Combat god style
Key Required

Combat god style

Right 2 Fight (Inactive)FlopperFlopper 13.3K views 99 executesUpdated Nov 21, 2024
0.0/ 5(2 votes)
020% Positive
Lua Script•162 lines (6007 chars)
game.ReplicatedStorage.Styles.Brawler.VisualName.Value = "Combat god"
game.ReplicatedStorage.Styles.Brawler.Color.Value = Color3.fromRGB(0,0,0)
-- rushes
game.ReplicatedStorage.Styles.Brawler.Rush1.Value = "龍Attack1"
game.ReplicatedStorage.Styles.Brawler.Rush2.Value = "龍Attack2"
game.ReplicatedStorage.Styles.Brawler.Rush3.Value = "龍Attack3"
game.ReplicatedStorage.Styles.Brawler.Rush4.Value = "龍Attack1"
game.ReplicatedStorage.Styles.Brawler.Strike1.Value = "龍Strike1"
game.ReplicatedStorage.Styles.Brawler.Strike2.Value = "BStrike5"
game.ReplicatedStorage.Styles.Brawler.Strike3.Value = "BEvadeStrikeLeft"
game.ReplicatedStorage.Styles.Brawler.Strike4.Value = "龍Strike4"
game.ReplicatedStorage.Styles.Brawler.Strike5.Value = "龍Strike5"
game.ReplicatedStorage.Styles.Brawler.Strike6.Value = "龍2Strike1"
game.ReplicatedStorage.Styles.Brawler.Strike7.Value = "龍2Strike2"
game.ReplicatedStorage.Styles.Brawler.Strike8.Value = "龍2Strike3"
game.ReplicatedStorage.Styles.Brawler.Strike9.Value = "龍2Strike4"
game.ReplicatedStorage.Styles.Brawler.Strike10.Value = "龍2Strike5"
game.ReplicatedStorage.Styles.Brawler.H_FallenDown.Value = "H_FallenKick"
game.ReplicatedStorage.Styles.Brawler.H_Fallen.Value = "H_FallenStomp"
if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then
v = game.ReplicatedStorage.Styles.Brawler["Redheat"]
else
v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
end
v.Name = "RedHeat"
function UseHeatAction(HeatAction, Style, Bots)
				-- Script generated by SimpleSpy - credits to exx#9394
		
				local args = {
					[1] = {
						[1] = "heatmove",
						[2] = game:GetService("ReplicatedStorage").Moves[HeatAction],
						[3] = {
		
						},
						[4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame,
						[5] = Style
					}
				}
	
				for i,v in pairs(Bots) do
					table.insert(args[1][3], {
						[1] = v,
						[2] = 10.49982091806829,
						[3] = false,
						[4] = Vector3.new(0.854888916015625, -0.499908447265625, -3.08367919921875)
					})
				end
		
				game:GetService("ReplicatedStorage").Events.ME:FireServer(unpack(args))
			end
		
			local styles = game.ReplicatedStorage.Styles
			local plr = game.Players.LocalPlayer
			local status = plr.Status
		
			function isInBattle()
				return (plr:FindFirstChild("InBattle") and true or false)
			end
		
			function isDungeon()
				return game.ReplicatedStorage.Dungeon.Value
			end
		
			function doingHact()
				return (plr.Character:FindFirstChild("Heated") and true or false)
			end
		
			function showMaxHeatEffect()
				return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
			end
		
			function hasWeaponInHand()
				return (plr.Character:FindFirstChild("Holding") and true or false)
			end
		
			local function change_color()
				if status.Style.Value == "Brawler" then
					local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)}
					local char = plr.Character
					char.HumanoidRootPart.Fire_Main.Color = DragonSequence
					char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
					char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
					char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
					char.HumanoidRootPart.Lines1.Color = DragonSequence
					char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
					char.HumanoidRootPart.Lines2.Color = DragonSequence
					char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
					char.HumanoidRootPart.Sparks.Color = DragonSequence
					if not char.HumanoidRootPart.TimeFor.Enabled then
						char.HumanoidRootPart.TimeFor.Color = DragonSequence
					end
		
					char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
					char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
					char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
					char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
					char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
					char.UpperTorso.Evading.Color = DragonSequence
				end
			end
		
			local function FillHeat()
				local Event = game:GetService("ReplicatedStorage").Events.ME
		
				for i=1,6 do
					local A_1 =  {
						[1] = "heat", 
						[2] = game:GetService("ReplicatedStorage").Moves.Taunt
					}
					Event:FireServer(A_1)
				end
			end
		
			game:GetService("RunService").RenderStepped:Connect(change_color)
		
			plr.Character.ChildAdded:Connect(function(v)
				if v.Name == 'Grabbing' then
					while v.Parent == plr.Character do
						if status.Heat.Value ~= 100 then
							FillHeat()
						end
						task.wait(0.1)
					end
				end
			end)
		
			local ts = game:GetService("TweenService")
			local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
		
			local function remove_brighness(color)
				local h,s,v = color:ToHSV()
				return Color3.fromHSV(h, s, 1)
			end
		
			game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(v)
				if v.ClassName:find("Trail") then
					local highlight = Instance.new("Highlight", game.Players.LocalPlayer.Character.RightHand)
					local fadeout = ts:Create(highlight, ti, {FillTransparency = 1})
		
					local style = game.Players.LocalPlayer.Status.Style.Value
					local style_obj = game.ReplicatedStorage.Styles:FindFirstChild(style)
					local color = style_obj.Color
		
					highlight.FillColor = color.Value
		
					highlight.Adornee = v.Parent
					highlight.OutlineTransparency = 1
					highlight.FillTransparency = 1
		
					ts:Create(highlight, ti, {FillTransparency = 0.2}):Play()
		
		
					fadeout.Completed:Once(function()
						highlight:Destroy()
					end)
		
					v.Destroying:Once(function()
						fadeout:Play()
					end)
				end
			end)

Features & Information

Mix of reborn and dragon style

Community Comments (6)

Right2FightIsGoodRight2FightIsGoodDec 9, 2024(edited)

its good but not too many heat actions

FlopperFlopperJan 2, 2025(edited)

Idk how to make custom heat actions

FlopperFlopperJan 2, 2025(edited)

Also this prob the worst script I made so far

TacHubTacHubMar 11, 2025(edited)

you can make ghost?

62216221Jan 31, 2026

how can I run this script ?

Replying to @6221
62216221Jan 31, 2026

nvm, ik how to run it now. Pretty good style

More Scripts for Right 2 Fight (Inactive)