
Key Required

local SharedWorkspace = workspace:WaitForChild("_SharedWorkspace")
local Vehicles = SharedWorkspace:WaitForChild("_Vehicles")
local function nukeSound(obj)
pcall(function()
obj.Volume = 0
obj.Playing = false
obj:Stop()
end)
pcall(function()
obj:Destroy()
end)
end
local function cleanVehicle(vehicle)
local effects = vehicle:FindFirstChild("Effects")
if not effects then return end
local soundParts = effects:FindFirstChild("SoundParts")
if not soundParts then return end
for _, part in ipairs(soundParts:GetChildren()) do
for _, obj in ipairs(part:GetChildren()) do
if obj:IsA("Sound") then
nukeSound(obj)
end
end
part.ChildAdded:Connect(function(obj)
if obj:IsA("Sound") then
nukeSound(obj)
end
end)
end
soundParts.ChildAdded:Connect(function(part)
wait(0.1)
for _, obj in ipairs(part:GetChildren()) do
if obj:IsA("Sound") then
nukeSound(obj)
end
end
part.ChildAdded:Connect(function(obj)
if obj:IsA("Sound") then
nukeSound(obj)
end
end)
end)
end
local function setupVehicle(vehicle)
cleanVehicle(vehicle)
wait(0.5)
cleanVehicle(vehicle)
wait(1)
cleanVehicle(vehicle)
end
for _, vehicle in ipairs(Vehicles:GetChildren()) do
setupVehicle(vehicle)
end
Vehicles.ChildAdded:Connect(function(vehicle)
setupVehicle(vehicle)
end)
- Страховочный цикл
spawn(function()
while true do
for _, vehicle in ipairs(Vehicles:GetChildren()) do
local effects = vehicle:FindFirstChild("Effects")
local soundParts = effects and effects:FindFirstChild("SoundParts")
if soundParts then
for _, part in ipairs(soundParts:GetChildren()) do
for _, obj in ipairs(part:GetChildren()) do
if obj:IsA("Sound") then
nukeSound(obj)
end
end
end
end
end
wait(2)
end
end)
print("Sound killer запущен, путь найден: _SharedWorkspace/_Vehicles")No comments yet for this script.

