Noob x pot style
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Noob x pot style

Right 2 Fight (Inactive)RyleeRylee 12.3K views 71 executesUpdated Nov 19, 2024
5.0/ 5(1 votes)
10100% Positive
Lua Script•2737 lines (99667 chars)
if game.ReplicatedStorage.Styles:FindFirstChild("Brawler") then
	v = game.ReplicatedStorage.Styles["Brawler"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "Brawler"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeB") then
	v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeB"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710468479"
v.Name = "SuperEvadeB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeF") then
	v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeF"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710466763"
v.Name = "SuperEvadeF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeL") then
	v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeL"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710468004"
v.Name = "SuperEvadeL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeR") then
	v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeR"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11710467557"
v.Name = "SuperEvadeR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Idle") then
	v = game.ReplicatedStorage.Styles.Brawler["Idle"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12051772055"
v.Name = "Idle"
if game.ReplicatedStorage.Styles.Brawler.Idle:FindFirstChild("Core") then
	v = game.ReplicatedStorage.Styles.Brawler.Idle["Core"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler.Idle)
end
v.Name = "Core"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkL") then
	v = game.ReplicatedStorage.Styles.Brawler["WalkL"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12313796155"
v.Name = "WalkL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkB") then
	v = game.ReplicatedStorage.Styles.Brawler["WalkB"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12313791263"
v.Name = "WalkB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkR") then
	v = game.ReplicatedStorage.Styles.Brawler["WalkR"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12313794960"
v.Name = "WalkR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkF") then
	v = game.ReplicatedStorage.Styles.Brawler["WalkF"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://12313793138"
v.Name = "WalkF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingShotgun") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingShotgun"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopperShotgun'
v.Name = "H_GunStandingShotgun"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BackWall") then
	v = game.ReplicatedStorage.Styles.Brawler["H_BackWall"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_WallSmashing'
v.Name = "H_BackWall"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingSMG") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingSMG"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopperSMG'
v.Name = "H_GunStandingSMG"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingHandgun") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingHandgun"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopperHandgun'
v.Name = "H_GunStandingHandgun"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HitBlock") then
	v = game.ReplicatedStorage.Styles.Brawler["HitBlock"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11953475759"
v.Name = "HitBlock"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeR") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeR"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11614919036"
v.Name = "EvadeR"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeL") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeL"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11614918095"
v.Name = "EvadeL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeB") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeB"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11614916809"
v.Name = "EvadeB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeF") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeF"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://11614916023"
v.Name = "EvadeF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Block") then
	v = game.ReplicatedStorage.Styles.Brawler["Block"]
else
	v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
end

v.AnimationId = "rbxassetid://8225208652"
v.Name = "Block"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabStrike") then
	v = game.ReplicatedStorage.Styles.Brawler["GrabStrike"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_龍GParry'
v.Name = "GrabStrike"
if game.ReplicatedStorage.Styles.Brawler.GrabStrike:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.GrabStrike["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.GrabStrike)
end
v.Value = 'Guru Parry'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Knocked") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Knocked"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_SolidCounter'
v.Name = "H_Knocked"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HThrow") then
	v = game.ReplicatedStorage.Styles.Brawler["HThrow"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_龍GParry'
v.Name = "HThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_RunningFallen") then
	v = game.ReplicatedStorage.Styles.Brawler["H_RunningFallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FinishingBlow'
v.Name = "H_RunningFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding2") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding2"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_DoubleHeadCrush'
v.Name = "H_GrabStanding2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllRight") then
	v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllRight"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterRight'
v.Name = "H_CounterSoloAllRight"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllFront") then
	v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllFront"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterFront'
v.Name = "H_CounterSoloAllFront"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllLeft") then
	v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllLeft"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterLeft'
v.Name = "H_CounterSoloAllLeft"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_SuperEvading") then
	v = game.ReplicatedStorage.Styles.Brawler["H_SuperEvading"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Rolling'
v.Name = "H_SuperEvading"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StandingBehind") then
	v = game.ReplicatedStorage.Styles.Brawler["H_StandingBehind"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Chokehold'
v.Name = "H_StandingBehind"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabCorpses") then
	v = game.ReplicatedStorage.Styles.Brawler["GrabCorpses"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "GrabCorpses"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FallenDown") then
	v = game.ReplicatedStorage.Styles.Brawler["H_FallenDown"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BlockingEnemy") then
	v = game.ReplicatedStorage.Styles.Brawler["H_BlockingEnemy"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Torment'
v.Name = "H_BlockingEnemy"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Fisticuffs'
v.Name = "H_GrabStanding"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DashAttack") then
	v = game.ReplicatedStorage.Styles.Brawler["DashAttack"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'DashAttack'
v.Name = "DashAttack"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeR") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeR"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeRight'
v.Name = "EvadeStrikeR"
if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR)
end
v.Value = 'Guru Dodge Shot'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeF") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeF"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeForward'
v.Name = "EvadeStrikeF"
if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF)
end
v.Value = 'Guru Dodge Shot'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeL") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeL"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeLeft'
v.Name = "EvadeStrikeL"
if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL)
end
v.Value = 'Guru Dodge Shot'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeB") then
	v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeB"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BEvadeStrikeBack'
v.Name = "EvadeStrikeB"
if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB)
end
v.Value = 'Guru Dodge Shot'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StanceStrike") then
	v = game.ReplicatedStorage.Styles.Brawler["StanceStrike"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍TigerDrop'
v.Name = "StanceStrike"
if game.ReplicatedStorage.Styles.Brawler.StanceStrike:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.StanceStrike["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StanceStrike)
end
v.Value = 'Counter Hook'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabOnWall") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GrabOnWall"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_WallSmack'
v.Name = "H_GrabOnWall"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike2") then
	v = game.ReplicatedStorage.Styles.Brawler["2Strike2"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike1'
v.Name = "2Strike2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike5") then
	v = game.ReplicatedStorage.Styles.Brawler["2Strike5"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike3'
v.Name = "2Strike5"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike3") then
	v = game.ReplicatedStorage.Styles.Brawler["2Strike3"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike2'
v.Name = "2Strike3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike4") then
	v = game.ReplicatedStorage.Styles.Brawler["2Strike4"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = '龍2Strike4'
v.Name = "2Strike4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DoubleBlows") then
	v = game.ReplicatedStorage.Styles.Brawler["DoubleBlows"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "DoubleBlows"
if game.ReplicatedStorage.Styles.Brawler.DoubleBlows:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.DoubleBlows["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.DoubleBlows)
end
v.Value = 'Double Finishing Blow'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StrikeThrow") then
	v = game.ReplicatedStorage.Styles.Brawler["StrikeThrow"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_FinishingHold'
v.Name = "StrikeThrow"
if game.ReplicatedStorage.Styles.Brawler.StrikeThrow:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.StrikeThrow["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StrikeThrow)
end
v.Value = 'Finishing Hold'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Throw") then
	v = game.ReplicatedStorage.Styles.Brawler["Throw"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_龍FinishingHold'
v.Name = "Throw"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("VisualName") then
	v = game.ReplicatedStorage.Styles.Brawler["VisualName"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'Noob x Pot'
v.Name = "VisualName"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStanding") then
	v = game.ReplicatedStorage.Styles.Brawler["H_GunStanding"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_ShotStopper'
v.Name = "H_GunStanding"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Fallen") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Fallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenSupine'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("BlockStrike") then
	v = game.ReplicatedStorage.Styles.Brawler["BlockStrike"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GuruStumble'
v.Name = "BlockStrike"
if game.ReplicatedStorage.Styles.Brawler.BlockStrike:FindFirstChild("Ability") then
	v = game.ReplicatedStorage.Styles.Brawler.BlockStrike["Ability"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.BlockStrike)
end
v.Value = 'Guru Knockback'
v.Name = "Ability"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Grab") then
	v = game.ReplicatedStorage.Styles.Brawler["Grab"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GGrab'
v.Name = "Grab"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike5") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike5"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike5'
v.Name = "Strike5"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike4'
v.Name = "Strike4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike3") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike3"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike3'
v.Name = "Strike3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike2") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike2"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike2'
v.Name = "Strike2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush4") then
	v = game.ReplicatedStorage.Styles.Brawler["Rush4"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'RPunch4'
v.Name = "Rush4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
	v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_TSpinCounterBack'
v.Name = "H_CounterSoloAllBack"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FullStunned") then
	v = game.ReplicatedStorage.Styles.Brawler["H_FullStunned"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Knockout'
v.Name = "H_FullStunned"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_LowHealthFallen") then
	v = game.ReplicatedStorage.Styles.Brawler["H_LowHealthFallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenFinisher'
v.Name = "H_LowHealthFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then
	v = game.ReplicatedStorage.Styles.Brawler["Rush3"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'RPunch3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then
	v = game.ReplicatedStorage.Styles.Brawler["Strike1"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'BStrike1'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then
	v = game.ReplicatedStorage.Styles.Brawler["Color"]
else
	v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = Color3.fromRGB(178, 190, 181)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then
	v = game.ReplicatedStorage.Styles.Brawler["Speed"]
else
	v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then
	v = game.ReplicatedStorage.Styles.Brawler["Rush2"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'RPunch2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush1") then
	v = game.ReplicatedStorage.Styles.Brawler["Rush1"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'RPunch1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Getup") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Getup"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_HeadPress'
v.Name = "H_Getup"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LHThrow") then
	v = game.ReplicatedStorage.Styles.Brawler["LHThrow"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_BHeavyToss'
v.Name = "LHThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Running4") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Running4"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Terror'
v.Name = "H_Running4"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
	v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'GoonTaunt'
v.Name = "Taunt"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_TwoHandeds") then
	v = game.ReplicatedStorage.Styles.Brawler["H_TwoHandeds"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_TwoHandeds"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_GUltimateEssence'
v.Name = "H_Distanced"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StanceFallen") then
	v = game.ReplicatedStorage.Styles.Brawler["H_StanceFallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenBeatdown'
v.Name = "H_StanceFallen"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then
	v = game.ReplicatedStorage.Styles.Brawler["RedHeat"]
else
	v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "RedHeat"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LThrow") then
	v = game.ReplicatedStorage.Styles.Brawler["LThrow"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'T_LegToss'
v.Name = "LThrow"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedF") then
	v = game.ReplicatedStorage.Styles.Brawler["H_EvadedF"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkFront'
v.Name = "H_EvadedF"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedB") then
	v = game.ReplicatedStorage.Styles.Brawler["H_EvadedB"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkBack'
v.Name = "H_EvadedB"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedL") then
	v = game.ReplicatedStorage.Styles.Brawler["H_EvadedL"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkLeft'
v.Name = "H_EvadedL"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedR") then
	v = game.ReplicatedStorage.Styles.Brawler["H_EvadedR"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FastFootworkRight'
v.Name = "H_EvadedR"

local flag = false

local function sendNotification(text, color)
	if not color then color = Color3.new(1, 1, 1) end
	game.Players.LocalPlayer.StarterGui.NotifyUI.Awards.ChildAdded:Once(function(c)
		if c.Text == text then
			c.TextColor3 = color
			coroutine.wrap(function()
				local con;
				con = game:GetService("RunService").RenderStepped:Connect(function()
					if not c then
						con:Disconnect()
						return
					end
					c.TextColor3 = color
				end)()
			end)()
		end
	end)
	game.Players.LocalPlayer.StarterGui["Notify"]:Fire(text)
end

function UseHeatAction(HeatAction, Style, Bots)
	-- Script generated by SimpleSpy - credits to exx#9394

	local args = {
		[1] = {
			[1] = "heatmove",
			[2] = game:GetService("ReplicatedStorage").Moves[HeatAction],
			[3] = {

			},
			[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame,
			[5] = Style
		}
	}

	for i,v in pairs(Bots) do
		table.insert(args[1][3], {
			[1] = v,
			[2] = 10.49982091806829,
			[3] = false,
			[4] = Vector3.new(0.854888916015625, -0.499908447265625, -3.08367919921875)
		})
	end

	game:GetService("ReplicatedStorage").Events.ME:FireServer(unpack(args))
end

local styles = game.ReplicatedStorage.Styles
local plr = game.Players.LocalPlayer
local status = plr.Status

plr.Character.DescendantAdded:Connect(function(v)
	--print(v)
	if v.Name == "Throwing" then
		local HeatedBy = v.Parent:WaitForChild('HeatedBy')
		v.Changed:Wait()
		task.wait(0.25)
		UseHeatAction("T_GrabExpire", "Brawler", {HeatedBy.Value.HumanoidRootPart})
	end
end)

function isInBattle()
	return (plr:FindFirstChild("InBattle") and true or false)
end

function isDungeon()
	return game.ReplicatedStorage.Dungeon.Value
end

function doingHact()
	return (plr.Character:FindFirstChild("Heated") and true or false)
end

function showMaxHeatEffect()
	return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
end

function hasWeaponInHand()
	return (plr.Character:FindFirstChild("Holding") and true or false)
end

local function change_color()
	if status.Style.Value == "Brawler" then
		local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)}
		local char = plr.Character
		char.HumanoidRootPart.Fire_Main.Color = DragonSequence
		char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
		char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
		char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
		char.HumanoidRootPart.Lines1.Color = DragonSequence
		char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
		char.HumanoidRootPart.Lines2.Color = DragonSequence
		char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
		char.HumanoidRootPart.Sparks.Color = DragonSequence
		if not char.HumanoidRootPart.TimeFor.Enabled then
			char.HumanoidRootPart.TimeFor.Color = DragonSequence
		end

		char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
		char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
		char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect()
		char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
		char.UpperTorso.Evading.Color = DragonSequence
	end
end

local function FillHeat()
	local Event = game:GetService("ReplicatedStorage").Events.ME

	for i=1,6 do
		local A_1 =  {
			[1] = "heat", 
			[2] = game:GetService("ReplicatedStorage").Moves.Taunt
		}
		Event:FireServer(A_1)
	end
end

game:GetService("RunService").RenderStepped:Connect(change_color)

-- plr.Character.ChildAdded:Connect(function(v)
-- 	if v.Name == 'Grabbing' then
-- 		while v.Parent == plr.Character do
-- 			if status.Heat.Value ~= 100 then
-- 				FillHeat()
-- 			end
-- 			task.wait(0.1)
-- 		end
-- 	end
-- end)

local ts = game:GetService("TweenService")
local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)

local function remove_brighness(color)
	local h,s,v = color:ToHSV()
	return Color3.fromHSV(h, s, 1)
end

game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(v)
	if v.ClassName:find("Trail") then
		local highlight = Instance.new("Highlight", game.Players.LocalPlayer.Character.RightHand)
		local fadeout = ts:Create(highlight, ti, {FillTransparency = 1})

		local style = game.Players.LocalPlayer.Status.Style.Value
		local style_obj = game.ReplicatedStorage.Styles:FindFirstChild(style)
		local color = style_obj.Color

		highlight.FillColor = color.Value

		highlight.Adornee = v.Parent
		highlight.OutlineTransparency = 1
		highlight.FillTransparency = 1

		ts:Create(highlight, ti, {FillTransparency = 0.2}):Play()


		fadeout.Completed:Once(function()
			highlight:Destroy()
		end)

		v.Destroying:Once(function()
			fadeout:Play()
		end)
	end
end)

-- tp



local function add_forcefield(duration)
	local p = game.Players.LocalPlayer
	local Status = p.Status

	local invun = game.ReplicatedStorage.Invulnerable:Clone()
	invun.Parent = Status

	if duration then
		spawn(function()
			task.wait(duration)
			invun:Destroy()
		end)
	end

	return invun
end



local ti = TweenInfo.new(0.9, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0)
local ti2 = TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0)

local color = Instance.new("ColorCorrectionEffect", game:GetService("Lighting"))

local ctween = ts:Create(color, ti, {Saturation = -2, Brightness = -0.1})
local ctween2 = ts:Create(color, ti2, {Saturation = -2, Brightness = -0.1})
local dashcooldown = false

local function playsound(id)
	local sfx = Instance.new("Sound", workspace)
	sfx.SoundId = "rbxassetid://"..tostring(id)

	game:GetService("SoundService"):PlayLocalSound(sfx)

	spawn(function()
		task.wait(sfx.TimeLength)
		sfx:Destroy()
	end)
end

function playticksound()
	local sfx = Instance.new("Sound", workspace)
	sfx.SoundId = "rbxassetid://4843088994"

	game:GetService("SoundService"):PlayLocalSound(sfx)

	spawn(function()
		task.wait(2)
		sfx:Destroy()
	end)
end


local function play_ingamesound(sfxname)
	local v = game.ReplicatedStorage.Sounds:FindFirstChild(sfxname)
	local sfx = Instance.new("Sound", nil)
	local id = v.Value

	sfx.SoundId = id

	for i,v in pairs(v:GetChildren()) do
		sfx[v.Name] = v.Value
	end

	game.SoundService:PlayLocalSound(sfx)
	task.delay(15, function()
		sfx:Destroy()
	end)
end


game.UserInputService.InputBegan:Connect(function(key)
	if game.UserInputService:GetFocusedTextBox() == nil then
	    if key.KeyCode == Enum.KeyCode.F then
            if game.Players.LocalPlayer.Status.Health.Value < 150 then
                playsound(565208983)
                add_forcefield(15)
                FillHeat()
                sendNotification("Rage Mode: On", Color3.fromRGB(0, 200, 0))
            end
	    elseif key.KeyCode == Enum.KeyCode.Z then
		    if not dashcooldown then
				--playvoiceline("Taunt")

			local lookvector = workspace.CurrentCamera.CFrame.LookVector * Vector3.new(1, 0, 1)
			local root = game.Players.LocalPlayer.Character.PrimaryPart
			local lock = game.Players.LocalPlayer.Character.LockedOn.Value
			if lock and lock:IsDescendantOf(workspace) and lock.Parent.Health.Value > 0 then
					local id = "rbxassetid://10928237540"
					local anim = Instance.new("Animation")
					anim.AnimationId = id

					local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
					v:Play()

					v:AdjustSpeed(8)
					ctween2:Play()

					dashcooldown = true

					root.Anchored = true

					playsound(2102274452)
					add_forcefield(0.32)

					root.Anchored = false
					root.CFrame = CFrame.new(lock.Position - (lock.CFrame.LookVector * Vector3.new(1, 0, 1).Unit * 3), lock.Position)

					play_ingamesound("Teleport")

					task.wait(0.6)

					dashcooldown = false
					playticksound()
					return
				end
				dashcooldown = true

				local id = "rbxassetid://10928237540"
				local anim = Instance.new("Animation")
				anim.AnimationId = id

				local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
				v:Play()

				root.Anchored = true
				ctween:Play()
				task.wait(0.3)
				playsound(2102274452)
				task.wait(0.4)

				play_ingamesound("Teleport")
				root.Anchored = false
				root.CFrame = CFrame.new(root.Position, root.Position + lookvector)

				--local rp = RaycastParams.new()
				--rp.FilterDescendantsInstances = {root.Parent}
				--rp.FilterType = Enum.RaycastFilterType.Blacklist
				--rp.IgnoreWater = true

				--local ray = workspace:Raycast(root.Position, lookvector * 50, rp)

				--local cf
				--if ray then
				--	cf = CFrame.new(ray.Position - lookvector * 6, ray.Position + lookvector)
				--else
				--	cf = root.CFrame + lookvector * 50
				--end

				--local ti = TweenInfo.new(v.Length*0.5, Enum.EasingStyle.Linear)
				--local t = tweenserive:Create(root, ti, {CFrame = cf})
				--t:Play()
				--t.Completed:Once(function()
				--	root.Anchored = false
				--	v:Stop()
				--end)


				local bodyvel = Instance.new("BodyVelocity", root)
				bodyvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
				bodyvel.Velocity = lookvector * 90
				local hitbox = Instance.new("Part", bodyvel)
				hitbox.CanCollide = false
				hitbox.CanQuery = false
				hitbox.Transparency = 1
				hitbox.Size = Vector3.new(1, 1, 5)
				local w = Instance.new("Weld", hitbox)
				w.Part0 = hitbox
				w.Part1 = root

				local b2 = game:GetService("RunService").Heartbeat:Connect(function(d)
					root.CFrame = root.CFrame + (bodyvel.Velocity*d)*4
				end)

				local b = hitbox.Touched:Connect(function(part)
					if part.CanCollide then
						local vel = -bodyvel.Velocity

						bodyvel:Destroy()
						v:Stop()

						--local id = "rbxassetid://"..getrandom_array(hurtanims)
						--local anim = Instance.new("Animation")
						--anim.AnimationId = id
						--local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)

						--v:Play()

						--local b = game:GetService("RunService").Heartbeat:Connect(function(d)
						--	root.CFrame += (vel * d) * 0.5
						--end)

						--v.Ended:Once(function()
						--	b:Disconnect()
						--	v:Destroy()
						--end)
					end
				end)

				bodyvel.Destroying:Once(function()
					b:Disconnect()
					b2:Disconnect()
					hitbox:Destroy()
				end)

				v.Ended:wait()

				if bodyvel then
					bodyvel:Destroy()
				end

				task.wait(2)

				playticksound()

				dashcooldown = false
			end
		end
	end
end)

local function changeValueStrict(obj, valName, newVal, valClass)
	if obj and newVal and valName then
		if not obj:FindFirstChild(valName) then
			local n = Instance.new(valClass)
			n.Name = valName
			n.Parent = obj
		end
		obj[valName].Value = newVal
	end
end
-- Wall bang

local uis = game:GetService("UserInputService")
local chr = game.Players.LocalPlayer.Character
local hum = chr:WaitForChild("Humanoid")
local root = chr:WaitForChild("HumanoidRootPart")

root.Velocity = root.Velocity + Vector3.new(0, 0, 60)

local ts = game:GetService("TweenService")
local fastti = TweenInfo.new(0.1)
local ti = TweenInfo.new(0.3)

local rp = RaycastParams.new()
rp.FilterDescendantsInstances = {workspace.Map}
rp.IgnoreWater = true
rp.FilterType = Enum.RaycastFilterType.Whitelist

local function grav_set(obj, gravity)
	local bodymover = Instance.new("BodyVelocity", obj)
	bodymover.MaxForce = Vector3.new(0, math.huge, 0)
	bodymover.Velocity = Vector3.new(0, -(gravity/60))
gravity = gravity + (result * 10000)
	task.spawn(function()
		local t = false
		obj.Destroying:Once(function()
			t = true	
		end)
		while not t do
			local result = task:wait()
            gravity = gravity + (result * 10000)
			bodymover.Velocity = Vector3.new(0, -(gravity/60))
		end
	end)

	return bodymover
end

local function spawn_phyiscs_part()
	local part = Instance.new("Part")
	part.CanCollide = false
	part.Transparency = 1

	task.delay(0.3, function()
		part.Touched:Connect(function(v)
			if v:IsDescendantOf(workspace.Map) then
				part:Destroy()
			end
		end)
	end)

	local x= grav_set(part, 150)
	x.Velocity = Vector3.new(part.Velocity.X, x.Velocity.Y, part.Velocity.Z)

	return part
end

local Rep = game:GetService("ReplicatedStorage")
local brawler = Rep.Styles.Brawler
local tigerdrop_move = brawler.Strike1
local move = tigerdrop_move.Value
local move2 = "龍TigerDrop"

uis.InputBegan:Connect(function(x)
	if x.KeyCode == Enum.KeyCode.X then
		if hum.MoveDirection.Magnitude ~= 0 then
			local dir = hum.MoveDirection

			local ray = workspace:Raycast(root.Position, dir * 4, rp)

			if ray then
				root.Anchored = true
				ts:Create(root, ti, {CFrame = root.CFrame + Vector3.new(0, 9, 0)}):Play()
				local cam = workspace.CurrentCamera
				local old = 	cam.CameraType

				local Anim = hum:LoadAnimation(Rep.Moves.H_Whirl.Anim)
				Anim.Priority = Enum.AnimationPriority.Action4
				Anim:Play()
				Anim:AdjustSpeed(1.4)

				cam.CameraType = Enum.CameraType.Watch
				task.wait(0.1)
				playsound(9116729819)
				task.wait(0.2)

	
				tigerdrop_move.Value = move2

				--root.Anchored = false
				--root.Velocity -= dir * 60
				root.CFrame = CFrame.new(root.CFrame.p, root.CFrame.p - dir)
				local p = spawn_phyiscs_part()
				p.CFrame = root.CFrame
				p.Size = root.Size
				p.Velocity = -dir * 15
				p.Parent = workspace

				while p.Parent == workspace do
					root.CFrame = p.CFrame
					task.wait()
				end

				cam.CameraType = old
				root.Anchored = false

				task.wait(0.5)
				tigerdrop_move.Value = move
			end
		end
	end
end)

local Player = game.Players.LocalPlayer
local Rep = game.ReplicatedStorage
local Char = Player.Character
local Main = Player.PlayerGui.Interface.Battle.Main
local moves = game.ReplicatedStorage.Moves

local function playSound(id, playbackSpeed)
    local sfx = Instance.new("Sound", workspace)
    sfx.SoundId = "rbxassetid://" .. tostring(id)
    sfx.PlaybackSpeed = playbackSpeed  -- Set the playback speed

    game:GetService("SoundService"):PlayLocalSound(sfx)

    spawn(function()
        task.wait(sfx.TimeLength)
        sfx:Destroy()
    end)
end
Player.PlayerGui.Interface:FindFirstChild("HeatActionSound").Value = "rbxassetid://7602265915"
Player.PlayerGui.Interface:FindFirstChild("HeatActionSound").Volume.Value = "5"
Main.HeatMove.TextLabel.Font = "Merriweather"
Main.HeatMove.stale.Font = "Merriweather"
Main.Health.Label.Font = "Merriweather"
Main.StyleBar.amount.Font = "Merriweather"
Main.MoneyBar.amount.Font = "Merriweather"
Main.XP.Label.Font = "Merriweather"
Main.GUY.GUY.Image = "rbxthumb://type=Asset&id=14254738567&w=420&h=420"
Main.Health.Fill.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
Main.Health.FillEnd.ImageColor3 = Color3.fromRGB(0, 255, 0)
Main.HeatMove.ImageColor3 = Color3.fromRGB(255, 89, 89)
Main.HeatMove.TextLabel.TextColor3 = Color3.fromRGB(255, 89, 89)
Player.PlayerGui.Interface.Prop.Prop.Font = "Merriweather"
Player.PlayerGui.Interface.Prop.Uses.Use.Font = "Merriweather"
Player.PlayerGui.EInterface.EnemyHP.TextLabel.Font = "Merriweather"
Player.PlayerGui.EInterface.EnemyHP.BG.Meter.HPTxt.Font = "Merriweather"


Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Ultimate Essence" then
        if status.Heat.Value ~= 100 then
            local moveNameValue = Rep.Moves.H_UltimateEssence.MoveName.Value
            Main.HeatMove.TextLabel.Text = moveNameValue
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Whirl.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4 
            Anim:Play()
            Anim:AdjustSpeed(.7)
            task.wait(1)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8028327129,0.9)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            playSound(8587690460,1)
            wait(0.4)
            Anim:Stop()
            Anim:Destroy()
        else
            local moveNameValue = Rep.Moves.H_UltimateEssence.MoveName.Value
            Main.HeatMove.TextLabel.Text = moveNameValue
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_UltimateEssence.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:AdjustSpeed(0.9)
            Anim:Play()
            playSound(142472270,1.5)
            playSound(142472270,1.5)
            playSound(142472270,1.5)
            playSound(142472270,1.5)
            playSound(142472270,1.5)
            task.wait(.5)
            playsound(2174941179,1)
            playsound(2174941179,1)
            playsound(2174941179,1)
            playsound(2174941179,1)
            playsound(2174941179,1)
            task.wait(.5)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            wait(0.2)
            Anim:Destroy()
        end

    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Escape" then
        task.wait(0.7)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Wreckage" then
        task.wait(0.8)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        task.wait(0.6)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        task.wait(0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Torment" then
        task.wait(0.7)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        task.wait(0.8)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        task.wait(0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Double Head Crush" then
        task.wait(0.5)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Front]" then
        task.wait(1.3)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        task.wait(0.6)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Right]" then
        task.wait(0.12)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        task.wait(0.38)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Back]" then
        task.wait(0.3)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Left]" then
        task.wait(0.6)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Head Press: Supine" then
        task.wait(2)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Self-Destruct" then
        task.wait(.2)
        playSound(5876759673,1)
        playSound(5876759673,1)
        playSound(5876759673,1)
        playSound(5876759673,1)
        playSound(5876759673,1)
        task.wait(1.8)
        playSound(565208983,1)
        playSound(565208983,1)
        task.wait(0.8)
        playSound(3988695020,1)
        playSound(3988695020,1)
        playSound(3988695020,1)
        playSound(3988695020,1)
        playSound(3988695020,1)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Full Swing" then
        task.wait(.6)
        playSound(8028327129,1)
        playSound(8028327129,1)
        playSound(8028327129,1)
        playSound(8028327129,1)
        playSound(8028327129,1)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Wall Crush" then
        wait(0.2)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        wait(0.7)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        wait(0.4)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        wait(0.6)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        wait(0.6)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
        playSound(8028327129,0.9)
    
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Fisticuffs" then
        local moveNameValue = Rep.Moves.H_Fisticuffs.MoveName.Value
            Main.HeatMove.TextLabel.Text = moveNameValue
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Tonfa.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4 
            Anim:Play()
            Anim:AdjustSpeed(1)
            playSound(565208983,1)
            wait(0.1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.6)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.3)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.3)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.3)
            playSound(2711959413,1)
            playSound(2711959413,1)
            playSound(2711959413,1)
            wait(0.4)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            playSound(6312893899,0.8)
            wait(0.5)
            Anim:Stop()
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Guru Spin Counter [Front]" then
        task.wait(1.3)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
        task.wait(0.6)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Finishing: Prone" then
        Main.HeatMove.TextLabel.Text = Rep.Moves.H_FallenProne.MoveName.Value
        local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_FallenStomp.Anim)
        Anim.Priority = Enum.AnimationPriority.Action4
        Anim:AdjustSpeed(0.9)
        Anim:Play()
        wait(1)
        Anim:Destroy()
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Rolling" then
        Main.HeatMove.TextLabel.Text = Rep.Moves.H_SumoSlap.MoveName.Value
        local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_SumoSlap.Anim)
        Anim.Priority = Enum.AnimationPriority.Action4
        Anim:Play()
        Anim:AdjustSpeed(1)
        wait(0.4)
        Anim:AdjustSpeed(2)
        wait(0.6)
        Anim:AdjustSpeed(1)
        wait(1)
        Anim:Stop()
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Essence of Sumo Slapping" then
        wait(0.2)
        playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
		task.wait(0.4)
		playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
		task.wait(0.25)
		playSound(2711959413,1)
        playSound(2711959413,1)
        playSound(2711959413,1)
		task.wait(0.5)
		playSound(6312893899,0.8)
        playSound(6312893899,0.8)
        playSound(6312893899,0.8)
		task.wait(0.2)
    end
end)


Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Rush" or "OneHandedHolding" or "BatHolding" or "Blade" or "OneHandedBlade" or "Pistol" or "Revolver" or "Shotgun" or "Rifle" or "SMG" then
        if Main.HeatMove.TextLabel.Text == "Essence of Punting" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FallenKick.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.BTCounter.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(.9)
            wait(1)
            Anim:Destroy()
        end
    end
end)
Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Brawler" then
        if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Front]" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkFront.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_ShotStopperSMG.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(0.9)
            wait(1)
            Anim:Destroy()
        end
    end
end)
Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Brawler" then
        if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Right]" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkRight.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Rolling.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(0.1)
            wait(0.6)
            Anim:AdjustSpeed(1)
            wait(0.5)
            Anim:AdjustSpeed(0.1)
            wait(0.7)
            Anim:AdjustSpeed(1)
            wait(0.4)
            Anim:Destroy()
        end
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Brawler" then
        if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Left]" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkLeft.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Reversal.Anim)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(0.5)
            wait(.4)
            Anim:AdjustSpeed(1.5)
            Anim:Destroy()
        end
    end
end)

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if status.Style.Value == "Brawler" then
        if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Back]" then
            Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkBack.MoveName.Value
            local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Terror.Anim2)
            Anim.Priority = Enum.AnimationPriority.Action4
            Anim:Play()
            Anim:AdjustSpeed(.7)
            wait(.5)
            Anim:AdjustSpeed(.15)
            wait(.3)
            Anim:AdjustSpeed(.9)
            wait(1.8)
            Anim:Stop()
            Anim:Destroy()
        end
    end
end)

-- Weapon rushs

if game.ReplicatedStorage.Styles:FindFirstChild("Pistol") then
v = game.ReplicatedStorage.Styles["Pistol"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "Pistol"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.Pistol["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Pistol)
end

v.AnimationId = "rbxassetid://896000171"
v.Name = "StanceIdle"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Pistol["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Pistol["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'BAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.Pistol["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.Pistol["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Pistol["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'FStrike2'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.Pistol["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'GPistolShoot'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Reload") then
v = game.ReplicatedStorage.Styles.Pistol["Reload"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Pistol)
end

v.AnimationId = "rbxassetid://895980987"
v.Name = "Reload"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.Pistol["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.Pistol["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.Pistol["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol)
end
v.Value = 'H_Pistol'
v.Name = "H_Standing"
 -- Pistol ^

if game.ReplicatedStorage.Styles:FindFirstChild("Revolver") then
v = game.ReplicatedStorage.Styles["Revolver"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "Revolver"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.Revolver["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Revolver)
end

v.AnimationId = "rbxassetid://896000171"
v.Name = "StanceIdle"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Revolver["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Revolver["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'BAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.Revolver["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.Revolver["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Revolver["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'FStrike2'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.Revolver["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'GRevolverShoot'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Reload") then
v = game.ReplicatedStorage.Styles.Revolver["Reload"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.Revolver)
end

v.AnimationId = "rbxassetid://895980987"
v.Name = "Reload"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.Revolver["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.Revolver["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.Revolver["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver)
end
v.Value = 'H_Pistol'
v.Name = "H_Standing"

 -- Rev ^

if game.ReplicatedStorage.Styles:FindFirstChild("SMG") then
v = game.ReplicatedStorage.Styles["SMG"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "SMG"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.SMG["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.SMG["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'BAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.SMG["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.SMG["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.SMG)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.SMG["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'FStrike2'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.SMG["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'GSMGShoot'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("AutoStrike") then
v = game.ReplicatedStorage.Styles.SMG["AutoStrike"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.SMG)
end
v.Name = "AutoStrike"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.SMG["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.SMG)
end

v.AnimationId = "rbxassetid://919464051"
v.Name = "StanceIdle"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Reload") then
v = game.ReplicatedStorage.Styles.SMG["Reload"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.SMG)
end

v.AnimationId = "rbxassetid://919458578"
v.Name = "Reload"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.SMG["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.SMG["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.SMG["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG)
end
v.Value = 'H_SMG'
v.Name = "H_Standing"

 -- Smg ^

if game.ReplicatedStorage.Styles:FindFirstChild("OneHandedHolding") then
v = game.ReplicatedStorage.Styles["OneHandedHolding"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "OneHandedHolding"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'H_Blunt'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'MStrike2'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'H_SmallFallenBlunt'
v.Name = "H_Fallen"


 -- Bat ^

 if game.ReplicatedStorage.Styles:FindFirstChild("OneHandedBlade") then
v = game.ReplicatedStorage.Styles["OneHandedBlade"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "OneHandedBlade"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.OneHandedBlade)
end

v.AnimationId = "rbxassetid://11550841439"
v.Name = "StanceIdle"
if game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle:FindFirstChild("Core") then
v = game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle["Core"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle)
end
v.Name = "Core"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Color") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Color"]
else
v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552)
v.Name = "Color"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'H_Sword'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'P_KStrike1'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'H_SmallFallenBlunt'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Strike2") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["Strike2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'P_KStrike2'
v.Name = "Strike2"


if game.ReplicatedStorage.Styles:FindFirstChild("BatHolding") then
v = game.ReplicatedStorage.Styles["BatHolding"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles)
end
v.Name = "BatHolding"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Fallen") then
v = game.ReplicatedStorage.Styles.BatHolding["H_Fallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'H_FallenStomp'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_FallenDown") then
v = game.ReplicatedStorage.Styles.BatHolding["H_FallenDown"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'H_FallenKick'
v.Name = "H_FallenDown"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then
v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'H_Bat'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.BatHolding["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.BatHolding["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.BatHolding["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Speed") then
v = game.ReplicatedStorage.Styles.BatHolding["Speed"]
else
v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 1
v.Name = "Speed"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Strike1") then
v = game.ReplicatedStorage.Styles.BatHolding["Strike1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'MSStrike1'
v.Name = "Strike1"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("StanceIdle") then
v = game.ReplicatedStorage.Styles.BatHolding["StanceIdle"]
else
v = Instance.new("Animation", game.ReplicatedStorage.Styles.BatHolding)
end
if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Holding["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Holding["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Holding["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Tonfa["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Tonfa["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Tonfa["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.HeavyHammer["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.HeavyHammer["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.HeavyHammer["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
end
v.Value = 'MAttack3'
v.Name = "Rush3"
if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush1") then
v = game.ReplicatedStorage.Styles.Blade["Rush1"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade)
end
v.Value = 'MAttack1'
v.Name = "Rush1"
if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush2") then
v = game.ReplicatedStorage.Styles.Blade["Rush2"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade)
end
v.Value = 'MAttack2'
v.Name = "Rush2"
if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush3") then
v = game.ReplicatedStorage.Styles.Blade["Rush3"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade)
end
v.Value = 'MAttack3'
v.Name = "Rush3"

if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Stunned") then
	v = game.ReplicatedStorage.Styles.Brawler["H_Stunned"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_Escape'
v.Name = "H_Stunned"

if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then
	v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
end
v.Value = 'H_HeavyBlunt'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then
	v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
end
v.Value = 'H_HeavyBlunt'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Fallen") then
	v = game.ReplicatedStorage.Styles.BeastHolding["H_Fallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
end
v.Value = 'H_MedFallenBlunt'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Fallen") then
	v = game.ReplicatedStorage.Styles.HeavyHolding["H_Fallen"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
end
v.Value = 'H_MedFallenBlunt'
v.Name = "H_Fallen"
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_FallenDown") then
	v = game.ReplicatedStorage.Styles.OneHandedHolding["H_FallenDown"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.OneHandedHolding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.Holding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.BatHolding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.HeavyHolding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.BeastHolding["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.Blade:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.Blade["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_CounterSolo") then
v = game.ReplicatedStorage.Styles.OneHandedBlade["H_CounterSolo"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade)
end
v.Value = 'H_SelfDestruct'
v.Name = "H_CounterSolo"
if game.ReplicatedStorage.Styles.Rifle:FindFirstChild("H_Standing") then
	v = game.ReplicatedStorage.Styles.Rifle["H_Standing"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rifle)
end
v.Value = 'H_SMG'
v.Name = "H_Standing"
if game.ReplicatedStorage.Styles.Shotgun:FindFirstChild("H_Standing") then
	v = game.ReplicatedStorage.Styles.Shotgun["H_Standing"]
else
	v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Shotgun)
end
v.Value = 'H_SMG'
v.Name = "H_Standing"


if game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("Sound") then
    v = game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("Sound")
else
    v = Instance.new("StringValue")
    v.Name = "Sound"
    v.Parent = game.ReplicatedStorage.Moves["龍TigerDrop"]
end

v.Value = 'Ignite'


local imageLabel = Main.HeatMove
local interf = Player.PlayerGui.Interface-- Assuming you have an ImageLabel control
local lastText = imageLabel.TextLabel.Text
local lastText2 = interf.BattleStart.Text

while true do
	wait(0.1) -- Adjust the delay as needed

	local newText = imageLabel.TextLabel.Text
	if newText ~= lastText then
		lastText = newText

        if newText == "Guru Firearm Flip" then
			imageLabel.TextLabel.Text = "Fighter's Shot Shutdown"
        elseif newText == "Ultimate Essence" then
			imageLabel.TextLabel.Text = "The Hellish Essence of the Masters"
        elseif newText == "Essence of Double Head Crush" then
            imageLabel.TextLabel.Text = "Essence of Head-on Collision " 
        elseif newText == "Essence of Wreckage" then
            imageLabel.TextLabel.Text = "Essence of Raging Finisher "  
        elseif newText == "Essence of Escape" then
            imageLabel.TextLabel.Text = "Essence of Cyclonic Showoff "  
        elseif newText == "Essence of Wall Crush" then
            imageLabel.TextLabel.Text = "Essence of Ferocious Wall Smash "
        elseif newText == "Komaki Fist Reversal [Front]" then
			imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Front] "
		elseif newText == "Komaki Fist Reversal [Left]" then
			imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Left] "
		elseif newText == "Komaki Fist Reversal [Right]" then
			imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Right] "
		elseif newText == "Komaki Fist Reversal [Back]" then
			imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Back] "
		elseif newText == "Guru Spin Counter [Front]" then
			imageLabel.TextLabel.Text = "Essence of Noob/Pot Execution "
        elseif newText == "Essence of Beatdown" then
			imageLabel.TextLabel.Text = "Essence of Fistic Fury"
		elseif newText == "Essence of Chokehold" then
			imageLabel.TextLabel.Text = "Essence of Neck Snapping"
        elseif newText == "Essence of Head Press: Supine" then
			imageLabel.TextLabel.Text = "Essence of Ground Bashing: Supine"
		elseif newText == "Essence of Head Press: Prone" then
			imageLabel.TextLabel.Text = "Essence of Ground Bashing: Prone"            
        elseif newText == "Essence of Sumo Slapping" then
			imageLabel.TextLabel.Text = "Essence of Dashing Barrage" 
        elseif newText == "Essence of Torment" then
			imageLabel.TextLabel.Text = "Essence of Torment "
        elseif newText == "Essence of Full Swing" then
			imageLabel.TextLabel.Text = "Essence of Bone-Crushing Strike"
        elseif newText == "Essence of Finishing: Prone" then
			imageLabel.TextLabel.Text = "Essence of Finishing: Prone "
        elseif newText == "Essence of Punting" then
			imageLabel.TextLabel.Text = "Essence of Football Kicking"
        elseif newText == "Essence of Stomping" then
			imageLabel.TextLabel.Text = "Essence of Stomping "
        elseif newText == "Essence of Self-Destruct" then
			imageLabel.TextLabel.Text = "Essence of Self-Destruct "
        elseif newText == "Essence of Fisticuffs" then
			imageLabel.TextLabel.Text = "Essence of Tormenting Fists "
        elseif newText == "Essence of Fast Footwork [Front]" then
            if status.Style.Value == "Brawler" then
			    imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Front] "
            end    
        elseif newText == "Essence of Fast Footwork [Left]" then
            if status.Style.Value == "Brawler" then
			    imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Left] "
            end           
        elseif newText == "Essence of Fast Footwork [Back]" then
            if status.Style.Value == "Brawler" then
			    imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Back] "    
            end 
        elseif newText == "Essence of Fast Footwork [Right]" then
            if status.Style.Value == "Brawler" then
			    imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Right] "
            end    
        elseif newText == "Essence of Weaponry" then
            if status.Style.Value == "Blade" or "OneHandedBlade" then
                imageLabel.TextLabel.Text = "Essence of Weaponry "
            elseif status.Style.Value == "BatHolding" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Blunt]"            
            elseif status.Style.Value == "Holding" or "BeastMedHolding" or "HeavyHammer" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Medium]"            
            elseif status.Style.Value == "OneHandedHolding" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Small]"            
            elseif status.Style.Value == "HeavyHolding" or "BeastHolding" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Heavy]"            
            elseif status.Style.Value == "Tonfa" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Tonfa]"            
            elseif status.Style.Value == "RPG" or "Pistol" or "SMG" or "Pistol" or "Rifle" or "Shotgun" or "Sniper" then
			    imageLabel.TextLabel.Text = "Essence of Weaponry [Firearm]"            
            end                         
        end
    end

    local newText2 = interf.BattleStart.Text
    if newText2 ~= lastText2 then
		lastText2 = newText2

        if newText2 == "LEGENDARY DRAGON" then
            local r = math.random(1, 3)
			interf.BattleStart.Text = r == 1 and "'THE DRAGON OF DOJIMA'" or r == 2 and "'KAZUMA KIRYU'" or "LEGENDARY DRAGON"
		elseif newText2 == "MYSTERIOUS MERCS" then
            local r = math.random(1, 2)
			interf.BattleStart.Text = r == 1 and "MEN IN BLACK" or r == 2 and "MYSTERIOUS MEN"
		elseif newText2 == "DELINQUENTS" then
			local r = math.random(1, 3)
			interf.BattleStart.Text = r == 1 and "STREET GOONS" or r == 2 and "INTERFERING CULPRITS" or "DELINQUENTS"
		elseif newText2 == "RICH FIEND" then
            local r = math.random(1, 2)
			interf.BattleStart.Text = r == 1 and "NOUVAEU RICHE" or r == 2 and "RICH FIEND"
		elseif newText2 == "DEVIOUS DAN" then
			interf.BattleStart.Text = "AVERAGE AMERICAN"
		elseif newText2 == "JEFF ATTACK" then
            local r = math.random(1, 2)
			interf.BattleStart.Text = r == 1 and "BLUE BELTS" or r == 2 and "KARATE NERDS"
		elseif newText2 == "GORILLAMAN" then
			local r = math.random(1, 3)
			interf.BattleStart.Text = r == 1 and "THE MONKES" or r == 2 and "APE ARMY" or "GORILLAMAN"
        elseif newText2 == "MOB" then
			local r = math.random(1, 3)
			interf.BattleStart.Text = r == 1 and "SUITED PUNKS" or r == 2 and "OFFICE RECRUITS" or "MOB"    
		elseif newText2 == "HUE" then
			interf.BattleStart.Text = "COPYCAT"
		elseif newText2 == "BLOODSUCKER" then
			local r = math.random(1, 4)
			interf.BattleStart.Text = r == 1 and "BUFF DOG" or r == 2 and "VAMPIRE" or r == 3 and "TOUGH THUG" or "SUCKER" 
		end
    end

    if moves:FindFirstChild("ShuckyDrop") then
		moves:FindFirstChild("BRCounter2").Name = "FakeCounter2"
		moves:FindFirstChild("ShuckyDrop").Name = "BRCounter2"
		
		local ignore = Instance.new("Folder")
		ignore.Name = "IgnoreDmg"
		ignore.Parent = moves:FindFirstChild("BRCounter2")
		
		if not moves:FindFirstChild("BRCounter2"):FindFirstChild("HSize") then
			local n = Instance.new("NumberValue")
			n.Name = "HSize"
			n.Value = 2
			n.Parent = moves:FindFirstChild("BRCounter2")
		end
	end
        if moves:FindFirstChild("CounterHook") then
        moves:FindFirstChild("BRCounter1").Name = "FakeCounter1"
        moves:FindFirstChild("CounterHook").Name = "BRCounter1"
		
		local ignore = Instance.new("Folder")
		ignore.Name = "IgnoreDmg"
		ignore.Parent = moves:FindFirstChild("BRCounter1")
		
		if not moves:FindFirstChild("BRCounter1"):FindFirstChild("HSize") then
			local n = Instance.new("NumberValue")
			n.Name = "HSize"
			n.Value = 1
			n.Parent = moves:FindFirstChild("BRCounter1")
		end
	end

    if moves:FindFirstChild("FGetup") then
		moves:FindFirstChild("BGetup").Name = "FakeGetup"
		moves:FindFirstChild("FGetup").Name = "BGetup"
		
		local ignore = Instance.new("Folder")
		ignore.Name = "IgnoreDmg"
		ignore.Parent = moves:FindFirstChild("BGetup")
		
		if not moves:FindFirstChild("BGetup"):FindFirstChild("HSize") then
			local n = Instance.new("NumberValue")
			n.Name = "HSize"
			n.Value = 1
			n.Parent = moves:FindFirstChild("BGetup")
		end
	end
    if not hasRespawned then
		hasRespawned = true
		interf.Client.Disabled = true
		task.wait()
		interf.Client.Disabled = false
	end


    if game.Players.LocalPlayer.Status.Heat.Value > 99 then
        if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.Holding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.HeavyHammer["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
        end
        v.Value = 'H_SmallBlunt'
        v.Name = "H_Standing"
    elseif game.Players.LocalPlayer.Status.Heat.Value >= 75 and game.Players.LocalPlayer.Status.Heat.Value < 99 then
        if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
        end
        v.Value = 'H_SmallBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BeastMedHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
        end
        v.Value = 'H_SluggerBat'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.HeavyHammer["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer)
        end
        v.Value = 'H_SluggerBat'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.Holding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
        end
        v.Value = 'H_HeavyBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
        end
        v.Value = 'H_MedBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then
	        v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
        end
        v.Value = 'H_GUltimateEssence'
        v.Name = "H_Distanced"
    elseif game.Players.LocalPlayer.Status.Heat.Value < 75 then
        if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding)
        end
        v.Value = 'H_Blunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding)
        end
        v.Value = 'H_Blunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.Holding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding)
        end
        v.Value = 'H_Blunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding)
        end
        v.Value = 'H_HeavyBlunt'
        v.Name = "H_Standing"
        if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then
	        v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding)
        end
        v.Value = 'H_HeavyBlunt'
        v.Name = "H_Standing"
    end
    if game.Players.LocalPlayer.Status.Health.Value < 150 then
        if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
	        v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
        end
        v.Value = 'DragonTaunt'
        v.Name = "Taunt"
    else
        if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
	        v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
        else
	        v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
        end
        v.Value = 'GoonTaunt'
        v.Name = "Taunt"
    end
    if game.Players.LocalPlayer.Status.Heat.Value > 50 then
        game.ReplicatedStorage.Styles.Brawler.Speed.Value = 1.5
    else
        game.ReplicatedStorage.Styles.Brawler.Speed.Value = 1
    end
    
    game.ReplicatedStorage.Styles.Brawler.Idle.AnimationId = "rbxassetid://12051772055"
	local current = game.ReplicatedStorage.Moves["BStomp"]
	current.Anim.AnimationId = "rbxassetid://7546695030"
    changeValueStrict(current, "EndAt", 0.75, "NumberValue")
	    changeValueStrict(current, "HitDur", 0.6, "NumberValue")
	    changeValueStrict(current, "HitboxLocations", '[["RightFoot",3,[0,0,0]],["RightLowerLeg",2.25,[0,0,0]],["RightUpperLeg",1.5,[0,0,0]]]', "StringValue") 
    local current2 = game.ReplicatedStorage.Moves["DragonTaunt"]
    current2.Anim.AnimationId = "rbxassetid://10928237540"
    local current3 = game.ReplicatedStorage.Moves["龍TigerDrop"]
    current3.Anim.AnimationId = "rbxassetid://7603759847"
    local current4 = game.ReplicatedStorage.Moves["龍2Strike2"]
	current4.Anim.AnimationId = "rbxassetid://13785065919"
    changeValueStrict(current, "HSize", 0.75, "NumberValue")
		changeValueStrict(current4, "HSound", "hardkick", "StringValue")
		changeValueStrict(current4, "HitDur", 0.2, "NumberValue")
		changeValueStrict(current4, "MoveDuration", 0.3, "NumberValue")
		changeValueStrict(current4, "RagdollBonus", 1.25, "NumberValue")
		changeValueStrict(current4, "HitboxLocations", '[["LeftFoot",1,[0,0,-0.5]],["LeftLowerLeg",2,[0,0,-0.5]],["LeftUpperLeg",2,[0,0,-0.5]]]', "StringValue")
    local current5 = game.ReplicatedStorage.Moves["MStrike2"]
	current5.Anim.AnimationId = "rbxassetid://7603765599"
    changeValueStrict(current5, "AniSpeed", 1.3, "NumberValue")
    local current6 = game.ReplicatedStorage.Moves["BRCounter1"]
    changeValueStrict(current6, "HSize", 2.5, "NumberValue")
    local rpunch1 = game.ReplicatedStorage.Moves["RPunch1"]
	rpunch1.Anim.AnimationId = "rbxassetid://7604102455"
    changeValueStrict(rpunch1, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue")
    local rpunch2 = game.ReplicatedStorage.Moves["RPunch2"]
	rpunch2.Anim.AnimationId = "rbxassetid://7604134993"
    changeValueStrict(rpunch2, "HitboxLocations", '[["LeftHand",1.5,[0,0,0]],["LeftLowerArm",0.75,[0,0,0]],["LeftUpperArm",0.5,[0,0,0]]]', "StringValue")
    local rpunch3 = game.ReplicatedStorage.Moves["RPunch3"]
	rpunch3.Anim.AnimationId = "rbxassetid://7604102455"
    changeValueStrict(rpunch3, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue")
    local rpunch4 = game.ReplicatedStorage.Moves["RPunch4"]
	rpunch4.Anim.AnimationId = "rbxassetid://7604134993"
    changeValueStrict(rpunch4, "HitboxLocations", '[["LeftHand",1.5,[0,0,0]],["LeftLowerArm",0.75,[0,0,0]],["LeftUpperArm",0.5,[0,0,0]]]', "StringValue")
    local rpunch5 = game.ReplicatedStorage.Moves["RPunch5"]
	rpunch5.Anim.AnimationId = "rbxassetid://7604102455"
    changeValueStrict(rpunch5, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue")
    local pstrike2 = game.ReplicatedStorage.Moves["BStrike2"]
	pstrike2.Anim.AnimationId = "rbxassetid://13785067057"
	changeValueStrict(pstrike2, "HitboxLocations", '[["RightHand",2,[0,0,0]],["RightLowerArm",1.5,[0,0,0]],["RightUpperArm",1,[0,0,0]]]', "StringValue")
    local pstrike3 = game.ReplicatedStorage.Moves["BStrike3"]
	pstrike3.Anim.AnimationId = "rbxassetid://12051773371"
	changeValueStrict(pstrike3, "AniSpeed", 1.6, "NumberValue")
    local pstrike4 = game.ReplicatedStorage.Moves["BStrike4"]
	pstrike4.Anim.AnimationId = "rbxassetid://13785070193"
    changeValueStrict(pstrike4, "HitboxLocations", '[["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue")
    local pstrike5 = game.ReplicatedStorage.Moves["BStrike5"]
	pstrike5.Anim.AnimationId = "rbxassetid://13785071435"
    changeValueStrict(pstrike5, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]]]', "StringValue")
    local p2strike1 = game.ReplicatedStorage.Moves["龍2Strike1"]
	p2strike1.Anim.AnimationId = "rbxassetid://13731753737"
    changeValueStrict(p2strike1, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]]]', "StringValue")
    local p2strike3 = game.ReplicatedStorage.Moves["龍2Strike4"]
	p2strike3.Anim.AnimationId = "rbxassetid://13785068836"
    changeValueStrict(p2strike3, "HitboxLocations", '[["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue")
    local p2strike4 = game.ReplicatedStorage.Moves["龍2Strike3"]
	p2strike4.Anim.AnimationId = "rbxassetid://12747378502"
    changeValueStrict(p2strike4, "HSize", 1, "NumberValue")
    changeValueStrict(p2strike4, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]],["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue")
    changeValueStrict(p2strike4, "MoveDuration", 0.2, "NumberValue")
    changeValueStrict(p2strike4, "HitDur", 0.4, "NumberValue")
    changeValueStrict(p2strike4, "AniSpeed", 1.3, "NumberValue")
end

Features & Information

Op style

Community Comments (2)

GurtBeatsUpKidsGurtBeatsUpKidsNov 28, 2025

unc script but its still works and it is OP like they said also funny!

onlyrenonlyrenApr 17, 2026

if anyone is actually checking this, i cant figure out the keybinds, i just randomly pressed X and it switched to a powerful counter hook heavy attack (M2) isntead of a normal heavy attack (kick)

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