
		char.HumanoidRootPart.Sparks.Color = DragonSequence
		if not char.HumanoidRootPart.TimeFor.Enabled then
			char.HumanoidRootPart.TimeFor.Color = DragonSequence
		end

		char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
		char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect()
		char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
		char.UpperTorso.Evading.Color = DragonSequence
	end
end

local function FillHeat()
	local Event = game:GetService("ReplicatedStorage").Events.ME

	for i=1,6 do
		local A_1 =  {
			[1] = "heat", 
			[2] = game:GetService("ReplicatedStorage").Moves.Taunt
		}
		Event:FireServer(A_1)
	end
end

game:GetService("RunService").RenderStepped:Connect(change_color)

-- plr.Character.ChildAdded:Connect(function(v)
-- 	if v.Name == 'Grabbing' then
-- 		while v.Parent == plr.Character do
-- 			if status.Heat.Value ~= 100 then
-- 				FillHeat()
-- 			end
-- 			task.wait(0.1)
-- 		end
-- 	end
-- end)

local ts = game:GetService("TweenService")
local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)

local function remove_brighness(color)
	local h,s,v = color:ToHSV()
	return Color3.fromHSV(h, s, 1)
end

game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(v)
	if v.ClassName:find("Trail") then
		local highlight = Instance.new("Highlight", game.Players.LocalPlayer.Character.RightHand)
		local fadeout = ts:Create(highlight, ti, {FillTransparency = 1})

		local style = game.Players.LocalPlayer.Status.Style.Value
		local style_obj = game.ReplicatedStorage.Styles:FindFirstChild(style)
		local color = style_obj.Color

		highlight.FillColor = color.Value

		highlight.Adornee = v.Parent
		highlight.OutlineTransparency = 1
		highlight.FillTransparency = 1

		ts:Create(highlight, ti, {FillTransparency = 0.2}):Play()


		fadeout.Completed:Once(function()
			highlight:Destroy()
		end)

		v.Destroying:Once(function()
			fadeout:Play()
		end)
	end
end)

-- tp



local function add_forcefield(duration)
	local p = game.Players.LocalPlayer
	local Status = p.Status

	local invun = game.ReplicatedStorage.Invulnerable:Clone()
	invun.Parent = Status

	if duration then
		spawn(function()
			task.wait(duration)
			invun:Destroy()
		end)
	end

	return invun
end



local ti = TweenInfo.new(0.9, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0)
local ti2 = TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0)

local color = Instance.new("ColorCorrectionEffect", game:GetService("Lighting"))

local ctween = ts:Create(color, ti, {Saturation = -2, Brightness = -0.1})
local ctween2 = ts:Create(color, ti2, {Saturation = -2, Brightness = -0.1})
local dashcooldown = false

local function playsound(id)
	local sfx = Instance.new("Sound", workspace)
	sfx.SoundId = "rbxassetid://"..tostring(id)

	game:GetService("SoundService"):PlayLocalSound(sfx)

	spawn(function()
		task.wait(sfx.TimeLength)
		sfx:Destroy()
	end)
end

function playticksound()
	local sfx = Instance.new("Sound", workspace)
	sfx.SoundId = "rbxassetid://4843088994"

	game:GetService("SoundService"):PlayLocalSound(sfx)

	spawn(function()
		task.wait(2)
		sfx:Destroy()
	end)
end


local function play_ingamesound(sfxname)
	local v = game.ReplicatedStorage.Sounds:FindFirstChild(sfxname)
	local sfx = Instance.new("Sound", nil)
	local id = v.Value

	sfx.SoundId = id

	for i,v in pairs(v:GetChildren()) do
		sfx[v.Name] = v.Value
	end

	game.SoundService:PlayLocalSound(sfx)
	task.delay(15, function()
		sfx:Destroy()
	end)
end


game.UserInputService.InputBegan:Connect(function(key)
	if game.UserInputService:GetFocusedTextBox() == nil then
	    if key.KeyCode == Enum.KeyCode.F then
            if game.Players.LocalPlayer.Status.Health.Value < 150 then
                playsound(565208983)
                add_forcefield(15)
                FillHeat()
                sendNotification("Rage Mode: On", Color3.fromRGB(0, 200, 0))
            end
	    elseif key.KeyCode == Enum.KeyCode.Z then
		    if not dashcooldown then
				--playvoiceline("Taunt")

			local lookvector = workspace.CurrentCamera.CFrame.LookVector * Vector3.new(1, 0, 1)
			local root = game.Players.LocalPlayer.Character.PrimaryPart
			local lock = game.Players.LocalPlayer.Character.LockedOn.Value
			if lock and lock:IsDescendantOf(workspace) and lock.Parent.Health.Value > 0 then
					local id = "rbxassetid://10928237540"
					local anim = Instance.new("Animation")
					anim.AnimationId = id

					local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
					v:Play()

					v:AdjustSpeed(8)
					ctween2:Play()

					dashcooldown = true

					root.Anchored = true

					playsound(2102274452)
					add_forcefield(0.32)

					root.Anchored = false
					root.CFrame = CFrame.new(lock.Position - (lock.CFrame.LookVector * Vector3.new(1, 0, 1).Unit * 3), lock.Position)

					play_ingamesound("Teleport")

					task.wait(0.6)

					dashcooldown = false
					playticksound()
					return
				end
				dashcooldown = true

				local id = "rbxassetid://10928237540"
				local anim = Instance.new("Animation")
				anim.AnimationId = id

				local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
				v:Play()

				root.Anchored = true
				ctween:Play()
				task.wait(0.3)
				playsound(2102274452)
				task.wait(0.4)

				play_ingamesound("Teleport")
				root.Anchored = false
				root.CFrame = CFrame.new(root.Position, root.Position + lookvector)

				--local rp = RaycastParams.new()
				--rp.FilterDescendantsInstances = {root.Parent}
				--rp.FilterType = Enum.RaycastFilterType.Blacklist
				--rp.IgnoreWater = true

				--local ray = workspace:Raycast(root.Position, lookvector * 50, rp)

				--local cf
				--if ray then
				--	cf = CFrame.new(ray.Position - lookvector * 6, ray.Position + lookvector)
				--else
				--	cf = root.CFrame + lookvector * 50
				--end

				--local ti = TweenInfo.new(v.Length*0.5, Enum.EasingStyle.Linear)
				--local t = tweenserive:Create(root, ti, {CFrame = cf})
				--t:Play()
				--t.Completed:Once(function()
				--	root.Anchored = false
				--	v:Stop()
				--end)


				local bodyvel = Instance.new("BodyVelocity", root)
				bodyvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
				bodyvel.Velocity = lookvector * 90
				local hitbox = Instance.new("Part", bodyvel)
				hitbox.CanCollide = false
				hitbox.CanQuery = false
				hitbox.Transparency = 1
				hitbox.Size = Vector3.new(1, 1, 5)
				local w = Instance.new("Weld", hitbox)
				w.Part0 = hitbox
				w.Part1 = root

				local b2 = game:GetService("RunService").Heartbeat:Connect(function(d)
					root.CFrame = root.CFrame + (bodyvel.Velocity*d)*4
				end)

				local b = hitbox.Touched:Connect(function(part)
					if part.CanCollide then
						local vel = -bodyvel.Velocity

						bodyvel:Destroy()
						v:Stop()

						--local id = "rbxassetid://"..getrandom_array(hurtanims)
						--local anim = Instance.new("Animation")
						--anim.AnimationId = id
						--local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)

						--v:Play()

						--local b = game:GetService("RunService").Heartbeat:Connect(function(d)
						--	root.CFrame += (vel * d) * 0.5
						--end)

						--v.Ended:Once(function()
						--	b:Disconnect()
						--	v:Destroy()
						--end)
					end
				end)

				bodyvel.Destroying:Once(function()
					b:Disconnect()
					b2:Disconnect()
					hitbox:Destroy()
				end)

				v.Ended:wait()

				if bodyvel then
					bodyvel:Destroy()
				end

				task.wait(2)

				playticksound()

				dashcooldown = false
			end
		end
	end
end)

local function changeValueStrict(obj, valName, newVal, valClass)
	if obj and newVal and valName then
		if not obj:FindFirstChild(valName) then
			local n = Instance.new(valClass)
			n.Name = valName
			n.Parent = obj
		end
		obj[valName].Value = newVal
	end
end
-- Wall bang

local uis = game:GetService("UserInputService")
local chr = game.Players.LocalPlayer.Character
local hum = chr:WaitForChild("Humanoid")
local root = chr:WaitForChild("HumanoidRootPart")

root.Velocity = root.Velocity + Vector3.new(0, 0, 60)

local ts = game:GetService("TweenService")
local fastti = TweenInfo.new(0.1)
local ti = TweenInfo.new(0.3)

local rp = RaycastParams.new()
rp.FilterDescendantsInstances = {workspace.Map}
rp.IgnoreWater = true
rp.FilterType = Enum.RaycastFilterType.Whitelist

local function grav_set(obj, gravity)
	local bodymover = Instance.new("BodyVelocity", obj)
	bodymover.MaxForce = Vector3.new(0, math.huge, 0)
	bodymover.Velocity = Vector3.new(0, -(gravity/60))
gravity = gravity + (result * 10000)
	task.spawn(function()
		local t = false
		obj.Destroying:Once(function()
			t = true	
		end)
		while not t do
			local result = task:wait()
            gravity = gravity + (result * 10000)
			bodymover.Velocity = Vector3.new(0, -(gravity/60))
		end
	end)

	return bodymover
end

local function spawn_phyiscs_part()
	local part = Instance.new("Part")
	part.CanCollide = false
	part.Transparency = 1

	task.delay(0.3, function()
		part.Touched:Connect(function(v)
			if v:IsDescendantOf(workspace.Map) then
				part:Destroy()
			end
		end)
	end)

	local x= grav_set(part, 150)
	x.Velocity = Vector3.new(part.Velocity.X, x.Velocity.Y, part.Velocity.Z)

	return part
end

local Rep = game:GetService("ReplicatedStorage")
local brawler = Rep.Styles.Brawler
local tigerdrop_move = brawler.Strike1
local move = tigerdrop_move.Value
local move2 = "龍TigerDrop"

uis.InputBegan:Connect(function(x)
	if x.KeyCode == Enum.KeyCode.X then
		if hum.MoveDirection.Magnitude ~= 0 then
			local dir = hum.MoveDirection

			local ray = workspace:Raycast(root.Position, dir * 4, rp)

			if ray then
				root.Anchored = true
				ts:Create(root, ti, {CFrame = root.CFrame + Vector3.new(0, 9, 0)}):Play()
				local cam = workspace.CurrentCamera
				local old = 	cam.CameraType

				local Anim = hum:LoadAnimation(Rep.Moves.H_Whirl.Anim)
				Anim.Priority = Enum.AnimationPriority.Action4
				Anim:Play()
				Anim:AdjustSpeed(1.4)

				cam.CameraType = Enum.CameraType.Watch
				task.wait(0.1)
				playsound(9116729819)
				task.wait(0.2)

	
				tigerdrop_move.Value = move2

				--root.Anchored = false
				--root.Velocity -= dir * 60
				root.CFrame = CFrame.new(root.CFrame.p, root.CFrame.p - dir)
				local p = spawn_phyiscs_part()
				p.CFrame = root.CFrame
				p.Size = root.Size
				p.Velocity = -dir * 15
				p.Parent = workspace

				while p.Parent == workspace do
					root.CFrame = p.CFrame
					task.wait()
				end

				cam.CameraType = old
				root.Anchored = false

				task.wait(0.5)
				tigerdrop_move.Value = move
			end
		end
	end
end)

local Player = game.Players.LocalPlayer
local Rep = game.ReplicatedStorage
local Char = Player.Character
local Main = Player.PlayerGui.Interface.Battle.Main
local moves = game.ReplicatedStorage.Moves

local function playSound(id, playbackSpeed)
    local sfx = Instance.new("Sound", workspace)
    sfx.SoundId = "rbxassetid://" .. tostring(id)
    sfx.PlaybackSpeed = playbackSpeed  -- Set the playback speed

    game:GetService("SoundService"):PlayLocalSound(sfx)

    spawn(function()
        task.wait(sfx.TimeLength)
        sfx:Destroy()
    end)
end
Player.PlayerGui.Interface:FindFirstChild("HeatActionSound").Value = "rbxassetid://117605899760975"
Player.PlayerGui.Interface:FindFirstChild("HeatActionSound").Volume.Value = "5"
Main.HeatMove.TextLabel.Font = "Merriweather"
Main.HeatMove.stale.Font = "Merriweather"
Main.Health.Label.Font = "Merriweather"
Main.StyleBar.amount.Font = "Merriweather"
Main.MoneyBar.amount.Font = "Merriweather"
Main.XP.Label.Font = "Merriweather"
Main.GUY.GUY.Image = "rbxthumb://type=Asset&id=128111711465159&w=420&h=420"
Main.Health.Fill.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Main.Health.FillEnd.ImageColor3 = Color3.fromRGB(0, 255, 0)
Main.HeatMove.ImageColor3 = Color3.fromRGB(0, 0, 0)
Main.HeatMove.TextLabel.TextColor3 = Color3.fromRGB(255, 89, 89)
Player.PlayerGui.Interface.Prop.Prop.Font = "Merriweather"
Player.PlayerGui.Interface.Prop.Uses.Use.Font = "Merriweather"
Player.PlayerGui.EInterface.EnemyHP.TextLabel.Font = "Merriweather"
Player.PlayerGui.EInterface.EnemyHP.BG.Meter.HPTxt.Font = "Merriweather"


Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Ultimate Essence" then
        if status.Heat.Value ~= 60 then
            local moveNameValue = Rep.Moves.H_UltimateEssence.MoveName.Value
            Main.HeatMove.TextLabel.Text = moveNameValue
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Whirl.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4 
            Anim:Play()
            Anim:AdjustSpeed(.7)
            task.wait(1)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            wait(0.4)
            Anim:Stop()
            Anim:Destroy()
        else
            local moveNameValue = Rep.Moves.H_UltimateEssence.MoveName.Value
            Main.HeatMove.TextLabel.Text = moveNameValue
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_UltimateEssence.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:AdjustSpeed(0.9)
            Anim:Play()
            playSound(142472270,1.5)
            playSound(142472270,1.5)
            playSound(142472270,1.5)
            playSound(142472270,1.5)
            playSound(142472270,1.5)
            task.wait(.5)
            playsound(2174941179,1)
            playsound(2174941179,1)
            playsound(2174941179,1)
            playsound(2174941179,1)
            playsound(2174941179,1)
            task.wait(.5)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            wait(0.2)
            Anim:Destroy()
        end

    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Escape" then
        task.wait(0.7)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Wreckage" then
        task.wait(0.8)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        task.wait(0.6)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        task.wait(0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Torment" then
        task.wait(0.7)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        task.wait(0.8)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        task.wait(0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Double Head Crush" then
        task.wait(0.5)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Front]" then
        task.wait(1.3)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        task.wait(0.6)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Right]" then
        task.wait(0.12)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        task.wait(0.38)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Back]" then
        task.wait(0.3)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Left]" then
        task.wait(0.6)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Head Press: Supine" then
        task.wait(2)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Self-Destruct" then
        task.wait(.2)
        playSound(5876759673,1)
        playSound(5876759673,1)
        playSound(5876759673,1)
        playSound(5876759673,1)
        playSound(5876759673,1)
        task.wait(1.8)
        playSound(565208983,1)
        playSound(565208983,1)
        task.wait(0.8)
        playSound(3988695020,1)
        playSound(3988695020,1)
        playSound(3988695020,1)
        playSound(3988695020,1)
        playSound(3988695020,1)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Full Swing" then
        task.wait(.6)
        playSound(8028327129,1)
        playSound(8028327129,1)
        playSound(8028327129,1)
        playSound(8028327129,1)
        playSound(8028327129,1)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Wall Crush" then
        wait(0.2)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        wait(0.7)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        wait(0.4)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        wait(0.6)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        wait(0.6)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
    
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Fisticuffs" then
        local moveNameValue = Rep.Moves.H_Fisticuffs.MoveName.Value
            Main.HeatMove.TextLabel.Text = moveNameValue
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Tonfa.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4 
            Anim:Play()
            Anim:AdjustSpeed(1)
            playSound(565208983,1)
            wait(0.1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.6)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.3)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.3)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.3)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.4)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            wait(0.5)
            Anim:Stop()
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Guru Spin Counter [Front]" then
        task.wait(1.3)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        task.wait(0.6)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Finishing: Prone" then
        Main.HeatMove.TextLabel.Text = Rep.Moves.H_FallenProne.MoveName.Value
        local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_FallenStomp.Anim)
        Anim.Priority = Enum.AnimationPriority.Action4
        Anim:AdjustSpeed(0.9)
        Anim:Play()
        wait(1)
        Anim:Destroy()
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Rolling" then
        Main.HeatMove.TextLabel.Text = Rep.Moves.H_SumoSlap.MoveName.Value
        local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_SumoSlap.Anim)
        Anim.Priority = Enum.AnimationPriority.Action4
        Anim:Play()
        Anim:AdjustSpeed(1)
        wait(0.4)
        Anim:AdjustSpeed(2)
        wait(0.6)
        Anim:AdjustSpeed(1)
        wait(1)
        Anim:Stop()
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Sumo Slapping" then
        wait(0.2)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
		task.wait(0.4)
		playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
		task.wait(0.25)
		playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
		task.wait(0.5)
		playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
		task.wait(0.2)
    end
end)


Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Rush" or "OneHandedHolding" or "BatHolding" or "Blade" or "OneHandedBlade" or "Pistol" or "Revolver" or "Shotgun" or "Rifle" or "SMG" then
        if Main.HeatMove.TextLabel.Text == "Essence of Punting" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FallenKick.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.BTCounter.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(.9)
            wait(1)
            Anim:Destroy()
        end
    end
end)
Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Brawler" then
        if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Front]" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkFront.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_ShotStopperSMG.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(0.9)
            wait(1)
            Anim:Destroy()
        end
    end
end)
Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Brawler" then
        if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Right]" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkRight.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Rolling.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(0.1)
            wait(0.6)
            Anim:AdjustSpeed(1)
            wait(0.5)
            Anim:AdjustSpeed(0.1)
            wait(0.7)
            Anim:AdjustSpeed(1)
            wait(0.4)
            Anim:Destroy()
        end
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Brawler" then
        if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Left]" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkLeft.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Reversal.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(0.5)
            wait(.4)
            Anim:AdjustSpeed(1.5)
            Anim:Destroy()
        end
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Brawler" then
        if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Back]" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkBack.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Terror.Anim2)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(.7)
            wait(.5)
            Anim:AdjustSpeed(.15)
            wait(.3)
            Anim:AdjustSpeed(.9)
            wait(1.8)
            Anim:Stop()
            Anim:Destroy()
        end
    end
end)

-- Weapon rushs

if game.ReplicatedStorage.Styles:FindFirstChild("Pistol") then
v = game.ReplicatedStorage.Styles["Pistol"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "Pistol"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.Pistol["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Pistol)
end

v.AnimationId = "rbxassetid://896000171"
v.Name = "StanceIdle"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Pistol["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Pistol["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'BAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.Pistol["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.Pistol["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Pistol["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'FStrike2'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.Pistol["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'GPistolShoot'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Reload") then
v = game.ReplicatedStorage.Styles.Pistol["Reload"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Pistol)
end

v.AnimationId = "rbxassetid://895980987"
v.Name = "Reload"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.Pistol["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.Pistol["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.Pistol["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'H_Pistol'
v.Name = "H_Standing"
 -- Pistol ^

if game.ReplicatedStorage.Styles:FindFirstChild("Revolver") then
v = game.ReplicatedStorage.Styles["Revolver"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "Revolver"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.Revolver["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Revolver)
end

v.AnimationId = "rbxassetid://896000171"
v.Name = "StanceIdle"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Revolver["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Revolver["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'BAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.Revolver["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.Revolver["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Revolver["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'FStrike2'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.Revolver["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'GRevolverShoot'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Reload") then
v = game.ReplicatedStorage.Styles.Revolver["Reload"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Revolver)
end

v.AnimationId = "rbxassetid://895980987"
v.Name = "Reload"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.Revolver["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.Revolver["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.Revolver["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'H_Pistol'
v.Name = "H_Standing"

 -- Rev ^

if game.ReplicatedStorage.Styles:FindFirstChild("SMG") then
v = game.ReplicatedStorage.Styles["SMG"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "SMG"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.SMG["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.SMG["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'BAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.SMG["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.SMG["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.SMG)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.SMG["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'FStrike2'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.SMG["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'GSMGShoot'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("AutoStrike") then
v = game.ReplicatedStorage.Styles.SMG["AutoStrike"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.SMG)
end
v.Name = "AutoStrike"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.SMG["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.SMG)
end

v.AnimationId = "rbxassetid://919464051"
v.Name = "StanceIdle"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Reload") then
v = game.ReplicatedStorage.Styles.SMG["Reload"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.SMG)
end

v.AnimationId = "rbxassetid://919458578"
v.Name = "Reload"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.SMG["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.SMG["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.SMG["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'H_SMG'
v.Name = "H_Standing"

 -- Smg ^

if game.ReplicatedStorage.Styles:FindFirstChild("OneHandedHolding") then
v = game.ReplicatedStorage.Styles["OneHandedHolding"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "OneHandedHolding"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'H_Blunt'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'MStrike2'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'H_SmallFallenBlunt'
v.Name = "H_Fallen"


 -- Bat ^

 if game.ReplicatedStorage.Styles:FindFirstChild("OneHandedBlade") then
v = game.ReplicatedStorage.Styles["OneHandedBlade"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "OneHandedBlade"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.OneHandedBlade)
end

v.AnimationId = "rbxassetid://11550841439"
v.Name = "StanceIdle"
if game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle:FindFirstChild("Core") then
v = game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle["Core"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle)
end
v.Name = "Core"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'H_Sword'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'P_KStrike1'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'H_SmallFallenBlunt'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Strike2") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Strike2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'P_KStrike2'
v.Name = "Strike2"


if game.ReplicatedStorage.Styles:FindFirstChild("BatHolding") then
v = game.ReplicatedStorage.Styles["BatHolding"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "BatHolding"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.BatHolding["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.BatHolding["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'H_Bat'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.BatHolding["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.BatHolding["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.BatHolding["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.BatHolding["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.BatHolding["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'MSStrike1'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.BatHolding["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.BatHolding)
end
if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Holding["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Holding["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Holding["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Tonfa["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Tonfa["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Tonfa["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.HeavyHammer["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.HeavyHammer["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.HeavyHammer["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Blade["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Blade["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Blade["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade)
end
v.Value = 'MAttack3'
v.Name = "Rush3"

if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Stunned") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Stunned"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Escape'
v.Name = "H_Stunned"

if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then
	v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
end
v.Value = 'H_HeavyBlunt'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then
	v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
end
v.Value = 'H_HeavyBlunt'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Fallen") then
	v = game.ReplicatedStorage.Styles.BeastHolding["H_Fallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
end
v.Value = 'H_MedFallenBlunt'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Fallen") then
	v = game.ReplicatedStorage.Styles.HeavyHolding["H_Fallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
end
v.Value = 'H_MedFallenBlunt'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_FallenDown") then
	v = game.ReplicatedStorage.Styles.OneHandedHolding["H_FallenDown"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.Holding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.BatHolding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.HeavyHolding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.BeastHolding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.Blade:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.Blade["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.Rifle:FindFirstChild("H_Standing") then
	v = game.ReplicatedStorage.Styles.Rifle["H_Standing"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rifle)
end
v.Value = 'H_SMG'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.Shotgun:FindFirstChild("H_Standing") then
	v = game.ReplicatedStorage.Styles.Shotgun["H_Standing"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Shotgun)
end
v.Value = 'H_SMG'
v.Name = "H_Standing"


if game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("Sound") then
    v = game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("Sound")
else
    v = Instance.new("StringValue")
    v.Name = "Sound"
    v.Parent = game.ReplicatedStorage.Moves["龍TigerDrop"]
end

v.Value = 'Ignite'


local imageLabel = Main.HeatMove
local interf = Player.PlayerGui.Interface-- Assuming you have an ImageLabel control
local lastText = imageLabel.TextLabel.Text
local lastText2 = interf.BattleStart.Text

while true do
	wait(0.1) -- Adjust the delay as needed

	local newText = imageLabel.TextLabel.Text
	if newText ~= lastText then
		lastText = newText

        if newText == "Guru Firearm Flip" then
			imageLabel.TextLabel.Text = "Fighter's Shot Shutdown"
        elseif newText == "Ultimate Essence" then
			imageLabel.TextLabel.Text = "The Hellish Essence of the Masters"
        elseif newText == "Essence of Double Head Crush" then
            imageLabel.TextLabel.Text = "Essence of Head-on Collision " 
        elseif newText == "Essence of Wreckage" then
            imageLabel.TextLabel.Text = "Essence of Raging Finisher "  
        elseif newText == "Essence of Escape" then
            imageLabel.TextLabel.Text = "Essence of Cyclonic Showoff "  
        elseif newText == "Essence of Wall Crush" then
            imageLabel.TextLabel.Text = "Essence of Ferocious Wall Smash "
        elseif newText == "Komaki Fist Reversal [Front]" then
			imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Front] "
		elseif newText == "Komaki Fist Reversal [Left]" then
			imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Left] "
		elseif newText == "Komaki Fist Reversal [Right]" then
			imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Right] "
		elseif newText == "Komaki Fist Reversal [Back]" then
			imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Back] "
		elseif newText == "Guru Spin Counter [Front]" then
			imageLabel.TextLabel.Text = "Essence of Noob/Pot Execution "
        elseif newText == "Essence of Beatdown" then
			imageLabel.TextLabel.Text = "Essence of Fistic Fury"
		elseif newText == "Essence of Chokehold" then
			imageLabel.TextLabel.Text = "Essence of Neck Snapping"
        elseif newText == "Essence of Head Press: Supine" then
			imageLabel.TextLabel.Text = "Essence of Ground Bashing: Supine"
		elseif newText == "Essence of Head Press: Prone" then
			imageLabel.TextLabel.Text = "Essence of Ground Bashing: Prone"            
        elseif newText == "Essence of Sumo Slapping" then
			imageLabel.TextLabel.Text = "Essence of Dashing Barrage" 
        elseif newText == "Essence of Torment" then
			imageLabel.TextLabel.Text = "Essence of Torment "
        elseif newText == "Essence of Full Swing" then
			imageLabel.TextLabel.Text = "Essence of Bone-Crushing Strike"
        elseif newText == "Essence of Finishing: Prone" then
			imageLabel.TextLabel.Text = "Essence of Finishing: Prone "
        elseif newText == "Essence of Punting" then
			imageLabel.TextLabel.Text = "Essence of Football Kicking"
        elseif newText == "Essence of Stomping" then
			imageLabel.TextLabel.Text = "Essence of Stomping "
        elseif newText == "Essence of Self-Destruct" then
			imageLabel.TextLabel.Text = "Essence of Self-Destruct "
        elseif newText == "Essence of Fisticuffs" then
			imageLabel.TextLabel.Text = "Essence of Tormenting Fists "
        elseif newText == "Essence of Fast Footwork [Front]" then
            if status.Style.Value == "Brawler" then
			    imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Front] "
            end    
        elseif newText == "Essence of Fast Footwork [Left]" then
            if status.Style.Value == "Brawler" then
			    imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Left] "
            end           
        elseif newText == "Essence of Fast Footwork [Back]" then
            if status.Style.Value == "Brawler" then
			    imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Back] "    
            end 
        elseif newText == "Essence of Fast Footwork [Right]" then
            if status.Style.Value == "Brawler" then
			    imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Right] "
            end    
        elseif newText == "Essence of Weaponry" then
            if status.Style.Value == "Blade" or "OneHandedBlade" then
                imageLabel.TextLabel.Text = "Essence of Weaponry "
            elseif status.Style.Value == "BatHolding" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Blunt]"            
            elseif status.Style.Value == "Holding" or "BeastMedHolding" or "HeavyHammer" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Medium]"            
            elseif status.Style.Value == "OneHandedHolding" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Small]"            
            elseif status.Style.Value == "HeavyHolding" or "BeastHolding" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Heavy]"            
            elseif status.Style.Value == "Tonfa" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Tonfa]"            
            elseif status.Style.Value == "RPG" or "Pistol" or "SMG" or "Pistol" or "Rifle" or "Shotgun" or "Sniper" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Firearm]"            
            end                         
        end
    end

    local newText2 = interf.BattleStart.Text
    if newText2 ~= lastText2 then
		lastText2 = newText2

        if newText2 == "LEGENDARY DRAGON" then
            local r = math.random(1, 3)
			interf.BattleStart.Text = r == 1 and "'THE DRAGON OF DOJIMA'" or r == 2 and "'KAZUMA KIRYU'" or "LEGENDARY DRAGON"
		elseif newText2 == "MYSTERIOUS MERCS" then
            local r = math.random(1, 2)
			interf.BattleStart.Text = r == 1 and "MEN IN BLACK" or r == 2 and "MYSTERIOUS MEN"
		elseif newText2 == "DELINQUENTS" then
			local r = math.random(1, 3)
			interf.BattleStart.Text = r == 1 and "STREET GOONS" or r == 2 and "INTERFERING CULPRITS" or "DELINQUENTS"
		elseif newText2 == "RICH FIEND" then
            local r = math.random(1, 2)
			interf.BattleStart.Text = r == 1 and "NOUVAEU RICHE" or r == 2 and "RICH FIEND"
		elseif newText2 == "DEVIOUS DAN" then
			interf.BattleStart.Text = "AVERAGE AMERICAN"
		elseif newText2 == "JEFF ATTACK" then
            local r = math.random(1, 2)
			interf.BattleStart.Text = r == 1 and "BLUE BELTS" or r == 2 and "KARATE NERDS"
		elseif newText2 == "GORILLAMAN" then
			local r = math.random(1, 3)
			interf.BattleStart.Text = r == 1 and "THE MONKES" or r == 2 and "APE ARMY" or "GORILLAMAN"
        elseif newText2 == "MOB" then
			local r = math.random(1, 3)
			interf.BattleStart.Text = r == 1 and "SUITED PUNKS" or r == 2 and "OFFICE RECRUITS" or "MOB"    
		elseif newText2 == "HUE" then
			interf.BattleStart.Text = "COPYCAT"
		elseif newText2 == "BLOODSUCKER" then
			local r = math.random(1, 4)
			interf.BattleStart.Text = r == 1 and "BUFF DOG" or r == 2 and "VAMPIRE" or r == 3 and "TOUGH THUG" or "SUCKER" 
		end
    end

    if moves:FindFirstChild("ShuckyDrop") then
		moves:FindFirstChild("BRCounter2").Name = "FakeCounter2"
		moves:FindFirstChild("ShuckyDrop").Name = "BRCounter2"
		
		local ignore = Instance.new("Folder")
		ignore.Name = "IgnoreDmg"
		ignore.Parent = moves:FindFirstChild("BRCounter2")
		
		if not moves:FindFirstChild("BRCounter2"):FindFirstChild("HSize") then
			local n = Instance.new("NumberValue")
			n.Name = "HSize"
			n.Value = 2
			n.Parent = moves:FindFirstChild("BRCounter2")
		end
	end
        if moves:FindFirstChild("CounterHook") then
        moves:FindFirstChild("BRCounter1").Name = "FakeCounter1"
        moves:FindFirstChild("CounterHook").Name = "BRCounter1"
		
		local ignore = Instance.new("Folder")
		ignore.Name = "IgnoreDmg"
		ignore.Parent = moves:FindFirstChild("BRCounter1")
		
		if not moves:FindFirstChild("BRCounter1"):FindFirstChild("HSize") then
			local n = Instance.new("NumberValue")
			n.Name = "HSize"
			n.Value = 1
			n.Parent = moves:FindFirstChild("BRCounter1")
		end
	end

    if moves:FindFirstChild("FGetup") then
		moves:FindFirstChild("BGetup").Name = "FakeGetup"
		moves:FindFirstChild("FGetup").Name = "BGetup"
		
		local ignore = Instance.new("Folder")
		ignore.Name = "IgnoreDmg"
		ignore.Parent = moves:FindFirstChild("BGetup")
		
		if not moves:FindFirstChild("BGetup"):FindFirstChild("HSize") then
			local n = Instance.new("NumberValue")
			n.Name = "HSize"
			n.Value = 1
			n.Parent = moves:FindFirstChild("BGetup")
		end
	end
    if not hasRespawned then
		hasRespawned = true
		interf.Client.Disabled = true
		task.wait()
		interf.Client.Disabled = false
	end


    if game.Players.LocalPlayer.Status.Heat.Value > 99 then
        if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.Holding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.HeavyHammer["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
        end
        v.Value = 'H_SmallBlunt'
        v.Name = "H_Standing"
    elseif game.Players.LocalPlayer.Status.Heat.Value >= 75 and game.Players.LocalPlayer.Status.Heat.Value < 99 then
        if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
        end
        v.Value = 'H_SmallBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BeastMedHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
        end
        v.Value = 'H_SluggerBat'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.HeavyHammer["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
        end
        v.Value = 'H_SluggerBat'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.Holding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
        end
        v.Value = 'H_HeavyBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then
	        v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
        end
        v.Value = 'H_GUltimateEssence'
        v.Name = "H_Distanced"
    elseif game.Players.LocalPlayer.Status.Heat.Value < 75 then
        if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
        end
        v.Value = 'H_Blunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
        end
        v.Value = 'H_Blunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.Holding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
        end
        v.Value = 'H_Blunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
        end
        v.Value = 'H_HeavyBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
        end
        v.Value = 'H_HeavyBlunt'
        v.Name = "H_Standing"
    end
    if game.Players.LocalPlayer.Status.Health.Value < 150 then
        if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
	        v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
        end
        v.Value = 'DragonTaunt'
        v.Name = "Taunt"
    else
        if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
	        v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
        end
        v.Value = 'GoonTaunt'
        v.Name = "Taunt"
    end
    if game.Players.LocalPlayer.Status.Heat.Value > 50 then
        game.ReplicatedStorage.Styles.Brawler.Speed.Value = 1.5
    else
        game.ReplicatedStorage.Styles.Brawler.Speed.Value = 1
    end
    
    game.ReplicatedStorage.Styles.Brawler.Idle.AnimationId = "rbxassetid://12051772055"
	local current = game.ReplicatedStorage.Moves["BStomp"]
	current.Anim.AnimationId = "rbxassetid://7546695030"
    changeValueStrict(current, "EndAt", 0.75, "NumberValue")
	    changeValueStrict(current, "HitDur", 0.6, "NumberValue")
	    changeValueStrict(current, "HitboxLocations", '[["RightFoot",3,[0,0,0]],["RightLowerLeg",2.25,[0,0,0]],["RightUpperLeg",1.5,[0,0,0]]]', "StringValue") 
    local current2 = game.ReplicatedStorage.Moves["DragonTaunt"]
    current2.Anim.AnimationId = "rbxassetid://10928237540"
    local current3 = game.ReplicatedStorage.Moves["龍TigerDrop"]
    current3.Anim.AnimationId = "rbxassetid://7603759847"
    local current4 = game.ReplicatedStorage.Moves["龍2Strike2"]
	current4.Anim.AnimationId = "rbxassetid://13785065919"
    changeValueStrict(current, "HSize", 0.75, "NumberValue")
		changeValueStrict(current4, "HSound", "hardkick", "StringValue")
		changeValueStrict(current4, "HitDur", 0.2, "NumberValue")
		changeValueStrict(current4, "MoveDuration", 0.3, "NumberValue")
		changeValueStrict(current4, "RagdollBonus", 1.25, "NumberValue")
		changeValueStrict(current4, "HitboxLocations", '[["LeftFoot",1,[0,0,-0.5]],["LeftLowerLeg",2,[0,0,-0.5]],["LeftUpperLeg",2,[0,0,-0.5]]]', "StringValue")
    local current5 = game.ReplicatedStorage.Moves["MStrike2"]
	current5.Anim.AnimationId = "rbxassetid://7603765599"
    changeValueStrict(current5, "AniSpeed", 1.3, "NumberValue")
    local current6 = game.ReplicatedStorage.Moves["BRCounter1"]
    changeValueStrict(current6, "HSize", 2.5, "NumberValue")
    local rpunch1 = game.ReplicatedStorage.Moves["RPunch1"]
	rpunch1.Anim.AnimationId = "rbxassetid://7604102455"
    changeValueStrict(rpunch1, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue")
    local rpunch2 = game.ReplicatedStorage.Moves["RPunch2"]
	rpunch2.Anim.AnimationId = "rbxassetid://7604134993"
    changeValueStrict(rpunch2, "HitboxLocations", '[["LeftHand",1.5,[0,0,0]],["LeftLowerArm",0.75,[0,0,0]],["LeftUpperArm",0.5,[0,0,0]]]', "StringValue")
    local rpunch3 = game.ReplicatedStorage.Moves["RPunch3"]
	rpunch3.Anim.AnimationId = "rbxassetid://7604102455"
    changeValueStrict(rpunch3, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue")
    local rpunch4 = game.ReplicatedStorage.Moves["RPunch4"]
	rpunch4.Anim.AnimationId = "rbxassetid://7604134993"
    changeValueStrict(rpunch4, "HitboxLocations", '[["LeftHand",1.5,[0,0,0]],["LeftLowerArm",0.75,[0,0,0]],["LeftUpperArm",0.5,[0,0,0]]]', "StringValue")
    local rpunch5 = game.ReplicatedStorage.Moves["RPunch5"]
	rpunch5.Anim.AnimationId = "rbxassetid://7604102455"
    changeValueStrict(rpunch5, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue")
    local pstrike2 = game.ReplicatedStorage.Moves["BStrike2"]
	pstrike2.Anim.AnimationId = "rbxassetid://13785067057"
	changeValueStrict(pstrike2, "HitboxLocations", '[["RightHand",2,[0,0,0]],["RightLowerArm",1.5,[0,0,0]],["RightUpperArm",1,[0,0,0]]]', "StringValue")
    local pstrike3 = game.ReplicatedStorage.Moves["BStrike3"]
	pstrike3.Anim.AnimationId = "rbxassetid://12051773371"
	changeValueStrict(pstrike3, "AniSpeed", 1.6, "NumberValue")
    local pstrike4 = game.ReplicatedStorage.Moves["BStrike4"]
	pstrike4.Anim.AnimationId = "rbxassetid://13785070193"
    changeValueStrict(pstrike4, "HitboxLocations", '[["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue")
    local pstrike5 = game.ReplicatedStorage.Moves["BStrike5"]
	pstrike5.Anim.AnimationId = "rbxassetid://13785071435"
    changeValueStrict(pstrike5, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]]]', "StringValue")
    local p2strike1 = game.ReplicatedStorage.Moves["龍2Strike1"]
	p2strike1.Anim.AnimationId = "rbxassetid://13731753737"
    changeValueStrict(p2strike1, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]]]', "StringValue")
    local p2strike3 = game.ReplicatedStorage.Moves["龍2Strike4"]
	p2strike3.Anim.AnimationId = "rbxassetid://13785068836"
    changeValueStrict(p2strike3, "HitboxLocations", '[["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue")
    local p2strike4 = game.ReplicatedStorage.Moves["龍2Strike3"]
	p2strike4.Anim.AnimationId = "rbxassetid://12747378502"
    changeValueStrict(p2strike4, "HSize", 1, "NumberValue")
    changeValueStrict(p2strike4, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]],["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue")
    changeValueStrict(p2strike4, "MoveDuration", 0.2, "NumberValue")
    changeValueStrict(p2strike4, "HitDur", 0.4, "NumberValue")
    changeValueStrict(p2strike4, "AniSpeed", 1.3, "NumberValue")
end

Features & Information

-Script Right 2 Fight- -Dragon style -Op -This script Made by Me executor support=solara,swift,delta,fluxus,xeno, I need voiceline mod kiryu *bug fix *Lag fix

Community Comments (3)

syntaxbrosyntaxbroJun 2, 2025

Btw i will update soon

AimlockDevAimlockDevJun 2, 2025

Xeno support?, its 80% unc so i'd *ume.

syntaxbrosyntaxbroJun 3, 2025

Yes xeno support

More Scripts for Right 2 Fight (Inactive)