
Key Required

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local styleToChange = "Beast" --Brawler = fisticuffs, Rush = frenzy, Beast = brute. you MUST use one of these 3 or else you cannot use the custom style.
local styleToChangeTo = "नागराज" --堂島の龍 is dragon style. you can find the styles at game.ReplicatedStorage.Styles
for i, v in pairs(game.ReplicatedStorage.Styles:FindFirstChild(styleToChange):GetChildren()) do
v:Destroy()
end
for i, v in pairs(game.ReplicatedStorage.Styles:FindFirstChild(styleToChangeTo):GetChildren()) do
v = v:Clone()
v.Parent = game.ReplicatedStorage.Styles[styleToChange]
end
game.StarterGui:SetCore("SendNotification",{
Title = styleToChangeTo.." style loaded!";
Text = styleToChangeTo.." style has replaced "..styleToChange..".";
Button1 = "OK!";
})
local Dragon = game.ReplicatedStorage.Styles.Brawler
Dragon.VisualName.Value = "Dragon"
Dragon.Color.Value = Color3.fromRGB(255, 0, 0)
Dragon.Rush1.Value = "龍Attack1"
Dragon.Rush2.Value = "龍Attack2"
Dragon.Rush3.Value = "龍Attack3"
Dragon.Rush4.Value = "龍Attack4"
Dragon.Strike1.Value = "TigerDrop"
Dragon.Strike2.Value = "BStrike2"
Dragon.Strike3.Value = "BStrike3"
Dragon.Strike4.Value = "BStrike5"
Dragon.Strike5.Value = "RDashAttack"
Dragon.Grab.Value = "GGrab"
Dragon.Taunt.Value = "DragonTaunt"
Dragon.DashAttack.Value = "DashAttack"
Dragon.GrabStrike.Value = "T_龍GParry"
local Player = game.Players.LocalPlayer
local Rep = game.ReplicatedStorage
local Char = Player.Character
local Main = Player.PlayerGui.Interface.Battle.Main
Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
if Main.HeatMove.TextLabel.Text == "Ultimate Essence" then
Main.HeatMove.TextLabel.Text = Rep.Moves.H_UltimateEssence.MoveName.Value
local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_UltimateEssence.Anim)
Anim.Priority = Enum.AnimationPriority.Action4
Anim:Play()
Anim:Destroy()
end
end)



enjoy the script!
Can you explain to me what styles it gives you?