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Naruto story auto farm macro
Lua Script•50 lines (1551 chars)
-- Function to invoke the first script
local function invokeFirstScript()
game:GetService("ReplicatedStorage").RemoteFunctions.SpeedChange.ChangeSpeedRemoteFunction:InvokeServer()
end
-- Function to teleport to coordinates
local function teleportToCoordinates()
local coordinates = CFrame.new(Vector3.new(99.66310119628906, 3.2068777084350586, 4.609277725219727))
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = coordinates
end
-- Function to repeatedly spam subsequent scripts
local function spamScripts()
local args1 = {
[1] = 6,
[2] = "u010002s0",
[3] = "u010002",
[4] = Vector3.new(108.2594985961914, 1.2655750513076782, 7.241194725036621)
}
game:GetService("ReplicatedStorage").RemoteFunctions.PlaceUnitFunctions.PlaceUnit:InvokeServer(unpack(args1))
local args2 = {
[1] = 4,
[2] = "u006002s0",
[3] = "u006002",
[4] = Vector3.new(105.18785095214844, 1.2655750513076782, 6.637542724609375)
}
game:GetService("ReplicatedStorage").RemoteFunctions.PlaceUnitFunctions.PlaceUnit:InvokeServer(unpack(args2))
local args3 = {
[1] = workspace.Units.UFolder.U0Model,
[2] = 1
}
game:GetService("ReplicatedStorage").RemoteFunctions.UpgradeUnitFunctions.UpgradeUnit:InvokeServer(unpack(args3))
end
-- Teleport to coordinates at the start
teleportToCoordinates()
-- Invoke the first script
invokeFirstScript()
-- Repeat spamming subsequent scripts every 1 second
while true do
wait(1)
spamScripts()
endFeatures & Information
Macro for the first story Map works on all 3 stages just put in auto execute and have an auto clicker on replay
have units in your 4th and 6th slot it doesn't matter which units

Forgot to mention but have units in your 4th and 6th slot it doesn't matter which units
patched think so