two custom styles
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two custom styles

Right 2 Fight (Inactive)champio2015champio2015 906 views 233 executesUpdated Feb 25, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•74 lines (2002 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local styleToChange = "Beast" --Brawler = fisticuffs, Rush = frenzy, Beast = brute. you MUST use one of these 3 or else you cannot use the custom style.

local styleToChangeTo = "नागराज" --堂島の龍 is dragon style. you can find the styles at game.ReplicatedStorage.Styles

for i, v in pairs(game.ReplicatedStorage.Styles:FindFirstChild(styleToChange):GetChildren()) do

v:Destroy()

end

for i, v in pairs(game.ReplicatedStorage.Styles:FindFirstChild(styleToChangeTo):GetChildren()) do

v = v:Clone()

v.Parent = game.ReplicatedStorage.Styles[styleToChange]

end

game.StarterGui:SetCore("SendNotification",{

Title = styleToChangeTo.." style loaded!";

Text = styleToChangeTo.." style has replaced "..styleToChange..".";

Button1 = "OK!";

})





local Dragon = game.ReplicatedStorage.Styles.Brawler
Dragon.VisualName.Value = "Dragon"
Dragon.Color.Value = Color3.fromRGB(255, 0, 0)

Dragon.Rush1.Value = "龍Attack1"
Dragon.Rush2.Value = "龍Attack2"
Dragon.Rush3.Value = "龍Attack3"
Dragon.Rush4.Value = "龍Attack4"

Dragon.Strike1.Value = "TigerDrop"
Dragon.Strike2.Value = "BStrike2"
Dragon.Strike3.Value = "BStrike3"
Dragon.Strike4.Value = "BStrike5"
Dragon.Strike5.Value = "RDashAttack"

Dragon.Grab.Value = "GGrab"
Dragon.Taunt.Value = "DragonTaunt"
Dragon.DashAttack.Value = "DashAttack"
Dragon.GrabStrike.Value = "T_龍GParry"






local Player = game.Players.LocalPlayer
local Rep = game.ReplicatedStorage
local Char = Player.Character
local Main = Player.PlayerGui.Interface.Battle.Main

Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    if Main.HeatMove.TextLabel.Text == "Ultimate Essence" then
        Main.HeatMove.TextLabel.Text = Rep.Moves.H_UltimateEssence.MoveName.Value
        local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_UltimateEssence.Anim)
        Anim.Priority = Enum.AnimationPriority.Action4
        Anim:Play()
        Anim:Destroy()
    end
end)

Features & Information

this is usually a mix so yea.
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Community Comments (2)

champio2015champio2015Feb 25, 2026

enjoy the script!

colitapepe6colitapepe6Feb 26, 2026

Can you explain to me what styles it gives you?

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