Speed Script by omgamlookyou4
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Speed Script by omgamlookyou4

(ANNIVERSARY) Outcome Memories v0.2Robert_122Robert_122 7.9K views 4.5K executesUpdated Sep 24, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•44 lines (1118 chars)
-- by omgamlookyou4 / himrng

local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")

local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local humanoid = char:WaitForChild("Humanoid")

-- speed
local walkSpeed = 16      
local runSpeed = 50   
local currentSpeed = walkSpeed


local running = false

UserInputService.InputBegan:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == Enum.KeyCode.LeftShift then
        running = true
        currentSpeed = runSpeed
    end
end)

UserInputService.InputEnded:Connect(function(input, gpe)
    if input.KeyCode == Enum.KeyCode.LeftShift then
        running = false
        currentSpeed = walkSpeed
    end
end)


RunService.RenderStepped:Connect(function(dt)
    local moveDir = humanoid.MoveDirection
    if moveDir.Magnitude > 0 then
        
        hrp.CFrame = hrp.CFrame + (moveDir * currentSpeed * dt)
    end
end)

-- by omgamlookyou4 / himrng

Features & Information

You can change the speed to your liking where it says: "local walkSpeed ​​= *number*" "local runSpeed ​​= *number*"

Community Comments (1)

Robert_122Robert_122Sep 26, 2025

I ever tell you about the time my buddy Keith got rolled by a gator in a swamp? Man, he didn't agonize it or nothin', we were just tryin' to grab two so we could * 'em off and get 'em into a fight. Well, anyway, the third time Keith went under, I realized something was wrong, so I―

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