
KeylessUniversal

local ANIMATIONS = {
Idle = {id = "rbxassetid://84705272906135", track = nil, shouldLoop = true},
Walk = {id = "rbxassetid://121514984215513", track = nil, shouldLoop = true},
Run = {id = "rbxassetid://123726206807935", track = nil, shouldLoop = true},
SuperRun = {id = "rbxassetid://123726206807935", track = nil, shouldLoop = true},
Jump = {id = "rbxassetid://714595040247", track = nil, shouldLoop = false},
Fall = {id = "rbxassetid://77532784364790", track = nil, shouldLoop = true},
PeelCharge = {id = "rbxassetid://123726206807935", track = nil, shouldLoop = true}
}
local function loadAsset(id)
local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. id)
if not ok or not objects or #objects == 0 then return nil end
return objects[1]:Clone()
end
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local character, root, humanoid
local function setupCharacter(char)
character = char
root = char:WaitForChild("HumanoidRootPart")
humanoid = char:WaitForChild("Humanoid")
end
if player.Character then setupCharacter(player.Character) end
player.CharacterAdded:Connect(setupCharacter)
-- ====================== omega charge particles and animation lol ======================
local E_Particles1, E_Particles2, E_Particles3 = {}, {}, {}
local E_ANIMATION_ID = "rbxassetid://82114565363304"
local eAnimTrack = nil
local function loadEParticles()
if #E_Particles1 > 0 then return end
local ids = {"81193122923394", "127575686730263", "93318381882401"}
local targets = {E_Particles1, E_Particles2, E_Particles3}
for i, assetId in ipairs(ids) do
local success, objects = pcall(game.GetObjects, game, "rbxassetid://" .. assetId)
if success and objects then
for _, obj in ipairs(objects) do
if obj:IsA("ParticleEmitter") then
table.insert(targets[i], obj:Clone())
end
end
end
end
end
local function stopCurrentAnimations()
if not humanoid then return end
for _, animData in pairs(ANIMATIONS) do
if animData.track and animData.track.IsPlaying then
pcall(animData.track.Stop, animData.track)
end
end
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
pcall(track.Stop, track)
end
end
end
local function playEAnimation()
if not humanoid then return end
stopCurrentAnimations()
local anim = Instance.new("Animation")
anim.AnimationId = E_ANIMATION_ID
local animator = humanoid:FindFirstChildOfClass("Animator") or humanoid:WaitForChild("Animator", 3)
if animator then
eAnimTrack = animator:LoadAnimation(anim)
eAnimTrack.Looped = false
eAnimTrack:Play()
task.delay(5, function()
if eAnimTrack then pcall(eAnimTrack.Stop, eAnimTrack) end
end)
end
end
local function activateEAbility()
if not root or not humanoid then return end
loadEParticles()
local rootAttachment = Instance.new("Attachment", root)
for _, set in ipairs({E_Particles1, E_Particles2, E_Particles3}) do
for _, template in ipairs(set) do
local pe = template:Clone()
pe.Enabled = true
pe.Parent = rootAttachment
end
end
task.delay(5, function()
if rootAttachment and rootAttachment.Parent then
for _, pe in ipairs(rootAttachment:GetChildren()) do
if pe:IsA("ParticleEmitter") then pe.Enabled = false end
end
game.Debris:AddItem(rootAttachment, 2)
end
end)
playEAnimation()
end
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.Q then
activateEAbility()
end
end)
-- ====================== HELPER FUNCTIONS ======================
local function getNearestPlayer()
local closest = nil
local shortestDistance = math.huge
for _, plr in ipairs(game.Players:GetPlayers()) do
if plr ~= player and plr.Character then
local hrp = plr.Character:FindFirstChild("HumanoidRootPart")
if hrp and root then
local distance = (hrp.Position - root.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closest = plr
end
end
end
end
return closest
end
local function flashEffect(char, duration, color)
if not char then return end
local highlight = Instance.new("Highlight")
highlight.FillColor = color or Color3.new(1,1,1)
highlight.OutlineTransparency = 1
highlight.Parent = char
task.delay(duration or 0.5, function()
if highlight then
highlight:Destroy()
end
end)
end
local particleFolder
local function startParticles()
if not root then
return
end
stopParticles()
particleFolder = Instance.new("Attachment")
particleFolder.Name = "HookParticles"
particleFolder.Parent = root
local emitter = Instance.new("ParticleEmitter")
emitter.Rate = 40
emitter.Speed = NumberRange.new(3,6)
emitter.Lifetime = NumberRange.new(0.2,0.4)
emitter.Parent = particleFolder
end
local function stopParticles()
if particleFolder then
particleFolder:Destroy()
particleFolder = nil
end
end
local function performDropDashLunge()
if not root then return end
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(100000,100000,100000)
bv.Velocity = root.CFrame.LookVector * 120
bv.Parent = root
game:GetService("Debris"):AddItem(bv, 0.3)
end
-- ====================== HOOK STUFFS ======================
local hookCooldown = false
local grappling = false
local pulling = false
local cooldownTime = 6
local maxDistance = 250
local hookPart, tipPart
local beam, rope
local rootAttachment, hookAttachment
local hookCooldownLbl
local function startHookCooldown()
if hookCooldown then
return
end
hookCooldown = true
for i = cooldownTime, 0.1, -0.1 do
if hookCooldownLbl then
hookCooldownLbl.Text = string.format("%.1f", i)
end
task.wait(0.1)
end
if hookCooldownLbl then
hookCooldownLbl.Text = ""
end
hookCooldown = false
end
local function removeHook(skipCooldown)
pulling = false
grappling = false
stopParticles()
if rope then
rope:Destroy()
rope = nil
end
if beam then
beam:Destroy()
beam = nil
end
if rootAttachment then
rootAttachment:Destroy()
rootAttachment = nil
end
if hookAttachment then
hookAttachment:Destroy()
hookAttachment = nil
end
if hookPart then
hookPart:Destroy()
hookPart = nil
end
if tipPart then
tipPart:Destroy()
tipPart = nil
end
if not skipCooldown then
task.spawn(startHookCooldown)
end
end
local function shootGrapple()
if not root then
return false
end
local target = getNearestPlayer()
if not target
or not target.Character
or not target.Character:FindFirstChild("HumanoidRootPart") then
return false
end
local targetPos = target.Character.HumanoidRootPart.Position
hookPart = Instance.new("Part")
hookPart.Name = "HookPart"
hookPart.Size = Vector3.new(0.7,0.7,0.7)
hookPart.Transparency = 1
hookPart.Anchored = true
hookPart.CanCollide = false
hookPart.Position = targetPos
hookPart.Parent = workspace
tipPart = Instance.new("Part")
tipPart.Name = "HookTip"
tipPart.Size = Vector3.new(0.5,0.5,0.5)
tipPart.Transparency = 0.3
tipPart.Color = Color3.fromRGB(255,255,255)
tipPart.Anchored = true
tipPart.CanCollide = false
tipPart.Position = targetPos
tipPart.Parent = workspace
rootAttachment = Instance.new("Attachment")
rootAttachment.Parent = root
hookAttachment = Instance.new("Attachment")
hookAttachment.Parent = tipPart
beam = Instance.new("Beam")
beam.Attachment0 = rootAttachment
beam.Attachment1 = hookAttachment
beam.Width0 = 0.2
beam.Width1 = 0.2
beam.Color = ColorSequence.new(Color3.new(0,0,0))
beam.Parent = workspace
rope = Instance.new("RopeConstraint")
rope.Attachment0 = rootAttachment
rope.Attachment1 = hookAttachment
rope.Length = (root.Position - targetPos).Magnitude
rope.Visible = false
rope.Parent = workspace
flashEffect(character,0.4,Color3.fromRGB(173,216,230))
grappling = true
return true
end
local function pullPlayer()
if not grappling or not hookPart or not root then
return
end
pulling = true
startParticles()
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bv.Parent = root
while grappling and pulling and hookPart and root do
local offset = hookPart.Position - root.Position
local distance = offset.Magnitude
if distance <= 8 then
break
end
bv.Velocity =
offset.Unit *
math.clamp(distance * 4, 120, 250)
task.wait()
end
if bv then
bv:Destroy()
end
removeHook(false)
end
local function activateHook()
if grappling then
removeHook(true)
return
end
if hookCooldown then
return
end
local success = shootGrapple()
if success then
task.spawn(pullPlayer)
end
end
local function playSound(id,parent,volume)
if not parent then
return
end
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://" .. tostring(id)
sound.Volume = volume or 1
sound.Parent = parent
sound:Play()
sound.Ended:Once(function()
sound:Destroy()
end)
return sound
end
local CONFIG = {
HitboxSize = Vector3.new(10, 10, 10),
Transparency = 1,
TargetAnimationId = "122414915357020"
}
local function getNumericAnimationId(assetId)
return tostring(assetId):match("%d+")
end
local trackedPlayers = {}
local function isPlayingTargetAnimation(player)
if not player or not player.Character then return false end
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if not humanoid then return false end
local animator = humanoid.Animator
if not animator then return false end
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
local anim = track.Animation
if anim and getNumericAnimationId(anim.AnimationId) == CONFIG.TargetAnimationId then
return true
end
end
return false
end
local function createHitboxForTarget(targetPlayer)
if trackedPlayers[targetPlayer] then return end
local hitbox = Instance.new("Part")
hitbox.Size = CONFIG.HitboxSize
hitbox.Transparency = CONFIG.Transparency
hitbox.Anchored = true
hitbox.CanCollide = false
hitbox.Material = Enum.Material.Neon
hitbox.BrickColor = BrickColor.new("Bright red")
hitbox.Parent = Workspace
local data = {
hitbox = hitbox,
teleportActive = false,
cooldownActive = false,
teleportLoop = nil,
touchConnection = nil,
touchEndConnection = nil,
followLoop = nil
}
data.touchConnection = hitbox.Touched:Connect(function(part)
local LocalPlayer = Players.LocalPlayer
if part.Parent == LocalPlayer.Character then
if not data.cooldownActive then
data.teleportActive = true
if not data.teleportLoop then
data.teleportLoop = RunService.Heartbeat:Connect(function()
if data.teleportActive and targetPlayer and targetPlayer.Character then
local localChar = LocalPlayer.Character
local targetChar = targetPlayer.Character
if localChar and targetChar then
local localRoot = localChar:FindFirstChild("HumanoidRootPart") or localChar.PrimaryPart
local targetRoot = targetChar:FindFirstChild("HumanoidRootPart") or targetChar.PrimaryPart
if localRoot and targetRoot then
localRoot.CFrame = targetRoot.CFrame
end
end
end
end)
end
end
end
end)
data.touchEndConnection = hitbox.TouchEnded:Connect(function(part) end)
trackedPlayers[targetPlayer] = data
spawn(function()
while trackedPlayers[targetPlayer] and targetPlayer.Character do
local root = targetPlayer.Character:FindFirstChild("HumanoidRootPart") or targetPlayer.Character.PrimaryPart
if root then hitbox.CFrame = root.CFrame end
wait(0.03)
end
end)
end
local function removeHitboxForTarget(targetPlayer)
local data = trackedPlayers[targetPlayer]
if data then
if data.hitbox then data.hitbox:Destroy() end
if data.teleportLoop then data.teleportLoop:Disconnect() end
if data.touchConnection then data.touchConnection:Disconnect() end
if data.touchEndConnection then data.touchEndConnection:Disconnect() end
trackedPlayers[targetPlayer] = nil
end
end
local function updateTracking()
for p, data in pairs(trackedPlayers) do
if not isPlayingTargetAnimation(p) then removeHitboxForTarget(p) end
end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= Players.LocalPlayer and isPlayingTargetAnimation(p) then
if not trackedPlayers[p] then createHitboxForTarget(p) end
end
end
end
RunService.Heartbeat:Connect(updateTracking)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Space then
for p, data in pairs(trackedPlayers) do
if data.teleportActive and not data.cooldownActive then
local character = Players.LocalPlayer.Character
if character then
local root = character:FindFirstChild("HumanoidRootPart") or character.PrimaryPart
if root and data.hitbox then
local localPos = data.hitbox.CFrame:PointToObjectSpace(root.Position)
local halfSize = data.hitbox.Size / 2
if math.abs(localPos.X) <= halfSize.X and
math.abs(localPos.Y) <= halfSize.Y and
math.abs(localPos.Z) <= halfSize.Z then
data.teleportActive = false
data.cooldownActive = true
task.delay(1, function()
if trackedPlayers[p] then data.cooldownActive = false end
end)
end
end
end
end
end
end
end)
player.CharacterRemoving:Connect(function()
for plr, data in pairs(trackedPlayers) do removeHitboxForTarget(plr) end
end)
player.CharacterAdded:Connect(function()
task.defer(function()
local src = script.Source
local new = Instance.new("LocalScript")
new.Name = script.Name
new.Source = src
new.Parent = player:WaitForChild("PlayerGui")
end)
end)
local isMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled
local MAX_SPEEDCAP = 320
local ACCELERATION = 125
local DECELERATION = 650
local VERTICAL_BOOST = 0.14
local FLY = {
MaxMeter = 7000,
RegenDelay = 2.9,
DrainIdle = 1000 / 2.6,
DrainFast = 1000 / 3.9,
HighSpeedMultiplier = 4,
RegenRate = 100.8,
}
local FLY_ANIMATION_ID = "rbxassetid://82114565363304"
local STAMINA_FULL_SOUND = "rbxassetid://124655772641811"
local UI_CONFIG = {
ImageFrameSize = UDim2.new(0, 60, 0, 210),
StaminaBarSize = UDim2.new(0, 170, 0, 20),
StaminaBarPosition = UDim2.new(0, -57, 0, 90),
FadeSpeed = 5,
StudsOffset = Vector3.new(3, 2, 0),
MaxDistance = 200,
}
local flyMeter = FLY.MaxMeter
local regenLocked = false
local hasDrained = false
local wasFullLastTick = true
local mobileBtn
if isMobile then
local gui = Instance.new("ScreenGui")
gui.Name = "MobileFlyGui"
gui.ResetOnSpawn = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = player:WaitForChild("PlayerGui")
mobileBtn = Instance.new("ImageButton")
mobileBtn.Name = "FlyButton"
mobileBtn.Size = UDim2.new(0, 80, 0, 80)
mobileBtn.Position = UDim2.new(1, -100, 0.55, 0)
mobileBtn.AnchorPoint = Vector2.new(0.5, 0.5)
mobileBtn.BackgroundColor3 = Color3.fromRGB(0, 20, 60)
mobileBtn.BackgroundTransparency = 0.3
mobileBtn.AutoButtonColor = false
mobileBtn.ZIndex = 10
mobileBtn.Image = "rbxassetid://72410974345101"
mobileBtn.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = mobileBtn
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(0, 150, 255)
stroke.Thickness = 2.5
stroke.Parent = mobileBtn
local statusLabel = Instance.new("TextLabel")
statusLabel.Name = "StatusLabel"
statusLabel.Size = UDim2.new(1, 0, 0.35, 0)
statusLabel.Position = UDim2.new(0, 0, 0.65, 0)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "FLY"
statusLabel.TextColor3 = Color3.fromRGB(0, 200, 255)
statusLabel.TextScaled = true
statusLabel.Font = Enum.Font.GothamBold
statusLabel.ZIndex = 11
statusLabel.Parent = mobileBtn
end
local function setupFlight(char)
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
local flying = false
local flyVelocity = Vector3.new(0, 0, 0)
local jumpHeld = false
local bv, bg, highlight, windSfx
local flyConn
local flyAnimTrack
if player.PlayerGui:FindFirstChild("FlyMeter") then
player.PlayerGui.FlyMeter:Destroy()
end
local flyGui = Instance.new("BillboardGui")
flyGui.Name = "FlyMeter"
flyGui.Adornee = root
flyGui.AlwaysOnTop = true
flyGui.MaxDistance = UI_CONFIG.MaxDistance
flyGui.Size = UI_CONFIG.ImageFrameSize
flyGui.StudsOffset = UI_CONFIG.StudsOffset
flyGui.ResetOnSpawn = false
flyGui.Parent = player.PlayerGui
local anchorFrame = Instance.new("Frame")
anchorFrame.Name = "AnchorFrame"
anchorFrame.AnchorPoint = Vector2.new(0.5, 0.5)
anchorFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
anchorFrame.Size = UDim2.new(1, 0, 1, 0)
anchorFrame.BackgroundTransparency = 1
anchorFrame.Parent = flyGui
local imageLabel = Instance.new("ImageLabel")
imageLabel.Name = "FlyBarImage"
imageLabel.Size = UDim2.new(1, 0, 1, 0)
imageLabel.Position = UDim2.new(0, 0, 0, 0)
imageLabel.BackgroundTransparency = 1
imageLabel.Image = "rbxassetid://93111832921348"
imageLabel.ImageTransparency = 1
imageLabel.ScaleType = Enum.ScaleType.Stretch
imageLabel.ZIndex = 2
imageLabel.Parent = anchorFrame
local staminaBg = Instance.new("Frame")
staminaBg.Name = "StaminaBg"
staminaBg.Size = UI_CONFIG.StaminaBarSize
staminaBg.Position = UI_CONFIG.StaminaBarPosition
staminaBg.BackgroundColor3 = Color3.fromRGB(25, 0, 0)
staminaBg.BackgroundTransparency = 1
staminaBg.BorderSizePixel = 0
staminaBg.Rotation = -90
staminaBg.ClipsDescendants = true
staminaBg.ZIndex = 1
staminaBg.Parent = anchorFrame
local bgCorner = Instance.new("UICorner")
bgCorner.CornerRadius = UDim.new(0.3, 0)
bgCorner.Parent = staminaBg
local staminaFill = Instance.new("Frame")
staminaFill.Name = "StaminaFill"
staminaFill.AnchorPoint = Vector2.new(0, 0)
staminaFill.Size = UDim2.new(1, 0, 1, 0)
staminaFill.Position = UDim2.new(0, 0, 0, 0)
staminaFill.BackgroundColor3 = Color3.fromRGB(139, 0, 0)
staminaFill.BackgroundTransparency = 1
staminaFill.BorderSizePixel = 0
staminaFill.ZIndex = 1
staminaFill.Parent = staminaBg
local staminaFullSfx = Instance.new("Sound")
staminaFullSfx.Name = "StaminaFullSfx"
staminaFullSfx.SoundId = STAMINA_FULL_SOUND
staminaFullSfx.Volume = 0.6
staminaFullSfx.Parent = root
local function updateFlyBar()
local pct = math.clamp(flyMeter / FLY.MaxMeter, 0, 1)
staminaFill.Size = UDim2.new(pct, 0, 1, 0)
if flyMeter < FLY.MaxMeter then hasDrained = true end
local isFull = (flyMeter >= FLY.MaxMeter)
if hasDrained and isFull and not wasFullLastTick then
staminaFullSfx:Play()
hasDrained = false
end
wasFullLastTick = isFull
end
updateFlyBar()
local fadeConn = RunService.RenderStepped:Connect(function(dt)
if not char.Parent then return end
local target = flying and 0 or 1
local alpha = math.clamp(dt * UI_CONFIG.FadeSpeed, 0, 1)
imageLabel.ImageTransparency = imageLabel.ImageTransparency + (target - imageLabel.ImageTransparency) * alpha
staminaBg.BackgroundTransparency = staminaBg.BackgroundTransparency + (target - staminaBg.BackgroundTransparency) * alpha
staminaFill.BackgroundTransparency = staminaFill.BackgroundTransparency + (target - staminaFill.BackgroundTransparency) * alpha
if mobileBtn then
local stroke = mobileBtn:FindFirstChildOfClass("UIStroke")
local label = mobileBtn:FindFirstChild("StatusLabel")
if flying then
mobileBtn.BackgroundColor3 = Color3.fromRGB(0, 60, 140)
if stroke then stroke.Color = Color3.fromRGB(0, 220, 255) end
if label then label.Text = "FLYING" end
else
mobileBtn.BackgroundColor3 = Color3.fromRGB(0, 20, 60)
if stroke then stroke.Color = Color3.fromRGB(0, 150, 255) end
if label then label.Text = "FLY" end
end
end
end)
local function startCyanEffect()
if highlight then highlight:Destroy() end
highlight = Instance.new("Highlight")
highlight.Adornee = char
highlight.FillColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.Parent = char
end
local function stopCyanEffect()
if highlight then highlight:Destroy(); highlight = nil end
end
local function flyCancel()
if not flying then return end
flying = false
if flyConn then flyConn:Disconnect(); flyConn = nil end
if bv then bv:Destroy(); bv = nil end
if bg then bg:Destroy(); bg = nil end
if windSfx then windSfx:Stop(); windSfx:Destroy(); windSfx = nil end
stopCyanEffect()
if flyAnimTrack then flyAnimTrack:Stop(); flyAnimTrack = nil end
flyVelocity = Vector3.new(0, 0, 0)
end
local function flyStart()
if flying or flyMeter <= 0 then return end
flying = true
flyVelocity = Vector3.new(0, 0, 0)
local sfx = Instance.new("Sound")
sfx.SoundId = "rbxassetid://1295448103"
sfx.Volume = 0.8
sfx.Parent = root
sfx:Play()
task.delay(3, function() sfx:Destroy() end)
windSfx = Instance.new("Sound")
windSfx.SoundId = "rbxassetid://87629646373295"
windSfx.Looped = true
windSfx.Volume = 0.4
windSfx.Parent = root
windSfx:Play()
startCyanEffect()
local animator = humanoid:FindFirstChildOfClass("Animator") or humanoid:WaitForChild("Animator")
local anim = Instance.new("Animation")
anim.AnimationId = FLY_ANIMATION_ID
local ok, track = pcall(function() return animator:LoadAnimation(anim) end)
if ok and track then
flyAnimTrack = track
flyAnimTrack:Play()
end
bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bv.Velocity = Vector3.new()
bv.Parent = root
bg = Instance.new("BodyGyro")
bg.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bg.P = 1e4
bg.D = 500
bg.CFrame = root.CFrame
bg.Parent = root
flyConn = RunService.RenderStepped:Connect(function(dt)
if not flying then return end
local cam = workspace.CurrentCamera
local move = Vector3.new()
if UserInputService.KeyboardEnabled then
if UserInputService:IsKeyDown(Enum.KeyCode.W) then move += cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then move -= cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then move -= cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then move += cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then move -= Vector3.new(0, 1, 0) end
else
local dir = humanoid.MoveDirection
if dir.Magnitude > 0 then move = dir end
end
local targetVelocity
if move.Magnitude > 0 then
targetVelocity = move.Unit * MAX_SPEEDCAP + Vector3.new(0, MAX_SPEEDCAP * VERTICAL_BOOST, 0)
else
targetVelocity = Vector3.new(0, 0, 0)
end
local accel = (move.Magnitude > 0 and ACCELERATION or DECELERATION)
flyVelocity = flyVelocity:Lerp(targetVelocity, math.clamp(accel * dt / MAX_SPEEDCAP, 0, 1))
if flyVelocity ~= flyVelocity then flyVelocity = Vector3.new(0, 0, 0) end
bv.Velocity = flyVelocity
bg.CFrame = cam.CFrame
local speedRatio = math.clamp(flyVelocity.Magnitude / MAX_SPEEDCAP, 0, 1)
local drain = FLY.DrainIdle + (FLY.DrainFast - FLY.DrainIdle) * speedRatio
if flyVelocity.Magnitude > 30 then drain *= FLY.HighSpeedMultiplier end
flyMeter = math.max(flyMeter - drain * dt, 0)
updateFlyBar()
if flyMeter <= 0 then
flyCancel()
regenLocked = true
task.delay(FLY.RegenDelay, function() regenLocked = false end)
end
end)
end
task.spawn(function()
while char.Parent do
if not flying and not regenLocked then
flyMeter = math.min(flyMeter + FLY.RegenRate, FLY.MaxMeter)
updateFlyBar()
end
task.wait(0.3)
end
flyCancel()
fadeConn:Disconnect()
end)
if UserInputService.KeyboardEnabled then
local inputBeganConn = UserInputService.InputBegan:Connect(function(i, g)
if g then return end
if i.KeyCode == Enum.KeyCode.Space then
jumpHeld = true
task.delay(0.3, function()
if jumpHeld and not flying and flyMeter > 0 then flyStart() end
end)
end
end)
local inputEndedConn = UserInputService.InputEnded:Connect(function(i)
if i.KeyCode == Enum.KeyCode.Space then
jumpHeld = false
flyCancel()
end
end)
char.AncestryChanged:Connect(function()
if not char.Parent then
inputBeganConn:Disconnect()
inputEndedConn:Disconnect()
end
end)
end
if isMobile and mobileBtn then
local btnBeganConn = mobileBtn.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.Touch
or i.UserInputType == Enum.UserInputType.MouseButton1 then
jumpHeld = true
task.delay(0.3, function()
if jumpHeld and not flying and flyMeter > 0 then flyStart() end
end)
end
end)
local btnEndedConn = mobileBtn.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.Touch
or i.UserInputType == Enum.UserInputType.MouseButton1 then
jumpHeld = false
flyCancel()
end
end)
char.AncestryChanged:Connect(function()
if not char.Parent then
btnBeganConn:Disconnect()
btnEndedConn:Disconnect()
end
end)
end
end
player.CharacterAdded:Connect(setupFlight)
if player.Character then setupFlight(player.Character) end
print("rest with tung yumy")
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")
local antiStunConnection
local function antiStun(char)
if antiStunConnection then
antiStunConnection:Disconnect()
end
local humanoid = char:WaitForChild("Humanoid")
antiStunConnection = RunService.Heartbeat:Connect(function()
if not char.Parent then
return
end
if CollectionService:HasTag(char,"Stunned") then
CollectionService:RemoveTag(char,"Stunned")
end
local state = humanoid:GetState()
if state == Enum.HumanoidStateType.Physics
or state == Enum.HumanoidStateType.Ragdoll
or state == Enum.HumanoidStateType.FallingDown
or state == Enum.HumanoidStateType.PlatformStanding then
humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
end
end)
end
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local isMobile = UserInputService.TouchEnabled
local Workspace = game:GetService("Workspace")
local ContextActionService = game:GetService("ContextActionService")
local workspace = Workspace
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local isScriptActive = false
local animationConnections = {}
local meshReplacementConnection = nil
local peeloutPlayed = false
local SPINDASH_ASSET_ID = nil
local ASSET_ID = 137621337486811
local LMS_ASSET_ID = 137621337486811
local currentNormalModel = nil
local currentLMSModel = nil
local isInLMS = false
local lmsModelConnection = nil
local CUSTOM_BUTTON_ASSET_ID = 9259054284
local PEEL_OUT_VOICE_ID = nil
local INDICATOR_SOUND_ID = 137940454798357
local lastIndicatorSound = 0
local INDICATOR_VOICE_COOLDOWN = 9.1
local highlightEnabled = false
local highlightCooldown = false
local HIGHLIGHT_COOLDOWN_TIME = 12
local HIGHLIGHT_DURATION = 9
local activeHighlights = {}
local activeBillboards = {}
local ADDITIONAL_ASSET_ID = 73750640215993
local GUI_ID = 96036286115324
local currentSpindashModel = nil
local spindashSpinConnection = nil
local spindashSpeedBoostConnection = nil
local isSpindashActive = false
local spindashSpeedBoost = 1
local spindashTargetSpeed = 1
local SPINDASH_BASELINE = 0.1
local SPINDASH_MAX = 1.5
local SPINDASH_RAMP_TIME = 1
local spindashSpeedRate = (SPINDASH_MAX - SPINDASH_BASELINE) / SPINDASH_RAMP_TIME
local isPeelOutActive = false
local isHoldingPeelOut = false
local isPeelOutReleasing = false
local isDropDashActive = false
local lastImageRectOffset = Vector2.new(0, 0)
local dropDashCheckConnection = nil
local isHoldingInput = false
local function onIndicatorAction(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
activateIndicator()
end
end
ContextActionService:BindAction("ActivateIndicator", onIndicatorAction, false, Enum.KeyCode.Y)
local function onInputBegan(input, gp)
if gp then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
isHoldingInput = true
if isPeelOutActive then
isHoldingPeelOut = true
end
end
end
local function onInputEnded(input, gp)
if gp then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
isHoldingInput = false
isHoldingPeelOut = false
end
end
UserInputService.InputBegan:Connect(onInputBegan)
UserInputService.InputEnded:Connect(onInputEnded)
local function setCharacterSpeedBoost(value)
if character and character.Parent then
character:SetAttribute("SpeedBoost", value)
end
end
local function stopSpindashSpeedBoost()
isSpindashActive = false
if spindashSpeedBoostConnection then
spindashSpeedBoostConnection:Disconnect()
spindashSpeedBoostConnection = nil
end
setCharacterSpeedBoost(1)
end
local function startSpindashSpeedBoost()
if spindashSpeedBoostConnection then return end
isSpindashActive = true
spindashSpeedBoost = SPINDASH_BASELINE
spindashTargetSpeed = SPINDASH_BASELINE
setCharacterSpeedBoost(spindashSpeedBoost)
spindashSpeedBoostConnection = RunService.Heartbeat:Connect(function(delta)
if not isSpindashActive then
if spindashSpeedBoostConnection then
spindashSpeedBoostConnection:Disconnect()
spindashSpeedBoostConnection = nil
end
return
end
if isPeelOutActive then
stopSpindashSpeedBoost()
return
end
local holding = isHoldingInput or UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
if holding then
spindashTargetSpeed = SPINDASH_MAX
else
spindashTargetSpeed = SPINDASH_BASELINE
end
if spindashSpeedBoost < spindashTargetSpeed then
spindashSpeedBoost = math.min(spindashSpeedBoost + (spindashSpeedRate * delta), spindashTargetSpeed)
elseif spindashSpeedBoost > spindashTargetSpeed then
spindashSpeedBoost = math.max(spindashSpeedBoost - (spindashSpeedRate * delta), spindashTargetSpeed)
end
if not isPeelOutActive then
setCharacterSpeedBoost(spindashSpeedBoost)
end
end)
end
local function stopSpindashFollow()
if spindashSpinConnection then
spindashSpinConnection:Disconnect()
spindashSpinConnection = nil
end
if currentSpindashModel then
currentSpindashModel:Destroy()
currentSpindashModel = nil
end
local playersFolder = workspace:FindFirstChild("Players")
if playersFolder then
local playerFolder = playersFolder:FindFirstChild(player.Name)
if playerFolder then
local spindashFolder = playerFolder:FindFirstChild("Spindash")
if spindashFolder then
local spindashPart = spindashFolder:FindFirstChild("Spindash")
if spindashPart then
spindashPart.Transparency = 0
end
end
end
end
stopSpindashSpeedBoost()
end
local function stopPeelOutSpeedBoost() end
local function startPeelOutSpeedBoost() end
local function freezePlayer()
setCharacterSpeedBoost(0)
humanoid.WalkSpeed = 0
end
local function unfreezePlayer()
humanoid.WalkSpeed = 16
end
local stopPeelOut = nil
local monitorPeelOutSounds = nil
local lastDropDashState = false
local function detectDropDash()
local playerGui = player:WaitForChild("PlayerGui", 5)
if not playerGui then return end
local roundGui = playerGui:WaitForChild("Round", 5)
if not roundGui then return end
local gameGui = roundGui:WaitForChild("Game", 5)
if not gameGui then return end
local abilityGui = gameGui:WaitForChild("Ability", 5)
if not abilityGui then return end
local barGui = abilityGui:WaitForChild("Bar", 5)
if not barGui then return end
local ab1Gui = barGui:WaitForChild("AB1", 5)
if not ab1Gui then return end
local imgGui = ab1Gui:WaitForChild("iMG", 5)
if not imgGui then return end
dropDashCheckConnection = RunService.Heartbeat:Connect(function()
if imgGui and imgGui.ImageRectOffset then
local currentOffset = imgGui.ImageRectOffset
local isCurrentlyDropDashing = (currentOffset ~= Vector2.new(0, 0))
if isCurrentlyDropDashing and not lastDropDashState then
isDropDashActive = true
performDropDashLunge()
elseif not isCurrentlyDropDashing then
isDropDashActive = false
end
lastImageRectOffset = currentOffset
lastDropDashState = isCurrentlyDropDashing
end
end)
end
local function replacePlayerFrame()
local playerGui = player:WaitForChild("PlayerGui", 15)
if not playerGui then return end
local roundGui = playerGui:WaitForChild("Round", 15)
if not roundGui then return end
local gameGui = roundGui:WaitForChild("Game", 15)
if not gameGui then return end
local teamsGui = gameGui:WaitForChild("Teams", 15)
if not teamsGui then return end
local playerFrame = nil
for _ = 1, 60 do
playerFrame = teamsGui:FindFirstChild(player.Name)
or teamsGui:FindFirstChild(player.DisplayName)
if playerFrame then break end
task.wait(0.25)
end
if not playerFrame then return end
local frame = playerFrame:FindFirstChild("Frame")
if not frame then return end
local characterContainer = frame:FindFirstChild("Character")
if not characterContainer then return end
characterContainer:ClearAllChildren()
local iconLabel = Instance.new("ImageLabel")
iconLabel.Image = "rbxassetid://114048732195838"
iconLabel.Size = UDim2.new(0.60, 0, 0.60, 0)
iconLabel.Position = UDim2.new(0.5, 0, 0.38, 0)
iconLabel.AnchorPoint = Vector2.new(0.5, 0.5)
iconLabel.BackgroundTransparency = 1
iconLabel.ScaleType = Enum.ScaleType.Fit
iconLabel.Parent = characterContainer
if characterContainer:IsA("GuiObject") then
characterContainer.BackgroundTransparency = 1
end
end
local function startSpindashFollow()
if not currentSpindashModel then return end
local spindashFolder = currentSpindashModel.Parent
local spindashPart = spindashFolder and spindashFolder:FindFirstChild("Spindash")
if not spindashPart then return end
if spindashSpinConnection then
spindashSpinConnection:Disconnect()
end
spindashSpinConnection = RunService.Heartbeat:Connect(function()
if not currentSpindashModel or not currentSpindashModel.Parent or not spindashPart or not spindashPart.Parent then
if spindashSpinConnection then
spindashSpinConnection:Disconnect()
spindashSpinConnection = nil
end
currentSpindashModel = nil
stopSpindashFollow()
return
end
local liftOffset = Vector3.new(0, 0, 0)
if currentSpindashModel:IsA("BasePart") then
currentSpindashModel.CFrame = spindashPart.CFrame * CFrame.new(liftOffset)
else
local primary = currentSpindashModel.PrimaryPart or currentSpindashModel:FindFirstChildWhichIsA("BasePart")
if primary then
primary.CFrame = spindashPart.CFrame * CFrame.new(liftOffset)
end
end
end)
end
local function replaceSpindashMesh()
local playersFolder = workspace:FindFirstChild("Players")
if not playersFolder then return end
local playerFolder = playersFolder:FindFirstChild(player.Name)
if not playerFolder then return end
local spindashFolder = playerFolder:FindFirstChild("Spindash")
if not spindashFolder then return end
local spindashPart = spindashFolder:FindFirstChild("Spindash")
if spindashPart and spindashPart:IsA("BasePart") and not currentSpindashModel then
local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. SPINDASH_ASSET_ID)
if ok and objects and #objects > 0 then
local newMesh = objects[1]:Clone()
local inserted = nil
if newMesh:IsA("BasePart") then
inserted = newMesh
newMesh.Parent = spindashPart.Parent
else
newMesh.Parent = spindashPart.Parent
inserted = newMesh.PrimaryPart or newMesh:FindFirstChildWhichIsA("BasePart")
end
if inserted then
inserted.CFrame = spindashPart.CFrame * CFrame.new(0, 5, 0)
inserted.Anchored = false
inserted.CanCollide = false
currentSpindashModel = newMesh
spindashPart.Transparency = 1
startSpindashFollow()
startSpindashSpeedBoost()
else
newMesh:Destroy()
end
end
end
end
local function monitorSpindashMesh()
local function checkAndReplace()
if isScriptActive then
replaceSpindashMesh()
end
end
checkAndReplace()
local playersFolder = workspace:FindFirstChild("Players")
if playersFolder then
local playerFolder = playersFolder:FindFirstChild(player.Name)
if playerFolder then
local spindashFolder = playerFolder:FindFirstChild("Spindash")
if spindashFolder then
spindashFolder.DescendantAdded:Connect(function(descendant)
if descendant.Name == "Spindash" and descendant:IsA("BasePart") and not currentSpindashModel then
task.wait(0.1)
checkAndReplace()
end
end)
spindashFolder.DescendantRemoving:Connect(function(descendant)
if descendant.Name == "Spindash" and descendant:IsA("BasePart") then
task.wait(0.1)
if not (spindashFolder:FindFirstChild("Spindash")) then
stopSpindashFollow()
end
end
end)
else
playerFolder.ChildAdded:Connect(function(child)
if child.Name == "Spindash" then
child.DescendantAdded:Connect(function(descendant)
if descendant.Name == "Spindash" and descendant:IsA("BasePart") and not currentSpindashModel then
task.wait(0.1)
checkAndReplace()
end
end)
end
end)
end
else
playersFolder.ChildAdded:Connect(function(child)
if child.Name == player.Name then
child.ChildAdded:Connect(function(spindashChild)
if spindashChild.Name == "Spindash" then
spindashChild.DescendantAdded:Connect(function(descendant)
if descendant.Name == "Spindash" and descendant:IsA("BasePart") and not currentSpindashModel then
task.wait(0.1)
checkAndReplace()
end
end)
end
end)
end
end)
end
end
if meshReplacementConnection then
meshReplacementConnection:Disconnect()
meshReplacementConnection = nil
end
meshReplacementConnection = RunService.Heartbeat:Connect(function()
if isScriptActive and tick() % 1 < 0.1 then
checkAndReplace()
end
end)
end
local function setupSonicViewport()
local ok, viewportFrame = pcall(function()
return player.PlayerGui
:WaitForChild("Round", 30)
:WaitForChild("Game", 30)
:WaitForChild("SurvivorHP", 30)
:WaitForChild("ViewportFrame", 30)
end)
if not ok or not viewportFrame then return end
local viewportModel = viewportFrame
:WaitForChild("WorldModel", 30)
:WaitForChild("Default", 30)
local assetId = "137610062821277"
local function replaceViewportModel()
local ok2, objects = pcall(game.GetObjects, game, "rbxassetid://" .. assetId)
if not ok2 or #objects == 0 then return end
local newModel = objects[1]:Clone()
for _, part in ipairs(viewportModel:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.Transparency = 1
end
end
newModel.Parent = viewportModel
local newHumanoid = newModel:FindFirstChildOfClass("Humanoid")
if newHumanoid then newHumanoid:Destroy() end
local viewportRootPart = viewportModel:FindFirstChild("HumanoidRootPart")
if viewportRootPart then
newModel:PivotTo(viewportRootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0))
local primaryPart = newModel.PrimaryPart or newModel:FindFirstChildWhichIsA("BasePart")
if primaryPart then
local weld = Instance.new("WeldConstraint")
weld.Part0 = viewportRootPart
weld.Part1 = primaryPart
weld.Parent = viewportRootPart
end
end
end
replaceViewportModel()
local viewportHumanoid = viewportModel:FindFirstChild("Humanoid")
local currentViewportAnimation = nil
local viewportAnimations = {
Idle = {id = "rbxassetid://84705272906135", track = nil, shouldLoop = true},
Walk = {id = "rbxassetid://121514984215513", track = nil, shouldLoop = true},
Run = {id = "rbxassetid://123726206807935", track = nil, shouldLoop = true},
Jump = {id = "rbxassetid://71459504024777", track = nil, shouldLoop = false},
Fall = {id = "rbxassetid://77532784364790", track = nil, shouldLoop = true}
}
local function loadViewportAnimation(animName)
local animData = viewportAnimations[animName]
if not animData or not viewportHumanoid then return nil end
local animation = Instance.new("Animation")
animation.AnimationId = animData.id
local track = viewportHumanoid:LoadAnimation(animation)
track.Looped = animData.shouldLoop
animData.track = track
return track
end
local function playViewportAnimation(animName)
if not viewportHumanoid then return end
for _, animData in pairs(viewportAnimations) do
if animData.track and animData.track.IsPlaying then
animData.track:Stop()
end
end
local animData = viewportAnimations[animName]
if animData then
if not animData.track then loadViewportAnimation(animName) end
if animData.track then animData.track:Play() end
end
end
local function updateViewportAnimations()
local newAnimation = "Idle"
if viewportHumanoid then
if viewportHumanoid.MoveDirection.Magnitude > 0.1 then
if viewportHumanoid:GetState() == Enum.HumanoidStateType.Running then
if viewportHumanoid.WalkSpeed > 16 then
newAnimation = "Run"
else
newAnimation = "Walk"
end
end
else
local state = viewportHumanoid:GetState()
if state == Enum.HumanoidStateType.Jumping then
newAnimation = "Jump"
elseif state == Enum.HumanoidStateType.Freefall then
newAnimation = "Fall"
else
newAnimation = "Idle"
end
end
end
if newAnimation ~= currentViewportAnimation then
playViewportAnimation(newAnimation)
currentViewportAnimation = newAnimation
end
end
RunService.Heartbeat:Connect(updateViewportAnimations)
viewportModel.DescendantAdded:Connect(function() task.wait(0.5) replaceViewportModel() end)
end
local function loadCustomAsset(url, filename)
if not isfile(filename) then
writefile(filename, game:HttpGet(url))
end
return getcustomasset(filename)
end
local DEFAULT_MUSIC = loadCustomAsset(
"https://cdn.discordapp.com/attachments/1489017103469248613/1489372093027192832/ALL_THE_SMOKE_Omega_LMS_Outcome_Memories_UST.mp3?ex=69d02d5a&is=69cedbda&hm=1a457972d56b498966e8ce64a643e126e1147abee6ae023464aa252a2c7b3a81&",
"default.mp3"
)
local function setupSonicMusic()
if not isScriptActive then return end
local theme = game:GetService("ReplicatedStorage")
:FindFirstChild("ClientAssets")
and game.ReplicatedStorage.ClientAssets:FindFirstChild("Sounds")
and game.ReplicatedStorage.ClientAssets.Sounds:FindFirstChild("mus")
and game.ReplicatedStorage.ClientAssets.Sounds.mus:FindFirstChild("Game")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game:FindFirstChild("Round")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:FindFirstChild("SoloTheme")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:FindFirstChild("SonicSolo")
if theme then
theme.Looped = true
theme.Volume = 2
theme.SoundId = DEFAULT_MUSIC
end
end
local function setupCharacter(char)
if not isScriptActive then return end
local originalParts = {}
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("BasePart") then table.insert(originalParts, v) end
end
for _, part in ipairs(originalParts) do part.Transparency = 1 end
local playersFolder = workspace:FindFirstChild("Players")
local oldVisual = playersFolder and playersFolder:FindFirstChild(player.Name)
if oldVisual then
for _, v in ipairs(oldVisual:GetDescendants()) do
if v:IsA("BasePart") then v.Transparency = 1 end
end
end
local mdl = loadAsset(ASSET_ID)
if not mdl then return end
currentNormalModel = mdl
if oldVisual then mdl.Parent = oldVisual else mdl.Parent = char end
local hrp = char:FindFirstChild("HumanoidRootPart")
local newHrp = mdl:FindFirstChild("HumanoidRootPart")
if not hrp or not newHrp then mdl:Destroy() return end
newHrp.Anchored = true
newHrp.Transparency = 1
local existingHum = mdl:FindFirstChildOfClass("Humanoid")
if existingHum then existingHum:Destroy() end
local existingAnim = mdl:FindFirstChildOfClass("Animator")
if existingAnim then existingAnim:Destroy() end
for _, v in ipairs(mdl:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.Transparency = 0
end
end
newHrp.CFrame = hrp.CFrame
task.wait(0.1)
newHrp.Transparency = 1
local syncConn
syncConn = RunService.Stepped:Connect(function()
if not char.Parent or not hrp.Parent or not newHrp.Parent then
if syncConn then syncConn:Disconnect() end
return
end
newHrp.CFrame = hrp.CFrame * CFrame.new(0, 1.1, 0)
end)
local animateScript = char:FindFirstChild("Animate")
if animateScript then animateScript.Disabled = true end
end
-- ==================== stuffs ====================
local function highlightPlayers(enable)
if enable then
for _, hl in ipairs(activeHighlights) do
if hl and hl.Parent then hl:Destroy() end
end
for _, b in ipairs(activeBillboards) do
if b and b.Parent then b:Destroy() end
end
activeHighlights = {}
activeBillboards = {}
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local hl = Instance.new("Highlight")
hl.FillColor = Color3.fromRGB(255, 0, 0)
hl.FillTransparency = 0.7
hl.OutlineTransparency = 0.5
hl.OutlineColor = Color3.fromRGB(255, 100, 100)
hl.Parent = p.Character
table.insert(activeHighlights, hl)
local success, billboards = pcall(function()
return game:GetObjects("rbxassetid://" .. ADDITIONAL_ASSET_ID)
end)
if success and #billboards > 0 then
local billboard = billboards[1]:Clone()
billboard.Parent = p.Character.HumanoidRootPart
table.insert(activeBillboards, billboard)
end
end
end
else
for _, hl in ipairs(activeHighlights) do
if hl and hl.Parent then hl:Destroy() end
end
for _, b in ipairs(activeBillboards) do
if b and b.Parent then b:Destroy() end
end
activeHighlights = {}
activeBillboards = {}
end
end
local function activateIndicator()
if highlightCooldown then
print("Indicator on cooldown!")
return
end
print("✅ INDICATOR ACTIVATED!")
local now = tick()
if now - lastIndicatorSound > INDICATOR_VOICE_COOLDOWN then
lastIndicatorSound = now
playSound(INDICATOR_SOUND_ID, humanoidRootPart, 2)
end
highlightCooldown = true
highlightEnabled = true
highlightPlayers(true)
task.delay(HIGHLIGHT_DURATION, function()
highlightPlayers(false)
highlightEnabled = false
end)
task.delay(HIGHLIGHT_COOLDOWN_TIME, function()
highlightCooldown = false
end)
end
local function createButton(parent, x, y, color, name, key, callback)
local btn = Instance.new("ImageButton")
btn.Name = name
btn.BackgroundTransparency = 1
btn.Image = "rbxassetid://72410974345101"
btn.ImageColor3 = color
if isMobile then
btn.Size = UDim2.new(0, 55, 0, 55)
btn.Position = UDim2.new(0, x, 0, y)
else
btn.Size = UDim2.new(0, 80, 0, 80)
btn.Position = UDim2.new(0, x, 0, y)
end
btn.Parent = parent
local nameLbl = Instance.new("TextLabel")
nameLbl.Size = UDim2.new(1, 0, 0.32, 0)
nameLbl.Position = UDim2.new(0, 0, 1.05, 0)
nameLbl.BackgroundTransparency = 1
nameLbl.Text = name
nameLbl.TextColor3 = color
nameLbl.Font = Enum.Font.GothamBold
nameLbl.TextScaled = true
nameLbl.TextStrokeTransparency = 0.8
nameLbl.Parent = btn
local cdLbl = Instance.new("TextLabel")
cdLbl.Name = "CooldownLabel"
cdLbl.Size = UDim2.new(1, 0, 1, 0)
cdLbl.Position = UDim2.new(0, 0, 0, 0)
cdLbl.BackgroundTransparency = 1
cdLbl.Text = ""
cdLbl.TextColor3 = Color3.fromRGB(255, 60, 60)
cdLbl.Font = Enum.Font.GothamBold
cdLbl.TextScaled = true
cdLbl.TextStrokeTransparency = 0.7
cdLbl.Parent = btn
local keyLbl = Instance.new("TextLabel")
keyLbl.Size = UDim2.new(1, 0, 0.25, 0)
keyLbl.Position = UDim2.new(0, 5, -0.18, 0)
keyLbl.BackgroundTransparency = 1
keyLbl.Text = key
keyLbl.TextColor3 = color
keyLbl.Font = Enum.Font.GothamBold
keyLbl.TextScaled = true
keyLbl.TextXAlignment = Enum.TextXAlignment.Left
keyLbl.Parent = btn
btn.Activated:Connect(function()
if name == "INDICATOR" and highlightCooldown then return end
if callback then callback() end
end)
return btn, cdLbl
end
local function setupCustomButton()
if indicatorFrame then indicatorFrame:Destroy() end
indicatorFrame = Instance.new("Frame")
indicatorFrame.Name = "IndicatorFrame"
indicatorFrame.BackgroundTransparency = 1
if isMobile then
indicatorFrame.Size = UDim2.new(0,72,0,96)
indicatorFrame.Position = UDim2.new(0,8,0.5,150-40)
else
indicatorFrame.Size = UDim2.new(0,150,0,220)
indicatorFrame.Position = UDim2.new(1,-20,0.5,220)
end
indicatorFrame.Parent = player:WaitForChild("PlayerGui")
:WaitForChild("Round", 5)
:WaitForChild("Game", 5)
local darkRed = Color3.fromRGB(140, 0, 0)
createButton(indicatorFrame, -70, 0, darkRed, "INDICATOR", "Y", activateIndicator)
createButton(indicatorFrame, -160, 0, Color3.fromRGB(140,0,0), "EMOTE", "F", function()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://75751811262833"
animator:LoadAnimation(anim):Play()
end
end
end)
createButton(indicatorFrame, -250, 0, Color3.fromRGB(140,0,0), "PUNCH", "R", function()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://119975552824132"
animator:LoadAnimation(anim):Play()
end
end
end)
local hookBtn, hookCdLbl = createButton(indicatorFrame, -340, 0, Color3.fromRGB(140,0,0), "HOOK", "T", activateHook)
hookCooldownLbl = hookCdLbl
end
local function cleanupCustomButton()
if customButton then
customButton:Destroy()
customButton = nil
end
end
-- ==================== LMS MODEL SWITCHER ====================
local function switchToLMSModel()
if isInLMS or not character then return end
isInLMS = true
print("ðŸâ€â€ž Switching to LMS Model...")
if currentNormalModel then
for _, v in ipairs(currentNormalModel:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
end
if currentLMSModel then
currentLMSModel:Destroy()
currentLMSModel = nil
end
local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. LMS_ASSET_ID)
if not ok or #objects == 0 then
warn("Failed to load LMS model:", LMS_ASSET_ID)
return
end
local lmsModel = objects[1]:Clone()
lmsModel.Name = "LMS_Model"
local playersFolder = workspace:FindFirstChild("Players")
local visualFolder = playersFolder and playersFolder:FindFirstChild(player.Name)
if visualFolder then
lmsModel.Parent = visualFolder
else
lmsModel.Parent = character
end
local hrp = character:FindFirstChild("HumanoidRootPart")
local newHrp = lmsModel:FindFirstChild("HumanoidRootPart") or lmsModel:FindFirstChildWhichIsA("BasePart")
if hrp and newHrp then
newHrp.Anchored = true
newHrp.Transparency = 1
local hum = lmsModel:FindFirstChildOfClass("Humanoid")
if hum then hum:Destroy() end
local anim = lmsModel:FindFirstChildOfClass("Animator")
if anim then anim:Destroy() end
for _, v in ipairs(lmsModel:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.Transparency = 0
end
end
task.spawn(function()
while isInLMS and lmsModel.Parent and hrp.Parent and character.Parent do
newHrp.CFrame = hrp.CFrame * CFrame.new(0, 1.1, 0)
task.wait()
end
end)
end
currentLMSModel = lmsModel
print("✅ LMS Model Successfully Loaded")
end
local function revertToNormalModel()
isInLMS = false
if currentLMSModel then
currentLMSModel:Destroy()
currentLMSModel = nil
end
if currentNormalModel then
for _, v in ipairs(currentNormalModel:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 0
end
end
print("✅ Reverted to Normal Model")
else
setupCharacter(character)
end
end
local function monitorLMS()
if lmsModelConnection then lmsModelConnection:Disconnect() end
lmsModelConnection = RunService.Heartbeat:Connect(function()
if not isScriptActive then return end
local soloTheme = game:GetService("ReplicatedStorage")
:FindFirstChild("ClientAssets")
and game.ReplicatedStorage.ClientAssets:FindFirstChild("Sounds")
and game.ReplicatedStorage.ClientAssets.Sounds:FindFirstChild("mus")
and game.ReplicatedStorage.ClientAssets.Sounds.mus:FindFirstChild("Game")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game:FindFirstChild("Round")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:FindFirstChild("SoloTheme")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:FindFirstChild("MetalSonicSolo")
local isSoloPlaying = soloTheme and soloTheme.IsPlaying
local aliveCount = 0
local playersFolder = workspace:FindFirstChild("Players")
if playersFolder then
for _, folder in ipairs(playersFolder:GetChildren()) do
local hum = folder:FindFirstChild("Humanoid")
if hum and hum.Health > 0 then
aliveCount += 1
end
end
end
local shouldBeInLMS = isSoloPlaying or (aliveCount <= 1)
if shouldBeInLMS and not isInLMS then
switchToLMSModel()
elseif not shouldBeInLMS and isInLMS then
revertToNormalModel()
end
end)
end
local function startScript()
if isScriptActive then return end
task.wait(3)
isScriptActive = true
task.spawn(setupSonicViewport)
setupSonicMusic()
monitorPeelOutSounds()
detectDropDash()
replacePlayerFrame()
if character then
setupCharacter(character)
end
setupCustomButton()
monitorLMS()
end
local function showWaitingNotification()
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCore("SendNotification", {
Title = "made by itsjustyumy cuz im sigma";
Text = "MR BEASTTT";
Duration = 20;
})
end
local function stopScript()
if not isScriptActive then return end
isScriptActive = false
cleanupCustomButton()
showWaitingNotification()
for _, animData in pairs(ANIMATIONS) do
if animData.track and animData.track.IsPlaying then
animData.track:Stop()
end
end
stopSpindashFollow()
if stopPeelOut then stopPeelOut() end
if dropDashCheckConnection then
dropDashCheckConnection:Disconnect()
dropDashCheckConnection = nil
end
for _, connection in ipairs(animationConnections) do
if connection then
connection:Disconnect()
end
end
animationConnections = {}
if meshReplacementConnection then
meshReplacementConnection:Disconnect()
meshReplacementConnection = nil
end
if stopPeelOut then stopPeelOut() end
task.spawn(function()
task.wait(10)
local theme = game:GetService("ReplicatedStorage")
:FindFirstChild("ClientAssets")
and game.ReplicatedStorage.ClientAssets:FindFirstChild("Sounds")
and game.ReplicatedStorage.ClientAssets.Sounds:FindFirstChild("mus")
and game.ReplicatedStorage.ClientAssets.Sounds.mus:FindFirstChild("Game")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game:FindFirstChild("Round")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:FindFirstChild("SoloTheme")
and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:FindFirstChild("MetalSonicSolo")
if theme then
theme:Stop()
end
end)
end
local playerModelCache = nil
local isCurrentlySonic = false
local function getPlayerModel()
if not playerModelCache or not playerModelCache.Parent then
local playersFolder = workspace:FindFirstChild("Players")
if playersFolder then
playerModelCache = playersFolder:FindFirstChild(player.Name)
end
end
return playerModelCache
end
local function isSonic()
local model = getPlayerModel()
return model and model:GetAttribute("Character") == "MetalSonic"
end
local function onHeartbeat()
local sonicCheck = isSonic()
if sonicCheck ~= isCurrentlySonic then
isCurrentlySonic = sonicCheck
if isCurrentlySonic then
startScript()
else
stopScript()
end
end
end
local function checkCharacterAttribute() end
local function monitorCharacterAttribute() end
local currentAnimation = nil
local animationsToDisable = {
"rbxassetid://106608035337434343447",
"rbxassetid://9191426583290243434",
"rbxassetid://1381145986434514343434",
"rbxassetid://12355823787878779758443434",
"rbxassetid://12830070429117134343434",
"rbxassetid://8308909881303234343434",
"rbxassetid://1246987295976683434343343",
"rbxassetid://7622317178271243434343434"
}
local jumpStartTime = 0
local jumpAnimationDuration = 0.6
local runStartTime = 0
local isRunning = false
local speedBoostRate = (4 - 1) / 1.25
local lastWalkSpeed = 16
local speedChangeThreshold = 2
local isSpeedBoostActive = false
local lastSpeedCheckTime = 0
local speedCheckInterval = 0.1
local function loadAnimation(animName)
local animData = ANIMATIONS[animName]
if not animData then return nil end
local animation = Instance.new("Animation")
animation.AnimationId = animData.id
local track = humanoid:LoadAnimation(animation)
track.Looped = animData.shouldLoop
animData.track = track
return track
end
local function playAnimation(animName)
if not humanoid then return end
for _, animData in pairs(ANIMATIONS) do
if animData.track and animData.track.IsPlaying then
pcall(animData.track.Stop, animData.track)
end
end
local animData = ANIMATIONS[animName]
if animData then
if not animData.track then loadAnimation(animName) end
if animData.track then
animData.track:Play()
if animName == "SuperRun" then
animData.track:AdjustSpeed(2.2)
end
end
end
end
local function updateAnimations()
if not isScriptActive or not humanoid or not character then return end
if isPeelOutActive or isSpindashActive then return end
local currentTime = tick()
if currentTime - lastSpeedCheckTime >= speedCheckInterval then
lastSpeedCheckTime = currentTime
local currentWalkSpeed = humanoid.WalkSpeed
local speedChange = currentWalkSpeed - lastWalkSpeed
if speedChange > speedChangeThreshold and currentWalkSpeed > 16 and humanoid.MoveDirection.Magnitude > 0.1 then
isRunning = true
runStartTime = currentTime
isSpeedBoostActive = true
elseif speedChange < -speedChangeThreshold or currentWalkSpeed <= 16 then
isRunning = false
isSpeedBoostActive = false
character:SetAttribute("SpeedBoost", 0.7)
end
lastWalkSpeed = currentWalkSpeed
end
local state = humanoid:GetState()
local newAnimation = "Idle"
if state == Enum.HumanoidStateType.Jumping then
newAnimation = "Jump"
elseif state == Enum.HumanoidStateType.Freefall then
newAnimation = (tick() - jumpStartTime > jumpAnimationDuration) and "Fall" or "Jump"
elseif humanoid.MoveDirection.Magnitude > 0.1 then
newAnimation = (humanoid.WalkSpeed > 16) and "Run" or "Walk"
end
local currentBoost = character:GetAttribute("SpeedBoost") or 0.5
if currentBoost >= 1.8 and isSpeedBoostActive and humanoid.MoveDirection.Magnitude > 0.1
and humanoid.WalkSpeed > 16 and state ~= Enum.HumanoidStateType.Jumping
and state ~= Enum.HumanoidStateType.Freefall then
newAnimation = "SuperRun"
end
if isSpeedBoostActive and isRunning then
local duration = tick() - runStartTime
local newBoost = math.min(1 + (duration * (speedBoostRate / 2)), 2.0)
character:SetAttribute("SpeedBoost", newBoost)
end
if newAnimation ~= currentAnimation then
playAnimation(newAnimation)
currentAnimation = newAnimation
end
end
local function disableAnimations()
if not isScriptActive then return end
local animator = humanoid:FindFirstChildOfClass("Animator")
if not animator then return end
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
for _, animId in ipairs(animationsToDisable) do
if track.Animation and track.Animation.AnimationId == animId then
track:Stop()
break
end
end
end
end
player.CharacterAdded:Connect(function(newChar)
character = newChar
humanoid = newChar:WaitForChild("Humanoid")
humanoidRootPart = newChar:WaitForChild("HumanoidRootPart")
playerModelCache = nil
monitorSpindashMesh()
setupCharacter(newChar)
for name in pairs(ANIMATIONS) do
if ANIMATIONS[name].track then
ANIMATIONS[name].track:Stop()
ANIMATIONS[name].track = nil
end
end
for name in pairs(ANIMATIONS) do loadAnimation(name) end
playAnimation("Idle")
table.insert(animationConnections, humanoid.StateChanged:Connect(updateAnimations))
table.insert(animationConnections, RunService.Heartbeat:Connect(updateAnimations))
table.insert(animationConnections, RunService.Heartbeat:Connect(disableAnimations))
end)
if monitorSpindashMesh then monitorSpindashMesh() end
if setupCharacter and character and isScriptActive then
setupCharacter(character)
end
if isScriptActive then
for name in pairs(ANIMATIONS) do
loadAnimation(name)
end
playAnimation("Idle")
if humanoid then
table.insert(animationConnections, humanoid.StateChanged:Connect(updateAnimations))
table.insert(animationConnections, RunService.Heartbeat:Connect(updateAnimations))
table.insert(animationConnections, RunService.Heartbeat:Connect(disableAnimations))
end
end
task.spawn(function()
while true do
local playersFolder = workspace:FindFirstChild("Players")
if playersFolder then
local playerFolder = playersFolder:FindFirstChild(player.Name)
if playerFolder then
local defaultFolder = playerFolder:FindFirstChild("Default")
if defaultFolder then
local waist = defaultFolder:FindFirstChild("Waist")
local hrpDefault = defaultFolder:FindFirstChild("HumanoidRootPart")
if waist and waist:IsA("BasePart") then waist.Transparency = 1 end
if hrpDefault and hrpDefault:IsA("BasePart") then hrpDefault.Transparency = 1 end
end
end
end
task.wait(0.1)
end
end)
stopPeelOut = function()
isPeelOutActive = false
peeloutPlayed = false
isHoldingPeelOut = false
isPeelOutReleasing = true
unfreezePlayer()
stopPeelOutSpeedBoost()
isRunning = false
isSpeedBoostActive = false
runStartTime = tick()
character:SetAttribute("SpeedBoost", 0.5)
if ANIMATIONS.PeelCharge.track and ANIMATIONS.PeelCharge.track.IsPlaying then
ANIMATIONS.PeelCharge.track:Stop()
end
task.spawn(function()
task.wait(0.5)
isPeelOutReleasing = false
end)
end
monitorPeelOutSounds = function()
if not humanoidRootPart then return end
local lastPeelStart = 0
local VOICE_COOLDOWN = 8.9
local function checkForSounds()
if not isScriptActive or not humanoidRootPart.Parent then return end
local peelCharge = humanoidRootPart:FindFirstChild("DashStart")
or humanoidRootPart:FindFirstChild("DestructiveCharge")
if peelCharge and peelCharge:IsA("Sound") and not isPeelOutActive then
local now = tick()
isPeelOutActive = true
freezePlayer()
playAnimation("Charge")
currentAnimation = "Charge"
if now - lastPeelStart > VOICE_COOLDOWN then
lastPeelStart = now
playSound(PEEL_OUT_VOICE_ID, humanoidRootPart, 2.0)
print("city boi.")
end
if startPeelOutSpeedBoost then
startPeelOutSpeedBoost()
end
end
local peelRelease = humanoidRootPart:FindFirstChild("DashEnd")
or humanoidRootPart:FindFirstChild("DestructiveRelease")
if peelRelease and peelRelease:IsA("Sound") then
if isPeelOutActive then
stopPeelOut()
end
end
end
humanoidRootPart.ChildAdded:Connect(function(child)
if child.Name == "DashStart"
or child.Name == "DashEnd"
or child.Name == "DestructiveCharge"
or child.Name == "DestructiveRelease" then
task.delay(0.08, checkForSounds)
end
end)
humanoidRootPart.ChildRemoved:Connect(function(child)
if child.Name == "DashStart"
or child.Name == "DashEnd"
or child.Name == "DestructiveCharge"
or child.Name == "DestructiveRelease" then
task.delay(0.08, checkForSounds)
end
end)
RunService.Heartbeat:Connect(function()
if tick() % 0.5 < 0.06 then
checkForSounds()
end
end)
checkForSounds()
print("obmaa")
end
local initialSonic = isSonic()
if initialSonic then
startScript()
else
showWaitingNotification()
end
isCurrentlySonic = initialSonic
RunService.Heartbeat:Connect(onHeartbeat)
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function()
if highlightEnabled then
task.wait(0.5)
highlightPlayers(true)
end
end)
end)
-- ====================== KEYBINDS FOR ABILITY BUTTONS (PC) ======================
task.wait(2)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
local hum = character and character:FindFirstChildOfClass("Humanoid")
local animator = hum and hum:FindFirstChildOfClass("Animator")
if input.KeyCode == Enum.KeyCode.F then
if animator then
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://75751811262833"
local track = animator:LoadAnimation(anim)
track:Play()
end
elseif input.KeyCode == Enum.KeyCode.R then
if animator then
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://119975552824132"
local track = animator:LoadAnimation(anim)
track:Play()
end
elseif input.KeyCode == Enum.KeyCode.T then
if activateHook then activateHook() end
elseif input.KeyCode == Enum.KeyCode.Y then
if activateIndicator then activateIndicator() end
end
end)
que se supone que hace esto?