if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StanceFallen") then
v = game.ReplicatedStorage.Styles.Brawler["H_StanceFallen"]
else
v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
end
v.Value = 'H_FallenFinisher'
v.Name = "H_StanceFallen"
Features & Information
Allows you to execute a separate heat action when you locks on a fallen enemy, idk if it interfere with Essence of Finishing: Supine and Prone.
replace H_FallenFinisher with something else that you want.
There's a nerfed version of H_FallenFinisher called H_FallenBeatdown if you think the move is too overpowered