Outcome memories cursor lock for NOOBZZZ
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Outcome memories cursor lock for NOOBZZZ

(ANNIVERSARY) Outcome Memories v0.2ZasfelipZasfelip 2.3K views 263 executesUpdated Apr 3, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•154 lines (3705 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

local TARGETS = {
    ["2011x"] = true,
    ["fleetway"] = true,
    ["tailsdoll"] = true,
    ["kolossos"] = true
}

local lockEnabled = false

local CAM_HEIGHT = 3.7
local CAM_DISTANCE = 13

local gui = Instance.new("ScreenGui")
gui.Name = "CameraLockGui"
gui.ResetOnSpawn = false
gui.Parent = LocalPlayer:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0,170,0,90)
frame.Position = UDim2.new(0,20,0,20)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.Parent = gui

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1,0,0,30)
title.BackgroundTransparency = 1
title.Text = "cursor lock"
title.TextColor3 = Color3.new(1,1,1)
title.TextScaled = true
title.Parent = frame

local toggle = Instance.new("TextButton")
toggle.Size = UDim2.new(1,-10,0,40)
toggle.Position = UDim2.new(0,5,0,40)
toggle.BackgroundColor3 = Color3.fromRGB(200,0,0)
toggle.TextColor3 = Color3.new(1,1,1)
toggle.Text = "OFF"
toggle.Parent = frame

local dragging = false
local dragStart
local startPos

title.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1
	or input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
		dragStart = input.Position
		startPos = frame.Position
	end
end)

title.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1
	or input.UserInputType == Enum.UserInputType.Touch then
		dragging = false
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement
	or input.UserInputType == Enum.UserInputType.Touch) then
		
		local delta = input.Position - dragStart
		frame.Position = UDim2.new(
			startPos.X.Scale,
			startPos.X.Offset + delta.X,
			startPos.Y.Scale,
			startPos.Y.Offset + delta.Y
		)
	end
end)

local function getNearestTarget()

	local myChar = LocalPlayer.Character
	if not myChar then return nil end

	local myRoot = myChar:FindFirstChild("HumanoidRootPart")
	if not myRoot then return nil end

	local nearest = nil
	local shortest = math.huge

	for _, plr in pairs(Players:GetPlayers()) do
		if plr ~= LocalPlayer and plr.Character then
			
			local attr = plr.Character:GetAttribute("Character")
			
			if attr and TARGETS[string.lower(attr)] then
				
				local root = plr.Character:FindFirstChild("HumanoidRootPart")
				
				if root then
					local dist = (root.Position - myRoot.Position).Magnitude
					
					if dist < shortest then
						shortest = dist
						nearest = root
					end
				end
				
			end
		end
	end

	return nearest
end

RunService.RenderStepped:Connect(function()

	if not lockEnabled then return end

	local char = LocalPlayer.Character
	if not char then return end

	local root = char:FindFirstChild("HumanoidRootPart")
	if not root then return end

	local targetRoot = getNearestTarget()
	if not targetRoot then return end

	Camera.CameraType = Enum.CameraType.Scriptable

	local eye = root.Position + Vector3.new(0,CAM_HEIGHT,0)
	local dir = (targetRoot.Position - eye).Unit

	local camPos = eye - dir * CAM_DISTANCE

	Camera.CFrame = CFrame.lookAt(camPos,targetRoot.Position)

end)

toggle.MouseButton1Click:Connect(function()

	lockEnabled = not lockEnabled

	if lockEnabled then
		toggle.Text = "ON"
		toggle.BackgroundColor3 = Color3.fromRGB(0,200,0)
	else
		toggle.Text = "OFF"
		toggle.BackgroundColor3 = Color3.fromRGB(200,0,0)
		Camera.CameraType = Enum.CameraType.Custom
	end

end)

Features & Information

Outcome memories cursor lock only for evil survivor for NOOBZZZZ Don't execute ts in game because it doesnt work if u do that uhhh, execute it in the lobby
#Outcome memories

Community Comments (1)

AxoPleys8AxoPleys8Apr 6, 2026

Que hace el script???

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